
Element:

30% vs

-25% vs

Excess Tokens:
1 Token → 300 Aether
Unlocked ![]() |
Background People see lights out in the swamp. The ones that follow... they don't make it back. |
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Abilities & Traits ![]() ![]() ![]() ![]() ![]() | |
Attack Speed | Fast |
Attack Range | Ranged |
Damage | Nature/Spirit |
Epic | Bog Torch |
Buddy Synergy | None |
Combat Style | ![]() ![]() ![]() |
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Damage | ![]() ![]() |
Toughness | ![]() ![]() |
Team Support | ![]() ![]() |
Crowd Control | ![]() ![]() |
Synergy | ![]() ![]() |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +108% | +130% | -20% | - | |
Defense (DEF) | +212% | +130% | - | +20% | |
Skill (SKL) | +290% | +130% | +20% | +30% | 0 |
Max Health (HP) | +212% | +130% | - | +20% | |
Crit Chance (CRIT) | 5% | +0% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast
Abilities (Active) | Traits (Passive) | ||
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Bog Light | ![]() |
Ethereal |
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Verdant Vitality | ![]() |
Fast |
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Bog Blessing | ![]() |
Hardened Spirit |
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Nature's Reclamation | ![]() |
Shard of Darkness |
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Turn a Blind Eye | ||
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Armor's Bane | ||
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Immunize |
First Ascension![]() |
Second Ascension![]() |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 3880 |
Evo Cost Index: 8160 |
Epic Mire![]() |
Effect: Chance to do 3x damage, add Foresight, +1 Energy, and cleanse 1 debuff from all allies.
Release Date: June 23, 2020 | |
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Epic | Part 2 | Part 3 |
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Bog Torch | Swamped Wood | Cursed Candle |
If you have Mire at level 50 or higher and fully ascended, you can make this hero Epic. Doing this raises it's Skill/Max Health/Defense by a set percentage, as well as adding a special effect to it's Basic Attack. | ||
Check Epic Heroes for more information. |
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There are no Dungeons in which Mire tokens are available. |
Rune Slots: ![]() ![]() ![]() ![]() ![]() | ||||||||||
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Abilities & Traits: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||||||
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Bog Light ![]()
Verdant Vitality ![]()
Bog Blessing ![]()
Nature's Reclamation ![]()
Ethereal ![]()
Fast ![]()
Hardened Spirit ![]()
Shard of Darkness (I) ![]()
Turn a Blind Eye ![]()
Armor's Bane ![]()
Immunize ![]()
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Buffs & Debuffs: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Boosted Damage - effect (Damage) ![]() This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Buff Steal - effect (Status Effect) ![]() This effect instantly steals 1+ buffs from the target. Cleansing Regeneration - buff (Health/Status Effect) ![]() Regenerate health over 2 turns and cleanse a debuff at the end of each round. Damage Reduction - effect (Damage/Damage Reduction) ![]() The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. DEF+ - buff (Defense) ![]() Target has boosted DEF. Energy Gain - effect (Energy) ![]() The hero gains some extra energy, which is required to use their special attacks/abilities. Energy Loss - effect (Energy/Disable) ![]() The attacked target loses some of the Energy that is required to use their Abilities. Ethereal Spirit - buff (Shield/Death) ![]() Health does not drop below 1 for 1 turn. Cannot be stolen or purged. Foresight - buff (Status Effect/Protection/Stack) ![]() Prevents the next debuff applied to a Hero. Lasts until consumed or purged, and cannot be stolen. NOTE: Foresight from Runes stacks with Foresight buff and can't be stolen, copied or purged. Heal - effect (Health) ![]() Recovers HP for the target ally. Impervious - buff (Status Effect) ![]() Like the trait with the same name, the Impervious effect grants a set of immunities. The affected target cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased. Lifesteal - effect (Health) ![]() Target heals, or recovers HP, for a % of the damage dealt during an attack. Starts Powered - effect (Energy) ![]() This Ability has full energy and can be used at the beginning of the battle. SKL- - debuff (Health/Damage) ![]() Target has lowered SKL for 3 turns. Swamped Status - buff (Health) ![]() Swamped targets heal the attacker when hit. Taunt, Provoke and Aversion Immune - immunity (Status Effect) ![]() Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion. Unhealable Damage - effect (Health/Damage) ![]() The affected target suffers damage that lowers their Max Health. The Unhealable Damage cumulatively reduces the Max Health to a minimum of 1 if the target does not die beforehand. If the damage is greater than the current health the target dies immedeatly. Since the Max Health and not the current health is affected, the effect is not immediately noticeable because the fill level of the health bar remains at 100% or even increases if it is below 100%. Max Health is reset to the original value when the room is exited.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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First Ascension | Second Ascension | ||||
