Spirit howl on all enemies with a chance to Fear.
Effects | Feared
Fiery Fangs
Special Attack (3 turns), requires 1st Ascension
Melee Fire Bite with a chance to Burn.
Effects | Burned
Burning Rampage
Special Attack (4 turns), requires 2nd Ascension
Melee physical attack on target and 2 random enemies with a chance to Burn.
Effects | Burned
Agile
Trait (Passive)
25% chance to Dodge Ranged attacks.
Effects | Agile
Fast
Trait (Passive)
Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Grill Master (I/II)
Trait (Passive), upgrades with Ascensions
I: Chance to Burn on CRIT. 1st Ascension: II: Greater chance to Burn on CRIT.
I: +10% ATK for self and allied Beasts. 1st Ascension: II: +15% ATK for self and allied Beasts. 2nd Ascension: III: +25% ATK for self and allied Beasts.
Beastly Pack
Trait (Passive), requires 2nd Ascension
When on a team with Solaris, chance to follow up an allied Beast's attack.
Effects | Extra Attacks| Buddy Synergy
Pack Tactics
Trait (Passive), requires 2nd Ascension
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Revenge Attacks| Boosted Damage
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Lupina can be countered by making use of the following traits and special attacks:
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Lupina Transforms: On February 9, 2017Lupina got her EpicDoompelt and ability changes.
Tokens[]
Prior the New Portal Update (Feb-2019) updateLupina was exclusively available from secret treasure rooms found in any level. A token is given upon picking an 'Amazing' chest. Events like Hero Token Bonanza that affect hero token drop count will also double the number of tokens gained in that level.