FANDOM


return {
 ['shatter'] = {
  name = 'Shatter',
  description = '1.5x damage against Frozen targets.',
  image = 'Shattering Team Icon.png'
 },
 ['plague smash'] = {
  name = 'Plague Smash',
  description = 'Melee Dark attack with a chance to Disease.',
  image = 'Suppression Icon.png'
 },
 ['alpha strike'] = {
  name = 'Alpha Strike',
  description = 'First hit of each encounter has a boosted chance to CRIT.',
  image = 'Alpha_Strike_Icon.jpeg'
 },
 ['shocking touch'] = {
  name = 'Shocking Touch',
  description = 'Chance to Shock on Basic attacks.',
  image = 'Shocking_Touch_Icon.jpeg'
 },
 ['frostbite immune'] = {
  name = 'Frostbite Immune',
  description = 'Cannot be Frostbitten.',
  image = 'Frostbite Immune Icon.png'
 },
 ['lightning bolt'] = {
  name = 'Lightning Bolt',
  description = 'Ranged Lightning attack with a chance to Shock.',
  image = 'Spectroblast Icon.png'
 },
 ['thundercracker'] = {
  name = 'Thundercracker',
  description = 'Melee Lightning attack with a chance to Shock.',
  image = 'Spectroblast Icon.png'
 },
 ['water vulnerability'] = {
  name = 'Water Vulnerability',
  description = 'Takes 2x damage from Water attacks.',
  image = 'Water Vulnerability Icon.png'
 },
 ['great balls of fire'] = {
  name = 'Great Balls of Fire',
  description = 'Ranged Fire attack on target and 2 random enemies with a chance to Burn.',
  image = 'Meteor Storm Icon.png'
 },
 ['fire storm'] = {
  name = 'Fire Storm',
  description = 'Ranged Fire attack on all enemies with a chance to Burn.',
  image = 'Fire Nova Icon.png'
 },
 ['impaling spear'] = {
  name = 'Impaling Spear',
  description = 'Ranged Physical attack on all enemies, requires Icicle for activation.',
  image = 'Frost Katana Icon.png'
 },
 ['snowbowl'] = {
  name = 'Snowbowl',
  description = 'Ranged Physical attack on target enemy, requires Snowball for activation.',
  image = 'Strike Icon.png'
 },
 ['frostfume breath'] = {
  name = 'Frostfume Breath',
  description = 'Ranged Water attack on all enemies that hits twice.',
  image = 'Frostbite Immune Icon.png',
 },
 ['tantrum'] = {
  name = 'Tantrum',
  description = 'Drops an Icicle and a Snowball for future attacks.',
  image = 'Polar Pounding Icon.png'
 },
 ['rend'] = {
  name = 'Rend',
  description = 'Melee Physical attack that lowers DEF.',
  image = 'Armor Break Icon.png'
 },
 ['beast leader'] = {
  name = 'Beast Leader',
  description = '+15% ATK for self and Beast allies.',
  image = 'Pack Leader Icon.png'
 },
 ['lowered crit'] = {
  name = 'Lowered CRIT',
  description = 'Reduced CRIT Chance.',
  image = 'Reduced Crit Icon.png'
 },
 ['running ruckus'] = {
  name = 'Running Ruckus',
  description = 'Melee Physical attack on target and 1 random enemy.',
  image = 'Playing with Fire Icon.png'
 },
 ['mystical torrent'] = {
  name = 'Mystical Torrent',
  description = 'Ranged Spirit attack on all enemies.',
  image = 'Arcane Bolts Icon.png'
 },
 ['lifesteal'] = {
  name = 'Lifesteal',
  description = 'Ranged Spirit attack that Lifesteals a % of the damage dealt.',
  image = 'Leech Icon.png'
 },
 ['viper strike'] = {
  name = 'Viper Strike',
  description = 'Melee Nature attack with a chance to Poison.',
  image = 'Noxious Touch Icon.png'
 },
 ['death mark'] = {
  name = 'Death Mark',
  description = 'Melee Spirit attack that Marks the target, increasing taken damage.',
  image = 'Mortal Reminder Icon.png'
 },
  ['darkness aid'] = {
  name = 'Darkness Aid',
  description = 'The Boss of Darkness has given his aid, increasing ATK, DEF and max HP.',
  image = 'Boosted Icon.png'
 },
 ['fast (enemy)'] = {
  name = 'Fast (Enemy)',
  description = 'Attacks first.',
  image = 'Fast Icon.png'
 },
 ['slow (enemy)'] = {
  name = 'Slow (Enemy)',
  description = 'Attacks last.',
  image = 'Slow Icon.png'
 },
 ['light vulnerability'] = {
  name = 'Light Vulnerability',
  description = 'Takes 2x damage from Light attacks.',
  image = 'Lightning Vulnerability Icon.png'
 },
 ['disease immune'] = {
  name = 'Disease Immune',
  description = 'Immune to Disease.',
  image = 'Disease Immune Icon.png'
 },
  ["general's mantle"] = {
  name = "General's Mantle",
  description = 'Frostbite, Corpse Remove, Spirit Link, Mortal Reminder, Annihilation Beam and Sapping Vines Immune',
  image = 'Sentry Warrior Icon.png'
 },
 ['basic attack (lich)'] = {
  name = 'Basic Attack (Lich)',
  description = 'Ranged Spirit attack on 6 random enemies.',
  image = 'Necro Bolt Icon.png'
 },
 ['gathering power'] = {
  name = 'Gathering Power',
  description = 'Gathers power for Lich Slap for 1 turn.',
  image = 'Spirit Link Icon.png'
 },
 ['lich slap'] = {
  name = 'Lich Slap',
  description = 'Ranged Spirit frenzy of bolts on all enemies with a high chance to Fear, and purges 1 Buff.',
  image = 'Terrorstorm Icon.png'
 },
 ['sacrifice'] = {
  name = 'Sacrifice',
  description = 'Destroys 1 Lich Minion and heals.',
  image = 'Dread Scythe Icon.png'
 },
 ['summon undead'] = {
  name = 'Summon Undead!',
  description = 'Summons 2 Lich Minions.',
  image = 'From the Grave Icon.png'
 },
 ['voodoo sacrifice'] = {
  name = 'Voodoo Sacrifice',
  description = 'Sacrifices 5% of Max HP to heal target ally.',
  image = 'Voodoo Chant Icon.png'
 },
 ['fire resist ii'] = {
  name = 'Fire Resist II',
  description = 'Moderate boost to Fire Resistance.',
  image = 'Fire Resist Icon.png'
 },
 ['piercing chomp'] = {
  name = 'Piercing Chomp',
  description = 'Armor-Piercing Melee Physical Bite attack.',
  image = 'Fiery Fangs Icon.png'
 },
 ['bad juju'] = {
  name = 'Bad Juju',
  description = 'Ranged Spirit attack on target and 3 random enemies.',
  image = 'Arcane Bolts Icon.png'
 },
 ['blessing of the seeker'] = {
  name = 'Blessing of the Seeker',
  description = '+15% Elemental damage.',
  image = 'Blessing of the Seeker.png'
 },
 ['purge foes'] = {
  name = 'Purge Foes',
  description = 'Purges 1 Buff from all enemies.',
  image = 'Soul Shred Icon.png'
 },
 ['triple slam'] = {
  name = 'Triple Slam',
  description = '3 Melee Physical attacks on target enemy.',
  image = 'Astounding Pounding Icon.png'
 },
 ['braniac'] = {
  name = 'Braniac',
  description = 'Increase in Smarts and +SKL.',
  image = 'Brainiac Icon.png',
 },
 ['silence foes'] = {
  name = 'Silence Foes',
  description = 'Silences all enemies.',
  image = 'Sonic Screech Icon.png',
 },
 ['searing hack'] = {
  name = 'Searing Hack',
  description = 'Melee Fire attack with a chance to Burn.',
  image = 'Burning Chop Icon.png',
 },
 ['chilly as witches'] = {
  name = 'Chilly as Witches',
  description = 'Ranged Water attack on target and 2 random enemies with a chance to Chill.',
  image = 'Frost Barrage Icon.png',
 },
 ['lop it off'] = {
  name = 'Lop It Off',
  description = 'Melee Dark attack that deals unhealable damage.',
  image = 'Doom Blade Icon.png',
 },
 ['epidemic'] = {
  name = 'Epidemic',
  description = 'Ranged Dark attack on all enemies with a chance to Disease.',
  image = 'Pandemic Swarm Icon.png',
 },
 ['a real stunner'] = {
  name = 'A Real Stunner',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Daze on Basic Attacks.',
  ranks = 'N/A',
  image = 'A Real Stunner Icon.png',
  heroes = {
   Indigo = 0
  },
  effects = { 'dazed' }
 },
 ['abs of steel'] = {
  name = 'Abs of Steel',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Received damage will not exceed 20% of Max HP.',
  ranks = 'N/A',
  image = 'Abs of Steel Icon.png',
  heroes = {
   ['The Furnace'] = 2
  }
 },
 ['abandon all hope'] = {
  name = 'Abandon All Hope',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'As long this hero is alive, all non-Demon heroes (enemies and allies!) lose 1 Energy on each enemy death. (This trait is added when the Epic is unlocked.)',
  ranks = 'N/A',
  image = 'Abandon All Hope Icon.png',
  heroes = {
   ['Malice'] = 'epic'
  },
  effects = { 'energy loss' },
 },
 ['absorbing smash'] = {
  name = 'Absorbing Smash',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Undodgable Melee Physical attack that steals Buffs from the target equal to the number of Gelatinous Mass stacks on Phenol.',
  ranks = 'N/A',
  image = 'Absorbing Smash Icon.png',
  heroes = {
   ['Phenol Thoxian'] = 2
  },
  effects = { 'buff steal', 'undodgeable' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ace = {
  name = 'Ace',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Nature Attack on all enemies that Poisons on hit and Grows allied Plants',
  ranks = 'N/A',
  image = 'Ace Icon.png',
  heroes = {
   Jumbeaux = 0
  },
  effects = { 'poisoned', 'growth' },
  range = 'Ranged',
  damage = 'Nature',
  targets = 5
 },
 ['acid spit'] = {
  name = 'Acid Spit',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = '2 Ranged Fire attacks on all enemies with a chance to add 4 Venom stacks.',
  ranks = 'N/A',
  image = 'Acid Spit.png',
  heroes = {
   Cobressa = 2
  },
  effects = { 'venom' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 5
 },
 ['acrobatic technique'] = {
  name = 'Acrobatic Technique',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.',
  ranks = 'N/A',
  image = 'Acrobatic Technique Icon.png',
  heroes = {
   Aria = 2
  }
 },
 ['aegis bandage'] = {
  name = 'Aegis Bandage',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Heals the team and Shields target ally, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs will still be applied.',
  ranks = 'N/A',
  image = 'Aegis Bandage Icon.png',
  heroes = {
   ['Yasmin Bloom'] = 2
  },
  effects = { 'heal', 'aegis shield', 'damage reduction' },
  target = 'Allies'
 },
 ['aegis wall'] = {
  name = 'Aegis Wall',
  type = 'Special Attack',
  ['energy cost'] = 8,
  description = 'Heals and Shields the team, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs can still be applied.',
  ranks = 'N/A',
  image = 'Aegis Wall Icon.png',
  heroes = {
   Augustus = 2
  },
  effects = { 'heal', 'aegis shield', 'damage reduction' },
  target = 'Ally'
 },
 ['aerial superiority'] = {
  name = 'Aerial Superiority',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.",
  ranks = 'N/A',
  image = 'Aerial Superiority Icon.png',
  heroes = {
   Ferno = 2
  },
  effects = { 'atk reduced' }
 },
 ['ageless immortals'] = {
  name = 'Ageless Immortals',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Reptile allies gain 1 turn of Invincibility when purging Venom.',
  ranks = 'N/A',
  image = 'Ageless Immortals Icon.png',
  heroes = {
   Zola = 2
  },
  effects = { 'invincibility', 'damage reduction' }
 },
 agile = {
  name = 'Agile',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '25% chance to Dodge Ranged attacks.',
  ranks = 'N/A',
  image = 'Agile Icon.png',
  heroes = {
   Lupina = 0,
   ['Mangle Jaw'] = 0,
   ['Willow Swift'] = 1
  },
  effects = { 'agile' }
 },
 ['algae wash'] = {
  name = 'Algae Wash',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Recovers health split between all allies and cleanses all debuffs. Grows allied Plants and Water allies become Plants. Starts Powered.',
  ranks = 'N/A',
  image = 'Algae Wash Icon.png',
  heroes = {
   ['Kelpy Shells'] = 1
  },
  effects = { 'cleanse', 'heal', 'powered', 'growth' },
  target = 'Ally'
 },
 ['ambush tactics'] = {
  name = 'Ambush Tactics',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.',
  ranks = 'N/A',
  image = 'Ambush Tactics Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 2
  },
  effects = { 'stealth', 'invulnerable', 'powered' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 1
 },
 angelic = {
  name = 'Angelic',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].',
  ranks = 'N/A',
  image = 'Angelic Icon.png',
  heroes = {
   ['Archangel Emily'] = 0
  },
  effects = { 'aegis shield', 'poison immune', 'burn immune', 'freeze immune', 'chill immune', 'venom immune', 'shock immune', 'disease immune', 'damage reduction' }
 },
 ['angelic resurrection'] = {
  name = 'Angelic Resurrection',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Bring an ally back from the dead with a % of their HP, [Haste] and 3 [Energy].',
  ranks = 'N/A',
  image = 'Angelic Resurrection Icon.png',
  heroes = {
   ['Archangel Emily'] = 0
  },
  effects = { 'haste', 'resurrection', 'energy gain' },
  target = 'Ally'
 },
 ['animate dead'] = {
  name = 'Animate Dead',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Special attacks temporarily resurrect dead allies to attack the initial target with Basic attacks, following up with a Basic attack on his own.',
  ranks = 'N/A',
  image = 'Animate Dead Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 2
  }
 },
 ['annihilation beam'] = {
  name = 'Annihilation Beam',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = "Purges all Buffs and Debuffs on target enemy, then does a Ranged Spirit attack that sets their HP to a % of their current HP. The percentage of health that the enemy is set to scales with the ability's level and hero's Skill (~10% at level 80). NOTE: This attack does not 'damage' the target in the traditional sense, and does not result in the Observation buff being applied as a result.",
  ranks = 'N/A',
  image = 'Annihilation Beam Icon.png',
  heroes = {
   Iris = 2
  },
  effects = { 'purge', 'cleanse (enemy)', 'health loss' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 1
 },
 ['approaching storm'] = {
  name = 'Approaching Storm',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Silences all enemies until Jin Lei's first turn or until the end of the first round (whichever comes first).",
  ranks = 'N/A',
  image = 'Approaching Storm Icon.png',
  heroes = {
   ['Jin Lei'] = 2
  },
  effects = { 'silenced' },
 },
 ['arcane assault'] = {
  name = 'Arcane Assault',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.',
  ranks = 'N/A',
  image = 'Arcane Assault Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 2
  },
  effects = { 'energy gain' }
 },
 ['arcane bolts'] = {
  name = 'Arcane Bolts',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.",
  ranks = 'N/A',
  image = 'Arcane Bolts Icon.png',
  heroes = {
   ['Kobal the Pestilent'] = 1
  },
  effects = { 'shield piercing', 'armor piercing' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 5
 },
 ['arcane light'] = {
  name = 'Arcane Light',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Allies start the Dungeon with a random buff. Whenever an ally gains energy, they gain a random buff.',
  ranks = 'N/A',
  image = 'Arcane Light Icon.png',
  heroes = { ['Lumin the Radiant'] = 1 },
  effects = { 'health surge', 'various buffs' },
 },
 ['arcane winds'] = {
  name = 'Arcane Winds',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.',
  ranks = 'N/A',
  image = 'Arcane Winds Icon.png',
  heroes = {
   ['Selwyn the Enduring'] = 2
  },
  effects = { 'energy gain' }
 },
 ['arctic assault'] = {
  name = 'Arctic Assault',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Water attack on target and 2 random enemies that deals 1.5x damage to Chilled or Frozen targets.',
  ranks = 'N/A',
  image = 'Arctic Rush Icon.png',
  heroes = {
   IGOROK = 2
  },
  effects = { 'boosted damage' },
  range = 'Melee',
  damage = 'Water'
 },
 ['arctic rush'] = {
  name = 'Arctic Rush',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Water attack that deals 1.5x damage if target is Chilled or Frozen; 3x damage multiplier if target is both Chilled and Frozen.',
  ranks = 'N/A',
  image = 'Arctic Rush Icon.png',
  heroes = {},
  effects = { 'boosted damage' },
  range = 'Melee',
  damage = 'Water'
 },
 ['armor break'] = {
  name = 'Armor Break',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack that lowers DEF.',
  ranks = 'N/A',
  image = 'Armor Break Icon.png',
  heroes = {},
  effects = { 'def reduced' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['armor hunter'] = {
  name = 'Armor Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Armored targets.',
  ranks = 'N/A',
  image = 'Armor Hunter Icon.png',
  heroes = {},
  effects = { 'boosted damage' }
 },
 ['armor piercer'] = {
  name = 'Armor Piercer',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Physical attacks passively ignore Armor.',
  ranks = 'N/A',
  image = 'Armor Piercer Icon.png',
  heroes = {}
 },
 ["armor's bane"] = {
  name = "Armor's Bane",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.',
  ranks = 'N/A',
  image = "Armor's Bane Icon.png",
  heroes = {
   ['Mire'] = 2,
   ['Therand Fiddlestrom'] = 0
  },
  effects = { 'boosted damage', 'damage reduction' }
 },
 armored = {
  name = 'Armored',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 25% less damage from Physical attacks.',
  ranks = 'N/A',
  image = 'Armored Icon.png',
  heroes = {
   ['Admiral Kreel'] = 0,
   Alexandros = 0,
   ['Alrakis Skullkeeper'] = 0,
   ['Archangel Emily'] = 0,
   Archon = 0,
   Augustus = 0,
   ['Balog the Loud'] = 0,
   Bauble = 1,
   ['Cruel King Bramble'] = 0,
   ['Dhaegon Stonecrusher'] = 0,
   ['Drakk the Warlord'] = 0,
   ['General Krexx'] = 1,
   Goretusk = 0,
   Grondar = 0,
   ['Hagrim Felhorn'] = 0,
   ['High King Valkin'] = 0,
   IGOROK = 0,
   Malice = 0,
   ['Overlord Executum'] = 0,
   Phemus = 0,
   ['Pignius Maximus'] = 0,
   ['Rogar Stonecrusher'] = 0,
   ['Shieldmaiden Astrid'] = 0,
   ['Sir William'] = 0,
   Squinch = 1,
   ['The Furnace'] = 0
  },
  effects = { 'damage reduction' }
 },
 ['armored resistance'] = {
  name = 'Armored Resistance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 25% less damage from Armored enemies.',
  ranks = 'N/A',
  image = 'Armored Resistance Icon.png',
  heroes = {}
 },
 ['arrow barrage'] = {
  name = 'Arrow Barrage',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Physical attack on all enemies.',
  ranks = 'N/A',
  image = 'Arrow Barrage Icon.png',
  heroes = {
   ['Willow Swift'] = 2
  },
  effects = {},
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['arrow rampage'] = {
  name = 'Arrow Rampage',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Physical attack on target and 1 random enemy.',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = {},
  range = 'Ranged',
  damage = 'Physical',
  targets = 2
 },
 ['assassin troupe'] = {
  name = 'Assassin Troupe',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.',
  ranks = 'N/A',
  image = 'Assassin Troupe Icon.png',
  heroes = {
   Aria = 1
  },
  ['stat boost'] = {
   target = { self = true },
   boosts = { Attack = 15, Defense = 15 }
  }
 },
 ["assassin's wrath"] = {
  name = "Assassin's Wrath",
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Buffs team +CRIT, then does a Critical Melee Physical attack.',
  ranks = 'N/A',
  image = "Assassin's Wrath Icon.png",
  heroes = {
   ['Black Diamond'] = 2
  },
  effects = { 'crit boosted' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 assassinate = {
  name = 'Assassinate',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Critical Melee Physical attack and additional attacks on random enemies for each killing blow caused during the attack.',
  ranks = 'N/A',
  image = 'Assassinate Icon.png',
  heroes = {
   ['Black Diamond'] = 1
  },
  effects = { 'extra attacks' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['astounding pounding'] = {
  name = 'Astounding Pounding',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical attack with a chance to Daze or Provoke.',
  ranks = 'N/A',
  image = 'Astounding Pounding Icon.png',
  heroes = {
   Julius = 2
  },
  effects = { 'dazed', 'provoked' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['aura eater'] = {
  name = 'Aura Eater',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Magical Heroes.',
  ranks = 'N/A',
  image = 'Aura Eater Icon.png',
  heroes = {
   Koros = 0
  }
 },
 avalanche = {
  name = 'Avalanche',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Water attack on target enemy with splash damage, chance to apply Frostbite to target for 3 turns. Consumes 50% of current Momentum and increases splash damage based on the Momentum consumed.',
  ranks = 'N/A',
  image = 'Avalanche Icon.png',
  heroes = {
   Goretusk = 1
  },
  effects = { 'frostbitten', 'splash damage' },
  range = 'Ranged',
  damage = 'Water'
 },
 ['avatar of light'] = {
  name = 'Avatar of Light',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Light allies are immune to Dark elemental bonuses.',
  ranks = 'N/A',
  image = 'Avatar of Light Icon.png',
  heroes = {
   Leonidus = 1
  },
  effects = { 'dark elemental bonus immune' }
 },
 ['back splash'] = {
  name = 'Back Splash',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = "Melee Water attack on all enemies that purges 1 Buff on hit, and causes their AOE effects to target both allies and enemies.",
  ranks = 'N/A',
  image = 'Back Splash Icon.png',
  heroes = {
   ['Kai Makani'] = 1
  },
  effects = { 'back splashed', 'purge' },
  range = 'Melee',
  damage = 'Water',
  targets = 5
 },
 ['barbarian assault'] = {
  name = 'Barbarian Assault',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Barbarian allies deal +20% damage for each stack of Rage.',
  ranks = 'N/A',
  image = 'Barbarian Assault Icon.png',
  heroes = {
   ['Balog the Loud'] = 1
  }
 },
 ['barrel toss'] = {
  name = 'Barrel Toss',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.',
  ranks = 'N/A',
  image = 'Barrel Toss Icon.png',
  heroes = {
   Julius = 0
  },
  effects = { 'poisoned', 'dazed', 'burned', 'frozen', 'chilled', 'shocked', 'diseased' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['bat out of hell'] = {
  name = 'Bat Out of Hell',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = '3 Ranged Fire attacks with a chance to Burn each hit.',
  ranks = 'N/A',
  image = 'Bat Out of Hell Icon.png',
  heroes = {
   Torchy = 0
  },
  effects = { 'burned' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 1
 },
 ['beast hunter'] = {
  name = 'Beast Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Beasts.',
  ranks = 'N/A',
  image = 'Beast Hunter Icon.png',
  heroes = {},
  effects = { 'boosted damage' }
 },
 ['beast mode'] = {
  name = 'Beast Mode',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buffs +ATK for self and Beast allies, then does 4 Melee Physical attacks on target enemy.',
  ranks = 'N/A',
  image = 'Beast Mode Icon.png',
  heroes = {
   ['Jabber Clenchjaw'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['beastly assault'] = {
  name = 'Beastly Assault',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Solaris, chance to do an additional Basic attack on a random enemy at the end of each round.',
  ranks = 'N/A',
  image = 'Beastly Assault Icon.png',
  heroes = {
   ['Jibber Clenchjaw'] = 2
  }
 },
 ['beastly fun'] = {
  name = 'Beastly Fun',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Solaris, Snow Day generates a second charge.',
  ranks = 'N/A',
  image = 'Beastly Fun Icon.png',
  heroes = {
   ['Grog Gnog'] = 2
  },
  effects = { 'snow day' }
 },
 ['beastly hunger'] = {
  name = 'Beastly Hunger',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Solaris, Lifesteals 50% of damage dealt.',
  ranks = 'N/A',
  image = 'Beastly Hunger Icon.png',
  heroes = {
   ['Jabber Clenchjaw'] = 2
  },
  effects = { 'lifesteal' }
 },
 ['beastly pack'] = {
  name = 'Beastly Pack',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "When on a team with Solaris, chance to follow up an allied Beast's attack.",
  ranks = 'N/A',
  image = 'Beastly Pack Icon.png',
  heroes = {
   Lupina = 2
  }
 },
 ['beastly ravage'] = {
  name = 'Beastly Ravage',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Solaris, CRITs will add an additional attack.',
  ranks = 'N/A',
  image = 'Beastly Ravage Icon.png',
  heroes = {
   ['Bovus El Doro'] = 2
  }
 },
 ['beastly recklessness'] = {
  name = 'Beastly Recklessness',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Solaris, chance to spread Burn to other enemies on hit.',
  ranks = 'N/A',
  image = 'Beastly Recklessness Icon.png',
  heroes = {
   Torchy = 2
  }
 },
 ['beastly taunt'] = {
  name = 'Beastly Taunt',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Solaris, starts the dungeon Taunting.',
  ranks = 'N/A',
  image = 'Beastly Taunt Icon.png',
  heroes = {
   Julius = 2,
   ['Pignius Maximus'] = 2
  }
 },
 ['belief in fairies'] = {
  name = 'Belief in Fairies',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'This hero gains 10% Max HP, DEF, and SKL for each other Magical hero in the room, both allies and enemies. The boost accumulates throughout the dungeon.',
  ranks = 'N/A',
  image = 'Belief in Fairies Icon.png',
  heroes = {
   ['Lorelei'] = 1
  },
  effects = { 'max health boost', 'def boosted', 'skl boosted' }
 },
 ['belly flop'] = {
  name = 'Belly Flop',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack.',
  ranks = 'N/A',
  image = 'Swing Icon.png',
  heroes = {
   Yokozuna = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 beloved = {
  name = 'Beloved',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When this Hero is killed, all allies will attack the enemy who made the killing blow.',
  ranks = 'N/A',
  image = 'Beloved Icon.png',
  heroes = {
   Zen = 2
  }
 },
 ['bestial roar'] = {
  name = 'Bestial Roar',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Buffs team ATK, then self and all Beast allies then each attack a random enemy.',
  ranks = 'N/A',
  image = 'Bestial Roar Icon.png',
  heroes = {
   ['Pignius Maximus'] = 1
  },
  effects = { 'atk boosted', 'def boosted', 'crit boosted' },
  target = 'Allies'
 },
 bite = {
  name = 'Bite',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical Bite attack.',
  ranks = 'N/A',
  image = 'Swing Icon.png',
  heroes = {
   Lupina = 0,
   Torchy = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['bite (monster)'] = {
  name = 'Bite (Monster)',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = "A Basic Melee Physical Bite attack.",
  ranks = 'N/A',
  image = 'Bite Icon.png',
  heroes = {
   Hopper = 0,
   ['Mangle Jaw'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['bitter strike'] = {
  name = 'Bitter Strike',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Water attack with a chance to Freeze. Starts Powered.',
  ranks = 'N/A',
  image = 'Bitter Strike 2 Icon.png',
  heroes = {
   ['Samurai Takumi'] = 1
  },
  effects = { 'frozen', 'powered' },
  range = 'Melee',
  damage = 'Water',
  targets = 1
 },
 ['blade fury'] = {
  name = 'Blade Fury',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = '3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.',
  ranks = 'N/A',
  image = 'Blade Fury Icon.png',
  heroes = {
   ['Hansuke Undying'] = 1,
   ['Samurai Takumi'] = 2
  },
  effects = { 'wounded', 'extra attacks' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['blade storm'] = {
  name = 'Blade Storm',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Physical attack on all enemies.',
  ranks = 'N/A',
  image = 'Blade Storm Icon.png',
  heroes = {
   ['Black Diamond'] = 0
  },
  effects = {},
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['blades of fury'] = {
  name = 'Blades of Fury',
  type = 'Special Attack',
  ['energy cost'] = '',
  description = 'Strikes the same target 3x with a Melee Physical attack dealing [40% ATK] damage.',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['blazing rune'] = {
  name = 'Blazing Rune',
  type = 'Special Attack',
  ['energy cost'] = '',
  description = 'Grants target ally Burning Skin and Burn Immune.',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = { 'burned' },
  range = 'Melee',
  damage = 'Fire',
  target = 'Ally'
 },
 ['blood in the water'] = {
  name = 'Blood in the Water',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack on target and the enemy with the lowest HP, deals 2.5x damage against targets with 50% health or less.',
  ranks = 'N/A',
  image = 'Blood in the Water Icon.png',
  heroes = {
   Icepick = 2
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['blood ritual'] = {
  name = 'Blood Ritual',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Sacrifices 10% of her Max HP to heal target ally and apply a Blood Bond between she and the target ally, buffing their ATK and CRIT.',
  ranks = 'N/A',
  image = 'Blood Ritual Icon.png',
  heroes = {
   ['Ella Ametryst'] = 1
  },
  effects = { 'crit boosted', 'atk boosted', 'heal' },
  target = 'Ally'
 },
 ['bog blessing'] = {
  name = 'Bog Blessing',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Nature attack on all enemies, healing all allies for a percentage of damage dealt. Lowers SKL, Max Health, and applies Swamped to all enemies hit. Starts Powered.',
  ranks = 'N/A',
  image = 'Bog Blessing Icon.png',
  heroes = {
   ['Mire'] = 1
  },
  effects = { 'lifesteal', 'powered', 'skl lowered', 'swamped', 'unhealable damage' },
  range = 'Ranged',
  damage = 'Nature',
  targets = 5
 },
 ['bog light'] = {
  name = 'Bog Light',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = "A Basic Ranged Nature attack on target enemy with chance to add Swamped on CRIT.",
  ranks = 'N/A',
  image = 'Bog Light Icon.png',
  heroes = {
   ['Mire'] = 0
  },
  effects = { 'swamped' },
  range = 'Ranged',
  damage = 'Nature',
  targets = 1
 },
 ['boiling blood'] = {
  name = 'Boiling Blood',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Become stronger every 7 turns.',
  ranks = 'N/A',
  image = 'Boiling Blood Icon.png',
  heroes = {}
 },
 ['bone armor'] = {
  name = 'Bone Armor',
  type = 'Special Attack',
  ['energy cost'] = 1,
  description = 'Gains +ATK, +DEF and +Water Resist.',
  ranks = 'N/A',
  image = 'Bone Armor Icon.png',
  heroes = {},
  effects = { 'atk boosted', 'def boosted' }
 },
 ['bone rattler'] = {
  name = 'Bone Rattler',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Melee attacks have a chance to purge 1 Buff and Provoke the target.',
  ['description i'] = 'Melee attacks have a 25% chance to purge 1 Buff and Provoke the target.',
  ['description ii'] = 'Melee attacks have a 50% chance to purge 1 Buff and Provoke the target.',
  ['description iii'] = 'Melee attacks have a 100% chance to purge 1 Buff and Provoke the target.',
  ranks = 'I/II/III',
  image = 'Bone Rattler Icon.png',
  heroes = {
   ['Kozar Bonebreaker'] = 0
  },
  effects = { 'purge', 'provoked' }
 },
 ['boomerang shield'] = {
  name = 'Boomerang Shield',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Physical attack on all enemies that knocks them Off-Balanced, lowering their ATK and increasing their chance to Miss. Damage from this Special Attack increases with each Ascension.',
  ranks = 'N/A',
  image = 'Boomerang Shield Icon.png',
  heroes = {
   ['Shieldmaiden Astrid'] = 0
  },
  effects = { 'off balance' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['born on the bayou'] = {
  name = 'Born on the Bayou',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Allied Ogres become plants (gain growth.) Enemies start the dungeon Swamped.',
  ranks = 'N/A',
  image = 'Born on the Bayou Icon.png',
  heroes = {
   Jumbeaux = 2
  },
  effects = { 'swamped' }
 },
 ['bright aura'] = {
  name = 'Bright Aura',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Other Allies Ranged Physical attacks have a chance to Blind on hit.',
  ranks = 'N/A',
  image = 'Bright Aura Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 1
  },
  effects = { 'blinded' }
 },
 ['bright shot'] = {
  name = 'Bright Shot',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Ranged Physical attack on target enemy with 100% base chance to blind.',
  ranks = 'N/A',
  image = 'Bright Shot Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 0
  },
  effects = { 'blinded' },
  range = 'Ranged',
  damage = 'Physical'
 },
 ['bring it down'] = {
  name = 'Bring It Down!',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.',
  ranks = 'N/A',
  image = 'Bring_it_Down_Icon.png',
  heroes = {
   Deadeye = 0
  },
  effects = { 'marked target', 'extra attacks' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 1
 },
 ['bring it on'] = {
  name = 'Bring It On',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him).',
  ranks = 'N/A',
  image = 'Bring It On Icon.png',
  heroes = {
   ['Sir William'] = 0
  },
  effects = { 'taunt', 'def boosted', 'pumped', 'revenge' }
 },
 ['brisk volley'] = {
  name = 'Brisk Volley',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'A Ranged Water attack that strikes the target and two random enemies, each strike with a chance to inflict Chill.',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = { 'chilled' },
  range = 'Ranged',
  damage = 'Water',
  targets = 3
 },
 ['brothers in arms'] = {
  name = 'Brothers In Arms',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When in a team with Grondar, this Hero has 25% increased ATK and has a chance to purge a buff on hit.',
  ranks = 'N/A',
  image = 'Brothers In Arms Icon.png',
  heroes = {
   ['General Krexx'] = '?'
