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Marrow
Monster Caster 
Silver Hero

Marrow.png

Element: Light.png Light
30% vs Dark.png Dark units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Marrow token 0.png
Background
"There, a glimmer of light within that pool! It's treasure!" - Explorer's last words.
Abilities & Traits
Bite Icon.pngLure Icon.png & Electric Feel Icon.pngMonster Scout Icon.pngMystical Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Lightning/Physical
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 6.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png Gauge 5.png (5/9)
Toughness Hearty Taunt Icon.png Gauge 4.png (4/9)
Team Support IFF Targeting Icon.png Gauge 5.png (5/9)
Crowd Control Crowd Control Icon.png Gauge 5.png (5/9)
Synergy Lead By Example Icon.png Gauge 4.png (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - -
Defense (DEF) +110% +105% - -
Skill (SKL) +163% +105% +25% - 0
Max Health (HP) +110% +105% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Monster Scout Icon.png Monster Scout

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 33%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
33%
33%
33%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Bite Icon.png Bite Electric Feel Icon.png Electric Feel
Lure Icon.png Lure Monster Scout Icon.png Monster Scout III
Light Nova Icon.png Light Nova Mystical Icon.png Mystical III
Invigorate Icon.png Invigorate Slippery When Wet Icon.png Slippery When Wet
Negatively Charged Icon.png Negatively Charged
Unnatural Fear Icon.png Unnatural Fear

First Ascension
Marrow token 1.png
Second Ascension
Marrow token 2.png
Abilities & Traits

Light Nova Icon.png & Monster Scout Icon.pngMystical Icon.pngSlippery When Wet Icon.png

Abilities & Traits

Invigorate Icon.png & Monster Scout Icon.pngMystical Icon.pngNegatively Charged Icon.pngUnnatural Fear Icon.png

Required Hero Stars and Evos

Evo Cost Index: 4150

Evo Cost Index: 7700

Marrow has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Marrow token 0.png Marrow tokens: Normal Mode Icon.png x2 Challenge Mode Icon.png x5 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon
Normal Mode Icon.png Main Campaign Dungeons: (2)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
12-6 The Arena 33 7 3 9 Crypt Light Evo Larva.pngLight Evo.pngLight Evo Monarch.png Tank the Arena Champ
17-5 The Rune Temple 48 7 5 17 Mountain Light Evo.pngLight Evo Monarch.pngShadow.jpg Stone Master Kahal
Challenge Mode Icon.png Challenge Mode Dungeons: (5)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
2-3 Empty Cages 5 3 Crypt Dark Evo Larva.png Taskmaster Girr
5-2 War Torn Village 5 3 Lava Cave Fire Evo Larva.pngFire Evo.png Cursed Blade
8-1 Blazing Farmlands 5 3 Lava Cave Fire Evo Larva.pngFire Evo.png Rognog Blisterbut
14-7 Imperial Dungeon 5 4 Crypt Dark Evo Larva.pngDark Evo.pngDark Evo Monarch.pngMind's Eye.jpg Hattori Ono, Nori Kanshu
20-1 Celestial Gate 5 4 Mountain Light Evo Monarch.png San Agatha
Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Marrow has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Bite Icon.pngLure Icon.pngLight Nova Icon.pngInvigorate Icon.png & Electric Feel Icon.pngMonster Scout Icon.pngMystical Icon.pngSlippery When Wet Icon.pngNegatively Charged Icon.pngUnnatural Fear Icon.png

Bite
Bite Icon.png
Basic Attack (None)

A Basic Melee Physical Bite attack.


Lure
Lure Icon.png
Special Attack (4 turns)

Undodgable Melee Light attack on target enemy that Consumes all Buffs, healing and gaining 1 Energy for each Buff Consumed, and Paralyzes target enemy for 3 turns.
Effects | Paralysis Icon.png Paralysis | Perfect Swing Icon.png Undodgeable | Purge Icon.png Purge | Critical Energy Icon.png Energy Gain


Light Nova
Light Nova Icon.png
Special Attack (3 turns, AoE), requires Marrow token 1.png 1st Ascension

Ranged Light attack on all enemies that grants the team Shocking Touch (chance to Shock on Basic Attacks).
Effects | Shocked Icon.png Shocked


Invigorate
Invigorate Icon.png
Special Attack (5 turns), requires Marrow token 2.png 2nd Ascension

Fully energizes target ally and buffs their CRIT for 3 turns.
Effects | Crit Up Icon.png CRIT+ | Critical Energy Icon.png Energy Gain


Electric Feel
Electric Feel Icon.png
Trait (Passive)

Chance to Shock Melee attackers when hit and chance to Shock on hit.
Effects | Shocked Icon.png Shocked


Monster Scout (I/II/III)
Monster Scout Icon.png
Trait (Passive), upgrades with Ascensions

I: +15% SKL for self and Monster allies.
Marrow token 1.png 1st Ascension:
II: +20% SKL for self and Monster allies.
Marrow token 2.png 2nd Ascension:
III: +25% SKL by for self and Monster allies.


