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Mangle Jaw
Monster Warrior 
Bronze Hero

Mangle Jaw

Element: Fire Fire
30% vs Nature Nature units
-25% vs Water Water units


Token → Aether
Exchange Rate:
1:5

Unlocked
Mangle jaw token
Background
This infernal monster was abandoned at the foot of a volcano, left to die. It has survived and now seeks revenge.
Abilities & Traits
Bite IconHot Coals Icon & Agile IconFire Eater Icon
Speed Normal
Attack Range Melee/Ranged
Damage Type Fire/Physical
Epic No
Combat Style Swing Red Icon Gauge 9 Embarrassing Jab Icon
ThaliaPortrait Small
'
Damage Intensify Burn Icon Gauge 6 (6/9)
Toughness Hearty Taunt Icon Gauge 4 (4/9)
Utility IFF Targeting Icon Gauge 1 (1/9)
Crowd Control Crowd Control Icon Gauge 6 (6/9)
Synergy Lead By Example Icon Gauge 1 (1/9)

Statistics Max Bonus Traits Epic Base
Attack (ATK) +100% +100% (6★) - -
Defense (DEF) +100% +100% (6★) - - 1364
Skill (SKL) +100% +100% (6★) - - 1493
Max Health (HP) +100% +100% (6★) - - 3702
Crit Chance (CRIT) 42% +37% (SKL) - - 5%
Crit Multiplier 2x - - - 2x
Dodge Chance 0 - - - 0
Damage Penetration 0 - - - 0
Damage Reduction 0 - - - 0
Resistances
Fire Fire
Burned Icon Burned
33%
33%
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
0%
0%
0%
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
18%
18%
18%
18%
18%
Light Light 0%
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
0%
0%
0%
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
0%
0%
0%
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Blank Ability [[]]
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Bite Icon Bite (Monster) Agile Icon Agile
Hot Coals Icon Hot Coals Fire Eater Icon Fire Eater III
Lock Jaw Icon Lock Jaw Flesh Shredder Icon Flesh Shredder
Terror Tooth Icon Terror Tooth Grill Master Icon Grill Master I
Unnatural Fear Icon Unnatural Fear


First Ascension
Mangle jaw token 1
Second Ascension
Mangle jaw token 2
Abilities & Traits

Lock Jaw Icon & Fire Eater IconFlesh Shredder IconGrill Master Icon

Abilities & Traits

Terror Tooth Icon & Fire Eater IconUnnatural Fear Icon

Required Hero Stars and Evos

Evo Cost Index: 300

Evo Cost Index: 2350

Mangle Jaw has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.


Mangle jaw token Mangle Jaw tokens: Challenge Mode Icon x7 + Quests Daily Quests Treasure Room Chest Treasure Room Portal Summon Gem Heroic Summon Portal Summon Gold Great Summon


Challenge Mode Icon Challenge Mode Dungeons: (7)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
2-5 Lake of Slag 5 5 Lava Cave Fire Evo Larva Plexor
5-7 Timeless Frost 5 4 Ice Cave Water Evo LarvaWater Evo Hashima
8-5 Goblin Hordes 5 3 Forest Nature Evo LarvaNature EvoCaveborn Hubuju Stumblebum
11-2 Traitor's Retreat 5 4 Ice Cave Water Evo LarvaWater EvoWater Evo MonarchCaveborn Emerald Zero
15-2 Marauder Lands 5 4 Ice Cave Water Evo LarvaWater EvoWater Evo Monarch Marauder Lord
17-1 Harrowing Cliffs 5 3 Mountain Light EvoLight Evo MonarchDiamond Evo Water Snake, White Crane
21-2 Corrupted Caverns 5 3 Ice Cave Water Evo Monarch Black Hand Matriarch
Rune Slots: Rune slot FireRune slot FireRune slot NatureRune slot LightRune slot Dark (standard)
Mangle Jaw has the standard rune slots for a Fire Fire hero.
Fire Fire Fire Fire Nature Nature Light Light Dark Dark
Rune slot Fire Rune slot Fire Rune slot Nature Rune slot Light Rune slot Dark
Buffs & Debuffs: Agile IconBoosted IconBurned IconFear ImmuneFeared IconQuick Starter IconSilenced IconSlowed Icon
Agile Icon Agile (buff):
The target has a 25% chance to Dodge Ranged attacks.
Boosted Icon Boosted Damage (effect):
The target suffers boosted damage from the attack. A fly-out text of a multiplier or percentage paired with the icon of the trait or debuff that caused the extra damage is shown (Damage 1.75x [Mythical Icon], +140% [Feared Icon], etc.).
Burned Icon Burned (debuff):
Target takes Fire damage each turn and -DEF for the duration of this effect.
Fear Immune Fear Immune (immunity):
Immune to Feared debuff.
Feared Icon Feared (debuff):
Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration.
Quick Starter Icon Starts Powered (effect):
This Ability has full energy and can be used at the beginning of the battle.
Silenced Icon Silenced (debuff):
Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration.
Slowed Icon Slowed (debuff):
The target's movement rate is reduced. This debuff affects the target's order of attack.
Immunities & Damage Reduction: None & None
Abilities & Traits: Bite IconHot Coals IconLock Jaw IconTerror Tooth Icon & Agile IconFire Eater IconFlesh Shredder IconGrill Master IconUnnatural Fear Icon