  },
  effects = { 'purge' }
 },
 ['brute strength'] = {
  name = 'Brute Strength',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Phemus and allied Ogres and Monsters gain Damage Penetration.',
  ['description i'] = 'Phemus and allied Ogres and Monsters gain +10% Damage Penetration.',
  ['description ii'] = 'Phemus and allied Ogres and Monsters gain +15% Damage Penetration.',
  ['description iii'] = 'Phemus and allied Ogres and Monsters gain +20% Damage Penetration.',
  ranks = 'I/II/III',
  image = 'Brute Strength Icon.png',
  heroes = {
   Phemus = 0
  },
  effects = { "Damage Penetration" },
  ['stat boost'] = {
   target = { self = true, Ogre = 'class', Monster = 'class' },
   boosts = { ['Damage Penetration'] = 20 }
  }  
 },
 ['bull rush'] = {
  name = 'Bull Rush',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack that drains 1 Energy. Rage adds additional attacks on random enemies.',
  ranks = 'N/A',
  image = 'Bull Rush Icon.png',
  heroes = {
   ['Balog the Loud'] = 2
  },
  effects = { 'energy loss', 'extra attacks' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 bulwark = {
  name = 'Bulwark',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buffs team +DEF.',
  ranks = 'N/A',
  image = 'Bulwark Icon.png',
  heroes = {},
  effects = { 'def boosted' }
 },
 ['burn immune'] = {
  name = 'Burn Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Burn.',
  ranks = 'N/A',
  image = 'Burn Immune Icon.png',
  heroes = {},
  effects = { 'burn immune' },
 },
 ['burning accuracy'] = {
  name = 'Burning Accuracy',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Attacks against Burning targets cannot Miss or be Dodged.',
  ranks = 'N/A',
  image = 'Burning Accuracy Icon.png',
  heroes = {
   ['Lady Nimriel'] = 2
  },
  effects = { 'undodgeable' }
 },
 ['burning berserk'] = {
  name = 'Burning Berserk',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical attack on target and 3 random enemies that inflicts Soulfire Burn on hit (deals Unhealable damage every round for 3 turns).',
  ranks = 'N/A',
  image = 'Burning Berserk Icon.png',
  heroes = {
   Archon = 0
  },
  effects = { 'soulfire' },
  range = 'Melee',
  damage = 'Physical',
  targets = 4
 },
 ['burning chop'] = {
  name = 'Burning Chop',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Fire attack with a chance to Burn.',
  ranks = 'N/A',
  image = 'Burning Chop Icon.png',
  heroes = {
   Squinch = 1
  },
  effects = { 'burned' },
  range = 'Melee',
  damage = 'Fire'
 },
 ['burning mad'] = {
  name = 'Burning Mad',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allied Barbarians gain Rage when dealing damage to Burning targets.',
  ranks = 'N/A',
  image = 'Burning Mad Icon.png',
  heroes = {
   ['Ignus the Mad'] = 2
  },
  effects = { 'rage' }
 },
 ['burning rampage'] = {
  name = 'Burning Rampage',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical attack on target and 2 random enemies with a chance to Burn.',
  ranks = 'N/A',
  image = 'Burning Rampage Icon.png',
  heroes = {
   Lupina = 2
  },
  effects = { 'burned' },
  range = 'Melee',
  damage = 'Physical',
  targets = 3
 },
 ['burning skin'] = {
  name = 'Burning Skin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Burn Melee attackers when hit.',
  ['description i'] = 'Chance to Burn Melee attackers.',
  ['description ii'] = 'Greater chance to Burn Melee attackers.',
  ['description iii'] = 'An even greater chance to Burn Melee attackers.',
  ranks = 'I/II/III',
  image = 'Burning_Skin.png',
  heroes = {}
 },
 ['burning taunt'] = {
  name = 'Burning Taunt',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered.',
  ranks = 'N/A',
  image = 'Burning Taunt Icon.png',
  heroes = {
   ['Pignius Maximus'] = 2
  },
  effects = { 'burning skin', 'powered' },
  range = 'Melee'
 },
 ['burning touch'] = {
  name = 'Burning Touch',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Burn on Basic attacks.',
  ['description i'] = 'Low chance to Burn on Basic attacks.',
  ['description ii'] = 'Moderate Chance to Burn on Basic attacks.',
  ['description iii'] = 'Great chance to Burn on Basic attacks.',
  ['description iv'] = 'High chance to Burn on Basic attacks',
  ranks = 'I/II/III/IV',
  image = 'Burning Touch Icon.png',
  heroes = {
   ['Pignius Maximus'] = 2
  },
  effects = { 'burned' }
 },
 ['burning volley'] = {
  name = 'Burning Volley',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Fire attack on target and 2 random enemies, each strike has a chance to Burn.',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = { 'burned' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 3
 },
 ['buzz saw'] = {
  name = 'Buzz Saw',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant Heroes.',
  ranks = 'N/A',
  image = 'Buzz Saw Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 0
  },
  effects = { 'splash damage', 'nerve damage' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['call of the deep'] = {
  name = 'Call of the Deep',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Self and allies Revenge all attacks for 1 turn, and buffs team +DEF for 3 turns.',
  ranks = 'N/A',
  image = 'Call of the Deep Icon.png',
  heroes = {
   ['Kai Makani'] = 2
  },
  effects = { 'pumped', 'def boosted', 'revenge' },
  target = 'Allies'
 },
 ["can't touch this"] = {
  name = "Can't Touch This",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.',
  ranks = 'N/A',
  image = 'Cant Touch This Icon.png',
  heroes = {
   Aria = 0
  }
 },
 ['care for the sick'] = {
  name = 'Care for the Sick',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Heals the ally with the lowest HP for 10% HP every turn.',
  ranks = 'N/A',
  image = 'Care for the Sick Icon.png',
  heroes = {
   ['Yasmin Bloom'] = 1
  },
  effects = { 'heal' }
 },
 ['caster hunter'] = {
  name = 'Caster Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Casters.',
  ranks = 'N/A',
  image = 'Caster Hunter Icon.png',
  heroes = {
   Zurk = 0
  }
 },
 ['caster spirit'] = {
  name = 'Caster Spirit',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+15% ATK for self and allied Casters.',
  ['description i'] = 'Increase ATK by 15% for all Caster allies.',
  ['description ii'] = 'Increase ATK by 25% for all Caster allies.',
  ranks = 'I/II',
  image = 'Caster Spirit Icon.png',
  heroes = {}
 },
 ['cataclysmic conflagration'] = {
  name = 'Cataclysmic Conflagration',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.",
  ranks = 'N/A',
  image = 'Cataclysmic Conflagration Icon.png',
  heroes = {
   Archon = 2
  },
  effects = { 'soulfire', 'purge', 'undodgeable', 'shield piercing', 'remove corpse' },
  range = 'Ranged',
  targets = 5
 },
 cauterize = {
  name = 'Cauterize',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.',
  ranks = 'N/A',
  image = 'Cauterize Icon.png',
  heroes = {
   ['Ember Sanguine'] = 1
  },
  effects = { 'heal', 'cleanse', 'purge', 'remove corpse', 'taunt ignored' },
  damage = 'Fire',
  targets = 1
 },
 ['chain lightning'] = {
  name = 'Chain Lightning',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Lightning attack on all enemies with chance to Shock. Deals damage based on the amount of targets hit. Consumes all stacks of Storm Power, purging Buffs on all enemies hit for each Stack of Storm Power.',
  ranks = 'N/A',
  image = 'Chain Lightning Icon.png',
  heroes = {
   ['Jin Lei'] = 2
  },
  effects = { 'shocked', 'purge' },
  range = 'Ranged',
  damage = 'Lightning',
  targets = 5
 },
 challenge = {
  name = 'Challenge',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Challenges target enemy. Target enemy attacks, then this Hero attacks, plus the damage dealt by the enemy attack. Rage adds 20% more damage per stack.',
  ranks = 'N/A',
  image = 'Challenge Icon.png',
  heroes = {
   ['Drakk the Warlord'] = 2
  },
  effects = { 'revenge' },
  targets = 1
 },
 ['challenge accepted'] = {
  name = 'Challenge Accepted',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted damage against Taunting enemies.',
  ['description i'] = '2x damage against Taunting enemies.',
  ['description ii'] = '2.5x damage against Taunting enemies.',
  ranks = 'I/II',
  image = 'Challenge Accepted Icon.png',
  heroes = {
   ['Admiral Kreel'] = 0,
   ['Bovus El Doro'] = 0,
   Julius = 1,
   Squinch = 0
  }
 },
 ['chaos howl'] = {
  name = 'Chaos Howl',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Spirit howl on all enemies with a chance to Fear.',
  ranks = 'N/A',
  image = 'Chaos Howl Icon.png',
  heroes = {
   Lupina = 0
  },
  effects = { 'feared' },
  damage = 'Spirit',
  targets = 5
 },
 ['chaos shield'] = {
  name = 'Chaos Shield',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 40% less damage from non-Chaos attacks.',
  ranks = 'N/A',
  image = 'Chaos Shield Icon.png',
  heroes = {
   ['Spitfire'] = 2
  },
 },
 ['chaos storm'] = {
  name = 'Chaos Storm',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze.',
  ranks = 'N/A',
  image = 'Chaos Storm Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 0
  },
  effects = { 'burned', 'diseased', 'frozen', 'paralysis', 'wounded' },
  range = 'Ranged',
  damage = 'Dark',
  targets = 5
 },
 ['chaotic energies'] = {
  name = 'Chaotic Energies',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When killed, remaining allies gain a random stat buff or heal.',
  ranks = 'N/A',
  image = 'Chaotic Energies Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 1
  },
  effects = { 'heal' }
 },
 charm = {
  name = 'Charm',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = "Ranged Physical attack that Charms the target into attacking their allies with Basic Attacks. Target enemy is also Dazed after the Charm effect has expired. The Charm never misses although the damage done can.",
  ranks = 'N/A',
  image = 'Charm Icon.png',
  heroes = {
   ['Ella Ametryst'] = 0
  },
  effects = { 'dazed' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 1
 },
 ['charm immune'] = {
  name = 'Charm Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Charm.',
  ranks = 'N/A',
  image = 'Charm_Immune.png',
  heroes = {},
  effects = { 'charm immune' }
 },
 ['cheap shot'] = {
  name = 'Cheap Shot',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack that deals +100% damage for each Debuff on the target.',
  ranks = 'N/A',
  image = 'Cheap Shot Icon.png',
  heroes = {
   Squinch = 2
  },
  effects = { 'boosted damage' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['cheers mate'] = {
  name = 'Cheers Mate',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack that Lifesteals.',
  ranks = 'N/A',
  image = 'Cheers Mate Icon.png',
  heroes = {
   ['Therand Fiddlestrom'] = 1
  },
  effects = { 'lifesteal' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['chill immune'] = {
  name = 'Chill Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Chill.',
  ranks = 'N/A',
  image = 'Chill Immune Icon.png',
  heroes = {},
  effects = { 'chill immune' }
 },
 ['chilled to the bone'] = {
  name = 'Chilled to the Bone',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Undead allies have a chance to Chill on Basic Attacks.',
  ['description i'] = 'Self and Undead allies have a 25% chance to Chill on Basic Attacks.',
  ['description ii'] = 'Self and Undead allies have a 50% chance to Chill on Basic Attacks.',
  ['description iii'] = 'Self and Undead allies have a 75% chance to Chill on Basic Attacks.',
  ranks = 'I/II/III',
  image = 'Chilled to the Bone Icon.png',
  heroes = {
   ['King Yorick'] = 0
  },
  effects = { 'chilled' }
 },
 ["chillin' master"] = {
  name = "Chillin' Master",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Chill on CRIT.',
  ranks = 'N/A',
  image = "Chillin' Master Icon.png",
  heroes = {}
 },
 ['chilling barrage'] = {
  name = 'Chilling Barrage',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Physical attack on all enemies with a chance to Chill.',
  ranks = 'N/A',
  image = 'Chilling Barrage Icon.png',
  heroes = {
   Indigo = 1
  },
  effects = { 'chilled' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['chilling blast'] = {
  name = 'Chilling Blast',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Water attack that deals 2x damage against Frozen targets, with a chance to Chill.',
  ranks = 'N/A',
  image = 'Chilling Blast Icon.png',
  heroes = {
   ['Selwyn the Enduring'] = 1
  },
  effects = { 'chilled' },
  range = 'Ranged',
  damage = 'Water'
 },
 ['ice rune'] = {
  name = 'Ice Rune',
  type = 'Special Attack',
  ['energy cost'] = '',
  description = 'Target ally becomes Chill Immune, and has a chance to Chill Melee attackers when hit (Chilling Skin).',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = { 'chilled' },
  range = 'Melee',
  target = 'Ally'
 },
 ['chilling skin'] = {
  name = 'Chilling Skin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Chill Melee attackers when hit.',
  ['description i'] = 'Chance to Chill Melee attackers when hit.',
  ['description ii'] = 'Chance to Chill Melee attackers when hit.',
  ['description iii'] = 'Greater chance to Chill Melee attackers when hit.',
  ranks = 'I/II/III',
  image = 'Chilling_Skin.png',
  heroes = {
   ['King Yorick'] = 0
  },
  effects = { 'chilled', 'chilling skin' }
 },
 ['choking provoke'] = {
  name = 'Choking Provoke',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Targets Provoked by this hero have 0% chance to CRIT.',
  ranks = 'N/A',
  image = 'Choking_Provoke_Icon.png',
  heroes = {},
  effects = { 'crit choked' }
 },
 ['choking smoke'] = {
  name = 'Choking Smoke',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Ranged Nature attack on all enemies that reduces their ATK and Dodge Chance.',
  ranks = 'N/A',
  image = 'Choking Smoke Icon.png',
  heroes = {
   Ferno = 2
  },
  effects = { 'atk reduced', 'dodge reduced' },
  range = 'Ranged',
  damage = 'Nature'
 },
 ['chow down'] = {
  name = 'Chow Down',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = '3 Melee Physical Bite attacks on target enemy that purges 3 Venom each hit for boosted damage.',
  ranks = 'N/A',
  image = 'Chow Down.png',
  heroes = {
   ['Admiral Kreel'] = 1
  },
  effects = { 'boosted damage' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 claw = {
  name = 'Claw',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack.',
  ranks = 'N/A',
  image = 'Swing Icon.png',
  heroes = {
   Agnon = 0,
   Icepick = 0,
   ['Jabber Clenchjaw'] = 0,
   ['Jibber Clenchjaw'] = 0,
   Nitpick = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['claws of chaos'] = {
  name = 'Claws of Chaos',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack that Wounds on hit.',
  ranks = 'N/A',
  image = 'Claws of Chaos Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 0
  },
  effects = { 'wounded' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['cleansing aura'] = {
  name = 'Cleansing Aura',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.",
  ranks = 'N/A',
  image = 'Cleansing Aura Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 1,
   ['Kelpy Shells'] = 2
  },
  effects = { 'cleanse' }
 },
 ['cleansing seas'] = {
  name = 'Cleansing Seas',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Cleanses [1/2/3] Debuffs on self at the start of this Hero's turn. The amount of Debuffs cleansed increases with the rank (I/II/III) of this trait.",
  ['description i'] = "Cleanses 1 Debuff on self at the start of this Hero's turn.",
  ['description ii'] = "Cleanses 2 Debuffs on self at the start of this Hero's turn.",
  ['description iii'] = "Cleanses 3 Debuffs on self at the start of this Hero's turn.",
  ranks = 'I/II/III',
  image = 'Cleansing Seas Icon.png',
  heroes = {
   ['Kai Makani'] = 0
  },
  effects = { 'self cleanse' }
 },
 ['cleansing wave'] = {
  name = 'Cleansing Wave',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Recover health split between all allies and cleanses all debuffs on all allies.',
  ranks = 'N/A',
  image = 'Cleansing Wave Icon.png',
  heroes = {
   ['Archangel Emily'] = 1
  },
  effects = { 'cleanse', 'heal' },
  target = 'Ally'
 },
 ['cloak of fire'] = {
  name = 'Cloak of Fire',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Allies gain immunity to burn and take 50% less damage from fire attacks.',
  ranks = 'N/A',
  image = 'Cloak of Fire Icon.png',
  heroes = {
   ['Ember Sanguine'] = 0
  },
  effects = { 'damage reduction', 'burn immune' }
 },
 ['cloth guardian'] = {
  name = 'Cloth Guardian',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increase DEF by [15/30/50]% for all Caster and Healer allies. The boost depends on the rank (I-III) of this trait. Each Ascension increases the boost.',
  ['description i'] = '15% increase in DEF for all Caster and Healer allies.',
  ['description ii'] = '30% increase in DEF for all Caster and Healer allies.',
  ['description iii'] = '50% increase in DEF for all Caster and Healer allies.',
  ranks = 'I/II/III',
  image = 'Cloth Guardian Icon.png',
  heroes = {}
 },
 ['cold as death'] = {
  name = 'Cold as Death',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Frozen, Chilled, or Frostbitten.',
  ranks = 'N/A',
  image = 'Cold as Death Icon.png',
  heroes = {
   ['King Yorick'] = 0
  },
  effects = { 'freeze immune', 'chill immune', 'frostbite immune' }
 },
 ['cold blooded killer'] = {
  name = 'Cold Blooded Killer',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Freeze, and deals 2x damage against Water enemies and targets immune to Freeze.',
  ranks = 'N/A',
  image = 'Cold Blooded Killer Icon.png',
  heroes = {
   Zola = 2
  },
  effects = { 'boosted damage', 'freeze immune' }
 },
 ['cold vulnerability'] = {
  name = 'Cold Vulnerability',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 2x damage from Cold sources.',
  ranks = 'N/A',
  image = 'Cold_Vulnerability.png',
  heroes = {}
 },
 ['combat prowess'] = {
  name = 'Combat Prowess',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%).',
  ranks = 'N/A',
  image = 'Combat Prowess Icon.png',
  heroes = {
   Archon = 1
  },
  effects = { 'impaired' }
 },
 combustion = {
  name = 'Combustion',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Melee Physical attack on target enemy and up to 2 others with the most energy, resets all abilities on hit enemies to max cooldown.',
  ranks = 'N/A',
  image = 'Combustion Icon.png',
  heroes = {
   ['The Furnace'] = 2
  },
  effects = { 'energy loss', 'burned' },
  targets = 3
 },
 ['commanding presence'] = {
  name = 'Commanding Presence',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Spirit attack that Paralyzes the target. Allies gain 1 Energy.',
  ranks = 'N/A',
  image = 'Commanding Presence Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 1
  },
  effects = { 'paralysis', 'energy gain' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 1
 },
 construct = {
  name = 'Construct',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be healed but is invulnerable to all Debuffs.',
  ranks = 'N/A',
  image = 'Construct Icon.png',
  heroes = {
   Alexandros = 0,
   Bauble = 0,
   ['The Furnace'] = 0
  },
  effects = { 'invulnerable' }
 },
 ['contagion control'] = {
  name = 'Contagion Control',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Spirit attack on all enemies that lowers their DEF and deals 2x damage to Diseased targets.',
  ranks = 'N/A',
  image = 'Contagion Control Icon.png',
  heroes = {
   ['Kobal the Pestilent'] = 2
  },
  effects = { 'diseased', 'def lowered' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 5
 },
 ['courageous knight'] = {
  name = 'Courageous Knight',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Fear and will jump in front of a single-target attack that would be a killing blow against an ally.',
  ranks = 'N/A',
  image = 'Courageous Knight Icon.png',
  heroes = {
   ['Sir William'] = 1
  },
  effects = { 'protect', 'fear immune' }
 },
 ['crippling advance'] = {
  name = 'Crippling Advance',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack that Paralyzes on a hit. Starts Powered.',
  ranks = 'N/A',
  image = 'Crippling Advance Icon.png',
  heroes = {
   ['Shieldmaiden Astrid'] = 1
  },
  effects = { 'paralysis', 'powered' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['crippling cold'] = {
  name = 'Crippling Cold',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Slow Melee attackers when hit. When on a team with Solaris, also has a chance to Frostbite Melee attackers when hit.',
  ranks = 'N/A',
  image = 'Crippling Cold Icon.png',
  heroes = {
   Goretusk = 1
  }
 },
 ['critical energy'] = {
  name = 'Critical Energy',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Grants team +1 Energy on CRITs.',
  ranks = 'N/A',
  image = 'Critical Energy Icon.png',
  heroes = {
   Indigo = 1
  },
  effects = { 'energy gain' }
 },
 ['critical exhaustion'] = {
  name = 'Critical Exhaustion',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Drains 1 Energy on CRITs.',
  ranks = 'N/A',
  image = 'Critical Exhaustion Icon.png',
  heroes = {
   Zurk = 0
  },
  effects = { 'energy loss' }
 },
 ['critical goblin odor'] = {
  name = 'Critical Goblin Odor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Goblin allies attack a random enemy on CRIT.',
  ranks = 'N/A',
  image = 'Critical Goblin Odor Icon.png',
  heroes = {
   ['Cruel King Bramble'] = 1
  },
  effects = { 'extra attacks' }
 },
 ['critical goblin stench'] = {
  name = 'Critical Goblin Stench',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces Critical Goblin Odor when Bramble's Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Critical Goblin Odor Icon.png',
  heroes = {
   ['Cruel King Bramble'] = 'epic'
  },
  effects = { 'extra attacks' }
 },
 ['crowd control'] = {
  name = 'Crowd Control',
  type = 'Special Attack',
  ['energy cost'] = 8,
  description = 'Ranged Spirit attack on all enemies with a chance to lower DEF.',
  ranks = 'N/A',
  image = 'Crowd Control Icon.png',
  heroes = {},
  effects = {},
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['crush the nerds'] = {
  name = 'Crush the Nerds',
  type = 'Special Attack',
  ['energy cost'] = 8,
  description = 'Melee Physical attack that deals 2x damage against Casters.',
  ranks = 'N/A',
  image = 'Crush the Nerds Icon.png',
  heroes = {
   Zurk = 2
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['cry havoc'] = {
  name = 'Cry Havoc',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Silencing Ranged Spirit attack on all enemies that Provokes the target. Triggers Dogs of War if on a team with Abigail the Brutal.',
  ranks = 'N/A',
  image = 'Thunder Shout Icon.png',
  heroes = {
   ['Balog the Loud'] = 0
  },
  effects = { 'silenced', 'provoked' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 5
 },
 cryosleep = {
  name = 'Cryosleep',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = "Target has a chance to freeze into a cubic ice block for one turn. This enemy cannot take damage nor move, and can't be targeted by other allies or enemies. When the effect expires, it has a [1%+1%/level] chance to inflict Slow.",
  ranks = 'N/A',
  image = 'Cryosleep Icon.png',
  heroes = {
   Icebloom = 1
  },
  effects = { 'slowed', 'cryosleep' },
  target = 'Allies'
 },
 ['cryosleep immune'] = {
  name = 'Cryosleep Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Cryoslept.',
  ranks = 'N/A',
  image = 'Cryosleep Immune Icon.png',
  heroes = {
   Icebloom = 1
  },
  effects = { 'cryosleep immune' }
 },
 ['crystallized carapace'] = {
  name = 'Crystallized Carapace',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Taunts, gains 75% Damage Reduction, and heals allies the damage taken. Enemies who hit him have their attack lowered by [15]% (55% @ lvl 80) while the taunt is active. Starts Powered.',
  ranks = 'N/A',
  image = 'Crystallized Carapace Icon.png',
  heroes = {
   Grondar = 1
  },
  effects = { 'damage reduction', 'heal', 'atk reduced', 'powered' },
  target = 'Self'
 },
 ['cure wounds'] = {
  name = 'Cure Wounds',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = '[One/two] debuff(s) is/are removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed. Amount of debuffs removed depends on the rank (I/II) of this trait.',
  ['description i'] = 'One debuff is removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed.',
  ['description ii'] = 'Two debuffs are removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed.',
  ranks = 'I/II',
  image = 'Cure Wounds Icon.png',
  heroes = {
   ['Yasmin Bloom'] = 1
  },
  effects = { 'cleanse', 'heal' }
 },
 ['cyclone barrier'] = {
  name = 'Cyclone Barrier',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.',
  ranks = 'N/A',
  image = 'Cyclone Barrier Icon.png',
  heroes = {
   ['Selwyn the Enduring'] = 1
  },
  effects = { 'damage reflection', 'self cleanse' }
 },
 ['damage reflection'] = {
  name = 'Damage Reflection',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Adds a shield to all allies that reflects [20 + 0.5/LV]% of damage taken back to the attacker. Damage is reflected after the damage is dealt to the affected target. Damage over time effects do not apply.',
  ranks = 'N/A',
  image = 'Damage Reflection Icon.png',
  heroes = {},
  effects = { 'damage reflection' },
  target = 'Allies'
 },
 ['dark deception'] = {
  name = 'Dark Deception',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.',
  ranks = 'N/A',
  image = 'Dark Deception Icon.png',
  heroes = {
   ['Kobal the Pestilent'] = 2
  },
  effects = { 'extra energy' }
 },
 ['dark designs'] = {
  name = 'Dark Designs',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Dark attack on all enemies that recovers HP split between all allies and grants the team Foresight.',
  ranks = 'N/A',
  image = 'Dark Designs Icon.png',
  heroes = {
   Craw = 0
  },
  effects = { 'foresight', 'heal' },
  range = 'Ranged',
  damage = 'Dark',
  targets = 5
 },
 ['dark immune'] = {
  name = 'Dark Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Dark.',
  ranks = 'N/A',
  image = 'Dark Immune Icon.png',
