Dungeon Boss Wiki


Lumin the Radiant
Arcane Caster 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
I serve the light, and the light serves the universe.
Abilities & Traits
&
Attack Speed Normal
Attack Range Ranged
Damage Light/Spirit
Epic No
Buddy Synergy None
Combat Style

This wizard has a long studied Light.
Damage (6/9)
Toughness (4/9)
Team Support (5/9)
Crowd Control (9/9)
Synergy (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +160% +130% - -
Defense (DEF) +160% +130% - -
Skill (SKL) +160% +130% - - 0
Max Health (HP) +160% +130% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
Immune
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Judgement Day
Radiant Burst Mystical III
Gamma Flare Not Alone
Supernova Light Heart
Negatively Charged
Shock Master
Arcane Light
Electrostatic Field
Reflecting Shield II

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 7000

Evo Cost Index: 7700

Lumin the Radiant has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Lumin the Radiant tokens: Heroic Summon Events

There are no Dungeons in which Lumin the Radiant tokens are available.

Rune Slots: (standard)
Lumin the Radiant has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Radiant Burst
Special Attack (4 turns, AoE)

Ranged Light attack on all enemies with a chance to inflict Magnified Light and Fear.
Effects | Feared | Magnified Light


Gamma Flare
Special Attack (3 turns), requires 1st Ascension

Ranged Spirit attack on target enemy, reduces the ATK of all enemies, and adds a random debuff to each enemy for every Arcane ally. Starts Powered.
Effects | ATK reduced | Starts Powered | Various Debuffs


Supernova
Special Attack (6 turns, AoE), requires 2nd Ascension

Ranged Light attack on all enemies with a chance to Blind enemies and purges up to 3 buffs. This attack can't be dodged or mitigated.
Effects | Blinded | Purge | Undodgeable


Judgement Day
Trait (Passive)

When dealing a death blow, the corpse is burned and can't be resurrected.
Effects | Remove Corpse


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Not Alone
Trait (Passive)

This hero gains +10% Damage Reduction for each other living ally.
Effects | Damage Reduction


Light Heart (I)
Trait (Passive)

1st Ascension:
I: Increase Health by 15% for all Light allies


Negatively Charged
Trait (Passive), requires 1st Ascension

Attackers dealing damage to this Hero are drained of 1 Energy, and self and allies cannot be Slowed.
Effects | Energy Loss


Shock Master
Trait (Passive), requires 1st Ascension

Immune to Shock and chance to Shock on CRIT.
Effects | Shocked | Shock Immune


Arcane Light
Trait (Passive), requires 2nd Ascension

Allies start the Dungeon with a random buff. Whenever an ally gains energy, they gain a random buff.
Effects | Health Surge | Various Buffs


Electrostatic Field
Trait (Passive), requires 2nd Ascension

Chance to Shock a random enemy at the start of this Hero's turn.
Effects | Shocked


Reflecting Shield (II)
Trait (Passive, AoE)

2nd Ascension:
II: Self and allies start dungeons reflecting [70%] of damage taken back at attackers for 3 rounds.


Effects | Damage Reflection

Buffs & Debuffs:

ATK reduced - debuff (Attack)
Target has reduced ATK.

Blinded - debuff (Attack/Defense)
Target is blinded until the effect expires. During this effect, its ATK and DEF is lowered.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Damage Reflection - buff (Shield/Damage/Defense)
Target reflects a % of the damage received back at the attacker.

Energy Loss - effect (Energy/Disable)
The attacked target loses some of the Energy that is required to use their Abilities.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Health Surge - buff (Health)
Regenerate health over 3 turns.

Magnified Light - debuff (Mark/Damage)
Target takes 2x damage from Light characters. This debuff can be resisted by high Spirit Resistance.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Shock Immune - immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Shocked - debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Various Buffs - buff (Attack)
This hero can apply one or more random Buffs

Various Debuffs - debuff (Defense)
This hero can apply one or more random Debuffs.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (7000) = + &
(7700) = +
First Ascension Second Ascension
Astral Evo 6x Diamond Evo 2x
Light Evo Monarch 25x Light Evo Monarch 40x
Light Evo 40x Mind's Eye Evo 8x
Nature Evo 20x Nature Evo 25x
Gamma Flare (Special Attack/3 Turns) Supernova (Special Attack/6 Turns)
Light Heart (Trait/Passive) Arcane Light (Trait/Passive)
Mystical ii (Trait/Passive) Electrostatic Field (Trait/Passive)
Negatively Charged (Trait/Passive) Mystical iii (Trait/Passive)
Shock Master (Trait/Passive) Reflecting Shield ii (Trait/Passive)
Synergies of Arcane heroes (Family):
 Lumin the Radiant can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

 Arcane Assault (Trait) by  Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
 Fairy Dust (Trait) by  Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Light heroes (Element):
 Lumin the Radiant can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Caster heroes (Class):
 Lumin the Radiant can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Lumin the Radiant can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Lumin the Radiant can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

 Lumin the Radiant joined on November 28, 2019 during day 3 of the Fantastic Feasts 2019 event. The radiant wizard is the 96th Hero in the game.

Hero Update[]

On 2021-05-20 Lumin went Legendary. The most noticeable change is his new appearance, which reveals his face. His new look is reflected in his tokens as well as in his portrait. In addition, he got some new traits, and the stat boost like all legendary heroes. The new traits are:

  •  Electrostatic Field the same trait that  Alexandros has. It shockes a random enemy every round.
  •  Reflecting Shield II, a shield like  Alexandros has. But it's the improved version (II) that reflects 70% damage.
  • the lesser version (I) of  Zen's  Light Heart to boost the health of allied Light Heroes.

Gallery[]