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Magic Prism Icon.png

Magic Prism - A link is established between a member of the attacker's team and the randomly selected target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns.

Type: debuff - Category: Disable, Damage, Status Effect, Dodge

See also: | Chilled Icon.png Chilled | Cryosleep Icon.png Cryosleep | Frozen Icon.png Frozen | Impaired Icon.png Impaired | Magic Prism Icon.png Magic Prism | Paralysis Icon.png Paralysis | Silenced Icon.png Silenced | Spirit Link Icon.png Spirit Linked

Spirit Link (Shade) and Magic Prism (Ekko)

Magic Prism Icon.png Magic Prism is a yellow glowing link between the attacker and the opponent, who is the target. It's surrounded by a glowing wind of fairy dust blowing from the target towards the attacker.

→ Main article: Spirit Linked


Heroes

The following heroes have or can inflict/apply Magic Prism:

Magic Prism Icon.png Spirit Link (Special Attack): Creates a link between target ally (or self) to a random enemy that steals buffs and healing from enemy, and transfers [x%] damage and debuffs to enemy by giving the ally a buff and the target a debuff. Lasts 3 turns, can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with level.


Immunity

The following heroes are immune to Magic Prism:

Ekko token.png Ekko
Will of the Wisp Icon.png Will of the Wisp (Trait): Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Fiery Soul Icon.png Epic Fiery Soul (Trait): Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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