  heroes = {},
  effects = { 'dark immune' }
 },
 ['dark rancor'] = {
  name = 'Dark Rancor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Dark enemies.',
  ranks = 'N/A',
  image = 'Dark Rancor Icon.png',
  heroes = {}
 },
 ['dark shroud'] = {
  name = 'Dark Shroud',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.',
  ranks = 'N/A',
  image = 'Dark Shroud Icon.png',
  heroes = {
   Shade = 2
  },
  effects = { 'shrouded' }
 },
 ['dark skies'] = {
  name = 'Dark Skies',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Agnon and flying allies deal 2x damage to non-flying enemies.',
  ranks = 'N/A',
  image = 'Dark Skies Icon.png',
  heroes = {
   Agnon = 1
  },
  effects = { 'boosted damage' }
 },
 ['darting defense'] = {
  name = 'Darting Defense',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Ranged Allies take 25% reduced damage from basic and epic attacks.',
  ranks = 'N/A',
  image = 'Darting Defense Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 1
  },
  effects = { 'damage reduction' }
 },
 ['daunting gleam'] = {
  name = 'Daunting Gleam',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = '3 Melee Physical attacks that lower defense by 25% for 2 turns. Gives allies and self Reflective Plate, a buff that reflects the next debuff on the hero back at the character who tried to apply it. Cannot be copied, purged of stolen. Lasts until consumed.',
  ranks = 'N/A',
  image = 'Daunting Gleam Icon.png',
  heroes = {
   Grondar = 0
  },
  effects = { 'reflective plate' },
  range = 'Melee',
  damage = 'Physical',
  target = 'Self/Allies'
 },
 ['daze immune'] = {
  name = 'Daze Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Daze.',
  ranks = 'N/A',
  image = 'Daze_Immune.png',
  heroes = {},
  effects = { 'daze immune' }
 },
 ['deadly accurate'] = {
  name = 'Deadly Accurate (outdated)',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Improves CRIT chance by [10/15]% and CRIT damage by [15/20]%. The increase depends on the rank (I/II) of this trait.',
  ['description i'] = 'Improves CRIT chance by 10% and CRIT damage by 15%.',
  ['description ii'] = 'Improves CRIT chance by 15% and CRIT damage by 20%.',
  ranks = 'I/II',
  image = 'Deadly Accurate.png',
  heroes = {}
 },
 ['deadly barrage'] = {
  name = 'Deadly Barrage',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Physical attack on all enemies with a chance to Wound.',
  ranks = 'N/A',
  image = 'Deadly Barrage Icon.png',
  heroes = {
   ['Lady Nimriel'] = 1
  },
  effects = { 'wounded' },
  targets = 5
 },
 ['deal with the devil'] = {
  name = 'Deal With the Devil',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Borrow a % of health from an enemy to heal self, but the enemy will be healed the amount stolen in 2 rounds. (Enemy receives a Devil's IOU buff.)",
  ranks = 'N/A',
  image = 'Deal With the Devil Icon.png',
  heroes = {
   Icepick = 1
  },
  effects = { 'lifesteal', 'devils iou', 'health loss' },
  targets = 1
 },
 ['death bites'] = {
  name = 'Death Bites',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = "Ranged Physical attack on all enemies that consumes up to 5 Venom stacks and deals 20% more damage for each Venom stack removed. Will grant 'Invincibility' on a killing blow.",
  ranks = 'N/A',
  image = 'Death Bites.png',
  heroes = {
   Viperia = 1
  },
  effects = { 'invincibility', 'damage reduction' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['death blossom'] = {
  name = 'Death Blossom',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Physical attack on all enemies that purges 1 buff on hit.',
  ranks = 'N/A',
  image = 'Death Blossom Icon.png',
  heroes = {
   ['Masuta Kira'] = 0
  },
  effects = { 'purge' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['debilitating shot'] = {
  name = 'Debilitating Shot',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Physical attack that Debilitates target enemy, reducing ATK, DEF, SKL, and CRIT Chance. Starts Powered.',
  ranks = 'N/A',
  image = 'Debilitating Shot Icon.png',
  heroes = {
   ['Shadow Queen Daeris'] = 1
  },
  effects = { 'debilitated', 'powered' }
 },
 ['debilitating smog'] = {
  name = 'Debilitating Smog',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Fire attack with a chance to knock enemies Off-Balance for a turn.',
  ranks = 'N/A',
  image = 'Debilitating Smog Icon.png',
  heroes = {
   ['Spitfire'] = 1
  },
  effects = { 'off balance' },
  range = 'Ranged',
  damage = 'Fire'
 },
 ['demolishing smash'] = {
  name = 'Demolishing Smash',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered. ',
  ranks = 'N/A',
  image = 'Demolishing Smash Icon.png',
  heroes = {
   Phemus = 1
  },
  effects = { 'wounded', 'shield piercing', 'armor piercing', 'powered' },
  range = 'Melee',
  damage = 'Physical'
 },
 demolitionist = {
  name = 'Demolitionist',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Attacks ignore Armor and deal 2x damage to Construct enemies.',
  ranks = 'N/A',
  image = 'Demolitionist Icon.png',
  heroes = {
   ['Therand Fiddlestrom'] = 1
  },
  effects = { 'boosted damage', 'armor piercing' }
 },
 ['demon hunter'] = {
  name = 'Demon Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Demons.',
  ranks = 'N/A',
  image = 'Demon Hunter Icon.png',
  heroes = {
   Augustus = 0
  },
  effects = { 'boosted damage' }
 },
 ['demon king'] = {
  name = 'Demon King',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.',
  ['description i'] = 'Demon allies get 10% Attack and Heal instead taking damage from Burns.',
  ['description ii'] = 'Demon allies get 15% Attack and Heal instead taking damage from Burns.',
  ['description iii'] = 'Demon allies get 25% Attack and Heal instead taking damage from Burns.',
  ranks = 'I/II/III',
  image = 'Demon King Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 0
  },
  effects = { 'atk boosted', 'burn immune' }
 },
 ['demon vendetta'] = {
  name = 'Demon Vendetta',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Will Revenge CRITs from Demon enemies.',
  ranks = 'N/A',
  image = 'Demon Vendetta Icon.png',
  heroes = {
   Augustus = 2
  },
  effects = { 'revenge' }
 },
 ["demon's bane"] = {
  name = "Demon's Bane",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes reduced damage from Demon enemies and deals 2x damage to them.',
  ranks = 'N/A',
  image = "Demon's Bane Icon.png",
  heroes = {
   ['Archangel Emily'] = 1
  },
  effects = { 'boosted damage', 'damage reduction' }
 },
 ['demonfire bite'] = {
  name = 'Demonfire Bite',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical Bite attack with a 100% base chance to inflict Demonfire Burn. Gives +1 Energy to all Flying allies.',
  ranks = 'N/A',
  image = 'Demonfire Bite Icon.png',
  heroes = {
   ['Spitfire'] = 0
  },
  effects = { 'demonfire', 'energy gain' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['demonfire puff'] = {
  name = 'Demonfire Puff',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Spirit attack with a chance to inflict Demonfire Burn on CRIT.',
  ranks = 'N/A',
  image = 'Spitfire Icon.png',
  heroes = {
   ['Spitfire'] = 0
  },
  effects = { 'demonfire' },
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['demonic harbinger'] = {
  name = 'Demonic Harbinger',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Non-demon enemies start dungeons with a Sacrifice Debuff (cannot heal and takes boosted damage from Demons). Ignore Immunities to Debuffs.',
  ranks = 'N/A',
  image = 'Demonic Harbinger Icon.png',
  heroes = {
   Malice = 2
  },
  effects = { 'sacrifice' }
 },
 ['demonic pride'] = {
  name = 'Demonic Pride',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Malice and Demon allies gain 1 Energy on killing blows.',
  ranks = 'N/A',
  image = 'Demonic Pride Icon.png',
  heroes = {
   Malice = 2
  },
  effects = { 'energy gain' }
 },
 ['demonic woolies'] = {
  name = 'Demonic Woolies',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Icepick and allied Demons cannot be Frozen, Chilled, or Frostbitten.',
  ranks = 'N/A',
  image = 'Demonic Woolies Icon.png',
  heroes = {
   Icepick = 2
  },
  effects = { 'freeze immune', 'chill immune', 'frostbite immune' }
 },
 derision = {
  name = 'Derision',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack on a target for [147% ATK] damage that provokes the target and transfers a debuff from Astrid to them.',
  ranks = 'N/A',
  image = 'Derision_Icon.png',
  heroes = {},
  effects = { 'debuff transfer', 'provoked' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['destructive deconstruction'] = {
  name = 'Destructive Deconstruction',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Dark attack that deals boosted damage for each Buff on Iris and each Buff on the target.',
  ranks = 'N/A',
  image = 'Destructive Deconstruction Icon.png',
  heroes = {
   Iris = 1
  },
  effects = { 'boosted damage' },
  range = 'Ranged',
  damage = 'Dark',
  targets = 1
 },
 devourer = {
  name = 'Devourer',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Purged and Consumed effects heal Koros.',
  ranks = 'N/A',
  image = 'Devourer Icon.png',
  heroes = {
   Koros = 0
  }
 },
 ['diabolical fervor'] = {
  name = 'Diabolical Fervor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.',
  ranks = 'N/A',
  image = 'Diabolical Fervor Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 2
  },
  effects = { 'extra energy', 'fast' }
 },
 ['dim mak'] = {
  name = 'Dim Mak',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack that inflicts Nerve Damage (blocks healing for 3 turns).',
  ranks = 'N/A',
  image = 'Dim Mak Icon.png',
  heroes = {
   ['Masuta Kira'] = 2
  },
  effects = { 'nerve damage' },
  range = 'Ranged',
  targets = 1
 },
 ['disabling strike'] = {
  name = 'Disabling Strike',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = '2 Melee Lightning attacks on target enemy with a chance to Paralyze.',
  ranks = 'N/A',
  image = 'Disabling Strike Icon.png',
  heroes = {
   ['Jibber Clenchjaw'] = 1
  },
  effects = { 'paralysis' },
  range = 'Melee',
  damage = 'Lightning',
  targets = 1
 },
 ['disease resist'] = {
  name = 'Disease Resist',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'A small boost to Disease resistance.',
  ranks = 'N/A',
  image = 'Disease_Resist.png',
  heroes = {}
 },
 ['disease skin'] = {
  name = 'Disease Skin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Disease Melee attackers when hit.',
  ['description i'] = 'Chance to Disease Melee attackers.',
  ['description ii'] = 'Greater chance to Disease Melee attackers.',
  ['description iii'] = 'An even greater chance to Disease Melee attackers.',
  ranks = 'I/II/III',
  image = 'Disease_Skin.png',
  heroes = {}
 },
 ['diseased heart'] = {
  name = 'Diseased Heart',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Diseases all enemies when killed.',
  ['description ii'] = 'Great chance (70%) to disease all enemies when killed.',
  ['description iii'] = 'Diseases all enemies when killed.',
  ranks = 'II/III',
  image = 'Diseased Heart Icon.png',
  heroes = {
   ['Kobal the Pestilent'] = 2
  }
 },
 ['diseased touch'] = {
  name = 'Diseased Touch',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Disease on Basic Attacks.',
  ranks = 'N/A',
  image = 'Diseased_Touch.png',
  heroes = {}
 },
 ['dive bomb'] = {
  name = 'Dive Bomb',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical Bite attack with a chance to inflict Wildfire Burn. Flying allies then each attack a random enemy.',
  ranks = 'N/A',
  image = 'Dive Bomb Icon.png',
  heroes = {
   Ferno = 1
  },
  effects = { 'wildfire' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['divine inspiration'] = {
  name = 'Divine Inspiration',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Heals and increases ATK and DEF by 100%.',
  ranks = 'N/A',
  image = 'Divine Inspiration Icon.png',
  heroes = {
   Leonidus = 2
  },
  effects = { 'def boosted', 'atk boosted' }
 },
 ['divine intervention'] = {
  name = 'Divine Intervention',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'At the start of a dungeon the ally with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged.',
  ranks = 'N/A',
  image = 'Divine Intervention Icon.png',
  heroes = {
   Grondar = 2
  },
  effects = { 'divine intervention' }
 },
 ['divine justice'] = {
  name = 'Divine Justice',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack with splash damage, marking all enemies hit with Magnified Light (receives more damage from Light Heroes).',
  ranks = 'N/A',
  image = 'Divine Justice Icon.png',
  heroes = {
   ['Archangel Emily'] = 2
  },
  effects = { 'magnified light' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['divine presence'] = {
  name = 'Divine Presence',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Purges one buff from all enemies at the start of this Hero's turn.",
  ranks = 'N/A',
  image = 'Divine Presence Icon.png',
  heroes = {
   ['Archangel Emily'] = 2
  },
  effects = { 'purge' }
 },
 ['dodge this'] = {
  name = 'Dodge This!',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Counters [once/twice] after dodging an attack, plus [+50/+100]% countering damage. The amount of counters and countering damage depends on the rank (I-III) of this trait.',
  ['description i'] = 'Counters once after dodging an attack, plus +50% countering damage.',
  ['description ii'] = 'Counters once after dodging an attack, plus +100% countering damage.',
  ['description iii'] = 'Counters twice after dodging an attack, plus +100% countering damage.',
  ranks = 'I/II/III',
  image = 'Dodge This Icon.png',
  heroes = {
   Aria = 0
  },
  effects = { 'revenge' }
 },
 ['dogs of war'] = {
  name = 'Dogs of War',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = '2 Melee Physical attacks on a random enemy. Rage adds additional ally attacks on random enemies twice. At 4 stacks of Rage, triggers Cry Havoc if on a team with Balog the Loud.',
  ranks = 'N/A',
  image = 'Dogs of War Icon.png',
  heroes = {
   ['Abigail the Brutal'] = 1
  },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['doom blade'] = {
  name = 'Doom Blade',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Dark attack on all enemies that deals unhealable damage.',
  ranks = 'N/A',
  image = 'Doom Blade Icon.png',
  heroes = {
   ['Life Reaper Brom'] = 0
  },
  effects = { 'unhealable damage' },
  range = 'Melee',
  damage = 'Dark',
  targets = 5
 },
 ['doom bolt'] = {
  name = 'Doom Bolt',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.',
  ranks = 'N/A',
  image = 'Doom Bolt Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 2
  },
  effects = { 'shield piercing', 'remove corpse' },
  range = 'Ranged',
  damage = 'Lightning',
  targets = 1
 },
 ['double chop'] = {
  name = 'Double Chop',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = '2 Melee Physical attacks.',
  ranks = 'N/A',
  image = 'Double Chop Icon.png',
  heroes = {
   Tsume = 1
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['dragon power'] = {
  name = 'Dragon Power',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Resurrects once after death if at least 1 Ally is alive. After resurrection, gains x2 damage on all attacks. Can't be stolen, copied or purged.",
  ranks = 'N/A',
  image = 'Dragon Power Icon.png',
  heroes = {
   Ferno = 1
  },
  effects = { 'boosted damage', 'double damage' }
 },
 ['dragon punch'] = {
  name = 'Dragon Punch',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack that Dazes the target.',
  ranks = 'N/A',
  image = 'Dragon Punch Icon.png',
  heroes = {
   Zurk = 0
  },
  effects = { 'dazed' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['dramatic entrance'] = {
  name = 'Dramatic Entrance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'All enemies start the dungeon Off-Balance for the first turn.',
  ranks = 'N/A',
  image = 'Dramatic Entrance Icon.png',
  heroes = {
   Aria = 2
  },
  effects = { 'off balance' }
 },
 ['dread scythe'] = {
  name = 'Dread Scythe',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = "A Basic Melee Physical attack that Haunts on CRIT. (Dread Scythe becomes Elder Scythe when Brom's Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Dread Scythe Icon.png',
  heroes = {
   ['Life Reaper Brom'] = 0
  },
  effects = { 'haunted' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['drop dead gorgon'] = {
  name = 'Drop Dead Gorgon',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Spirit attack with a chance to Stone the target, purging all Buffs and Debuffs on them and turning them into a statue, or kill them instantly. The chance of killing the target increases by 10% for each stack of Venom purged on the target. Starts Powered. (Golems and Constructs are immune to being Stoned)',
  ranks = 'N/A',
  image = 'Drop Dead Gorgon.png',
  heroes = {
   Cobressa = 0
  },
  effects = { 'stoned', 'powered' },
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['dryad ice'] = {
  name = 'Dryad Ice',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.",
  ranks = 'N/A',
  image = 'Ice Block Icon.png',
  heroes = {
   ['Kelpy Shells'] = 1
  },
  effects = { 'ice block', 'shapeshift', 'damage reduction', 'invulnerable' }
 },
 ['dual wielder'] = {
  name = 'Dual Wielder',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'If this Hero deals damage with their Basic Attack, he will make a additional attack on the same target.',
  ranks = 'N/A',
  image = 'Dual Wielder Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 0
  },
  effects = { 'extra attacks' }
 },
 ['dual wielding'] = {
  name = 'Dual Wielding',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack that hits twice.',
  ranks = 'N/A',
  image = 'Dual Wielding Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['dust in the eye'] = {
  name = 'Dust in the Eye',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Basic Ranged Light attack that lowers DEF and SKL on hit.',
  ranks = 'N/A',
  image = 'Dust in the Eye Icon.png',
  heroes = {
   ['Lorelei'] = 0
  },
  effects = { 'def lowered', 'skl lowered' },
  range = 'Ranged',
  damage = 'Light'
 },
 ['dwarf fervor'] = {
  name = 'Dwarf Fervor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increase ATK + DEF for each Dwarven ally by [10/20]%. The % value depends on the rank (I/II) of the trait.',
  ['description i'] = 'Increase ATK + DEF for each Dwarven ally by 10%.',
  ['description ii'] = 'Increase ATK + DEF for each Dwarven ally by 20%.',
  ranks = 'I/II',
  image = 'Dwarf Fervor Icon.png',
  heroes = {}
 },
 ['dwarf hunter'] = {
  name = 'Dwarf Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x Boosted damage vs Dwarves.',
  ranks = 'N/A',
  image = 'Dwarf Hunter Icon.png',
  heroes = {}
 },
 ['dwarven dynamo'] = {
  name = 'Dwarven Dynamo',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.',
  ranks = 'N/A',
  image = 'Dwarven Dynamo Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 1
  },
  effects = { 'energy gain' }
 },
 ['dwarven emt'] = {
  name = 'Dwarven EMT',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.",
  ranks = 'N/A',
  image = 'Dwarven EMT Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 2
  },
  effects = { 'max health boost', 'haste', 'heal', 'repair' }
 },
 ['dwarven forged team'] = {
  name = 'Dwarven Forged Team',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.',
  ranks = 'N/A',
  image = 'Dwarven Forged Team Icon.png',
  heroes = {
   ['The Furnace'] = 1
  },
  effects = { 'damage reduction' }
 },
 ['dwarven fury'] = {
  name = 'Dwarven Fury',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Melee Physical attack with a chance to Wound. For 2 turns, this Hero's gains Ethereal Spirit shield (HP will not drop below 1) and he will Revenge all attacks done on him.",
  ranks = 'N/A',
  image = 'Dwarven Fury Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 2
  },
  effects = { 'dwarven fury', 'revenge', 'wounded' },
  targets = 1
 },
 ['dwarven heart'] = {
  name = 'Dwarven Heart',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increase Health by [15/25/40%] for all Dwarven allies. The percent value depends on the rank of the trait (I-III).',
  ['description i'] = 'Increase Health by 15% for all Dwarven allies.',
  ['description ii'] = 'Increase Health by 25% for all Dwarven allies.',
  ['description iii'] = 'Increase Health by 40% for all Dwarven allies.',
  ranks = 'I/II/III',
  image = 'Dwarven Heart Icon.png',
  heroes = {}
 },
 ['dwarven high king'] = {
  name = 'Dwarven High King',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Dwarf allies gain +ATK and +DEF.',
  ['description i'] = 'Dwarf allies gain +10% ATK and DEF.',
  ['description ii'] = 'Dwarf allies gain +20% ATK and DEF.',
  ['description iii'] = 'Dwarf allies gain +30% ATK and DEF.',
  ranks = 'I/II/III',
  image = 'Dwarven High King Icon.png',
  heroes = {
   ['High King Valkin'] = 0
  },
  effects = { 'possess immune' },
  ['stat boost'] = {
   target = { Dwarf = 'family', self = true },
   boosts = { Attack = 30, Defense = 30 }
  }
 },
 ['dwarven plague'] = {
  name = 'Dwarven Plague',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '75% chance to disease dwarf targets on basic attacks.',
  ranks = 'N/A',
  image = 'Dwarven Plague Icon.png',
  heroes = {},
  effects = { 'diseased' }
 },
 ['dwarven resolve'] = {
  name = 'Dwarven Resolve',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.",
  ranks = 'N/A',
  image = 'Dwarven Resolve Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 0,
   ['Dhaegon Stonecrusher'] = 0,
   ['Hagrim Felhorn'] = 0,
   ['High King Valkin'] = 0,
   ['Rogar Stonecrusher'] = 0,
   ['Therand Fiddlestrom'] = 0
  },
  effects = { 'undodgeable' }
 },
 ['dwarven smack down'] = {
  name = 'Dwarven Smack Down',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical attack that purges all Buffs. Allied Dwarves then attack the same target.',
  ranks = 'N/A',
  image = 'Dwarven Smack Down Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 1
  },
  effects = { 'purge' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['dwarven vitality'] = {
  name = 'Dwarven Vitality',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.",
  ['description i'] = 'Self and Dwarf allies gain 5% Max HP and will Lifesteal on hit.',
  ['description ii'] = 'Self and Dwarf allies gain +10% Max HP and will Lifesteal on hit.',
  ['description iii'] = 'Self and Dwarf allies gain +25% Max HP and will Lifesteal on hit.',
  ranks = 'I/II/III',
  image = 'Dwarven Vitality Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 0
  },
  effects = { 'lifesteal', 'max health boost' }
 },
 earthquake = {
  name = 'Earthquake',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced. ',
  ranks = 'N/A',
  image = 'Earthquake Icon.png',
  heroes = {
   Phemus = 0
  },
  effects = { 'off balance', 'splash damage', 'undodgeable' },
  range = 'Ranged',
  damage = 'Physical',
  target = 'Enemies'
 },
 ['eat and run'] = {
  name = 'Eat and Run',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = '2 Melee Physical Bite attacks that Wound target enemy and grant this Hero Evasion.',
  ranks = 'N/A',
  image = 'Eat and Run Icon.png',
  heroes = {
   Hopper = 1
  },
  effects = { 'wounded', 'evading' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['eater of maladies'] = {
  name = 'Eater of Maladies',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Consumes Burn and Poison Debuffs on Basic Attacks to deal boosted damage.',
  ranks = 'N/A',
  image = 'Eater of Maladies Icon.png',
  heroes = {
   Koros = 2
  }
 },
 ['electric conductor'] = {
  name = 'Electric Conductor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.",
  ranks = 'N/A',
  image = 'Electric Conductor Icon.png',
  heroes = {
   Alexandros = 2
  }
 },
 ['electric feel'] = {
  name = 'Electric Feel',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Shock Melee attackers when hit and chance to Shock on hit.',
  ranks = 'N/A',
  image = 'Electric Feel Icon.png',
  heroes = {
   Marrow = 0
  },
  effects = { 'shocked' }
 },
 ['electric skin'] = {
  name = 'Electric Skin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Melee attacks dealt to this target have a chance to inflict Shock. The chance increases with each rank (I-III) of this trait.',
  ['description i'] = 'Chance to Shock Melee attackers.',
  ['description ii'] = 'Greater chance to Shock Melee attackers.',
  ['description iii'] = 'An even greater chance to Shock Melee attackers.',
  ranks = 'I/II/III',
  image = 'Electric_Skin.png',
  heroes = {}
 },
 ['electrical storm'] = {
  name = 'Electrical Storm',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.',
  ranks = 'N/A',
  image = 'Electrical Storm Icon.png',
  heroes = {
   Ekko = 1
  },
  effects = { 'shocked' },
  range = 'Ranged',
  damage = 'Lightning',
  targets = 4
 },
 ['electrified whirlwind'] = {
  name = 'Electrified Whirlwind',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.",
  ranks = 'N/A',
  image = 'Electrified Whirlwind Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 0
  },
  effects = { 'shocked', 'energy loss' },
  range = 'Melee',
  damage = 'Lightning',
  targets = 5
 },
 ['electrostatic field'] = {
  name = 'Electrostatic Field',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Chance to Shock a random enemy at the start of this Hero's turn.",
  ranks = 'N/A',
  image = 'Electrostatic Field Icon.png',
  heroes = {
   Alexandros = 1
  },
  effects = { 'shocked' }
 },
 ['elemental empowerment water'] = {
  name = 'Elemental Empowerment (Water)',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "ATK increases for each Water ally.",
  ranks = 'N/A',
  image = 'Water Empowerment Icon.png',
  heroes = {
   ['Samurai Takumi'] = 1
  },
  effects = { 'atk boosted' },
  ['stat boost'] = {
   source = { Water = 'element' },  -- TODO Test: source       
   target = { self = false }, -- TODO does not fit the syntax! target.self = true would mean he get the boost for himself.
