Dungeon Boss Wiki
Lorelei
Fast Arcane Healer 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Lorelei is a clever fairy. She turned her gift of flight into a curse for her enemies!
Abilities & Traits
&
Attack Speed Fast
Attack Range Ranged
Damage Light
Epic No
Buddy Synergy None
Combat Style

'
Damage (2/9)
Toughness (9/9)
Team Support (9/9)
Crowd Control (6/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +108% +130% -20% - 1000
Defense (DEF) +160% +130% - - 1000
Skill (SKL) +217% +130% +22% - 1000
Max Health (HP) +160% +130% - - 1000
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Dust in the Eye Fast
Gift of Flight Flying I
Spirit Link Magical III
Tricksy Fae Belief in Fairies
Sunlit Flight
Fairy Dust
You Can't Catch Me!

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 5500

Evo Cost Index: 11200

Lorelei has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Lorelei tokens: Events Heroic Summon

There are no Dungeons in which Lorelei tokens are available.

Rune Slots: (standard)
Lorelei has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Dust in the Eye
Basic Attack (None)

Basic Ranged Light attack that lowers DEF and SKL on hit.
Effects | DEF- | SKL-


Gift of Flight
Special Attack (4 turns, AoE)

Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable.
Effects | Heal | Gift of Flight | Off-Balance | Undodgeable


Spirit Link
Special Attack (5 turns), requires 1st Ascension

Creates a link between target ally (or self) to a random enemy that steals buffs and healing from enemy, and transfers [x%] damage and debuffs to enemy by giving the ally a buff and the target a debuff. Lasts 3 turns, can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with level.
Effects | Magic Prism | Magic Prism | Buff Steal | Debuff Transfer | Undodgeable | Extra Energy


Tricksy Fae
Special Attack (4 turns), requires 2nd Ascension

Heals all allies that splits between all allies and applies Regeneration. Then, Ranged Light attack on a random enemy that transfers all debuffs on target ally and 1 debuff from each other ally.
Effects | Regeneration | Debuff Transfer | Heal


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Flying (I)
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reduction


Magical (III)
Trait (Passive)

III: Takes 50% less damage from non-Physical attacks.


Effects | Damage Reduction


Belief in Fairies
Trait (Passive), requires 1st Ascension

This hero gains 10% Max HP, DEF, and SKL for each other Magical hero in the room, both allies and enemies. The boost accumulates throughout the dungeon.
Effects | Max HP Boost | DEF+ | SKL+


Sunlit Flight
Trait (Passive), requires 1st Ascension

Flying allies heal at the end of each round.
Effects | Regeneration


Fairy Dust
Trait (Passive), requires 2nd Ascension

Arcane Heroes' attacks have a chance to buff other allies' ATK.
Effects | ATK+


You Can't Catch Me!
Trait (Passive), requires 2nd Ascension

Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Effects | Invulnerable | buff protection

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.
buff protection

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Debuff Transfer - effect (Status Effect)
One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).

DEF+ - buff (Defense)
Target has boosted DEF.

DEF- - debuff (Defense)
Target has reduced DEF.

Extra Energy - effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Gift of Flight - buff (Defense)
The target flies for the duration of the buff. It gets all the advantages and disadvantages as if it had the Flying II trait. This includes damage reduction, synergy with Flying allies and also increased damage from Elves.

Heal - effect (Health)
Recovers HP for the target ally.

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Magic Prism - buff (Status Effect/Damage/Dodge/Special)
A link is established between a selected team member and a random target enemy. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.

Magic Prism - debuff (Disable/Damage/Status Effect/Dodge)
A link is established between a member of the attacker's team and the randomly selected target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Off-Balance - debuff (Attack)
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Regeneration - buff (Health)
Target heals, and heals more HP which is split over 3 turns including this one.

SKL+ - buff (Health/Damage)
Target has boosted SKL for 3 turns.

SKL- - debuff (Health/Damage)
Target has lowered SKL for 3 turns.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (5500) = + &
(11200) = +
First Ascension Second Ascension
Light Evo 30x Astral Evo 5x
Nature Evo Monarch 20x Jewelled Evo 8x
Shadow Evo 2x Light Evo Monarch 60x
Valkyrie Evo 5x Nature Evo 40x
Spirit Link (Special Attack/5 Turns) Tricksy Fae (Special Attack/4 Turns)
Belief in Fairies (Trait/Passive) Fairy Dust (Trait/Passive)
Sunlit Flight (Trait/Passive) You Can't Catch Me! (Trait/Passive)
Synergies of Arcane heroes (Family):
 Lorelei can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

 Arcane Assault (Trait) by  Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
 Fairy Dust (Trait) by  Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Light heroes (Element):
 Lorelei can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Lorelei can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

 Dark Skies (Trait) by  Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
 Updraft (Trait) by  Ferno
Flying allies gain +1 Energy at the end of each round.
 Aerial Superiority (Trait) by  Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
 Sunlit Flight (Trait) by  Lorelei
Flying allies heal at the end of each round.
 You Can't Catch Me! (Trait) by  Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Lorelei can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Lorelei can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Flying Heroes are vulnerable to:

 Elven Grace (Trait) by
 Indigo
 Lady Nimriel
 Reyla the Lightbringer
 Shadow Queen Daeris
 Willow Swift
Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
 Get Over Here (Special Attack) by  Lady Nimriel
Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

On March 18, 2020, the little Pixie  Lorelei glided in during the Arcane Forest Hero Calender Event. She's the 101st Hero in the game.


Background Story[]

Fairies hate being big. They want to spend time gliding through the flowers, playing tricks on people wandering the woods, and dancing in the moonlight. But if a fairy makes it to the size of a person, they decide to take on an active role in the world. A very mischevious, tricksy role.

Gallery[]