Dungeon Boss Wiki
Marrow
Monster Caster 
Silver Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
"There, a glimmer of light within that pool! It's treasure!" - Explorer's last words.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Lightning/Physical
Epic No
Buddy Synergy None
Combat Style

'
Damage (5/9)
Toughness (4/9)
Team Support (5/9)
Crowd Control (5/9)
Synergy (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - -
Defense (DEF) +110% +105% - -
Skill (SKL) +163% +105% +25% - 0
Max Health (HP) +110% +105% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Monster Scout

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Bite Electric Feel
Lure Monster Scout III
Light Nova Mystical III
Invigorate Slippery When Wet
Negatively Charged
Unnatural Fear

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 4150

Evo Cost Index: 7700

Marrow has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Marrow tokens: x2 x5 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (2)
Chapter Lvl. Rooms Enemies Area Evos Boss
12-6 The Arena 33 7 3 9 Crypt Tank the Arena Champ
17-5 The Rune Temple 48 7 5 17 Mountain Stone Master Kahal
Challenge Mode Dungeons: (5)
Chapter Lvl. Rooms Enemies Area Evos Boss
2-3 Empty Cages 5 3 Crypt Taskmaster Girr
5-2 War Torn Village 5 3 Lava Cave Cursed Blade
8-1 Blazing Farmlands 5 3 Lava Cave Rognog Blisterbut
14-7 Imperial Dungeon 5 4 Crypt Hattori Ono, Nori Kanshu
20-1 Celestial Gate 5 4 Mountain San Agatha
Rune Slots: (standard)
Marrow has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Bite
Basic Attack (None)

A Basic Melee Physical Bite attack.


Lure
Special Attack (4 turns)

Undodgable Melee Light attack on target enemy that Consumes all Buffs, healing and gaining 1 Energy for each Buff Consumed, and Paralyzes target enemy for 3 turns.
Effects | Paralysis | Undodgeable | Purge | Energy Gain


Light Nova
Special Attack (3 turns, AoE), requires 1st Ascension

Ranged Light attack on all enemies that grants the team Shocking Touch (chance to Shock on Basic Attacks).
Effects | Shocked


Invigorate
Special Attack (5 turns), requires 2nd Ascension

Fully energizes target ally and buffs their CRIT for 3 turns.
Effects | CRIT+ | Energy Gain


Electric Feel
Trait (Passive)

Chance to Shock Melee attackers when hit and chance to Shock on hit.
Effects | Shocked


Monster Scout (I/II/III)
Trait (Passive), upgrades with Ascensions

I: +15% SKL for self and Monster allies.
1st Ascension:
II: +20% SKL for self and Monster allies.
2nd Ascension:
III: +25% SKL by for self and Monster allies.


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Slippery When Wet
Trait (Passive), requires 1st Ascension

Starts dungeons with Taunt on the ally with the highest HP, and takes 35% less damage from AOE attacks.
Effects | Taunt


Negatively Charged
Trait (Passive), requires 2nd Ascension

Attackers dealing damage to this Hero are drained of 1 Energy, and self and allies cannot be Slowed.
Effects | Energy Loss


Unnatural Fear
Trait (Passive), requires 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared | Fear Immune

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

CRIT+ - buff (Attack)
Target has a boosted CRIT Chance.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Energy Loss - effect (Energy/Disable)
The attacked target loses some of the Energy that is required to use their Abilities.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Shocked - debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4150) = + &
(7700) = +
First Ascension Second Ascension
Caveborn Evo 4x Astral Evo 2x
Fire Evo Larva 15x Jewelled Evo 8x
Light Evo Monarch 40x Light Evo 45x
Water Evo 20x Water Evo Monarch 30x
Light Nova (Special Attack/3 Turns) Invigorate (Special Attack/5 Turns)
Monster Scout ii (Trait/Passive) Monster Scout iii (Trait/Passive)
Mystical ii (Trait/Passive) Mystical iii (Trait/Passive)
Slippery When Wet (Trait/Passive) Negatively Charged (Trait/Passive)
Unnatural Fear (Trait/Passive)
Synergies of Monster heroes (Family):
 Marrow can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
 Monstrous Presence (Trait) by  IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
 Monster Scout (Trait) by  Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Monstrous Growth (Trait) by  Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Light heroes (Element):
 Marrow can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Caster heroes (Class):
 Marrow can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Marrow can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Marrow can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

Marrow is quite underrated, along with Ekko, as due to their abilities to shock, they become quite a powerhouse for damage when not dealt with by opponents.

With his first ascension, Marrow is able to put taunt on the highest health allies, allowing for tanks to automatically gain taunt, which is quite beneficial in PvP.

Gallery[]