   boosts = { Attack = 10 }
  }  
 },
 ['elven grace'] = {
  name = 'Elven Grace',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.',
  ranks = 'N/A',
  image = 'Elven Grace Icon.png',
  heroes = {
   Indigo = 0,
   ['Lady Nimriel'] = 0,
   ['Reyla the Lightbringer'] = 0,
   ['Shadow Queen Daeris'] = 0,
   ['Willow Swift'] = 0
  },
  effects = { 'boosted damage', 'damage reduction' }
 },
 ['elven haste'] = {
  name = 'Elven Haste',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Becomes Fast when in a party with one Light and one Elf Hero.',
  ranks = 'N/A',
  image = 'Fast Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 0
  },
  effects = { 'fast' }
 },
 ['elven shroud'] = {
  name = 'Elven Shroud',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).',
  ranks = 'N/A',
  image = 'Elven Shroud Icon.png',
  heroes = {
   ['Shadow Queen Daeris'] = 2
  },
  effects = { 'shrouded' }
 },
 ['embarrassing jab'] = {
  name = 'Embarrassing Jab',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack on an enemy for [157.5% ATK] and provoke the defender into attacking this Hero next turn. Starts Powered.',
  ranks = 'N/A',
  image = 'Embarrassing_Jab_Icon.png',
  heroes = {},
  effects = { 'provoked', 'powered' },
  range = 'Melee',
  damage = 'Physical'
 },
 energize = {
  name = 'Energize',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Grants the team +2 Energy, Electric Skin, and buffs team +CRIT.',
  ranks = 'N/A',
  image = 'Energize Icon.png',
  heroes = {
   Ekko = 0
  },
  effects = { 'energy gain', 'electric skin', 'crit boosted' },
  target = 'Allies'
 },
 ['energizing taunt'] = {
  name = 'Energizing Taunt',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Taunts, forcing all enemies to target this Hero with attacks, buffs Max HP and gains 2 Energy. Starts Powered.',
  ranks = 'N/A',
  image = 'Energizing Taunt Icon.png',
  heroes = {
   Alexandros = 1
  },
  effects = { 'taunt', 'max health boost', 'energy gain', 'powered' },
  target = 'Enemies'
 },
 ['energy drain'] = {
  name = 'Energy Drain (outdated)',
  type = 'Special Attack',
  ['energy cost'] = 8,
  description = 'Ranged Spirit attack that deals [61% ATK] base damage and drains 2 Energy from an enemy and adds to your own. Upgrading increases damage output to [87.5% ATK] damage.',
  ranks = 'N/A',
  image = 'Energy Drain Icon.png',
  heroes = {},
  effects = { 'energy loss' },
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['energy rune'] = {
  name = 'Energy Rune',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Heals self and target ally (healing is doubled if applied on self), and +3 Energy on target ally.',
  ranks = 'N/A',
  image = 'Energy Rune Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 0
  },
  effects = { 'heal', 'energy gain' },
  target = 'Ally'
 },
 enlightenment = {
  name = 'Enlightenment',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Heals target ally and grants them 1 turn of Haste and increased Speed.',
  ranks = 'N/A',
  image = 'Enlightenment Icon.png',
  heroes = {
   Zen = 0
  },
  effects = { 'enlightenment', 'accelerated' },
  target = 'Ally'
 },
 ['enraged swipe'] = {
  name = 'Enraged Swipe',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Buffs +ATK and +CRIT, then does a Melee Physical attack on target enemy.',
  ranks = 'N/A',
  image = 'Enraged Swipe Icon.png',
  heroes = {},
  effects = { 'enraged' }
 },
 ['envious rampage'] = {
  name = 'Envious Rampage',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal 1 Buff on hit.',
  ranks = 'N/A',
  image = 'Envious Rampage Icon.png',
  heroes = {
   Malice = 2
  },
  effects = { 'purge', 'lifesteal' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['epic acrobatic technique'] = {
  name = 'Epic Acrobatic Technique',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Allies gain 25% reduced damage from melee attacks. Assassin allies gain another 25% damage reduction from melee attacks. Enemies deal 25% less damage when Dazed, Paralysed or Off-balance. Also, Aria's Epic gives a chance to deal 4x damage on a counter. (This trait replaces 'Acrobatic Technique' when the Epic is unlocked.) ",
  ranks = 'N/A',
  image = 'Acrobatic Technique Icon.png',
  heroes = {
   Aria = 'epic'
  }
 },
 ['epic arcane assault'] = {
  name = 'Epic Arcane Assault',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies deal 25% additional damage. Arcane allies deal 50% damage and gain +1 Energy on kill. (This trait replaces the trait 'Arcane Assault' when the Pontifex' Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Arcane Assault Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 'epic'
  },
  effects = { 'boosted damage', 'energy gain' }
 },
 ['epic combat prowess'] = {
  name = 'Epic Combat Prowess',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Combat Prowess Icon.png',
  heroes = {
   Archon = 'epic'
  }
 },
 ['epic darting defense'] = {
  name = 'Epic Darting Defense',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies take 25% reduced damage from Basic and Epic attacks. Ranged allies gain double this bonus. (This trait replaces 'Darting Defense' when the Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Darting Defense Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 'epic'
  },
  ['stat boost'] = {
   target = { self = true, allies = true },
   boosts = { ['Damage Reduction'] = 25 }
  }  
 },
 ['epic defense'] = {
  name = 'Epic Defense (Yin and Yang)',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Whenever another ally is Shocked or Paralyzed, this Hero and any Honorbound Hero will make a Retaliation Basic Attack on the enemy attacker. Note: In-game the fly-out text shows "Yin and Yang" when this passive is triggered.',
  ranks = 'N/A',
  image = 'Yin & Yang Icon.png',
  heroes = {
   ['Yan Luo'] = 2
  },
  effects = { 'revenge' }
 },
 ['epic dwarven forged team'] = {
  name = 'Epic Dwarven Forged Team',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Allies gain a 15% damage reduction from attacks. Armored allies gain 15% extra damage reduction. (This trait replaces 'Dwarven Forged Team' when the The Furnace' Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Dwarven Forged Team Icon.png',
  heroes = {
   ['The Furnace'] = 'epic'
  },
  ['stat boost'] = {
   target = { self = true, Armored = 'trait' },
   boosts = { ['Damage Reduction'] = 15 }
  }  
 },
 ['epic dwarven high king'] = {
  name = 'Epic Dwarven High King',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies gain 25% Attack and 25% Defense. Dwarf allies gain double this effect. (OUTDATED - This trait replaced the trait 'Dwarven High King III' when the Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Dwarven High King Icon.png',
  heroes = {} -- OUTDATED! replaced by Epic Lead by Example. Left for documentation
 },
 ['epic forgotten might'] = {
  name = 'Epic Forgotten Might',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies gain +25% Damage Penetration. Dwarves gain 10% Chaos Damage.",
  ranks = 'N/A',
  image = 'Forgotten Might Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 'epic'
  },
  effects = { 'boosted damage', 'chaos damage' },
  ['stat boost'] = {
   target = { self = true, allies = true },
   boosts = { ['Damage Penetration'] = 25 }
  }
 },
 ['epic from the grave'] = {
  name = 'Epic From the Grave',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn, and Zomminions can attack right after being summoned. This ability replaces From the Grave III.",
  ranks = 'N/A',
  image = 'From the Grave Icon.png',
  heroes = {
   ['Lord Zomm'] = 'epic'
  }
 },
 ['epic lead by example'] = {
  name = 'Epic Lead By Example',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.)",
  ranks = 'N/A',
  image = 'Lead By Example Icon.png',
  heroes = {
   ['High King Valkin'] = 'epic'
  },
  effects = { 'extra attacks' }
 },
 ['epic rapid regrowth'] = {
  name = 'Epic Rapid Regrowth',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Rapid Regrowth Icon.png',
  heroes = {
   Jumbeaux = 'epic'
  }
 },
 ['epic scourge hide'] = {
  name = 'Epic Scourge Hide III',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn.",
  ranks = 'N/A',
  image = 'Scourge Hide Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 'epic'
  },
  effects = { 'cleanse' }
 },
 ['epic shatter team'] = {
  name = 'Epic Shatter Team',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Self and allies deal boosted damage against Frozen targets and Lifesteal a % of the damage dealt when attacking Frozen targets.",
  ranks = 'N/A',
  image = 'Shattering Team Icon.png',
  heroes = {
   IGOROK = 'epic'
  }
 },
 ['epic veil of voltage'] = {
  name = 'Epic Veil of Voltage',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies gain 25% Damage Reduction and gain +1 Energy whenever they deal damage to a shocked enemy. Honorbound allies gain double this effect and chance to shock on CRIT. (This trait replaces the trait 'Veil of Voltage' when the Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Veil of Voltage Icon.png',
  heroes = {
   ['Jin Lei'] = 'epic'
  },
  effects = { 'damage reduction', 'energy gain' },
  ['stat boost'] = {
   target = { self = true, Honorbound='family' }, -- TODO: allies = 25% Honorbound=50%
   boosts = { ['Damage Reduction'] = 50 }
  }
 },
 ['essence reap'] = {
  name = 'Essence Reap',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Dark attack that drains 2 Energy.',
  ranks = 'N/A',
  image = 'Essence Reap Icon.png',
  heroes = {
   ['Life Reaper Brom'] = 2
  },
  effects = { 'energy loss' },
  range = 'Melee',
  damage = 'Dark',
  targets = 1
 },
 ethereal = {
  name = 'Ethereal',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.',
  ranks = 'N/A',
  image = 'Ethereal Icon.png',
  heroes = {
   Archon = 0,
   Ekko = 1,
   ['Mire'] = 0,
   Shade = 0
  },
  effects = { 'ethereal spirit', 'damage reduction' }
 },
 ['evasive shot'] = {
  name = 'Evasive Shot',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Armor-Piercing Ranged Physical attack that grants self Evasion.',
  ranks = 'N/A',
  image = 'Evasive Shot Icon.png',
  heroes = {
   ['Willow Swift'] = 1
  },
  effects = { 'evading', 'armor piercing' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 1
 },
 ['exceptional arsenal'] = {
  name = 'Exceptional Arsenal',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Allies gain an additional 20% chance to trigger an epic attack.',
  ranks = 'N/A',
  image = 'Exceptional Arsenal Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 2
  },
  effects = { 'boosted epic' },
  ['stat boost'] = {
   target = { self = true },
   boosts = { ['Epic Chance'] = 20 }
  }
 },
 ['exhaustion immune'] = {
  name = 'Exhaustion Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Exhaustion.',
  ranks = 'N/A',
  image = 'Exhaustion_Immune.png',
  heroes = {}
 },
 ['exposed weakness'] = {
  name = 'Exposed Weakness',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack that ignores the target’s armor and will purge Taunt on target if it is active.',
  ranks = 'N/A',
  image = 'Exposed Weakness Icon.png',
  heroes = {},
  effects = { 'purge', 'taunt ignored' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['eyes of the beholder'] = {
  name = 'Eyes of the Beholder',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buffs team +ATK, then does a Ranged Dark attack on enemies.',
  ['description i'] = "Buffs team +20% ATK, then does a Ranged Dark attack on a single target.",
  ['description ii'] = "Buffs team +30% ATK, then Ranged Dark attack on target and 2 more enemies with the most Buffs.",
  ['description iii'] = "Buffs team +50% ATK, then does Ranged Dark attack on all enemies.",
  ranks = 'I/II/III',
  image = 'Eyes of the Beholder Icon.png',
  heroes = {
   Iris = 0
  },
  effects = { 'atk boosted' },
  range = 'Ranged',
  damage = 'Dark',
  targets = 5
 },
 ['fairy dust'] = {
  name = 'Fairy Dust',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Arcane Heroes' attacks have a chance to buff other allies' ATK.",
  ranks = 'N/A',
  image = 'Fairy Dust Icon.png',
  heroes = {
   ['Lorelei'] = 2
  },
  effects = { 'atk boosted' }
 },
 ['fanged friends'] = {
  name = 'Fanged Friends',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allied Reptiles deal 1.25x damage.',
  ranks = 'N/A',
  image = 'Fanged Friends Icon.png',
  heroes = {
   Zola = 1
  },
  effects = { 'boosted damage' }
 },
 fast = {
  name = 'Fast',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Attacks first. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle.)',
  ranks = 'N/A',
  image = 'Fast Icon.png',
  heroes = {
   ['Archon'] = 0,
   ['Abigail the Brutal'] = 2,
   ['Black Diamond'] = 0,
   ['Dhaegon Stonecrusher'] = 1,
   Deadeye = 0,
   ['Ember Sanguine'] = 2,
   Goretusk = 0,
   Hopper = 0,
   Indigo = 0,
   ['Kai Makani'] = 0,
   ['Kelpy Shells'] = 0,
   ['Lorelei'] = 0,
   Lupina = 0,
   ['Masuta Kira'] = 0,
   ['Miko the Marvelous'] = 0,
   ['Mire'] = 0,
   ['Rocky the Shiitake'] = 2,
   Serenity = 0,
   Shade = 0,
   ['Shadow Queen Daeris'] = 1,
   Shadowblade = 0,
   Sybil = 0,
   Torchy = 0,
   ['Willow Swift'] = 0,
   Zen = 0
  }
 },
 ['fear immune'] = {
  name = 'Fear Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Feared.',
  ranks = 'N/A',
  image = 'Fear Immune.png',
  heroes = {
   Shade = 0
  },
  effects = { 'fear immune' }
 },
 ['feed the flames'] = {
  name = 'Feed the Flames',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Fire allies heal a % of the damage dealt.',
  ranks = 'I/II/III',
  image = 'Feed the Flames Icon.png',
  heroes = {
   ['Ember Sanguine'] = 0
  },
  effects = { 'lifesteal' },
  ['description i'] = 'Self and Fire allies heal 10% of the damage dealt.',
  ['description ii'] = 'Self and Fire allies heal 15% of the damage dealt.',
  ['description iii'] = 'Self and Fire allies heal 25% of the damage dealt.'
 },
 ['feeding frenzy'] = {
  name = 'Feeding Frenzy',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Follows up an allied Gorgon attack with a Basic attack.',
  ranks = 'N/A',
  image = 'Feeding Frenzy.png',
  heroes = {
   ['Admiral Kreel'] = 2
  },
  effects = { 'extra attacks' }
 },
 ['feeding on the living'] = {
  name = 'Feeding on the Living',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Undead team members heal 10% of damage inflicted vs non-Undead enemies.',
  ranks = 'N/A',
  image = 'Feed on the Living Icon.png',
  heroes = {},
  effects = {}
 },
 ['feel the burn'] = {
  name = 'Feel the Burn',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Melee Physical attack against all enemies for [50% ATK] base damage with a chance to apply a random Burn debuff (Burned, Wildfire, Demonfire, or Soulfire burned) to targeted enemy, and [0/50/100]% base chance to apply a random Burn to the rest. The % depends on the rank (I-III) of this trait.',
  ['description i'] = 'Melee Physical attack on all enemies with a chance to inflict a random Burn debuff (Burn, Wildfire, Demonfire, or Soulfire) to the initial target.',
  ['description ii'] = 'Melee Physical attack on all enemies with a chance to inflict a random Burn debuff to the initial target, and a 50% chance to inflict a random Burn to the remaining enemies.',
  ['description iii'] = 'Melee Physical attack on all enemies with a chance to inflict a random Burn debuff to the initial target, and a 100% to inflict a random Burn to the remaining enemies.',
  ranks = 'I/II/III',
  image = 'Feel the Burn Icon.png',
  heroes = {
   ['The Furnace'] = 1
  },
  effects = { 'burned', 'wildfire', 'soulfire', 'demonfire' },
  range = 'Melee',
  damage = 'Physical',
  targets = 5
 },
 ['feet of fury'] = {
  name = 'Feet of Fury',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = '5 Armor-Piercing Melee Physical attacks on target enemy.',
  ranks = 'N/A',
  image = 'Feet of Fury Icon.png',
  heroes = {
   ['Sifu Jianzhi'] = 0
  },
  effects = { 'armor piercing' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['field dressing'] = {
  name = 'Field Dressing',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Heals every turn.',
  ranks = 'N/A',
  image = 'Heal Ally Icon.png',
  heroes = {
   ['Sifu Jianzhi'] = 1,
   Zurk = 0
  },
  effects = { 'regeneration' }
 },
 ['fiery dominance'] = {
  name = 'Fiery Dominance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage to Nature enemies.',
  ranks = 'N/A',
  image = 'Fiery_Dominance.png',
  heroes = {}
 },
 ['fiery fangs'] = {
  name = 'Fiery Fangs',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Fire Bite with a chance to Burn.',
  ranks = 'N/A',
  image = 'Fiery Fangs Icon.png',
  heroes = {
   Lupina = 1,
   Torchy = 2
  },
  effects = { 'burned' },
  range = 'Melee',
  damage = 'Fire'
 },
 ['fiery renewal'] = {
  name = 'Fiery Renewal',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.',
  ranks = 'N/A',
  image = 'Fiery Renewal Icon.png',
  heroes = {
   ['Ember Sanguine'] = 0
  },
  effects = { 'max health boost' }
 },
 ['fiery soul'] = {
  name = 'Fiery Soul',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs.',
  ranks = 'N/A',
  image = 'Fiery Soul Icon.png',
  heroes = {
   Solaris = 1
  },
  effects = { 'spirit immune', 'fire immune', 'fear immune', 'stone immune', 'possess immune', 'mark immune' },
  resistances = {
   burned = 75
  }
 },
 ['fillet zomminions'] = {
  name = 'Fillet Zomminions',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = "Snacrifices all allied Zomminions. Self and remaining allies gain +1 Energy and +Max HP, plus +1 Energy and +Max HP for each Zomminion Snacrificed.",
  ranks = 'N/A',
  image = 'Fillet Zomminions Icon.png',
  heroes = {
   ['Lord Zomm'] = 2
  },
  effects = { 'energy gain', 'max health boost' }
 },
 ['final breath'] = {
  name = 'Final Breath',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "On death, this Hero will deal AOE damage to all enemies [25/35/50]% of this Hero's max HP as Fire Damage. All allies gain full energy.",
  ['description i'] = "On death, this Hero will deal AOE damage to all enemies 25% of this Hero's max HP as Fire Damage. All allies gain full energy.",
  ['description ii'] = "On death, this Hero will deal AOE damage to all enemies 35% of this Hero's max HP as Fire Damage. All allies gain full energy.",
  ['description iii'] = "On death, this Hero will deal AOE damage to all enemies 50% of this Hero's max HP as Fire Damage. All allies gain full energy.",
  ranks = 'I/II/III',
  image = 'Final Breath Icon.png',
  heroes = {
   Ferno = 0
  },
  effects = { 'energy gain', 'revenge' }
 },
 ['fire and flames'] = {
  name = 'Fire & Flames',
  type = 'Special Attack',
  ['energy cost'] = 'Passive',
  description = "Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn.",
  ranks = 'N/A',
  image = 'Fire and Flames Icon.png',
  heroes = {
   Solaris = 2
  },
  effects = { 'resurrection', 'heal', 'burned' },
  range = 'Ranged',
  damage = 'Fire',
  target = 'Allies/Enemies'
 },
 ['fire bird'] = {
  name = 'Fire Bird',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = "Ranged Fire attack on all enemies with a chance to Burn, heals all allies and doubles the heal on a killing blow. Snow Day: also purges all Buffs from all enemies.",
  ranks = 'N/A',
  image = 'Fire Bird Icon.png',
  heroes = {
   Solaris = 0
  },
  effects = { 'burned', 'heal', 'purge' },
  range = 'Ranged',
  damage = 'Fire'
 },
 ['fire eater'] = {
  name = 'Fire Eater',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gains [10%/20%/30%] health from dealing damage to a burning target. The amount of health gained depends on the rank (I/II/III) of this trait.',
  ['description i'] = 'Gains 10% HP when dealing damage to a Burning target.',
  ['description ii'] = 'Gains 20% HP when dealing damage to a Burning target.',
  ['description iii'] = 'Gains 50% HP when dealing damage to a Burning target.',
  ranks = 'I/II/III',
  image = 'Fire Eater Icon.png',
  heroes = {
   ['Mangle Jaw'] = 0,
   ['Spitfire'] = 0
  }
 },
 ['fire hunter'] = {
  name = 'Fire Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted damage against Fire targets.',
  ['description i'] = '1.5x Boosted Damage vs Fire Enemies.',
  ['description ii'] = '2.0x boosted damage vs fire enemies.',
  ['description iii'] = '2.5x boosted damage vs fire enemies.',
  ranks = 'I/II/III',
  image = 'Fire Hunter Icon.png',
  heroes = {}
 },
 ['fire immune'] = {
  name = 'Fire Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes no damage from Fire attacks.',
  ranks = 'N/A',
  image = 'Fire Immune Icon.png',
  heroes = {},
  effects = { 'fire immune' }
 },
 ['fire mend'] = {
  name = 'Fire Mend',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buffs team +ATK, then does a Ranged Fire attack on all enemies that Lifesteals for the team.',
  ranks = 'N/A',
  image = 'Fire Mend Icon.png',
  heroes = {
   ['Ember Sanguine'] = 0
  },
  effects = { 'atk boosted', 'lifesteal' },
  targets = 5
 },
 ['fire nova'] = {
  name = 'Fire Nova',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).',
  ranks = 'N/A',
  image = 'Fire Nova Icon.png',
  heroes = {
   ['Ignus the Mad'] = 0
  },
  effects = { 'burned', 'burning touch' },
  targets = 5
 },
 ['fire power'] = {
  name = 'Fire Power',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.',
  ranks = 'N/A',
  image = 'Fire Power Icon.png',
  heroes = {
   ['Ignus the Mad'] = 1
  },
  effects = { 'fire immune', 'pyromaniac', 'boosted damage' }
 },
 ['fire priestess'] = {
  name = 'Fire Priestess',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.',
  ['description i'] = '25% chance to burn on hit.',
  ['description ii'] = '50% chance to burn on hit.',
  ['description iii'] = '100% chance to burn on hit.',
  ranks = 'I/II/III',
  image = 'Fire Priestess Icon.png',
  heroes = {
   ['Ember Sanguine'] = 0
  },
  effects = { 'burned', 'burning touch', 'damage reduction' },
  ['stat boost'] = {
   target = { self = false, Fire = 'element' },
   boosts = { ['Damage Reduction'] = 10 }
  }  
 },
 ['fire vulnerability'] = {
  name = 'Fire Vulnerability',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 2x damage from Fire attacks.',
  ranks = 'N/A',
  image = 'Fire_Vulnerability.png',
  heroes = {}
 },
 fireball = {
  name = 'Fireball',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Fire attack with a chance to Burn.',
  ranks = 'N/A',
  image = 'Fireball Icon.png',
  heroes = {
   Nitpick = 2
  },
  effects = { 'burned' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 1
 },
 fireborn = {
  name = 'Fireborn',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.',
  ranks = 'N/A',
  image = 'Fireborn Icon.png',
  heroes = {
   Ferno = 0,
   ['Spitfire'] = 0
  },
  effects = { 'burn immune', 'fire immune' }
 },
 ['fist of justice'] = {
  name = 'Fist of Justice',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Physical attack on target with splash damage that Weakens all enemies hit (-ATK and -DEF).',
  ranks = 'N/A',
  image = 'Fist of Justice Icon.png',
  heroes = {
   ['Stone Fist'] = 0
  },
  effects = { 'weakened', 'splash damage' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 1
 },
 ['flaming arrow'] = {
  name = 'Flaming Arrow',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Fire attack for [132.5% ATK] base damage with chance to Burn. Upgrading increases damage output and the likelihood to burn.',
  ranks = 'N/A',
  image = 'Flaming Arrow Icon.png',
  heroes = {},
  effects = { 'burned' },
  range = 'Ranged',
  damage = 'Fire'
 },
 ['flesh incarnate'] = {
  name = 'Flesh Incarnate',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'After Pontifex spends 2 turns alive as a skeleton, he will turn back to his human form with full energy.',
  ranks = 'N/A',
  image = 'Flesh Incarnate Icon.png',
  heroes = {}
 },
 ['flesh shredder'] = {
  name = 'Flesh Shredder',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against non-Armored targets.',
  ranks = 'N/A',
  image = 'Flesh Shredder Icon.png',
  heroes = {
   ['Jabber Clenchjaw'] = 1,
   ['Jibber Clenchjaw'] = 1,
   ['Mangle Jaw'] = 1
  },
  effects = { 'boosted damage' }
 },
 flying = {
  name = 'Flying',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes reduced damage from Melee attacks.',
  ['description i'] = 'Takes 25% less damage from Melee attacks.',
  ['description ii'] = 'Takes 50% less damage from Melee attacks.',
  ranks = 'I/II',
  image = 'Flying Icon.png',
  heroes = {
   Agnon = 0,
   ['Alrakis Skullkeeper'] = 0,
   Bauble = 0,
   Ferno = 0,
   Iris = 0,
   ['Lorelei'] = 0,
   Niveous = 0,
   Solaris = 0,
   ['Spitfire'] = 0,
   Torchy = 0,
   Zen = 0
  },
  effects = { 'damage reduction' }
 },
 ['flying in the face'] = {
  name = 'Flying in the Face',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Cannot be Retaliated against.",
  ranks = 'N/A',
  image = 'Flying in the Face Icon.png',
  heroes = {
   Leonidus = 0
  },
  effects = { 'retaliation immune' }
 },
 ['fog of war'] = {
  name = 'Fog of War',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Dark attack on all enemies that Diseases on hit, and self and allies receive -50% damage from Epic attacks for 3 turns.',
  ranks = 'N/A',
  image = 'Fog of War Icon.png',
  heroes = {
   ['Yan Luo'] = 2
  },
  effects = { 'diseased', 'damage reduction' },
  range = 'Ranged',
  damage = 'Dark'
 },
 ['forbidden technique'] = {
  name = 'Forbidden Technique',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allied Assassins start dungeons with Evasion lasting 1 turn.',
  ranks = 'N/A',
  image = 'Forbidden Technique Icon.png',
  heroes = {
   Shadowblade = 2
  },
  effects = { 'evading' }
 },
 ['forgotten aptitude'] = {