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Marrow token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Marrow token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Slippery When Wet
Slippery When Wet Icon.png
Trait (Passive), requires Marrow token 1.png 1st Ascension

Starts dungeons with Taunt on the ally with the highest HP, and takes 35% less damage from AOE attacks.
Effects | Taunt Icon.png Taunt


Negatively Charged
Negatively Charged Icon.png
Trait (Passive), requires Marrow token 2.png 2nd Ascension

Attackers dealing damage to this Hero are drained of 1 Energy, and self and allies cannot be Slowed.
Effects | Exhaustion Icon.png Energy Loss


Unnatural Fear
Unnatural Fear Icon.png
Trait (Passive), requires Marrow token 2.png 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared Icon.png Feared | Fear Immune.png Fear Immune

Buffs & Debuffs: Boosted Icon.pngCrit Up Icon.pngCritical Energy Icon.pngExhaustion Icon.pngFear Immune.pngFeared Icon.pngParalysis Icon.pngPurge Icon.pngShocked Icon.pngTaunt Icon.pngPerfect Swing Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

CRIT+ - buff (Attack)
Crit Up Icon.png
Target has a boosted CRIT Chance.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Energy Loss - effect (Energy/Disable)
Exhaustion Icon.png
The attacked target loses some of the Energy that is required to use their Abilities.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Feared - debuff (Damage)
Feared Icon.png
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Paralysis - debuff (Disable/Damage over Time)
Paralysis Icon.png
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Shocked - debuff (Damage/Damage over Time)
Shocked Icon.png
Target deals AoE Lightning damage to self and allies when attacked.

Taunt - buff (Crowd Control)
Taunt Icon.png
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Caveborn.jpgFire Evo Larva.pngLight Evo Monarch.pngWater Evo.png (4150) = Marrow token 1.png + Light Nova Icon.pngMonster Scout Icon.pngMystical Icon.pngSlippery When Wet Icon.png &
Celestial.jpgJewelled.jpgLight Evo.pngWater Evo Monarch.png (7700) = Marrow token 2.png + Invigorate Icon.pngMonster Scout Icon.pngMystical Icon.pngNegatively Charged Icon.pngUnnatural Fear Icon.png
First Ascension Second Ascension
Caveborn.jpg Caveborn Evo 4x Celestial.jpg Astral Evo 2x
Fire Evo Larva.png Fire Evo Larva 15x Jewelled.jpg Jewelled Evo 8x
Light Evo Monarch.png Light Evo Monarch 40x Light Evo.png Light Evo 45x
Water Evo.png Water Evo 20x Water Evo Monarch.png Water Evo Monarch 30x
Light Nova Icon.png Light Nova (Special Attack/3 Turns) Invigorate Icon.png Invigorate (Special Attack/5 Turns)
Monster Scout Icon.png Monster Scout ii (Trait/Passive) Monster Scout Icon.png Monster Scout iii (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Slippery When Wet Icon.png Slippery When Wet (Trait/Passive) Negatively Charged Icon.png Negatively Charged (Trait/Passive)
Unnatural Fear Icon.png Unnatural Fear (Trait/Passive)
Synergies of Monster heroes (Family): Intellect Icon.pngMonstrous Presence Icon.pngBrute Strength Icon.pngMonstrous Growth Icon.png
Marrow token 0.png Marrow can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence Icon.png Monstrous Presence (Trait) by IGOROK token 0.png IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Monster Scout Icon.png Monster Scout (Trait) by Marrow token 0.png Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
Brute Strength Icon.png Brute Strength (Trait) by Phemus token 0.png Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
Monstrous Growth Icon.png Monstrous Growth (Trait) by Phenol token 0.png Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Light heroes (Element): Avatar of Light Icon.pngBorn of the Stars Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngWill of the Wisp Icon.pngVeil of Voltage Icon.png
Marrow token 0.png Marrow can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Marrow token 0.png Marrow can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Marrow token 0.png Marrow can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Protector of the Realm Icon.pngCaster Hunter Icon.pngCrush the Nerds Icon.pngLight Hunter Icon.pngAngelic Icon.pngWill of the Wisp Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Marrow token 0.png Marrow can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips

Marrow is quite underrated, along with Ekko, as due to their abilities to shock, they become quite a powerhouse for damage when not dealt with by opponents.

With his first ascension, Marrow is able to put taunt on the highest health allies, allowing for tanks to automatically gain taunt, which is quite beneficial in PvP.

Gallery

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