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Dark Evo | 23x | ![]() |
Dark Evo | 42x |
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Infinity Evo | 2x | ![]() |
Nature Evo Monarch | 33x |
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Nature Evo Monarch | 38x | ![]() |
Runed Evo | 4x |
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Water Evo | 15x | ![]() |
Spirit Evo | 8x |
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Bog Blessing (Special Attack/3 Turns) | ![]() |
Nature's Reclamation (Special Attack/5 Turns) | ||
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Shard of Darkness (Trait/Passive) | ![]() |
Armor's Bane (Trait/Passive) | ||
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Turn a Blind Eye (Trait/Passive) | ![]() |
Immunize (Trait/Passive) |
Synergies of Spirit heroes (Family): ![]() ![]() ![]() |
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Synergies of Nature heroes (Element): ![]() ![]() ![]() ![]() ![]() |
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Synergies of Healer heroes (Class): |
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Other Synergies of Heroes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Counters: ![]() ![]() |
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Notes and Tips[]
Mire joined on November 29, 2019 during day 4 of the Fantastic Feasts 2019 event. The Spirit from the marsh is the 97th Hero in the game.
- Unlike
Ekko and
Shade,
Mire is not
Fear Immune. As a result, even though he is safe under the
Ethereal Spirit shield and cannot die, he may flee the battle if he is
Feared and his health is low.
- Beware,
Shield-piercing attacks ignore the
Ethereal Spirit shield and can kill
Mire.
Mire cannot
Cleanse Debuffs immediately with this Special Abilities but with help of the
Cleansing Regeneration Buff.
- One advantage of this is that
Cleansing Regeneration can easily remove debuffs like
Wounded and
Nerve Damage, as it first removes the heal blocking debuff and then can heal the target hero. For comparison: Other healers' Abilities like
Ember Sanguine's
Cauterize that heal first and then cleanse a debuff are blocked by
Wounded and
Nerve Damage Debuffs, since the heal component (which is blocked by the debuff) prevents use of the ability at all.
- One disadvantage, however, is that
Cleansing Regeneration is a Buff that can be prevented by
Null-Magic or stolen (
Buff Steal). Especially an active
Spirit Link established by
Shade cannot be removed by
Cleansing Regeneration because it's just transferred to Shade and the link stays active.
Runes[]
A Healer Rune (x% heal at the end of the round) or a Vamiric Rune (heals x% of the damage dealt) triggers Mire's
Immunize and adds
Impervious buff to Mire every time he heals.
Trivia[]
Mire has a similar model to
Shade here’s why :
It’s dark. Thunderstorms can be heard in the distance as A shadowy figure approaches the temple of Doom. Levitating against hells mighty gravity that would crush any who dared to step in that evil lurking forsaken plAce, the figure is illuminated by those hellish purple torches, that every so often float on the walls. Fast and silently, moving like a fleeting shadow, it goes door after door, deeper into the maze of those catacombs, it arrives to the room of power. Being locked by ancient magic, the doors stand tall and mighty as bones are piled up, after those fast or lucky enough to get this far, only to get blocked by thy passage.
Whispers echo as the figure uses its dark spells of unknown origin to break the magic keeping the doors in place, for any other creature this would be impossible; but this was no ordinary creature.
Noisy metallic noises accompanied by a marching sound can be heard at the distanced - Guards and hellish creatures rush to the sealed doors, noisy metallic noises from those who once used them mighty armors and fallen to temple, now trapped forever as servants to it, rush to purify thy intruder.
With the final words of the chanting nearly complete, the intruder quickly gets swarmed and surrounded with no where to go. Dogging arrows as it finishes, one last chanting and the spell is complete.