  name = 'Forgotten Aptitude',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with High King Valkin, this Hero gains +15% ATK and all his abilities start Powered.',
  ranks = 'N/A',
  image = 'Forgotten Aptitude Icon.png',
  heroes = {
   ['Therand Fiddlestrom'] = 2
  },
  effects = { 'atk boosted', 'buddy' }
 },
 ['forgotten endurance'] = {
  name = 'Forgotten Endurance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with High King Valkin, this Hero gains +20% DEF and +20% Max HP.',
  ranks = 'N/A',
  image = 'Forgotten Endurance Icon.png',
  heroes = {
   ['Rogar Stonecrusher'] = 2
  },
  effects = { 'def boosted', 'max health boost', 'buddy' }
 },
 ['forgotten fervor'] = {
  name = 'Forgotten Fervor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a Team with High King Valkin, this Hero becomes Fast.',
  ranks = 'N/A',
  image = 'Forgotten Fervor Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 2
  }, 
  effects = { 'fast', 'buddy' }
 },
 ['forgotten lore'] = {
  name = 'Forgotten Lore',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with High King Valkin, heals all Dwarf allies every turn.',
  ranks = 'N/A',
  image = 'Forgotten Lore Icon.png',
  heroes = {
   ['Dagrund Blacksmoke'] = 2
  },
  effects = { 'heal', 'buddy' }
 },
 ['forgotten might'] = {
  name = 'Forgotten Might',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'All Dwarf allies gains +25% Damage Penetration.',
  ranks = 'N/A',
  image = 'Forgotten Might Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 2
  },
  effects = { 'boosted damage' },
  ['stat boost'] = {
   target = { self = true },
   boosts = { ['Damage Penetration'] = 25 }
  }  
 },
 ['freeze immune'] = {
  name = 'Freeze Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Frozen.',
  ranks = 'N/A',
  image = 'Freeze Immune Icon.png',
  heroes = {
   Icebloom = 0,
   ['Selwyn the Enduring'] = 0
  },
  effects = { 'freeze immune' }
 },
 ['freeze resist'] = {
  name = 'Freeze Resist',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'A 50% boost to Freeze Resistance.',
  ranks = 'N/A',
  image = 'Freeze_Resist.png',
  heroes = {}
 },
 frenzy = {
  name = 'Frenzy',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+CRIT Chance.',
  ['description i'] = '+10% CRIT Chance.',
  ['description ii'] = '+15% CRIT Chance.',
  ['description iii'] = '+20% CRIT Chance.',
  ['description iv'] = '+25% CRIT Chance.',
  ranks = 'I/II/III/IV',
  image = 'Frenzy Icon.png',
  heroes = {
   ['Abigail the Brutal'] = 0,
   ['Ella Ametryst'] = 0
  }
 },
 ['from the ashes'] = {
  name = 'From the Ashes',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris [and all beast allies] resurrect at the end of the round. [Starts Powered.]; This is a ranked trait [I/II]. Description in [square brackets] is for rank II, 'From the Ashes-II'.",
  ['description i'] = 'Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris resurrects at the end of the round.',
  ['description ii'] = 'Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris and all beast allies resurrect at the end of the round. Starts Powered.',
  ranks = 'I/II',
  image = 'From The Ashes Icon.png',
  heroes = {
   Solaris = 1
  },
  effects = { 'resurrection', 'powered' }
 },
 ['from the grave'] = {
  name = 'From the Grave',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Summons Zomminions (Slow, Dark, Undead skeletons) if there are dead allies at the start of Zomm's turn.",
  ['description i'] = "Summons 1 Zomminion if there are dead allies at the start of Zomm's turn.",
  ['description ii'] = "Summons up to 2 Zomminions if there are dead allies at the start of Zomm's turn.",
  ['description iii'] = "Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn.",
  ranks = 'I/II/III',
  image = 'From the Grave Icon.png',
  heroes = {
   ['Lord Zomm'] = 0
  },
  effects = { 'summon minions' }
 },
 ['from the shadows'] = {
  name = 'From the Shadows',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.',
  ranks = 'N/A',
  image = 'From the Shadows Icon.png',
  heroes = {
   Shadowblade = 0
  },
  effects = { 'purge', 'guaranteed crit', 'evading', 'armor piercing' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['frost barrage'] = {
  name = 'Frost Barrage',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buffs self and Water allies +ATK, then does a Ranged Water attack on all enemies with a chance to Frostbite.',
  ranks = 'N/A',
  image = 'Frost Barrage Icon.png',
  heroes = {
   ['Selwyn the Enduring'] = 2
  },
  effects = { 'frostbitten' },
  range = 'Ranged',
  damage = 'Water'
 },
 ['frost bite'] = {
  name = 'Frost Bite',
  type = 'Special Attack',
  ['energy cost'] = '',
  description = 'Melee Water Bite attack with a chance to Freeze.',
  ranks = 'N/A',
  image = 'Frostbite Immune Icon.png',
  heroes = {},
  effects = { 'frozen' },
  range = 'Melee',
  targets = 1
 },
 ['frost katana'] = {
  name = 'Frost Katana',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.',
  ranks = 'N/A',
  image = 'Frost Katana Icon.png',
  heroes = {
   ['Samurai Takumi'] = 0
  },
  effects = { 'frostbitten', 'armor piercing' },
  range = 'Melee',
  damage = 'Water',
  targets = 1
 },
 ['frost tipped blades'] = {
  name = 'Frost-Tipped Blades',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Grants the team a chance to Chill on Melee Physical attacks.",
  ranks = 'N/A',
  image = 'Frost-tipped Blades Icon.png',
  heroes = {
   ['Samurai Takumi'] = 2
  },
  effects = { 'chilled' }
 },
 ['frostbite taunt'] = {
  name = 'Frostbite Taunt',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered.',
  ranks = 'N/A',
  image = 'Frostbite Taunt Icon.png',
  heroes = {
   IGOROK = 1
  },
  effects = { 'def boosted', 'frostbitten', 'powered' },
  range = 'Melee'
 },
 frostbreath = {
  name = 'Frostbreath',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Water attack with a chance to Frostbite. Snow Day: Ranged Water attack on all enemies that Freezes all enemies hit.',
  ranks = 'N/A',
  image = 'Frostbreath Icon.png',
  heroes = {
   ['Grog Gnog'] = 2
  },
  effects = { 'frostbitten', 'frozen' },
  range = 'Ranged',
  damage = 'Water',
  targets = 3
 },
 ['frosty bolt'] = {
  name = 'Frosty Bolt',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Water attack with a chance to Freeze.',
  ranks = 'N/A',
  image = 'Chilling Blast Icon.png',
  heroes = {},
  effects = { 'frozen' },
  range = 'Ranged',
  damage = 'Water'
 },
 ['frozen focus'] = {
  name = 'Frozen Focus',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gives Hansuke Undying Freeze Immunity and 100% chance to parry the first attack on him. (Skin Trait)',
  ranks = 'N/A',
  image = 'Frozen Focus Icon.png',
  skin = 'longjohnsuke',
  heroes = {},
  effects = { 'parry', 'freeze immune' }
 },
 ['fully rested'] = {
  name = 'Fully Rested',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Increased damage on full HP.",
  ['description i'] = "+25% damage on full HP.",
  ['description ii'] = "+35% damage on full HP.",
  ranks = 'I/II',
  image = 'Fully Rested Icon.png',
  heroes = {
   Julius = 0
  }
 },
 ['fungus amongus'] = {
  name = 'Fungus Amongus',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Plants gain a chance to poison on basic attack per stack of growth.',
  ranks = 'N/A',
  image = 'Fungus Amongus Icon.png',
  heroes = {
   ['Rocky the Shiitake'] = 2
  },
  effects = { 'poisoned' }
 },
 ['furious charge'] = {
  name = 'Furious Charge',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage.',
  ranks = 'N/A',
  image = 'Furious Charge Icon.png',
  heroes = {
   ['Abigail the Brutal'] = 0
  },
  effects = { 'atk boosted', 'rage' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['future sight'] = {
  name = 'Future Sight',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Recovers HP split between the team, buffs team +ATK and grants the team Foresight.',
  ranks = 'N/A',
  image = 'Future Sight Icon.png',
  heroes = {
   Craw = 2
  },
  effects = { 'atk boosted', 'foresight', 'heal' },
  target = 'Allies'
 },
 ['gamma flare'] = {
  name = 'Gamma Flare',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Spirit attack on target enemy, reduces the ATK of all enemies, and adds a random debuff to each enemy for every Arcane ally. Starts Powered.',
  ranks = 'N/A',
  image = 'Gamma Flare Icon.png',
  heroes = {
   ['Lumin the Radiant'] = 1
  },
  effects = { 'atk reduced', 'powered', 'various debuffs' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 1
 },
 ['garden redecorator'] = {
  name = 'Garden Redecorator',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '3x damage against Stoned targets.',
  ranks = 'N/A',
  image = 'Garden Redecorator.png',
  heroes = {
   Cobressa = 0
  }
 },
 ['gelatinous mass'] = {
  name = 'Gelatinous Mass',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gain a stack of Gelatinous Mass on hit or when he is hit by a Physical attack. Each stack buffs +10% Max HP and DEF. Stacks cannot be copied or stolen, maximum 5 stacks.',
  ranks = 'N/A',
  image = 'Gelatinous Mass Icon.png',
  heroes = {
   ['Phenol Thoxian'] = 2
  },
  effects = { 'max health boost', 'def boosted' }
 },
 ['get over here'] = {
  name = 'Get Over Here',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.',
  ranks = 'N/A',
  image = 'Get Over Here Icon.png',
  heroes = {
   ['Lady Nimriel'] = 0
  },
  effects = { 'dazed' },
  range = 'Ranged',
  damage = 'Physical'
 },
 ['gift of flight'] = {
  name = 'Gift of Flight',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable.',
  ranks = 'N/A',
  image = 'Gift of Flight Icon.png',
  heroes = {
   ['Lorelei'] = 0
  },
  effects = { 'heal', 'gift of flight', 'off balance', 'undodgeable' },
  range = 'Ranged',
  damage = 'Light',
  targets = 5
 },
 ['gimme gimme'] = {
  name = 'Gimme Gimme',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Taunts and heals self and Goblin allies.',
  ranks = 'N/A',
  image = 'Gimme Gimme Icon.png',
  heroes = {
   ['Cruel King Bramble'] = 2
  },
  effects = { 'taunt', 'heal' },
  target = 'Allies'
 },
 gladiator = {
  name = 'Gladiator',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When this Hero kills an enemy, he gains War Cry which buffs +ATK, +DEF and +SKL. This Hero also heals at the end of each round.',
  ranks = 'N/A',
  image = 'Gladiator Icon.png',
  heroes = {
   ['Bovus El Doro'] = 1
  },
  effects = { 'war cry', 'regeneration', 'atk boosted', 'def boosted', 'skl boosted' }
 },
 ['gloom cage'] = {
  name = 'Gloom Cage',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = "Undodgable Ranged Dark attack that reduces ATK of Melee enemies by 50% for 3 turns and deals 2x damage against Ranged enemies. Reduces target's Dodge Chance to 0% for 3 turns (Caged). The Basic attack of the target determines if it is a Ranged or Melee enemy.",
  ranks = 'N/A',
  image = 'Gloom Cage Icon.png',
  heroes = {
   ['Yan Luo'] = 0
  },
  effects = { 'caged', 'atk reduced', 'undodgeable' },
  range = 'Ranged',
  damage = 'Dark'
 },
 gluttony = {
  name = 'Gluttony',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+20% damage for each Buff on this Hero.',
  ranks = 'N/A',
  image = 'Gluttony Icon.png',
  heroes = {
   Malice = 0
  }
 },
 ['goblin alliance'] = {
  name = 'Goblin Alliance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.',
  ranks = 'N/A',
  image = 'Goblin Alliance Icon.png',
  heroes = {
   ['Kozar Bonebreaker'] = 1
  },
  effects = { 'max health boost', 'def boosted', 'protect' }
 },
 ['goblin cheerleader'] = {
  name = 'Goblin Cheerleader',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Once per round, on CRIT give Goblin allies Haste and +1 Energy.',
  ranks = 'N/A',
  image = 'Goblin Cheerleader Icon.png',
  heroes = {
   Zurk = 1
  },
  effects = { 'energy gain' }
 },
 ['goblin dance party'] = {
  name = 'Goblin Dance Party',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = "Buffs team +ATK and +CRIT.",
  ranks = 'N/A',
  image = 'Goblin Dance Party Icon.png',
  heroes = {
   ['Cruel King Bramble'] = 0
  },
  effects = { 'party fever' },
  target = 'Ally'
 },
 ['goblin hunter'] = {
  name = 'Goblin Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Goblin enemies.',
  ranks = 'N/A',
  image = 'Goblin Hunter Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 0
  },
  effects = { 'boosted damage' }
 },
 ["goblin's bane"] = {
  name = "Goblin's Bane",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 25% less damage from Goblin enemies and deals 2x damage against Goblin enemies.',
  ranks = 'N/A',
  image = 'Goblin Hunter Icon.png',
  heroes = { ['Hagrim Felhorn'] = 1 },
  effects = { 'boosted damage' }
 },
 ["goblin's exterminator"] = {
  name = "Goblin's Exterminator",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.',
  ranks = 'N/A',
  image = 'Goblin Hunter Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 2
  },
  effects = { 'boosted damage', 'haste', 'atk boosted' }
 },
 ['good to be king'] = {
  name = 'Good to be King',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+ATK and +CRIT for self and Goblin allies.',
  ['description i'] = '+15% ATK and CRIT for self and Goblin allies.',
  ['description ii'] = '+20% ATK and CRIT for self and Goblin allies.',
  ranks = 'I/II',
  image = 'Good to be King Icon.png',
  heroes = {
   ['Cruel King Bramble'] = 0
  }
 },
 ['gorgon devotion'] = {
  name = 'Gorgon Devotion',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.',
  ranks = 'N/A',
  image = 'Gorgon Devotion Icon.png',
  heroes = {
   ['General Krexx'] = 0
  },
  effects = { 'taunt', 'revenge' }
 },
 graniteform = {
  name = 'Graniteform',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Starts dungeons as a statue, greatly increasing his defense, until his first turn. Cannot be copied or stolen (attempts to do so will purge it).',
  ranks = 'N/A',
  image = 'Graniteform Icon.png',
  heroes = {
   Agnon = 2
  },
  effects = { 'graniteform', 'shapeshift', 'damage reduction', 'invulnerable' }
 },
 ['grass skirt of resistance'] = {
  name = 'Grass Skirt of Resistance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Team members gain a 25% resistance to all elemental status effects.',
  ranks = 'N/A',
  image = 'Grass Skirt of Resistance Icon.png',
  heroes = {}
 },
 ['grave digger'] = {
  name = 'Grave Digger',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Gains +ATK and +DEF, then does a Ranged Dark attack that marks the target with Grave Digger, dealing damage to all their allies when the target dies.',
  ranks = 'N/A',
  image = 'Grave Digger Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 1
  },
  effects = { 'def boosted', 'atk boosted', 'grave digger' },
  range = 'Ranged',
  damage = 'Dark'
 },
 ['grill master'] = {
  name = 'Grill Master',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Burn on CRIT.',
  ['description i'] = 'Chance to Burn on CRIT.',
  ['description ii'] = 'Greater chance to Burn on CRIT.',
  ranks = 'I/II',
  image = 'Grill Master Icon.png',
  heroes = {
   Lupina = 0,
   ['Mangle Jaw'] = 1,
   Nitpick = 1
  },
  effects = { 'burned' }
 },
 ['grisly rampage'] = {
  name = 'Grisly Rampage',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack on target and 1 other random target for [70% ATK] base damage, plus gets additional attacks for each death that occurs. Upgrading increases damage output of the skill.',
  ranks = 'N/A',
  image = 'Grisly Rampage Icon.png',
  heroes = {},
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['ground pound'] = {
  name = 'Ground Pound',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = "Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF.",
  ranks = 'N/A',
  image = 'Ground Pound Icon.png',
  heroes = {
   Jumbeaux = 1
  },
  effects = { 'taunt', 'swamped', 'powered' },
  target = 'Enemies'
 },
 ['group meditation'] = {
  name = 'Group Meditation',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Heals the team and make them Silence Immune for 2 turns.',
  ranks = 'N/A',
  image = 'Meditation Icon.png',
  heroes = {
   Zen = 1
  },
  effects = { 'heal', 'silence immune' },
  target = 'Allies'
 },
 ['growth swell'] = {
  name = 'Growth Swell',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Water attack on all enemies. Purges two buffs from enemies, cleanses one debuff from all allies, and Grows allied Plants.',
  ranks = 'N/A',
  image = 'Growth Swell Icon.png',
  heroes = {
   ['Kelpy Shells'] = 2
  },
  effects = { 'purge', 'cleanse', 'growth' },
  range = 'Ranged',
  damage = 'Water',
  targets = 5
 },
 ['guarding strike'] = {
  name = 'Guarding Strike',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack that buffs team +DEF.',
  ranks = 'N/A',
  image = 'Guarding Strike Icon.png',
  heroes = {},
  effects = { 'def boosted' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['guarding strike rework'] = {
  name = 'Guarding Strike',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack that buffs team +DEF.',
  ranks = 'N/A',
  image = 'Guarding Strike Icon.png',
  heroes = {
   ['Sir William'] = 1
  },
  effects = { 'def boosted' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['hail of arrows'] = {
  name = 'Hail of Arrows',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Physical attack on all enemies that knocks them Off-Balance and purges all buffs.',
  ranks = 'N/A',
  image = 'Hail of Arrows Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 0
  },
  effects = { 'purge', 'off balance' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 hailstorm = {
  name = 'Hailstorm',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Water attack on all enemies that hits twice, with a chance to Frostbite.',
  ranks = 'N/A',
  image = 'Hailstorm Icon.png',
  heroes = {
   Icepick = 0
  },
  effects = { 'frostbitten' },
  range = 'Ranged',
  damage = 'Water',
  targets = 5
 },
 ['hardened assault'] = {
  name = 'Hardened Assault',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack on target enemy and +2 enemies with the highest DEF (target excluded), then enters Graniteform. -DEF for all enemies hit.',
  ranks = 'N/A',
  image = 'Hardened Assault Icon.png',
  heroes = {
   Agnon = 2
  },
  effects = { 'def lowered', 'graniteform' },
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['haste ally'] = {
  name = 'Haste Ally',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Grants an ally a second action on its next turn, plus an evasion buff that grants a [50.5% + 0.5%/lvl] chance to Dodge an attack until the end of its next turn.',
  ranks = 'N/A',
  image = 'Haste Ally Icon.png',
  heroes = {
   ['Chief NubNub'] = 2
  },
  effects = { 'haste' },
  target = 'Ally'
 },
 ['haunted past'] = {
  name = 'Haunted Past',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).',
  ranks = 'N/A',
  image = 'Haunted Past Icon.png',
  heroes = {
   Shade = 0
  },
  effects = { 'feared', 'haunted' },
  range = 'Melee',
  damage = 'Spirit',
  targets = 1
 },
 ['heads or tails'] = {
  name = 'Heads or Tails',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical Bite attack that purges 1 Buff on CRIT.',
  ranks = 'N/A',
  image = 'Heads or Tails Icon.png',
  heroes = {
   Koros = 0
  },
  effects = { 'purge' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['heal ally'] = {
  name = 'Heal Ally',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Recover a bit of health for a single ally. Upgrading increases the heal amount.',
  ranks = 'N/A',
  image = 'Heal Ally Icon.png',
  heroes = {},
  effects = {},
  target = 'Ally'
 },
 ['heal to the king'] = {
  name = 'Heal to the King',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'If on a team with Cruel King Bramble, heals all Goblins [5/10]% each turn. The % heal depends on rank (I/II) of this trait.',
  ['description i'] = 'If on a team with Cruel King Bramble, heals all Goblins 5% each turn.',
  ['description ii'] = 'If on a team with Cruel King Bramble, heals all Goblins 10% each turn.',
  ranks = 'I/II',
  image = 'Heal to the Chief Icon.png',
  heroes = {
   ['Chief NubNub'] = 1
  }
 },
 ['heart stopper'] = {
  name = 'Heart Stopper',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Attacks will CRIT if target's health is [10%/15%/25%] or less. The % depends on rank (I-III) of this trait.",
  ['description i'] = "Attacks will CRIT if target's health is 10% or less. ",
  ['description ii'] = "Attacks will CRIT if target's health is 15% or less.",
  ['description iii'] = "Attacks will CRIT if target's health is 25% or less.",
  ranks = 'I/II/III',
  image = 'Heart Stopper Icon.png',
  heroes = {}
 },
 ['hearty taunt'] = {
  name = 'Hearty Taunt',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered.',
  ranks = 'N/A',
  image = 'Hearty Taunt Icon.png',
  heroes = {
   Yokozuna = 1
  },
  effects = { 'taunt', 'max health boost', 'powered' }
 },
 heist = {
  name = 'Heist',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Spirit attack that drains 1 Energy and steals all Buffs, adding them to Ignus. Rage grants allies additional Energy.',
  ranks = 'N/A',
  image = 'Heist Icon.png',
  heroes = {
   ['Ignus the Mad'] = 1
  },
  effects = { 'energy loss', 'energy gain', 'buff steal' },
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['helmet missiles'] = {
  name = 'Helmet Missiles',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Physical attack on all enemies that lowers their DEF.',
  ranks = 'N/A',
  image = 'Helmet Missiles Icon.png',
  heroes = {
   ['Therand Fiddlestrom'] = 2
  },
  effects = { 'def lowered' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['high command'] = {
  name = 'High Command',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Elf and Light allies start with 2 stacks of Command. Whenever this hero uses a special ability, all Elf and Light allies with a stack of command perform the same ability on a random enemy. (1st ability with their 1st ability, 2nd ability with their 2nd ability, etc.) Abilities used by Command combos are exhausted. Can't be stolen, copied, or purged.",
  ranks = 'N/A',
  image = 'High Command Icon.png',
  heroes = {
   ['Reyla the Lightbringer'] = 2
  },
  effects = { 'command' }
 },
 ['highly resistant'] = {
  name = 'Highly Resistant',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+25% Resistant to Poison, Burn, Shock and Disease. These debuffs are less likely to be applied from special abilities.',
  ranks = 'N/A',
  image = 'Highly Resistant Icon.png',
  heroes = {},
  resistances = {
   burned = 25,
   diseased = 25,
   poisoned = 25,
   shocked = 25
  }
 },
 ['hog wild'] = {
  name = 'Hog Wild',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.',
  ['description i'] = 'Gives all Beast allies a 35% chance of triggering an extra Basic attack after using a basic attack.',
  ['description ii'] = 'Gives all Beast allies a 50% chance of triggering an extra Basic attack after using a basic attack.',
  ranks = 'I/II',
  image = 'Hog Wild Icon.png',
  heroes = {
   ['Pignius Maximus'] = 0
  },
  effects = { 'extra attacks' }
 },
 ['holy shroud'] = {
  name = 'Holy Shroud',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 25% less damage from demons.',
  ranks = 'N/A',
  image = 'Holy Shroud Icon.png',
  heroes = {
   Augustus = 0
  }
 },
 ['home run'] = {
  name = 'Home Run',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Physical attack on all enemies that lowers their DEF.',
  ranks = 'N/A',
  image = 'Home Run Icon.png',
  heroes = {
   ['Kozar Bonebreaker'] = 0
  },
  effects = { 'def lowered' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['honor guard'] = {
  name = 'Honor Guard',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Will jump in front of a single target death blow attack on an ally.',
  ranks = 'N/A',
  image = 'Honor Guard Icon.png',
  heroes = {},
  effects = { 'protect' }
 },
 honorbound = {
  name = 'Honorbound',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.',
  ranks = 'N/A',
  image = 'Bushido Icon.png',
  heroes = {
   Deadeye = 0,
   ['Hansuke Undying'] = 0,
   ['Jin Lei'] = 0,
   ['Samurai Takumi'] = 0,
   ['Shieldmaiden Astrid'] = 0,
   ['Yan Luo'] = 0,
   Yokozuna = 0
  },
  effects = { 'damage reduction', 'buff extended' }
 },
 ['hoppy ending'] = {
  name = 'Hoppy Ending',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Removes ememy corpses and heals for each corpse removed.',
  ranks = 'N/A',
  image = 'Hoppy Ending Icon.png',
  heroes = {
   Hopper = 1
  },
  effects = { 'remove corpse' }
 },
 ['horror scrape'] = {
  name = 'Horror Scrape',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = '2 Flesh-Tearing Melee Physical attacks on target enemy with a chance to Fear.',
  ranks = 'N/A',
  image = 'Horror Scrape Icon.png',
  heroes = {
   ['Jabber Clenchjaw'] = 2
  },
  effects = { 'feared' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['hot coals'] = {
  name = 'Hot Coals',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Fire attack on all enemies with a chance to Burn, as well as Slow non-Flying enemies. As long as the coals are present, enemies can Burn on any turn if not immediately after this attack.',
  ranks = 'N/A',
  image = 'Hot Coals Icon.png',
  heroes = {
   ['Mangle Jaw'] = 0
  },
  effects = { 'burned', 'slowed' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 5
 },
 ['hot head'] = {
  name = 'Hot Head',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "ATK is increased by 10% for each Fire or Dwarf ally on the team.",
  ranks = 'N/A',
  image = 'Hot Head Icon.png',
  heroes = {
   ['Rogar Stonecrusher'] = 1
  },
  effects = { 'atk boosted' }
 },
 ['hurricane flurry'] = {
  name = 'Hurricane Flurry',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Undodgable Melee Physical attack on all enemies that Paralyzes them for 3 turns.',