Bite (Monster)

Bite Icon
Basic Attack (None)

A Basic Melee Physical Bite attack.

Hot Coals

Hot Coals Icon
Special Attack (5 turns, AoE)

Ranged Fire attack on all enemies with a chance to Burn, as well as Slow non-Flying enemies. As long as the coals are present, enemies can Burn on any turn if not immediately after this attack.
Effects | Burned Icon Burned | Slowed Icon Slowed

Lock Jaw

Lock Jaw Icon
Special Attack (3 turns), requires Mangle jaw token 1 1st Ascension

Silencing Melee Physical Bite attack that starts Powered.
Effects | Silenced Icon Silenced | Quick Starter Icon Starts Powered

Terror Tooth

Terror Tooth Icon
Special Attack (3 turns), requires Mangle jaw token 2 2nd Ascension

Melee Physical Bite attack on target and 1 random enemy with a chance to Fear.
Effects | Feared Icon Feared

Agile

Agile Icon
Trait (Passive)

25% chance to Dodge Ranged attacks.
Effects | Agile Icon Agile

Fire Eater (I/II/III)

Fire Eater Icon
Trait (Passive), upgrades with Ascensions

I: Gains 10% health from dealing damage to a burning target.
Mangle jaw token 1 1st Ascension:
II: Gains 20% health from dealing damage to a burning target.
Mangle jaw token 2 2nd Ascension:
III: Gains 50% health from dealing damage to a burning target.

Flesh Shredder

Flesh Shredder Icon
Trait (Passive), requires Mangle jaw token 1 1st Ascension

2x damage against non-Armored targets.
Effects | Boosted Icon Boosted Damage

Grill Master (I)

Grill Master Icon
Trait (Passive)

Mangle jaw token 1 1st Ascension:
I: Chance to Burn on CRIT.


Effects | Burned Icon Burned

Unnatural Fear

Unnatural Fear Icon
Trait (Passive), requires Mangle jaw token 2 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared Icon Feared | Fear Immune Fear Immune

Ascensions: Star1 Icon Dark Evo LarvaFire Evo LarvaFire Evo (300) = Mangle jaw token 1 + Lock Jaw IconFire Eater IconFlesh Shredder IconGrill Master Icon &
Star2 Icon Dark Evo LarvaFire EvoIncendiary (2350) = Mangle jaw token 2 + Terror Tooth IconFire Eater IconUnnatural Fear Icon
First Ascension Second Ascension
Star1 Icon Hero Stars 1 Star2 Icon Hero Stars 2
Dark Evo Larva Dark Evo Larva 5x Dark Evo Larva Dark Evo Larva 15x
Fire Evo Larva Fire Evo Larva 15x Fire Evo Fire Evo 10x
Fire Evo Fire Evo 5x Incendiary Incendiary Evo 4x
Lock Jaw Icon Lock Jaw (Special Attack/3 Turns) Terror Tooth Icon Terror Tooth (Special Attack/3 Turns)
Fire Eater Icon Fire Eater ii (Trait/Passive) Fire Eater Icon Fire Eater iii (Trait/Passive)
Flesh Shredder Icon Flesh Shredder (Trait/Passive) Unnatural Fear Icon Unnatural Fear (Trait/Passive)
Grill Master Icon Grill Master i (Trait/Passive)
Synergies of Monster heroes (Family): Intellect IconMonstrous Presence IconMonster Scout IconBrute Strength IconMonstrous Growth Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