A Huge blast destroys the sealed ancient doors, sent to ground nearly making a new dungeon on the floor when they fell down. The room tho giant is nearly empty having one single red glowing crystal in the middle that had a faint glow coming from the ceiling. From within the dust and smoke two glowing purplish dots can be seen within the mist, entering the fainted room whose only light came from the mysterious centered object. As the entity approaches the crystal an angry deep fiery voice echooes trough the dungeon
“YOU CANNOT HOLD IT!!! THE POWER IS RESERVED FOR THE FIRE KIN ONLY, STEP BACK OF FACE YOUR DESTRUCTION !”
The intruder didn’t even flinched as he finally touched the crystal and removed it from its throne Sealing it in his bag of eternium he sceams “FOOL YOU HAD THE POWER TO BECOME THE BIGGEST ANTEDILUVIAN FORCE OF DESTRUCTION YET YOU GREW FEAR WITHIN YOU, NOW I WILL SHOW YOU THE POWER OF- “
A vortex pops up besides the intruder, as the faint red glow of the room turns into fiery red blazing light, following footsteps noise, Emperor ZulkOdd appears behind the paralized spirit figure
“YOU REALLY THOUGH YOU COULD TAKE IT FOR YOURSELF SHADE??” - Emperor laughs with fiery fierce
“IT IS HERE FOR A REASON, AND YOU WERE MY RIGHT ARM FOR ONE TOO. I GUESS I NEVER WAS ABLE TO CONTROL THE MIGHTY SHADOWY KING AND IT SEEMS YOU HAVE NO PURPOSE HERE, I HEREBY BANISH YOU FROM THIS REALM, AND I TAKE ALL YOUR ESSENCE TO MYSELF!”
ZULKODD casts the forbidden spell, as hands come from the ground grabbing Shade in place and dragging down
“ NOOO!!! I WONT!! YOU WONT GET AWAY WITH THIS!!” Shade tried to use his powers to spirit link zulkodd but it was too late, the crystal hAd drawn all his power and left him depleted, vulnerable. As the hands get to hard to fight, Shade takes one last look to thy Magesty that quickly grabbed his staff as he was dragged down to the void.
In another land, far far from that wretched dammed place, it was just a normal day for Jumbeaux, as he was strolling down his swamp trying to enjoy the evenings sun remains, when a huge thunder blast rushed from the skies to a nearby place. Curious about the nature of the thunder, Shrek as he was Also known, Jumbeaux, decided to investigate.
As he approached the location he was met by a dying Shade, barely moving and badly burned by and never seen before fire that water could not put down.
Jumbeaux took him to the swamp , bathing him in special mud to help the burns to dissolve. Time went by and one day Shade woke up barely seeing what was going on he sees a big figure that tells him “EAT “ so he complies, despite never having to eat before, shade in a flinch created a mouth in his spectral body to be able to eat.
From that day on Jumbeaux would treat Shade with a mix of his own power and the mud he would gather from the Mystical Swamp plains where he lived, that also geanted him power all those centuries ago.
One day Jumbeaux went to check on him and found a empty bed. After being somewhat worried where would is guest be he found him outside looking at the sky, enjoying the sunset colors. Approaching him he explains ever and tells his guest about how they met.
“I do remember somethings.. its blurry and very ... dark...its...its..”
“Not worth to worry about maaan” - Jumbeaux immediately said in a calming deep voice -
“Worry not about the what was of the past, worry yes about the now and where you want your future!!”
Those words shine inside Shade as he was filled with this new sensation overwhelming him. It was so strong light started emanating from within him and there was a quick blast of light.
After this blast Jumbeaux noticed something different
“Woah your eyes man... they changed”
His once purplish fainted eyes now turned into a bright glowing green
“Yes” retorted him in a new toned deep smoothing voice, much alike Jumbeaux
“I can feel all this power within me, around me. I feel connected to it. I... I ... am finally awake”
“I have the same power, you feel it right? That is the power of life and all that surrounds us. It will never quit you, as it is binding to you. “
“Yes... i can feel it” - looking at the last rays of sun that were fleeting the sky . “I will protect this land and this source “
“It is very brave of you, and i do Admire you, but Nature needs to protectors, it always finds a way itself... “ being interrupted by his guest
“interesting... i do understand what you say. Mire”
“Hum come again?”
“ My name is MIRE, and I SHALL PROTECT THIS LAND “
And that my friends, is the story of Mire
- He is the second hero capable of applying
Swamped Status, the first was
Jumbeaux