  ranks = 'N/A',
  image = 'Hurricane Flurry Icon.png',
  heroes = {
   Aria = 1
  },
  effects = { 'paralysis', 'undodgeable' },
  range = 'Melee',
  damage = 'Physical',
  targets = 5
 },
 ['iaijutsu strike'] = {
  name = 'Iaijutsu Strike',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).',
  ranks = 'N/A',
  image = 'Iaijutsu Strike Icon.png',
  heroes = {
   ['Hansuke Undying'] = 0
  },
  effects = { 'purge', 'wounded', 'armor piercing' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['ice block'] = {
  name = 'Ice Block',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.",
  ranks = 'N/A',
  image = 'Ice Block Icon.png',
  heroes = {
   ['Selwyn the Enduring'] = 2
  },
  effects = { 'ice block', 'shapeshift', 'damage reduction', 'invulnerable' }
 },
 ['icy embrace'] = {
  name = 'Icy Embrace',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.',
  ['description i'] = 'All allies heal 25% of their maximum health when inflicted with Frozen.',
  ['description ii'] = 'All allies heal 35% of their maximum health when inflicted with Frozen.',
  ['description iii'] = 'All allies heal 50% of their maximum health when inflicted with Frozen.',
  ranks = 'I/II/III',
  image = 'Icy Embrace Icon.png',
  heroes = {
   Icebloom = 0
  }
 },
 ['icy glare'] = {
  name = 'Icy Glare',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Water attack on all enemies with a chance to Freeze or Stone each target. Purges all Venom on the targets for boosted damage.',
  ranks = 'N/A',
  image = 'Icy Glare Icon.png',
  heroes = {
   Zola = 0
  },
  effects = { 'frozen', 'stoned' },
  range = 'Ranged',
  damage = 'Water',
  targets = 5
 },
 ['iff targeting'] = {
  name = 'IFF Targeting',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)',
  ranks = 'N/A',
  image = 'IFF Targeting Icon.png',
  heroes = {
   Bauble = 0
  },
  effects = { 'atk boosted', 'def boosted', 'skl boosted', 'repair', 'taunt ignored', 'energy gain' },
  range = 'Melee',
  damage = 'Physical',
  target = 'Ally'
 },
 ['immortal bond'] = {
  name = 'Immortal Bond',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'All Dark and Honorbound Heroes gain [10%/25%] Damage Reduction and [+10%/+20%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs). The [percent values] depend on the rank (I/II) of this trait.',
  ['description i'] = 'All Dark and Honorbound Heroes gain [10%] Damage Reduction and [+10%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs).',
  ['description ii'] = 'All Dark and Honorbound Heroes gain [25%] Damage Reduction and [+20%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs).',
  ranks = 'I/II',
  image = 'Immortal Bond Icon.png',
  heroes = {
   ['Yan Luo'] = 1
  },
  effects = { 'shrouded' }
 },
 ['epic immortal bond'] = {
  name = 'Epic Immortal Bond',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.)",
  ranks = 'N/A',
  image = 'Immortal Bond Icon.png',
  heroes = { ['Yan Luo'] = 'epic' },
  effects = { 'shrouded', }
 }, 
 ['immortal life'] = {
  name = 'Immortal Life',
  type = 'Special Attack',
  ['energy cost'] = 2,
  description = "Melee Spirit attack that deals boosted damage based on Craw's Max HP and adds a Soul to Soul Ledger.",
  ranks = 'N/A',
  image = 'Immortal Life Icon.png',
  heroes = {
   Craw = 1
  },
  effects = { 'boosted damage' },
  range = 'Melee',
  damage = 'Spirit',
  targets = 1
 },
 ['immortality through death'] = {
  name = 'Immortality Through Death',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.',
  ranks = 'N/A',
  image = 'Immortality Through Death Icon.png',
  heroes = {
   Craw = 2
  },
  effects = { 'lifesteal', 'foresight' }
 },
 immunize = {
  name = 'Immunize',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.',
  ranks = 'N/A',
  image = 'Immunize Icon.png',
  heroes = {
   ['Mire'] = 2,
   Zen = 1
  },
  effects = { 'impervious' }
 },
 ['impaling barrage'] = {
  name = 'Impaling Barrage',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = '3 Armor-Piercing Melee Physical attacks on target enemy. If target dies, Astrid gains Haste.',
  ranks = 'N/A',
  image = 'Impaling Barrage Icon.png',
  heroes = {
   ['Shieldmaiden Astrid'] = 2
  },
  effects = { 'armor piercing', 'haste' }
 },
 impervious = {
  name = 'Impervious',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.',
  ranks = 'N/A',
  image = 'Impervious Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 0,
   ['High King Valkin'] = 0
  },
  effects = { 'poison immune', 'burn immune', 'freeze immune', 'chill immune', 'venom immune', 'shock immune', 'disease immune' }
 },
 ['improved reincarnate'] = {
  name = 'Improved Reincarnate',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Improved version of Reincarnate. The improvement depends on the rank of this trait (I/II).',
  ['description i'] = 'Gains improved stats and Bone Armor as a Returned Hero.',
  ['description ii'] = 'Gains even greater stats and Doom Bolt as a Returned Hero.',
  ranks = 'I/II',
  image = 'Reincarnate Icon.png',
  heroes = {}
 },
 ['improved throw'] = {
  name = 'Improved Throw',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Improved version of Throw.',
  ranks = 'N/A',
  image = 'Swing Icon.png',
  heroes = {
   ['Therand Fiddlestrom'] = 2
  },
  effects = {}
 },
 incinerate = {
  name = 'Incinerate',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.',
  ranks = 'N/A',
  image = 'Incinerate Icon.png',
  heroes = {
   ['Ignus the Mad'] = 2
  },
  effects = { 'burned', 'remove corpse' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 1
 },
 ['incite doom'] = {
  name = 'Incite Doom',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.",
  ranks = 'N/A',
  image = 'Incite Doom Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 1
  },
  effects = { 'boosted damage', 'health loss' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['indomitable will'] = {
  name = 'Indomitable Will',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Barbarian allies gain +15% Damage Reduction per stack of Rage.',
  ranks = 'N/A',
  image = 'Indomitable Will Icon.png',
  heroes = {
   ['Drakk the Warlord'] = 2
  },
  effects = { 'damage reduction' }
 },
 ['infernal blaze'] = {
  name = 'Infernal Blaze',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Armor-Piercing Fire attack with 90% splash damage and a 100% base chance to inflict Demonfire Burn. When dealing a death blow, the corpse is removed.',
  ranks = 'N/A',
  image = 'Infernal Blaze Icon.png',
  heroes = {
   ['Spitfire'] = 2
  },
  effects = { 'armor piercing', 'demonfire', 'remove corpse' },
  range = 'Ranged',
  damage = 'Fire'
 },
 ['infernal inferno'] = {
  name = 'Infernal Inferno',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = "Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed).",
  ranks = 'N/A',
  image = 'Infernal Inferno Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 0
  },
  effects = { 'demonfire', 'shield piercing' },
  range = 'Ranged',
  damage = 'Fire',
  target = 'All ememies'
 },
 ['inhuman reflexes'] = {
  name = 'Inhuman Reflexes',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '25% chance to get an additional attack when countering.',
  ranks = 'N/A',
  image = 'Inhuman Reflexes Icon.png',
  heroes = {}
 },
 insatiable = {
  name = 'Insatiable',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Buffs +Max HP on Bite attacks and gains 1 Energy on Critical Bites.',
  ranks = 'N/A',
  image = 'Insatiable Icon.png',
  heroes = {
   Hopper = 2
  },
  effects = { 'energy gain' }
 },
 ['insulated monsters'] = {
  name = 'Insulated Monsters',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allied Monsters gain Insulated Woolies (Immune to Freeze, Frostbite and Chill).',
  ranks = 'N/A',
  image = 'Insulated Woolies Icon.png',
  heroes = {
   IGOROK = 0
  },
  effects = { 'freeze immune', 'chill immune', 'frostbite immune' }
 },
 ['insulated woolies'] = {
  name = 'Insulated Woolies',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Cannot be Frozen, Chilled or Frostbitten.',
  ranks = 'N/A',
  image = 'Insulated Woolies Icon.png',
  heroes = {
   Goretusk = 1,
   ['Grog Gnog'] = 0,
   Icepick = 0,
   ['Kelpy Shells'] = 0
  },
  effects = { 'freeze immune', 'chill immune', 'frostbite immune' }
 },
 intellect = {
  name = 'Intellect',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).',
  ranks = 'N/A',
  image = 'Intellect Icon.png',
  heroes = {
   Iris = 2
  },
  effects = { 'hive mind' }
 },
 ['intensify burn'] = {
  name = 'Intensify Burn',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Fire attack that deals 3x damage to Burning targets. ',
  ranks = 'N/A',
  image = 'Intensify Burn Icon.png',
  heroes = {},
  effects = {},
  range = 'Melee',
  damage = 'Fire',
  targets = 1
 },
 ['intensify shock'] = {
  name = 'Intensify Shock',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Lighting attack that deals 3x damage to Shocked targets.',
  ranks = 'N/A',
  image = 'Intensify Shock Icon.png',
  heroes = {},
  effects = {},
  range = 'Melee',
  damage = 'Spirit',
  targets = 1
 },
 ['into the pit'] = {
  name = 'Into the Pit',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = "Buffs team +ATK and Banishes target enemy, purging all Buffs and rendering them inactive for 2 turns, then returning them to the dungeon at 50% of their current HP (Epic Bosses cannot be Banished). Banished enemies count as being defeated when no other enemies are active. Starts Powered.",
  ranks = 'N/A',
  image = 'Into the Pit Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 2
  },
  effects = { 'banished', 'powered', 'health loss', 'purge' },
  targets = 1
 },
 invigorate = {
  name = 'Invigorate',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Fully energizes target ally and buffs their CRIT for 3 turns.',
  ranks = 'N/A',
  image = 'Invigorate Icon.png',
  heroes = {
   Marrow = 2
  },
  effects = { 'crit boosted', "energy gain" },
  target = 'Ally'
 },
 invulnerable = {
  name = 'Invulnerable',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Invulnerable to all debuffs.',
  ranks = 'N/A',
  image = 'Invulnerable Icon.png',
  heroes = {},
  effects = { 'invulnerable' }
 },
 ['iron ogre'] = {
  name = 'Iron Ogre',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Lowers ATK of Melee attackers when hit.',
  ranks = 'N/A',
  image = 'Iron Ogre Icon.png',
  heroes = {
   Phemus = 1
  },
  effects = { 'atk reduced' }
 },
 ['jack hammer'] = {
  name = 'Jack Hammer',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = '4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.',
  ranks = 'N/A',
  image = 'Jack Hammer Icon.png',
  heroes = {
   ['Hagrim Felhorn'] = 1
  },
  effects = { 'crit choked', 'boosted damage' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1,
  targets = 1
 },
 ['jelly shot'] = {
  name = 'Jelly Shot',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Ranged Nature attack on all enemies with a chance to Poison.',
  ranks = 'N/A',
  image = 'Jelly Shot Icon.png',
  heroes = {},
  effects = { 'poisoned' },
  range = 'Melee',
  damage = 'Physical',
  targets = 5
 },
 jiggle = {
  name = 'Jiggle',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered.',
  ranks = 'N/A',
  image = 'Jiggle Icon.png',
  heroes = {
   ['Phenol Thoxian'] = 1
  },
  effects = { 'taunt', 'heal', 'self cleanse', 'powered' },
  targets = 5
 },
 ['judgement day'] = {
  name = 'Judgement Day',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "When dealing a death blow, the corpse is burned and can't be resurrected.",
  ranks = 'N/A',
  image = 'Judgement Day Icon.png',
  heroes = {
   Leonidus = 2,
   ['Lumin the Radiant'] = 0
  },
  effects = { 'remove corpse' }
 },
 ['just a scratch'] = {
  name = 'Just a Scratch',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Any Melee attacker that has lower ATK than Astrid's DEF only deals 1 damage to her and grant her a stack of +20% ATK. Maximum 10 stacks, cannot expire.",
  ranks = 'N/A',
  image = 'Just_a_Scratch_Icon.png',
  heroes = {
   ['Shieldmaiden Astrid'] = 2
  },
  effects = { 'boosted damage', 'just a scratch', 'damage reduction' }
 },
 ['just a taste'] = {
  name = 'Just a Taste',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical Bite attack on all enemies with a chance to Mark the enemy with the most HP. Marked enemies take 2x damage from Bite attacks.',
  ranks = 'N/A',
  image = 'Just a Taste Icon.png',
  heroes = {
   Hopper = 0
  },
  effects = { 'tasty' },
  range = 'Melee',
  damage = 'Physical',
  targets = 5
 },
 kenjutsu = {
  name = 'Kenjutsu',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to parry and Revenge after any single-target attack.',
  ['description i'] = '15% chance to parry and Revenge after any single-target attack.',
  ['description ii'] = '20% chance to parry and Revenge after any single-target attack.',
  ['description iii'] = '25% chance to parry and Revenge after any single-target attack.',
  ranks = 'I/II/III',
  image = 'Kenjutsu Icon.png',
  heroes = {
   ['Hansuke Undying'] = 0
  },
  effects = { 'parry', 'revenge' }
 },
 kick = {
  name = 'Kick',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack.',
  ranks = 'N/A',
  image = 'Swing Icon.png',
  heroes = {
   ['Sifu Jianzhi'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['kindred mourning'] = {
  name = 'Kindred Mourning',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.',
  ranks = 'N/A',
  image = 'Kindred Mourning.png',
  heroes = {
   Cobressa = 1,
   Viperia = 1,
   Zola = 0
  },
  effects = { 'invincibility', 'damage reduction' }
 },
 ['kiss of death'] = {
  name = 'Kiss of Death',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Melee Physical attack that Dazes the target and deals 2.5x damage if the target has 50% HP and below.',
  ranks = 'N/A',
  image = 'Kiss of Death Icon.png',
  heroes = {
   ['Ella Ametryst'] = 2
  },
  effects = { 'dazed' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['large and in charge'] = {
  name = 'Large And In Charge',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.",
  ranks = 'N/A',
  image = 'Large And In Charge Icon.png',
  heroes = {
   ['Grog Gnog'] = 2
  },
  ['stat boost'] = {
   target = { self = true },
   boosts = { Attack = 30, ['Max Health'] = 30 }
  }  
 },
 ['last stand'] = {
  name = 'Last Stand',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack on target enemy with splash damage that grants the team Unbreakable Heart for 3 turns.',
  ranks = 'N/A',
  image = 'Last Stand Icon.png',
  heroes = {
   ['Sir William'] = 2
  },
  effects = { 'unbreakable heart' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['lay on hands'] = {
  name = 'Lay on Hands',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Cleanses all debuffs and heals an ally. At level 61+, cleanses all debuffs, fully heals an ally, and buffs their DEF.',
  ranks = 'N/A',
  image = 'Lay on Hands Icon.png',
  heroes = {
   Augustus = 1
  },
  effects = { 'heal', 'cleanse', 'def boosted' },
  target = 'Ally'
 },
 ['lead by example'] = {
  name = 'Lead By Example',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Dwarf allies follow-up any attack made by this Hero with a Basic Attack.',
  ranks = 'N/A',
  image = 'Lead By Example Icon.png',
  heroes = {
   ['High King Valkin'] = 2
  },
  effects = { 'extra attacks' }
 },
 leech = {
  name = 'Leech',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Spirit attack that Lifesteals.',
  ranks = 'N/A',
  image = 'Leech Icon.png',
  heroes = {},
  effects = { 'lifesteal' },
  range = 'Melee',
  damage = 'Spirit'
 },
 ['plague strike'] = {
  name = 'Plague Strike',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Dark attack with a chance to Disease.',
  ranks = 'N/A',
  image = 'Sickly Slice Icon.png',
  heroes = {},
  effects = { 'lifesteal' }
 },
 ['leech master'] = {
  name = 'Leech Master',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Lifesteal (I/II) on CRIT steals [10/20]% of health.',
  ['description i'] = 'Steals 10% of health upon CRIT.',
  ['description ii'] = 'Steals 20% of health upon CRIT.',
  ranks = 'I/II',
  image = 'Leech Master Icon.png',
  heroes = {},
  effects = { 'lifesteal' }
 },
 ['legacy of flame'] = {
  name = 'Legacy of Flame',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.',
  ranks = 'N/A',
  image = 'Legacy of Flame Icon.png',
  heroes = {
   ['The Furnace'] = 1
  },
  ['stat boost'] = {
   target = { self = true, Fire = 'element' },
   boosts = { Attack = 15, ['Max Health'] = 15, Defense = 15, Skill = 15 }
  }  
 },
 ['let it snow'] = {
  name = 'Let it Snow',
  type = 'Special Attack',
  ['energy cost'] = 9,
  description = "Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged.",
  ranks = 'N/A',
  image = 'Let it Snow Icon.png',
  heroes = {
   Icebloom = 0
  },
  effects = { 'frozen', 'undodgeable' },
  range = 'Ranged',
  damage = 'Water',
  target = 'Allies'
 },
 lethargy = {
  name = 'Lethargy',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '[50/75/100]% chance to inflict Slowed status effect when dealing damage to a Diseased target. The chance depends on the rank (I-III) of this trait.',
  ['description i'] = '50% chance to inflict Slowed status effect when dealing damage to a Diseased target.',
  ['description ii'] = '75% chance to inflict Slowed status effect when dealing damage to a Diseased target.',
  ['description iii'] = '100% chance to inflict Slowed status effect when dealing damage to a Diseased target.',
  ranks = 'I/II/III',
  image = 'Lethargy Icon.png',
  heroes = {},
  effects = { 'slowed' }
 },
 lifeless = {
  name = 'Lifeless',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Poison, Disease, Wound and Venom.',
  ranks = 'N/A',
  image = 'Lifeless Icon.png',
  heroes = {},
  effects = { 'poison immune', 'disease immune' }
 },
 ['lifeless breath'] = {
  name = 'Lifeless Breath',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Water attack on target enemy with splash damage, applying Frostbite to the initial target.',
  ranks = 'N/A',
  image = 'Lifeless Breath Icon.png',
  heroes = {
   ['King Yorick'] = 2
  },
  effects = { 'frostbitten', 'splash damage' },
  range = 'Ranged',
  damage = 'Water',
  targets = 5
 },
 ['light assault'] = {
  name = 'Light Assault',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.',
  ranks = 'N/A',
  image = 'Light Assault Icon.png',
  heroes = {
   ['Black Diamond'] = 1
  }
 },
 ['light crusade'] = {
  name = 'Light Crusade',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increase CRIT + SKL by 15% for all Light allies. Critical hit chances and healing potentials based on SKL level are increased.',
  ranks = 'N/A',
  image = 'Light Crusade Icon.png',
  heroes = {}
 },
 ['light heart'] = {
  name = 'Light Heart',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.',
  ['description i'] = 'Increase Health by 15% for all Light allies',
  ['description ii'] = 'Increase Health by 25% for all Light allies',
  ranks = 'I/II',
  image = 'Light Heart Icon.png',
  heroes = {
   Zen = 1
  }
 },
 ['light hunter'] = {
  name = 'Light Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '1.5x damage against Light enemies.',
  ranks = 'N/A',
  image = 'Light Hunter Icon.png',
  heroes = {
   ['Overlord Executum'] = 0
  }
 },
 ['light nova'] = {
  name = 'Light Nova',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Light attack on all enemies that grants the team Shocking Touch (chance to Shock on Basic Attacks).',
  ranks = 'N/A',
  image = 'Light Nova Icon.png',
  heroes = {
   Marrow = 1
  },
  effects = { 'shocked' },
  range = 'Ranged',
  damage = 'Lightning',
  targets = 5
 },
 ['lightning fury'] = {
  name = 'Lightning Fury',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = '3 Melee Physical attacks on each enemy.',
  ranks = 'N/A',
  image = 'Lightning Fury Icon.png',
  heroes = {
   ['Jibber Clenchjaw'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 5
 },
 ['lightning immune'] = {
  name = 'Lightning Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes no damage from lightning attacks.',
  ranks = 'N/A',
  image = 'Lightning Immune Icon.png',
  heroes = {}
 },
 ['like father like son'] = {
  name = 'Like Father, Like Son',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero.',
  ranks = 'N/A',
  image = 'Like Father Like Son Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 2
  }
 },
 ['living stone'] = {
  name = 'Living Stone',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to all debuffs but can be healed normally.',
  ranks = 'N/A',
  image = 'Living Stone Icon.png',
  heroes = {
   Agnon = 0,
   ['Stone Fist'] = 0
  },
  effects = { 'invulnerable' }
 },
 ['lock jaw'] = {
  name = 'Lock Jaw',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Silencing Melee Physical Bite attack that starts Powered.',
  ranks = 'N/A',
  image = 'Lock Jaw Icon.png',
  heroes = {
   ['Mangle Jaw'] = 1,
   Torchy = 1
  },
  effects = { 'silenced', 'powered' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['lord of the pit'] = {
  name = 'Lord of the Pit',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.",
  ranks = 'N/A',
  image = 'Lord of the Pit Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 2
  },
  effects = { 'heal', 'energy gain' }
 },
 ['lord of the undead'] = {
  name = 'Lord of the Undead',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.',
  ranks = 'N/A',
  image = 'Lord of the Undead Icon.png',
  heroes = {
   ['Lord Zomm'] = 2
  },
  effects = { 'diseased' },
  ['stat boost'] = {
   target = {
    Undead = 'class', self = true
   },
   boosts = { ['Max Health'] = 25 }
  }
 },
 lure = {
  name = 'Lure',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Undodgable Melee Light attack on target enemy that Consumes all Buffs, healing and gaining 1 Energy for each Buff Consumed, and Paralyzes target enemy for 3 turns.',
  ranks = 'N/A',
  image = 'Lure Icon.png',
  heroes = {
   Marrow = 0
  },
  effects = { 'paralysis', 'undodgeable', 'purge', 'energy gain' },
  range = 'Melee',
  damage = 'Lightning',
  targets = 1
 },
 ['magic prism'] = {
  name = 'Spirit Link',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = "Creates a link between target ally (or self) to a random enemy that steals buffs and healing from enemy, and transfers [x%] damage and debuffs to enemy by giving the ally a buff and the target a debuff. Lasts 3 turns, can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with level.",
  ranks = 'N/A',
  image = 'Magic Prism Icon.png',
  heroes = {
   ['Lorelei'] = 1
  },
  effects = { 'magic prism', 'magic prism (debuff)', 'buff steal', 'debuff transfer', 'undodgeable', 'extra energy' },
  targets = 1
 },
 magical = {
  name = 'Magical',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes [25%/35%/50%] less damage from non-Physical attacks.',
  ['description i'] = 'Takes 25% less damage from non-Physical attacks.',
  ['description ii'] = 'Takes 35% less damage from non-Physical attacks.',
  ['description iii'] = 'Takes 50% less damage from non-Physical attacks.',
  ranks = 'I/II/III',
  image = 'Magical Icon.png',
  heroes = {
   Agnon = 0,
   ['Alrakis Skullkeeper'] = 0,
   ['Archangel Emily'] = 0,
   Ekko = 0,
   ['Ella Ametryst'] = 0,
   ['Grog Gnog'] = 1,
   ['Koros'] = 1,
   ['Lady Nimriel'] = 0,
   Leonidus = 0,
   ['Lily Blossom'] = 1,
   ['Lorelei'] = 0,
   Nitpick = 0,
   Niveous = 0,
   ['Miko the Marvelous'] = 0,
   ['Rocky the Shiitake'] = 0,
   ['Shadow Queen Daeris'] = 0,
   Solaris = 0,
   ['Spitfire'] = 0,
   ['Stone Fist'] = 0,
   Tsume = 0,
   ['Yasmin Bloom'] = 2
  },
  effects = { 'damage reduction' }
 },
 ['malevolent strike'] = {
  name = 'Malevolent Strike',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = "Melee Physical attack with splash damage that deals boosted damage to enemies with high Max HP. Boosted damage increases the higher the enemy's HP is.",
  ranks = 'N/A',
  image = 'Malevolent Strike Icon.png',
  heroes = {
   Malice = 1
  },
  effects = { 'splash damage' },
  range = 'Melee',
  damage = 'Physical',
  target = 'Enemies'
 },
 ['mammoth guard'] = {
  name = 'Mammoth Guard',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Starts the battle with +DEF, Taunts, and reduces damage dealt to all allies. Effects are reduced as Momentum increases. Taunt is removed at 3 Momentum.',
  ranks = 'N/A',
  image = 'Mammoth Guard Icon.png',
  heroes = {
   Goretusk = 2
  },
  effects = { 'taunt', 'def boosted', 'damage reduction' }
 },
 ['man eater'] = {
  name = 'Man Eater ',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.',
  ['description i'] = '1.5x Boosted damage vs Male Heroes.',
  ['description ii'] = '1.75x Boosted damage vs Male Heroes.',
  ranks = 'I/II',
  image = 'Man Eater Icon.png',
  heroes = {}
 },
 maniacal = {
  name = 'Maniacal',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Will attack an enemy any time a Burn Debuff is applied to them.',
  ranks = 'N/A',
  image = 'Maniacal Icon.png',
  heroes = {
   ['Ignus the Mad'] = 1
  },
  effects = { 'extra attacks' }
 },
 ['mantle of the storm'] = {
  name = 'Mantle of the Storm',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Starts dungeon with Mantle of the Storm, taking no damage from ranged attacks for a turn. If this hero would be killed for the first time, heals 100% of their Max Health instead, and regains Mantle of the Storm.",
  ranks = 'N/A',
  image = 'Mantle of the Storm Icon.png',
  skin = 'storm forged dhaegon',
  heroes = {},
  effects = { }
 },
 ['marked for death'] = {