Intellect Icon Intellect (Trait) by Iris token 0 Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence Icon Monstrous Presence (Trait) by IGOROK token 0 IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Monster Scout Icon Monster Scout (Trait) by Marrow token 0 Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
Brute Strength Icon Brute Strength (Trait) by Phemus token 0 Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
Monstrous Growth Icon Monstrous Growth (Trait) by Phenol token 0 Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Fire heroes (Element): Perpetual Flame IconFeed the Flames IconFiery Renewal IconFire Priestess IconLegacy of Flame IconSpirit of Fire IconFire Power Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Perpetual Flame Icon Perpetual Flame (Special Attack) by Ember Sanguine token 0 Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon Feed the Flames (Trait) by Ember Sanguine token 0 Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon Fire Priestess (Trait) by Ember Sanguine token 0 Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon Legacy of Flame (Trait) by The Furnace token 0 The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon Spirit of Fire (Trait) by Nitpick token 0 Nitpick
+15% ATK for self and Fire allies.
Fire Power Icon Fire Power (Trait) by Ignus Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Warrior heroes (Class): Warrior Heart IconWarrior's Chi IconGrisly Rampage IconWarrior's Soul IconPrimordial Vigor IconValkyrie Valor Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Warrior Heart Icon Warrior Heart (Trait) by Bovus token 0 Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon Warrior's Chi (Special Attack) by Sifu token Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors +DEF, +1 Energy and Haste.
Grisly Rampage Icon Savage Rampage (Special Attack) by Bovus token 0 Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon Warrior's Soul (Trait) by Archon token 0 Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon Primordial Vigor (Trait) by Archon token 0 Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon Valkyrie Valor (Trait) by Shieldmaiden Astrid token 0 Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Other Synergies of Heroes: Critical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconIcy Embrace IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconShielding Soul IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconThe Calm Before Icon
Mangle jaw token Mangle Jaw can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Grants team +CRIT Multiplier.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw
Allies start dungeons with Foresight.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Protector of the Realm IconWarrior Hunter IconFireborn IconCloak of Fire IconDwarven Resolve IconPerfect Swing IconMaster of Combat IconProvoking Poke IconToxic Spittle IconFlesh Shredder IconIncite Doom Icon
Mangle jaw token Mangle Jaw can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

Protector of the Realm Icon Protector of the Realm (Trait) by William token Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

Warrior Hunter Icon Warrior Hunter (Trait) by Squinch token 0 Squinch
2x damage against Warriors.
Fire Heroes are vulnerable to:

Fireborn Icon Fireborn (Trait) by Ferno token 0 Ferno
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Dodger Heroes are vulnerable to:

Dwarven Resolve Icon Dwarven Resolve (Trait) by
Dagrund token Dagrund Blacksmoke
Dhaegon Stonecrusher token icon Dhaegon Stonecrusher
Hagrim Felhorn token 0 Hagrim Felhorn
High King Valkin token 0 High King Valkin
Rogar token 0 Rogar Stonecrusher
Fiddlestrom token Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Perfect Swing Icon Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
Master of Combat Icon Master of Combat (Trait) by
Hansuke Undying token 0 Hansuke Undying
Takumi token Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
Provoking Poke Icon Provoking Poke (Basic Attack) by Aria token 0 Aria
Undodgeable Melee Physical attack that Provokes target enemy.
Toxic Spittle Icon Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Mangle jaw token 2Molten Mangle Jaw token
Mangle Jaw default skinMolten Mangle Jaw skin

Notes and Tips

He is now a Monster and no longer a Beast. His stats have increased and he had some changes to his abilities.

His Lock Jaw will prove useful in PVP Raids as it can Silence enemies on hit, preventing them from using their annoying Special Attacks which can do all sorts of disturbances to your Heroes. An example is To War! Artillery as it has a really high chance to Freeze.

If using Mangle Jaw as a PVP Defender, put him first, as if attackers don't have any Fast Heroes in their team, Mangle Jaw will attack with Hot Coals first. Moreover, Hot Coals has a relatively high chance to Slow, which means that more of your Defenders will attack and deal damage. The result? A few dead attackers.

If you decide to use Mangle Jaw in tough Campaign Dungeons, pair him with someone who can keep him alive as he has extremely low HP and DEF. Executum is a good choice as he can Debilitate (decreased ATK, DEF, SKL and CRIT) attackers when hit with his Void Taunt and Void Strike, as well as buff team DEF with his Void Strike, significantly reducing taken damage. This will definitely keep the very damaging Mangle Jaw alive for as long as possible.

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