Dungeon Boss Wiki
Malice
Demon Warrior 
Gold Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
The dark angel descends, fallen from grace, and seeking destruction. She rallies the demon hordes to her side in hopes of washing the world away into darkness.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee
Damage Physical/Spirit
Epic Terminus
Buddy Synergy None
Combat Style

Malice may be a dark angel, but I bet we could lighten her demeanor with some tokens and Evos.
Damage (9/9)
Toughness (5/9)
Team Support (7/9)
Crowd Control (6/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - - 1337
Defense (DEF) +176% +115% - +20% 1286
Skill (SKL) +199% +115% - +30% 1059
Max Health (HP) +176% +115% - +20% 4705
Crit Chance (CRIT) 35% +30% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Armored
Theft of Grace III Gluttony
Malevolent Strike Wrath
Envious Rampage Demonic Harbinger
Demonic Pride Team

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3900

Evo Cost Index: 7760

Epic Malice
Effect: Chance to do 3x damage and steal all target's buffs on a killing blow.

Epic Passive:  Abandon All Hope
Release Date: July 11, 2019

Epic Part 2 Part 3
Terminus Lightsbane Metal Demon's Soul
If you have Malice at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Skill/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Malice tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
6-6 Necrotic Chambers 7 6 Crypt Ferryman
Rune Slots: (standard)
Malice has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Theft of Grace (I/II/III)
Special Attack (5 turns), upgrades with Ascensions

I: Melee Spirit attack that purges 1 Buff and grants self 1 Elemental Buff. The Element of the Buff will be the same as the target's.
1st Ascension:
II: Melee Spirit attack that purges 2 Buff and grants self 2 Elemental Buffs. The Element of the Buffs will be the same as the target's.
2nd Ascension:
III: Melee Spirit attack that purges 3 Buffs and grants self 3 Elemental Buffs. The Element of the Buffs will be the same as the target's.


Effects | Purge | elemental buff


Malevolent Strike
Special Attack (3 turns), requires 1st Ascension

Melee Physical attack with 50% splash damage. Deals bonus damage to targets with high max Health (up to 10x.)
Effects | Splash Damage | Boosted Damage


Envious Rampage
Special Attack (4 turns), requires 2nd Ascension

Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
Effects | Purge | Lifesteal | Buff Steal


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Gluttony
Trait (Passive)

20% Boosted Damage for every buff on this hero.
Effects | Boosted Damage


Wrath
Trait (Passive), requires 1st Ascension

Damage increases as health of target decreases.
Effects | Boosted Damage


Demonic Harbinger
Trait (Passive), requires 2nd Ascension

Non-Demon enemies start dungeons with a Sacrifice debuff (Cannot be healed and takes bonus damage from Demon heroes). Ignore immunities to debuffs.
Effects | Sacrifice


Demonic Pride Team
Trait (Passive), requires 2nd Ascension

Allied Demons gain energy on each enemy death.
Effects | Energy Gain


Abandon All Hope
Trait (Passive), requires Epic "Terminus"

While this hero is alive, all non-demon enemies lose 1 Energy on each enemy death. Can't be stolen, copied or purged. (This trait is added when the Epic is unlocked.)
Effects | Energy Loss

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.
elemental buff

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Sacrifice - debuff (Damage/Health/Entrance)
Target cannot heal and takes 2x damage from Demons. Demons are immune to this debuff.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3900) = + &
(7760) = +
First Ascension Second Ascension
Crypt Evo 3x Coldfire Evo 8x
Dark Evo 32x Dark Evo Monarch 36x
Light Evo 7x Infinity Evo 2x
Nature Evo Monarch 18x Light Evo 36x
Malevolent Strike (Special Attack/3 Turns) Envious Rampage (Special Attack/4 Turns)
Theft of Grace ii (Special Attack/5 Turns) Theft of Grace iii (Special Attack/5 Turns)
Wrath (Trait/Passive) Demonic Harbinger (Trait/Passive)
Demonic Pride Team (Trait/Passive)
Synergies of Demon heroes (Family):
 Malice can get following passive buffs when teamed up with other Heroes:

Demon Heroes get the following passive buffs:

 Demonic Pride Team (Trait) by  Malice
Allied Demons gain energy on each enemy death.
 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Vicious (Trait) by  Tsume
In PvP, self and allied Demons buff +ATK on CRIT.
 Tenacious Fiends (Trait) by  Ella Ametryst
In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.
 Spine Chilling (Trait) by  Nitpick
Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.
 Demon King (Trait) by  Emperor Zulkodd
Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.
 Diabolical Fervor (Trait) by  Emperor Zulkodd
If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
 Lord of the Pit (Trait) by  Emperor Zulkodd
If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
 Reckoning of the Wicked (Trait) by  Emperor Zulkodd
Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Synergies of Dark heroes (Element):
 Malice can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Warrior heroes (Class):
 Malice can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Malice can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Malice can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Malice can be countered by making use of the following traits and special attacks:

Demon Heroes are vulnerable to:

 Demon Hunter (Trait) by  Augustus
2x damage against Demons.
 Holy Shroud (Trait) by  Augustus
Takes 25% less damage from demons.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Demon's Bane (Trait) by  Archangel Emily
Takes reduced damage from Demon enemies and deals 2x damage to them.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.

How to Use this Hero[]

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Uses in PVP[]

Non-demon enemies suffer from the Sacrifice debuff in the first round that is caused by Malice'  Demonic Harbinger trait: Target cannot heal and takes 2x damage from Demons. Demons are immune to this debuff.

Notes and Tips[]

Malice snuck Into VIP Portal before her official debut. She was introducted to the players on 8th, Feb 2016 during the Special Event The Dark Angel is Here! and featured in the Portal Takeover! event.

Malice is the first Hero released after the 50th Boss Party. She replaced Indigo in the VIP Portal and was a VIP only Hero for several weeks. Kai Makani replaced her currently and and she swooped down into the Heroic Portal where you can get tokens for her. More tokens are available during Events, from the VIP Portal on special days, and from the Aether Shop.

During the special Event "Light Vs Dark" on 18th, May 2018 Malice got a revamp replacing several of her abilites and traits.

Gallery[]