  name = 'Marked for Death',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Marks target enemy, increasing taken damage and reducing healing for all enemies by 50%.',
  ranks = 'N/A',
  image = 'Marked for Death Icon.png',
  heroes = {
   ['King Yorick'] = 0
  },
  effects = { 'marked for death', 'reduced healing' },
  targets = 1
 },
 ['martial artist'] = {
  name = 'Martial Artist',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increased CRIT (+10%) and Dodge chance (+20%).',
  ranks = 'N/A',
  image = 'Martial Artist Icon.png',
  heroes = {
   Aria = 0,
   ['Black Diamond'] = 0,
   ['Masuta Kira'] = 0,
   Serenity = 0,
   Shadowblade = 0,
   ['Sifu Jianzhi'] = 0
  },
  ['stat boost'] = {
   target = { self = true },
   boosts = { ['Crit Chance'] = 10, ['Dodge Chance'] = 20 }
  }
 },
 ['master assassin'] = {
  name = 'Master Assassin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allied single target abilities deal 100% more Damage on CRITs.',
  ranks = 'N/A',
  image = 'Master Assassin Icon.png',
  heroes = {
   ['Black Diamond'] = 2
  }
 },
 ['master healer'] = {
  name = 'Master Healer',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Heals all allies 2.5% every turn.',
  ranks = 'N/A',
  image = 'Master Healer Icon.png',
  heroes = {}
 },
 ['master of combat'] = {
  name = 'Master of Combat',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Armored Hero that cannot Miss or be Dodged.',
  ranks = 'N/A',
  image = 'Master of Combat Icon.png',
  heroes = {
   ['Hansuke Undying'] = 0,
   ['Samurai Takumi'] = 0
  },
  effects = { 'undodgeable', 'damage reduction' }
 },
 mauling = {
  name = 'Mauling',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = '3 Melee Physical Bite attacks on target enemy.',
  ranks = 'N/A',
  image = 'Mauling Icon.png',
  heroes = {},
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['melee vulnerability'] = {
  name = 'Melee Vulnerability',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 2x damage from Melee attacks.',
  ranks = 'N/A',
  image = 'Melee Vulnerability Icon.png',
  heroes = {}
 },
 mend = {
  name = 'Mend',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack. ',
  ranks = 'N/A',
  image = 'Mend Icon.png',
  heroes = {
   ['Chief NubNub'] = 1
  },
  effects = { 'heal' }
 },
 ['metal bite'] = {
  name = 'Metal Bite',
  type = 'Special Attack',
  ['energy cost'] = '',
  description = 'Melee Physical Bite attack that lowers DEF.',
  ranks = 'N/A',
  image = 'Armor Break Icon.png',
  heroes = {},
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 ['meteor storm'] = {
  name = 'Meteor Storm',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Fire attack on all enemies twice with a chance to Burn.',
  ranks = 'N/A',
  image = 'Meteor Storm Icon.png',
  heroes = {
   Nitpick = 0
  },
  effects = { 'burned' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 5
 },
 misdirect = {
  name = 'Misdirect',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Target ally Taunts, forcing all enemies to target them with attacks, with +DEF. ',
  ranks = 'N/A',
  image = 'Misdirect Icon.png',
  heroes = {
   Icebloom = 2
  },
  effects = { 'taunt', 'def boosted' },
  target = 'Ally'
 },
 mitosis = {
  name = 'Mitosis',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Spawns another copy of itself upon taking damage from a direct source.',
  ranks = 'N/A',
  image = 'Mitosis.png',
  heroes = {}
 },
 momentum = {
  name = 'Momentum',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Attack and Damage increase when hit by an attacker, stacking up to 10 times. At 9 stacks, his attacks can no longer be targeted (that is, attacks a random target). Resets on each room.',
  ranks = 'N/A',
  image = 'Momentum Icon.png',
  heroes = {
   Goretusk = 2
  }
 },
 ['monkey see'] = {
  name = 'Monkey See',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered.',
  ranks = 'N/A',
  image = 'Monkey See Icon.png',
  heroes = {
   Julius = 2
  },
  effects = { 'taunt', 'def boosted', 'powered' },
  range = 'Melee',
  damage = 'Physical',
  target = 'Ally'
 },
 ['monster scout'] = {
  name = 'Monster Scout',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.',
  ['description i'] = '+15% SKL for self and Monster allies.',
  ['description ii'] = '+20% SKL for self and Monster allies.',
  ['description iii'] = '+25% SKL by for self and Monster allies.',
  ranks = 'I/II/III',
  image = 'Monster Scout Icon.png',
  heroes = {
   Marrow = 0
  },
  ['stat boost'] = {
   target = { self = true, Monster = 'family' },
   boosts = { Skill = 25 }
  }  
 },
 ['monstrous growth'] = {
  name = 'Monstrous Growth',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "+10% Max HP for each Monster ally.",
  ranks = 'N/A',
  image = 'Monstrous Growth Icon.png',
  heroes = {
   ['Phenol Thoxian'] = 0
  }
 },
 ['monstrous presence'] = {
  name = 'Monstrous Presence',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.",
  ranks = 'N/A',
  image = 'Monstrous Presence Icon.png',
  heroes = {
   IGOROK = 1
  },
  effects = { 'retaliation immune', 'damage reduction' } 
 },
 ['mortal assault'] = {
  name = 'Mortal Assault',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Dark attack with a chance to apply a random Debuff.',
  ranks = 'N/A',
  image = 'Mortal Assault Icon.png',
  heroes = {
   ['Yan Luo'] = 0
  },
  effects = { 'frozen', 'poisoned', 'various debuffs' },
  range = 'Ranged',
  damage = 'Dark'
 },
 ['mortal reminder'] = {
  name = 'Mortal Reminder',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "When Brom enters a dungeon room, all enemies' Max HP is set to 75%.",
  ranks = 'N/A',
  image = 'Mortal Reminder Icon.png',
  heroes = {
   ['Life Reaper Brom'] = 2
  },
  effects = { 'health loss' }
 },
 ['murky shield'] = {
  name = 'Murky Shield',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated.',
  ranks = 'N/A',
  image = 'Murky Shield Icon.png',
  heroes = {
   ['Yan Luo'] = 1
  },
  effects = { 'shield piercing', 'murky shield', 'silence immune', 'paralysis immune', 'retaliation immune' },
  range = 'Ranged',
  damage = 'Dark'
 },
 mute = {
  name = 'Mute',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Drakk the Warlord, chance to Silence enemies on Basic Attacks.',
  ranks = 'N/A',
  image = 'Mute Icon.png',
  heroes = {
   ['Balog the Loud'] = 2
  },
  effects = { 'silenced' }
 },
 ['mutual help'] = {
  name = 'Mutual Help',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Whenever an ally uses an ability that applies a debuff, the Hero will heal 15% of their base Health.',
  ranks = 'N/A',
  image = 'Mutual Help Icon.png',
  heroes = {
   ['Kelpy Shells'] = 2,
   ['Yan Luo'] = 0
  },
  effects = { 'heal' }
 },
 mystical = {
  name = 'Mystical',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted damage to Tanks and Slow targets.',
  ['description i'] = '1.25x damage against Tanks and Slow targets.',
  ['description ii'] = '1.5x damage against Tanks and Slow targets.',
  ['description iii'] = '1.75x damage against Tanks and Slow targets.',
  ranks = 'I/II/III',
  image = 'Mystical Icon.png',
  heroes = {
   ['Alrakis Skullkeeper'] = 0,
   Ferno = 0,
   Icebloom = 0,
   Icepick = 0,
   ['Ignus the Mad'] = 0,
   Iris = 0,
   ['Jin Lei'] = 0,
   ['Kai Makani'] = 0,
   ['Kobal the Pestilent'] = 0,
   ['Lily Blossom'] = 0,
   ['Lord Zomm'] = 0,
   ['Lumin the Radiant'] = 0,
   Marrow = 0,
   Nitpick = 0,
   Niveous = 0,
   ['Pontifex Mortis'] = 0,
   ['Selwyn the Enduring'] = 0,
   Shade = 0,
   ['Therand Fiddlestrom'] = 0,
   ['Yan Luo'] = 0,
   Zola = 0
  },
  effects = { 'boosted damage' }
 },
 ['mythical beast'] = {
  name = 'Mythical Beast',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).',
  ranks = 'N/A',
  image = 'Mythical Beast Icon.png',
  heroes = {
   Solaris = 1
  },
  ['stat boost'] = {
   target = { self = true, Beast = 'class' },
   boosts = { ['Max Health'] = 20 }
  }  
 },
 ["nature's end"] = {
  name = "Nature's End",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Greatly enhanced damage against Nature Enemies',
  ranks = 'N/A',
  image = "Nature's End Icon.png",
  heroes = { }
 },
 ['nature guard'] = {
  name = 'Nature Guard',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+15% DEF for self and Nature allies.',
  ranks = 'N/A',
  image = 'nature-guard.png',
  heroes = {
   Julius = 0
  },
  ['stat boost'] = {
   target = { self = true, Nature = 'element' },
   boosts = { Defense = 15 }
  }  
 },
 ['nature heart'] = {
  name = 'Nature Heart',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+15% Max HP for self and Nature allies.',
  ranks = 'N/A',
  image = 'Nature Heart Icon.png',
  heroes = {
   ['Willow Swift'] = 0
  },
  ['stat boost'] = {
   target = { self = true, Nature = 'element' },
   boosts = { ['Max Health'] = 15 }
  }  
 },
 ['nature hunter'] = {
  name = 'Nature Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted damage against Nature targets.',
  ['description i'] = 'Increase damage dealt to Nature targets by 1.5x.',
  ['description ii'] = 'Increase damage dealt to Nature targets by 2.0x.',
  ['description iii'] = 'Increase damage dealt to Nature targets by 2.5x',
  ranks = 'I/II/III',
  image = 'Nature Hunter.png',
  heroes = {}
 },
 ['nature immune'] = {
  name = 'Nature Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes no damage from Nature attacks.',
  ranks = 'N/A',
  image = 'Nature Immune Icon.png',
  heroes = {},
  effects = { 'nature immune' }
 },
 ["nature's fury"] = {
  name = "Nature's Fury",
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted CRIT Chance for self and Nature allies..',
  ['description i'] = '+15% CRIT Chance for self and Nature allies.',
  ['description ii'] = '+15% CRIT Chance for self and Nature allies.',
  ranks = 'I/II',
  image = "Nature's Fury Icon.png",
  heroes = {
   ['Rocky the Shiitake'] = 0
  }
 },
 ["nature's reclamation"] = {
  name = "Nature's Reclamation",
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.',
  ranks = 'N/A',
  image = "Nature's Reclamation Icon.png",
  heroes = {
   ['Mire'] = 2
  },
  effects = { 'def boosted', 'energy loss', 'energy gain', 'buff steal' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 1
 },
 ['necro bolt'] = {
  name = 'Necro Bolt',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Dark attack with a chance to Disease.',
  ranks = 'N/A',
  image = 'Necro Bolt Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 0
  },
  effects = { 'diseased' },
  range = 'Ranged',
  damage = 'Dark'
 },
 ['necromancer supreme'] = {
  name = 'Necromancer Supreme',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "When killed, this Hero will resurrect as Pontifex Returned, and will also resurrect back into his original form after a few turns as Pontifex Returned. More about Pontifex Returned: he is a '''Slow Arcane Caster Undead''' with his '''Necro Bolt''' replaced with '''Wand''', '''Chaos Storm''' replaced with '''Lifesteal''' and '''Grave Digger''' replaced with '''Bone Armor''' (+ATK, +DEF and +50% Water Resist). He has only 3 Special Attacks when fully ascended as opposed to the usual 4. He also has all original passives lost and replaced with '''Soulless Scourge''' and '''Mystical'''.",
  ['description i'] = 'When killed, this Hero will resurrect as Pontifex Returned, unascended. After 4 turns in this form, this Hero resurrects back into Pontifex Mortis.',
  ['description ii'] = 'When killed this Hero will resurrect as Pontifex Returned in his first ascension. After 3 turns in this form, this Hero resurrects back into Pontifex Mortis.',
  ['description iii'] = 'When killed this Hero will resurrect as Pontifex Returned in his second ascension. After 2 turns in this form, this Hero resurrects back into Pontifex Mortis.',
  ranks = 'I/II/III',
  image = 'Reincarnate Icon.png',
  heroes = {
   ['Pontifex Mortis'] = 0
  }
 },
 ['negatively charged'] = {
  name = 'Negatively Charged',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Attackers dealing damage to this Hero are drained of 1 Energy, and self and allies cannot be Slowed.",
  ranks = 'N/A',
  image = 'Negatively Charged Icon.png',
  heroes = {
   Marrow = 2,
   ['Lumin the Radiant'] = 1
  },
  effects = { 'energy loss' }
 },
 neurotoxin = {
  name = 'Neurotoxin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted damage against Envenomed targets.',
  ['description i'] = '+10% damage against Envenomed targets.',
  ['description ii'] = '+20% damage against Envenomed targets.',
  ranks = 'I/II',
  image = 'Neurotoxin.png',
  heroes = {
   Viperia = 1
  }
 },
 nevermore = {
  name = 'Nevermore',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'On death, Craw heals the team and cleanses Debuffs on them equal to the number of Souls +1.',
  ranks = 'N/A',
  image = 'Nevermore Icon.png',
  heroes = {
   Craw = 1
  },
  effects = { 'cleanse', 'heal' }
 },
 ['northern gale'] = {
  name = 'Northern Gale',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Water attack on all enemies with a chance to Freeze.',
  ranks = 'N/A',
  image = 'Northern Gale Icon.png',
  heroes = {
   ['Selwyn the Enduring'] = 0
  },
  effects = { 'frozen' },
  range = 'Ranged',
  damage = 'Water',
  targets = 5
 },
 ['noxious frenzy'] = {
  name = 'Noxious Frenzy',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Nature attack on target and 2 random enemies with a chance to Poison. ',
  ranks = 'N/A',
  image = 'Noxious Touch Icon.png',
  heroes = {},
  effects = { 'poisoned' },
  range = 'Melee',
  targets = 3
 },
 ['oak form'] = {
  name = 'Oak Form',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Starts dungeons in Oak Form, reducing damage taken (-90%) and debuff immune until her first turn. Can't be stolen, copied, or purged. If Lily would be killed for the first time, enters Oak Form instead and heals 25% of the Max Health.",
  ranks = 'N/A',
  image = 'Oak Form Icon.png',
  skin = 'grove guardian lily',
  heroes = {},
  effects = { 'oak form', 'shapeshift', 'damage reduction', 'invulnerable' }
 },
 ['old faithful'] = {
  name = 'Old Faithful',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Water attack on target enemy with 25% splash damage that purges all Venom from the target for boosted damage to enemies hit, chance to Drench enemies hit.',
  ranks = 'N/A',
  image = 'Old Faithful.png',
  heroes = {
   ['Admiral Kreel'] = 2
  },
  effects = { 'boosted damage', 'drenched', 'splash damage' },
  range = 'Ranged',
  target = 'Enemy+Splash',
  targets = 1
 },
 ['one for all'] = {
  name = 'One for All',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When killed, heals [25/35/45]% of damage taken from the killing blow split between all allies. The percent value depends on the rank (I/II/III) of this trait.',
  ['description i'] = 'When killed, heals 25% of damage taken from the killing blow split between all allies.',
  ['description ii'] = 'When killed, heals 35% of damage taken from the killing blow split between all allies.',
  ['description iii'] = 'When killed, heals 45% of damage taken from the killing blow split between all allies.',
  ranks = 'I/II/III',
  image = 'One for All Icon.png',
  heroes = {
   Grondar = 0
  },
  effects = { 'heal' }
 },
 ['one with nature'] = {
  name = 'One With Nature',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon. ',
  ranks = 'N/A',
  image = 'One With Nature.png',
  heroes = {
   ['Lily Blossom'] = 2
  },
  effects = { 'damage reflection', 'growth' },
  target = 'Allies'
 },
 ['optic blast'] = {
  name = 'Optic Blast',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Spirit attack.',
  ranks = 'N/A',
  image = 'Wand Icon.png',
  heroes = {
   Iris = 0
  },
  effects = {},
  range = 'Ranged',
  damage = 'Spirit'
 },
 overclocked = {
  name = 'Overclocked',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Armored allies have a chance to Dodge Ranged attacks for their first turn.',
  ranks = 'N/A',
  image = 'Overclocked Icon.png',
  heroes = {
   Bauble = 2
  },
  effects = { 'overclocked' }
 },
 ["overlord's blitz"] = {
  name = "Overlord's Blitz",
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack on target and 2 random enemies.',
  ranks = 'N/A',
  image = "Overlord's Blitz Icon.png",
  heroes = {
   ['Cruel King Bramble'] = 1
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 3
 },
 ['oxidized team'] = {
  name = 'Oxidized Team',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Nature allies deal 2x damage to Armored enemies.',
  ranks = 'N/A',
  image = 'Oxidized Sap.png',
  heroes = {
   ['Lily Blossom'] = 2
  }
 },
 ['pack fury'] = {
  name = 'Pack Fury',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+CRIT Chance for self and Beast allies.',
  ['description i'] = '+10% CRIT for self and Beast allies.',
  ['description ii'] = '+15% CRIT for self and Beast allies.',
  ['description iii'] = '+25% CRIT for self and Beast allies.',
  ranks = 'I/II/III',
  image = 'Pack Fury Icon.png',
  heroes = {
   ['Jabber Clenchjaw'] = 1
  },
  ['stat boost'] = {
   target = { self = true, Beast = 'family' },
   boosts = { ['CRIT Chance'] = 25 }
  }  
 },
 ['pack heart'] = {
  name = 'Pack Heart',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+Max HP for self and Beast allies.',
  ['description i'] = '+15% Max HP for self and Beast allies.',
  ['description ii'] = '+25% Max HP for self and Beast allies.',
  ranks = 'I/II',
  image = 'pack-heart.png',
  heroes = {
   Julius = 1
  },
  ['stat boost'] = {
   target = { self = true, Beast = 'family' },
   boosts = { ['Max Health'] = 25 }
  }  
 },
 ['pack leader'] = {
  name = 'Pack Leader',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+ATK for self and Beast allies.',
  ['description i'] = '+10% ATK for self and allied Beasts.',
  ['description ii'] = '+15% ATK for self and allied Beasts.',
  ['description iii'] = '+25% ATK for self and allied Beasts.',
  ranks = 'I/II/III',
  image = 'Pack Leader Icon.png',
  heroes = {
   Lupina = 0
  },
  ['stat boost'] = {
   target = { self = true, Beast = 'family' },
   boosts = { Attack = 25 }
  }  
 },
 ['pack rampage'] = {
  name = 'Pack Rampage',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+CRIT and +ATK for self and Beast allies.',
  ranks = 'N/A',
  image = 'Pack Leader Icon.png',
  heroes = {}
 },
 ['pack scout'] = {
  name = 'Pack Scout',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+SKL for self and Beast allies.',
  ['description i'] = '+10% SKL for self and allied Beasts.',
  ['description ii'] = '+15% SKL for self and allied Beasts.',
  ['description iii'] = '+25% SKL for self and allied Beasts.',
  ranks = 'I/II/III',
  image = 'pack-scout.png',
  heroes = {
   Torchy = 0
  },
  ['stat boost'] = {
   target = { self = true, Beast = 'family' },
   boosts = { Skill = 25 }
  }  
 },
 ['pack guard'] = {
  name = 'Pack Guard',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '+DEF for self and Beast allies.',
  ranks = 'N/A',
  image = 'Guarding Strike Icon.png',
  heroes = {}
 },
 ['pack tactics'] = {
  name = 'Pack Tactics',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.',
  ranks = 'N/A',
  image = 'pack-tactics.png',
  heroes = {
   ['Bovus El Doro'] = 2,
   Goretusk = 2,
   ['Grog Gnog'] = 2,
   ['Jabber Clenchjaw'] = 2,
   ['Jibber Clenchjaw'] = 2,
   Julius = 2,
   Leonidus = 2,
   Lupina = 2,
   ['Pignius Maximus'] = 2,
   Solaris = 2,
   Torchy = 2
  },
  effects = { 'revenge' }
 },
 ['pandemic swarm'] = {
  name = 'Pandemic Swarm',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Dark attack on all enemies with a chance to Disease.',
  ranks = 'N/A',
  image = 'Pandemic Swarm Icon.png',
  heroes = {
   ['Kobal the Pestilent'] = 0
  },
  effects = { 'diseased' },
  range = 'Ranged',
  damage = 'Dark',
  targets = 5
 },
 ['paralyzing strike'] = {
  name = 'Paralyzing Strike',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Light attack with a chance to Paralyze target enemy.',
  ranks = 'N/A',
  image = 'Paralyzing Strike Icon.png',
  heroes = {
   ['Jin Lei'] = 0
  },
  effects = { 'paralysis' },
  range = 'Ranged',
  damage = 'Light'
 },
 ['paranoia shot'] = {
  name = 'Paranoia Shot',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Physical attack that Fears on CRIT.',
  ranks = 'N/A',
  image = 'Paranoia Shot Icon.png',
  heroes = {
   ['Shadow Queen Daeris'] = 0
  },
  effects = { 'feared' },
  range = 'Ranged',
  damage = 'Physical'
 },
 ['perennial strike'] = {
  name = 'Perennial Strike',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = "A Basic Melee Physical attack with a chance for Radiance, reducing the target's ATK by 20% for 3 turns. Radiance stacks up to 3 times.",
  ranks = 'N/A',
  image = 'Perennial Strike Icon.png',
  heroes = {
   Grondar = 0
  },
  effects = { 'radiance' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['perfect swing'] = {
  name = 'Perfect Swing',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Cannot Miss and enemies cannot Dodge this Hero's attacks.",
  ranks = 'N/A',
  image = 'Perfect Swing Icon.png',
  heroes = {}
 },
 ['perpetual flame'] = {
  name = 'Perpetual Flame',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.',
  ranks = 'N/A',
  image = 'Perpetual Flame Icon.png',
  heroes = {
   ['Ember Sanguine'] = 2
  },
  effects = { 'perpetual flame', 'heal', 'resurrection', 'powered' },
  target = 'Allies'
 },
 ['phalanx formation'] = {
  name = 'Phalanx Formation',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Grants team +5% DEF for each Warrior or Honorbound ally.',
  ranks = 'N/A',
  image = 'Phalanx Formation Icon.png',
  heroes = {
   ['Shieldmaiden Astrid'] = 1
  },
  ['stat boost'] = {
   target = { self = true },
   boosts = { ['Defense'] = 5 }
  }  
 },
 ['phoenix rising'] = {
  name = 'Phoenix Rising',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Heals and cleanses all allies, and grants team Phoenix Feather to prevent their corpses from being removed, lasting 3 turns.',
  ranks = 'N/A',
  image = 'Phoenix Rising Icon.png',
  heroes = {
   Solaris = 2
  },
  effects = { 'phoenix feather', 'heal', 'cleanse' }
 },
 ['phosphorus arrow'] = {
  name = 'Phosphorus Arrow',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Physical attack that purges all Buffs.',
  ranks = 'N/A',
  image = 'Phosphorus Arrow Icon.png',
  heroes = {
   ['Lady Nimriel'] = 2
  },
  effects = { 'purge' },
  targets = 1
 },
 ['physical vulnerability'] = {
  name = 'Physical Vulnerability',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 1.25x damage from Physical attacks.',
  ranks = 'N/A',
  image = 'Physical_Vulnerability.png',
  heroes = {}
 },
 ['piercing yelp'] = {
  name = 'Piercing Yelp',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Chance to lower attackers' DEF when hit.",
  ranks = 'N/A',
  image = 'Piercing Yelp Icon.png',
  heroes = {
   ['Rocky the Shiitake'] = 0
  },
  effects = { 'def lowered' }
 },
 pillage = {
  name = 'Pillage!',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack and all allies each attack a random enemy, with a chance to steal Buffs on hit. Rage increases the number of Buffs stolen.',
  ranks = 'N/A',
  image = 'Pillage Icon.png',
  heroes = {
   ['Drakk the Warlord'] = 0
  },
  effects = { 'buff steal' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['pinion blast'] = {
  name = 'Pinion Blast',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Spirit attack.',
  ranks = 'N/A',
  image = 'Pinion Blast Icon.png',
  heroes = {
   Solaris = 0
  },
  effects = {},
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['plague spreader'] = {
  name = 'Plague Spreader',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Disease on CRIT.',
  ranks = 'N/A',
  image = 'Plague Spreader Icon.png',
  heroes = {
   ['Kobal the Pestilent'] = 0,
   Shadowblade = 1
  },
  effects = { "diseased" }
 },
 ['plant growth'] = {
  name = 'Plant Growth',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)',
  ranks = 'N/A',
  image = 'Plant Growth Icon.png',
  heroes = {
   Jumbeaux = 0,
   ['Kelpy Shells'] = 0,
   ['Lily Blossom'] = 0,
   ['Rocky the Shiitake'] = 0
  },
  effects = { 'growth' }
 },
 ['playing with fire'] = {
  name = 'Playing with Fire',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Melee Fire attack on all enemies with a chance to Burn, and grants team Pyromania (1.5x damage against Burning targets).',
  ranks = 'N/A',
  image = 'Playing with Fire Icon.png',
  heroes = {
   Squinch = 0
  },
  effects = { 'burned', 'pyromaniac' },
  range = 'Melee',
  damage = 'Fire',
  target = 'Allies'
 },
 ['pleasant scent'] = {
  name = 'Pleasant Scent',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Chance to lower attackers' ATK when hit.",
  ranks = 'N/A',
  image = 'Pleasant Scent.png',
  heroes = {
   ['Lily Blossom'] = 1
  },
  effects = { 'atk reduced' }
 },
 ['plummeting doom'] = {
  name = 'Plummeting Doom',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.',
  ranks = 'N/A',
  image = 'Plummeting Doom Icon.png',
  heroes = {
   Agnon = 0
  },
  effects = { 'boosted damage', 'dazed' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['poison bane'] = {
  name = 'Poison Bane',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Poisoned targets.',
  ranks = 'N/A',
  image = 'Poison_Bane.png',
  heroes = {}
 },
 ['poison immune'] = {
  name = 'Poison Immune',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Poison.',
  ranks = 'N/A',
  image = 'Poison Immune Icon.png',
  heroes = {},
  effects = { 'poison immune' }
 },
 ['poison master'] = {
  name = 'Poison Master',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Poison and chance to Poison on CRIT.',
  ranks = 'N/A',
  image = 'poison-master.png',
  heroes = {
   ['Jabber Clenchjaw'] = 0
  },
  effects = { 'poison immune' }
 },
 ['poison rampage'] = {
  name = 'Poison Rampage',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack on target and 2 random enemies with a chance to Poison.',
  ranks = 'N/A',
  image = 'Poison Rampage Icon.png',
  heroes = {
   ['Jabber Clenchjaw'] = 2,
   ['Rocky the Shiitake'] = 2
  },
  effects = { 'poisoned' },
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['poison skin'] = {
  name = 'Poison Skin',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Poison Melee attackers when hit.',
  ['description i'] = 'Chance to Poison Melee attackers.',
  ['description ii'] = 'Greater chance to Poison Melee attackers.',
  ['description iii'] = 'An even greater chance to Poison Melee attackers.',
  ranks = 'I/II/III',
  image = 'Poison Skin Icon.png',
  heroes = {},
  effects = { 'poison skin' }
 },
 ['poison touch'] = {
  name = 'Poison Touch',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Basic attacks have a chance to inflict Poison.',
  ranks = 'N/A',
  image = 'Poison_Touch.png',
  heroes = {}
 },
 ['poison volley'] = {
  name = 'Poison Volley',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'A Ranged Poison attack that strikes the target and two random enemies, each strike with a chance to inflict Poison.',
  ranks = 'N/A',
  image = '',
  heroes = {},
  effects = { 'poisoned' },
  range = 'Ranged',
  targets = 3
 },
 ['poisoned blade'] = {
  name = 'Poisoned Blade',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack with a chance to Poison.',
  ranks = 'N/A',
  image = 'Sickly Slice Icon.png',
  heroes = {
   Shadowblade = 2
  },
  effects = { 'poisoned' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['polar master'] = {
  name = 'Polar Master',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Freeze on any CRIT.',
  ranks = 'N/A',
  image = 'Polar Master Icon.png',
  heroes = {}
 },
 ['polar pounding'] = {
  name = 'Polar Pounding',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Water attack on all enemies with a chance to Freeze.',
  ranks = 'N/A',
  image = 'Polar Pounding Icon.png',
  heroes = {
   IGOROK = 0
  },
  effects = { 'frozen' },
  range = 'Ranged',
  damage = 'Water',
  targets = 5
 },
 ['pollen cloud'] = {
  name = 'Pollen Cloud',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Ranged Nature attack on all enemies that grants team Evasion and buffs their DEF for 2 turns, Grows allied Plants.',
  ranks = 'N/A',
  image = 'Pollen Cloud Icon.png',
  heroes = {
   ['Lily Blossom'] = 1
  },
  effects = { 'def boosted', 'evading', 'growth' },
  range = 'Ranged',
  target = 'Allies'
 },
 ['pop and cover'] = {
  name = 'Pop and Cover',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Ranged Spirit attack that grants self Aegis Shield.',
  ranks = 'N/A',
  image = 'Pop and Cover Icon.png',
  heroes = {
   Zen = 0
  },
  effects = {},
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['positive charge'] = {
  name = 'Positive Charge',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Heals or repairs and adds electric skin to all allies.',
  ranks = 'N/A',
  image = 'Positive Charge Icon.png',
  heroes = {
   Bauble = 1
  },
  effects = { 'heal', 'repair', 'electric skin' },
  target = 'Allies'
 },
 possession = {
  name = 'Possession',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Possesses a dead target (can be Hero or enemy), resurrecting them with % HP and resetting their ability cooldowns to fight in your team for 3 turns. Lasts until expired, purged, or if the Possessed target dies. Possessed Heroes can be controlled by the player themselves, whereas Possessed enemies act independently as NPCs.',
  ranks = 'N/A',
  image = 'Possession Icon.png',
  heroes = {
   Shade = 2
  },
  effects = { 'possessed' }
 },
 ['potent plague'] = {
  name = 'Potent Plague',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Spreads Diseased on all enemies, regardless of resistance or immunities at the start of battle, and the first time Pontifex Mortis dies in battle (it will not activate if he is resurrected and dies again).',
  ranks = 'N/A',
  image = 'Pontent Plague Icon.png',
  skin = 'plaguemancer mortis',
  effects = { 'diseased' },
  heroes = {}
 },
 ['practiced hunter'] = {
  name = 'Practiced Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 35% less damage from non-Physical attacks, with a chance to Revenge against these attacks.',
  ranks = 'N/A',
  image = 'Practiced Hunter Icon.png',
  heroes = {
   Koros = 1
  },
  effects = { 'revenge' }
 },
 ['precise rampage'] = {
  name = 'Precise Rampage',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = "Melee Chi attack on target and 2 random enemies that are guaranteed to hit. Attacks also cannot be reduced or mitigated.",
  ranks = 'N/A',
  image = 'Precise Rampage Icon.png',
  heroes = {
   ['Sifu Jianzhi'] = 2
  },
  effects = {},
  range = 'Melee',
  damage = 'Chi',
  targets = 3
 },
 ['pressure cooker'] = {
  name = 'Pressure Cooker',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'If attacked by Fire characters or any CRIT, Pressure increases. If hit by Water characters, Pressure decreases.',
  ranks = 'N/A',
  image = 'Pressure Cooker Icon.png',
  heroes = {
   ['The Furnace'] = 0
  }
 },
 ['pressure point strikes'] = {
  name = 'Pressure Point Strikes',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Paralyze on CRIT.',
  ranks = 'N/A',
  image = 'Pressure Point Strikes Icon.png',
  heroes = {
   ['Sifu Jianzhi'] = 2
  },
  effects = { 'paralysis' }
 },
 ['primed twist'] = {
  name = 'Primed Twist',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Enters a readied stance which gives her a chance to dodge attacks and adds to her retaliating damage. Starts Powered.',
  ranks = 'N/A',
  image = 'Primed Twist Icon.png',
  heroes = {
   Aria = 2
  },
  effects = { 'primed', 'powered' }
 },
 ['primordial vigor'] = {
  name = 'Primordial Vigor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Starts with +1 Energy for each other Warrior or Spirit ally on the team.',
  ranks = 'N/A',
  image = 'Primordial Vigor Icon.png',
  heroes = {
   Archon = 2
  },
  effects = { 'extra energy' }
 },
 ['protector of the realm'] = {
  name = 'Protector of the Realm',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.',
  ranks = 'N/A',
  image = 'Protector of the Realm Icon.png',
  heroes = {
   ['Sir William'] = 2
  },
  effects = { 'boosted damage', 'damage reduction' }
 },
 ['proven honor'] = {
  name = 'Proven Honor',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Honorbound allies Revenge after being hit by Melee attacks.',
  ranks = 'N/A',
  image = 'Proven Honor Icon.png',
  heroes = {
   ['Samurai Takumi'] = 1
  },
  effects = { 'revenge' }
 },
 ['provoking poke'] = {
  name = 'Provoking Poke',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Undodgeable Melee Physical attack that Provokes target enemy.',
  ranks = 'N/A',
  image = 'Provoking Poke Icon.png',
  heroes = {
   Aria = 0
  },
  effects = { 'provoked', 'undodgeable' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['provoking punch'] = {
  name = 'Provoking Punch',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Melee Physical attack that Provokes on hit.',
  ranks = 'N/A',
  image = 'Provoking Punch Icon.png',
  heroes = {
   ['Stone Fist'] = 2
  },
  effects = { 'provoked' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['provoking rampage'] = {
  name = 'Provoking Rampage',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical attack on target and 2 random enemies with a chance to Provoke.',
  ranks = 'N/A',
  image = 'Provoking Rampage Icon.png',
  heroes = {
   Alexandros = 2
  },
  effects = { 'provoked' },
  range = 'Melee',
  damage = 'Physical'
 },
 pummel = {
  name = 'Pummel',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = '3 Melee Physical attacks on target enemy that Daze on CRIT, starts Powered.',
  ranks = 'N/A',
  image = 'Pummel Icon.png',
  heroes = {
   ['Kozar Bonebreaker'] = 1
  },
  effects = { 'dazed', 'powered' },
  targets = 1
 },
 punch = {
  name = 'Punch',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack.',
  ranks = 'N/A',
  image = 'Punch Icon.png',
  heroes = {
   Julius = 0,
   ['Stone Fist'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical'
 },
 purger = {
  name = 'Purger',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Purges 1 buff on CRIT.',
  ranks = 'N/A',
  image = 'Purger.png',
  heroes = {}
 },
 ['purging cleave'] = {
  name = 'Purging Cleave',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = 'Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.',
  ranks = 'N/A',
  image = 'Purging Smash Icon.png',
  heroes = {
   ['Bovus El Doro'] = 1
  },
  effects = { 'purge', 'armor piercing', 'powered' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['purging pyre'] = {
  name = 'Purging Pyre',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Purges 3 Buffs, then does a Ranged Fire attack on all enemies with a chance to Burn. Consuming Burns reduces the cooldown of this ability.',
  ranks = 'N/A',
  image = 'Purging Pyre Icon.png',
  heroes = {
   Koros = 0
  },
  effects = { 'burned', 'purge' },
  range = 'Ranged',
  damage = 'Fire',
  targets = 5
 },
 ['purging smash'] = {
  name = 'Purging Smash',
  type = 'Special Attack',
  ['energy cost'] = 7,
  description = 'Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.',
  ranks = 'N/A',
  image = 'Purging Smash Icon.png',
  heroes = {},
  effects = { 'purge' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 ['purple rain of sorrow'] = {
  name = 'Purple Rain of Sorrows',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Ranged Physical attack on all enemies that deals unhealable damage.',
  ranks = 'N/A',
  image = 'Purple Rain of Sorrow Icon.png',
  heroes = {
   ['Shadow Queen Daeris'] = 0
  },
  effects = { 'unhealable damage' },
  range = 'Ranged',
  damage = 'Physical',
  targets = 5
 },
 ['putrid claw'] = {
  name = 'Putrid Claw',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Dark attack with a chance to Disease and spread the Disease.',
  ranks = 'N/A',
  image = 'Septic Claw Icon.png',
  heroes = {
   ['Lord Zomm'] = 0
  },
  effects = { 'diseased' },
  range = 'Melee',
  damage = 'Dark',
  targets = 1
 },
 ['putrid storm'] = {
  name = 'Putrid Storm',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Nature attack on all enemies with a chance to Poison.',
  ranks = 'N/A',
  image = 'Toxic Spittle Icon.png',
  heroes = {},
  effects = { 'poisoned' },
  range = 'Ranged',
  damage = 'Spirit',
  targets = 5
 },
 ['pwn undead'] = {
  name = 'PWN Undead',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.',
  ['description i'] = '1.5x damage against Undead targets.',
  ['description ii'] = '2x damage against Undead targets.',
  ranks = 'I/II',
  image = 'PWN Undead Icon.png',
  heroes = {
   ['Masuta Kira'] = 0,
   ['Yasmin Bloom'] = 0
  },
  effects = { 'boosted damage' }
 },
 pyrojectiles = {
  name = 'Pyrojectiles',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allies have a chance to Burn on Ranged Physical attacks.',
  ranks = 'N/A',
  image = 'Pyrojectiles Icon.png',
  heroes = {
   ['Lady Nimriel'] = 1
  },
  effects = { 'burned' }
 },
 pyromaniac = {
  name = 'Pyromaniac',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '1.5x damage to Burning targets.',
  ranks = 'N/A',
  image = 'Pyromaniac Icon.png',
  heroes = {},
  effects = { 'pyromaniac' }
 },
 ['questionable contrails'] = {
  name = 'Questionable Contrails',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies.',
  ranks = 'N/A',
  image = 'Questionable Contrails Icon.png',
  heroes = {
   Bauble = 2
  },
  effects = { 'poisoned', 'burned', 'frostbitten', 'def boosted' },
  range = 'Ranged',
  target = 'Allies'
 },
 ['quick starter'] = {
  name = 'Quick Starter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Starts dungeons with +Energy.',
  ['description i'] = 'Starts dungeons with +1 Energy.',
  ['description ii'] = 'Starts dungeons with +3 Energy.',
  ranks = 'I/II',
  image = 'Quick Starter Icon.png',
  heroes = {
   Augustus = 1,
   ['Kobal the Pestilent'] = 1
  },
  effects = { 'extra energy' }
 },
 rabid = {
  name = 'Rabid',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Disease Melee attackers when hit and chance to Disease on Bite attacks.',
  ranks = 'N/A',
  image = 'Rabid Icon.png',
  heroes = {
   Hopper = 0
  },
  effects = { 'diseased' }
 },
 ['rabid rage'] = {
  name = 'Rabid Rage',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack on target and 2 random enemies with a chance to Disease. ',
  ranks = 'N/A',
  image = 'Rabid Icon.png',
  heroes = {},
  effects = { 'diseased' },
  range = 'Melee',
  damage = 'Dark',
  targets = 3
 },
 ['radiant burst'] = {
  name = 'Radiant Burst',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Ranged Light attack on all enemies with a chance to inflict Magnified Light and Fear.',
  ranks = 'N/A',
  image = 'Radiant Burst Icon.png',
  heroes = {
   ['Lumin the Radiant'] = 0
  },
  effects = { 'feared' , 'magnified light' },
  range = 'Ranged',
  damage = 'Light',
  targets = 5
 },
 rage = {
  name = 'Rage',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.",
  ranks = 'N/A',
  image = 'Rage Icon.png',
  heroes = {
   ['Abigail the Brutal'] = 0,
   ['Balog the Loud'] = 0,
   ['Drakk the Warlord'] = 0,
   ['Ignus the Mad'] = 0
  },
  effects = { 'rage', 'damage reduction' }
 },
 ['rage cage'] = {
  name = 'Rage Cage',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Melee Physical attack on target and a random enemy. Rage adds additional attacks on random targets.',
  ranks = 'N/A',
  image = 'Rage Cage Icon.png',
  heroes = {
   ['Abigail the Brutal'] = 2
  },
  effects = { 'extra attacks' },
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['rage heart'] = {
  name = 'Rage Heart',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Each stack of Rage further buffs Max HP by 15%. Starts Powered.',
  ranks = 'N/A',
  image = 'Rage Heart Icon.png',
  heroes = {
   ['Balog the Loud'] = 1
  },
  effects = { 'taunt', 'max health boost', 'powered' }
 },
 ['rage revenge'] = {
  name = 'Rage Revenge',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Chance to Revenge attacks. Rage adds additional Revenge attacks.',
  ranks = 'N/A',
  image = 'Rage Revenge Icon.png',
  heroes = {
   ['Drakk the Warlord'] = 2
  },
  effects = { 'extra attacks', 'revenge' }
 },
 ['rage strike'] = {
  name = 'Rage Strike',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Buff team +ATK and does a Melee Physical attack.',
  ranks = 'N/A',
  image = 'Rage Strike Icon.png',
  heroes = {
   ['Rogar Stonecrusher'] = 2
  },
  effects = { 'atk boosted' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['rage swing'] = {
  name = 'Rage Swing',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack. Rage adds additional attacks on random enemies.',
  ranks = 'N/A',
  image = 'Rage Swing Icon.png',
  heroes = {
   ['Drakk the Warlord'] = 0
  },
  effects = { 'extra attacks' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['raging rapids'] = {
  name = 'Raging Rapids',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Melee Physical attack on target enemy with splash damage, with a chance to inflict Back Splash and 4 Venom stacks on all enemies hit.',
  ranks = 'N/A',
  image = 'Raging Rapids.png',
  heroes = {
   ['Admiral Kreel'] = 0
  },
  effects = { 'back splashed', 'splash damage' },
  range = 'Melee',
  damage = 'Physical',
  target = 'Enemy+Splash',
  targets = 1
 },
 rampage = {
  name = 'Rampage',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack on target and 1 random enemy.',
  ranks = 'N/A',
  image = 'Rampage Icon.png',
  heroes = {
   Zurk = 1
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['rampage swing'] = {
  name = 'Rampaging Swing',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'A Basic Melee Physical attack on target and 1 random enemy.',
  ranks = 'N/A',
  image = 'Rampaging Swing Icon.png',
  heroes = {
   ['Grog Gnog'] = 0
  },
  effects = {},
  range = 'Melee',
  damage = 'Physical',
  targets = 2
 },
 ['ranged vulnerability'] = {
  name = 'Ranged Vulnerability',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Takes 2x damage from Ranged attacks.',
  ranks = 'N/A',
  image = 'Ranged_Vulnerability.png',
  heroes = {}
 },
 ['rapid fire'] = {
  name = 'Rapid Fire',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = '3 Ranged Physical attacks on target enemy with a 20% chance of triggering an extra attack each hit, and a chance to Silence each hit. Maximum of 5 attacks, and the duration of Silence can stack each time it is applied.',
  ranks = 'N/A',
  image = 'Rapid Fire Icon.png',
  heroes = {
   Indigo = 0
  },
  effects = { 'silenced', 'extra attacks' },
  range = 'Ranged',
  damage = 'Physical'
 },
 ['rapid regrowth'] = {
  name = 'Rapid Regrowth',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Plants heal at the end of turn for each stack of growth.',
  ranks = 'N/A',
  image = 'Rapid Regrowth Icon.png',
  heroes = {
   Jumbeaux = 2
  },
  effects = { 'growth' }
 },
 ['rebel yell'] = {
  name = 'Rebel Yell',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Buffs +ATK on CRIT.',
  ranks = 'N/A',
  image = 'Rebel Yell Icon.png',
  heroes = {
   ['Abigail the Brutal'] = 1
  },
  effects = { 'atk boosted' }
 },
 ['reckless pyromania'] = {
  name = 'Reckless Pyromania',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Allies' damaging attacks on Burning targets have a chance to spread the Burn to another random enemy.",
  ranks = 'N/A',
  image = 'Reckless Pyromania Icon.png',
  heroes = {
   ['Ferno'] = 1
  }
 },
 ['reckoning of the wicked'] = {
  name = 'Reckoning of the Wicked',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.",
  ranks = 'N/A',
  image = 'Reckoning of the Wicked Icon.png',
  heroes = {
   ['Emperor Zulkodd'] = 1
  },
  effects = { 'taunt immune', 'retaliation immune' }
 },
 ['reed guard'] = {
  name = 'Reed Guard',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Plant allies gain DEF for each stack of Growth.',
  ranks = 'N/A',
  image = 'Reed Guard Icon.png',
  heroes = {
   ['Kelpy Shells'] = 2
  },
  effects = { 'def boosted' }
 },
 ['reflecting shield'] = {
  name = 'Reflecting Shield',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allies start dungeons reflecting 50% of damage taken back at attackers for 3 rounds.',
  ranks = 'N/A',
  image = 'Reflecting Shield Icon.png',
  heroes = {
   Alexandros = 2,
   ['Lumin the Radiant'] = 2
  },
  effects = { 'damage reflection' },
  targets = 5
 },
 ['reflecting taunt'] = {
  name = 'Reflecting Taunt (outdated)',
  type = 'Special Attack',
  ['energy cost'] = 4,
  description = 'Adds a Taunt buff, forcing all enemies to target single attacks on this hero. In addition it reflects [35%+0.5%/lvl] damage back to attacker as a Water/Magical based attack. Damage is reflected after the damage is dealt to the affected target. Damage over time effects do not apply.',
  ranks = 'N/A',
  image = 'Reflecting Taunt Icon.png',
  heroes = {},
  effects = { 'damage reflection' },
  targets = 5
 },
 reincarnate = {
  name = 'Reincarnate',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = "When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with '''Soulless Scourge''' and '''Slow. Necro Bolt '''is replaced with '''Wand''' and '''Chaos Storm''' is replaced with '''Lifesteal'''. The stats improve with the rank (I-III) of this trait.",
  ['description i'] = "When killed this Hero returns from the dead as a Returned Undead. Becomes Undead, losing all passives and replacing them with '''Soulless Scourge''' and '''Slow. Necro Bolt '''is replaced with '''Wand''' and '''Chaos Storm''' is replaced with '''Lifesteal'''.",
  ['description ii'] = 'Gains improved stats and unlocks Bone Armor as a Returned Undead.',
  ['description iii'] = 'Gains even greater stats.',
  ranks = 'I/II/III',
  image = 'Reincarnate Icon.png',
  heroes = {}
 },
 ['reincarnate:lifeless'] = {
  name = 'Reincarnate: Soulless Scourge',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Available after reincarnate. Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of all damage dealt.',
  ranks = 'N/A',
  image = 'Soulless Scourge Icon.png',
  heroes = {},
  effects = { 'lifesteal', 'poison immune', 'venom immune', 'wound immune', 'disease immune' }
 },
 ['reincarnate:lifesteal'] = {
  name = 'Reincarnate: Lifesteal',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Available after reincarnate. A ranged Dark attack that restores health for 100% damage dealt.',
  ranks = 'N/A',
  image = 'Leech Icon.png',
  heroes = {},
  effects = { 'lifesteal' },
  range = 'Ranged'
 },
 ['reincarnate:slow'] = {
  name = 'Reincarnate: Slow',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Available after reincarnate. Attacks last.',
  ranks = 'N/A',
  image = 'Slow Icon.png',
  heroes = {}
 },
 ['reincarnate:wand'] = {
  name = 'Reincarnate: Wand',
  type = 'Basic Attack',
  ['energy cost'] = 'None',
  description = 'Available after reincarnate. A basic Spirit Ranged attack for [50% ATK] base damage.',
  ranks = 'N/A',
  image = 'Wand Icon.png',
  heroes = {},
  effects = {},
  range = 'Ranged',
  damage = 'Spirit'
 },
 ['relentless horde'] = {
  name = 'Relentless Horde',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and Undead allies attack a random enemy on killing blows, once each turn.',
  ranks = 'N/A',
  image = 'Relentless Horde Icon.png',
  heroes = {
   ['Hansuke Undying'] = 1
  }
 },
 ['reptile pile'] = {
  name = 'Reptile Pile',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Melee Physical attack that causes allied Reptiles to follow-up with a Basic Attack on the same target.',
  ranks = 'N/A',
  image = 'Reptile Pile.png',
  heroes = {
   Viperia = 2
  },
  effects = { 'extra attacks' },
  range = 'Melee',
  damage = 'Physical'
 },
 ['reptilian alliance'] = {
  name = 'Reptilian Alliance',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Grondar, this Hero becomes Fast.',
  ranks = 'N/A',
  image = 'Reptilian Alliance Icon.png',
  heroes = {
   zola = 0
  },
  effects = { 'fast' }
 },
 ['reptilian retaliation'] = {
  name = 'Reptilian Retaliation',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Self and allies do not trigger enemy Revenge attacks.',
  ranks = 'N/A',
  image = 'Reptilian Retaliation Icon.png',
  heroes = {
   Grondar = 0
  },
  effects = { 'retaliation immune' }
 },
 ['reptilian stamina'] = {
  name = 'Reptilian Stamina',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Gains +1 energy every time you hit an enemy with Venom on them.',
  ranks = 'N/A',
  image = 'Reptilian Stamina Icon.png',
  heroes = {
   Cobressa = 2
  },
  effects = { 'energy gain' }
 },
 ['resounding pounding'] = {
  name = 'Resounding Pounding',
  type = 'Special Attack',
  ['energy cost'] = 3,
  description = '3 Melee Physical attacks on target enemy. If target was killed, Fears and lowers the ATK of all other enemies.',
  ranks = 'N/A',
  image = 'Resounding Pounding Icon.png',
  heroes = {
   ['Dhaegon Stonecrusher'] = 1
  },
  effects = { 'atk reduced', 'feared' },
  range = 'Melee',
  damage = 'Physical',
  targets = 1
 },
 rest = {
  name = 'Rest',
  type = 'Special Attack',
  ['energy cost'] = 6,
  description = 'Cleanses all debuffs, gains 2 Energy and heals. ',
  ranks = 'N/A',
  image = 'Rest Icon.png',
  heroes = {
   Yokozuna = 2
  },
  effects = { 'heal', 'self cleanse', 'energy gain' }
 },
 ['ride the lightning'] = {
  name = 'Ride the Lightning',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Immune to Lightning, Shock, Silence, and Paralysis. Whenever another ally Shocks or Paralyses an ememy, or hits with lightning attack, this hero will make a follow-up Basic Attack on that enemy.',
  ranks = 'N/A',
  image = 'Ride the Lightning Icon.png',
  heroes = {
   ['Jin Lei'] = 2
  },
  effects = { 'extra attacks', 'lightning immune', 'shock immune', 'silence immune', 'paralysis immune' }
 },
 ['righteous follower'] = {
  name = 'Righteous Follower',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Do a follow-up basic attack after any attack from a Light or Honorbound ally.',
  ranks = 'N/A',
  image = 'Righteous Follower Icon.png',
  heroes = {
   Deadeye = 1
  },
  effects = { 'extra attacks' }
 },
 ['rogue defense'] = {
  name = 'Rogue Defense',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'Reduced Damage from Rogues by [25/50]% depending on the rank (I/II) of this trait.',
  ['description i'] = 'Reduced damage from Rogues by 25%',
  ['description ii'] = 'Reduced damage from Rogues by 50%',
  ranks = 'I/II',
  image = 'Rogue Defense Icon.png',
  heroes = {}
 },
 ['rogue hunter'] = {
  name = 'Rogue Hunter',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = '2x damage against Rogues.',
  ranks = 'N/A',
  image = 'Rogue Hunter Icon.png',
  heroes = {}
 },
 ['royal crit fire'] = {
  name = 'Royal Crit Fire',
  type = 'Trait',
  ['energy cost'] = 'Passive',
  description = 'When on a team with Cruel King Bramble, attacks Burn on CRIT.',
  ranks = 'N/A',
  image = 'Royal Crit Fire Icon.png',
  heroes = {
   Squinch = 1
  }
 },
 ['safe haven'] = {
  name = 'Safe Haven',
  type = 'Special Attack',
  ['energy cost'] = 5,
  description = 'Cleanses all debuffs from target ally and grants them Invincibility for 1 turn.',
  ranks = 'N/A',
  image = 'Safe Haven Icon.png',
  heroes = {
   Zen = 2
  },
  effects = { 'heal', 'cleanse', 'invincibility', 'damage reduction' },
  target = 'Ally'
 },
 ['sand in the eyes'] = {
  name = 'Sand in the Eyes',
  type = 'Special Atta