Dungeon Boss Wiki
Lord Zomm
Slow Undead Caster 
Legendary Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Awakening from the grave once a year, he terrorizes the living with his undead legion.
Abilities & Traits
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Attack Speed Slow
Attack Range Melee/Ranged
Damage Dark
Epic Staff of Horrors
Buddy Synergy None
Combat Style

Lord Zomm eats the brains of living and dead enemies to gain health. I also love the way Lord Zomm spreads Disease! Actually it's gross but these promo bits are in my contract.
Damage (6/9)
Toughness (6/9)
Team Support (8/9)
Crowd Control (6/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +287% +130% + 29% +20% 1402
Defense (DEF) +313% +130% +29% +30% 1103
Skill (SKL) +160% +130% - - 1264
Max Health (HP) +311% +130% +58% - 4354
Crit Chance (CRIT) 50% +40% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Lord of the Undead Slow

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
Immune
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Putrid Claw From the Grave III
Taste for Brains Mystical III
Unleash the Legion Slow
Fillet Zomminions Soulless Scourge
Lord of the Undead

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3580

Evo Cost Index: 7760

Epic Lord Zomm
Effect: Chance to buff self and allied Undead +Max HP by 20%, deal 2x damage and Disease all enemies. Unlocks Epic From the Grave.

Epic Passive:  Epic From the Grave

Epic Part 2 Part 3
Staff of Horrors Immortality Gem Unspeakable Hand
If you have Lord Zomm at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Lord Zomm tokens: Events Heroic Summon

There are no Dungeons in which Lord Zomm tokens are available.

Rune Slots: (standard)
Lord Zomm has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Putrid Claw
Basic Attack (None)

A Basic Melee Dark attack with a chance to Disease and spread the Disease.
Effects | Diseased


Taste for Brains
Special Attack (5 turns)

Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
Effects | Purge | Remove Corpse | Heal | Max HP Boost


Unleash the Legion
Special Attack (4 turns), requires 1st Ascension

Buffs team +ATK, then Zomm and allied Undead each attack a random enemy with their Basic Attacks.
Effects | ATK+


Fillet Zomminions
Special Attack (6 turns), requires 2nd Ascension

Snacrifices all allied Zomminions. Self and remaining allies gain +1 Energy and +Max HP, plus +1 Energy and +Max HP for each Zomminion Snacrificed.
Effects | Energy Gain | Max HP Boost


From the Grave (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Summons 1 Zomminion if there are dead allies at the start of Zomm's turn.
1st Ascension:
II: Summons up to 2 Zomminions if there are dead allies at the start of Zomm's turn.
2nd Ascension:
III: Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn.


Effects | Summon Minions


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Soulless Scourge
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Lifesteal | Poison Immune | Venom Immune | Wound Immune | Disease Immune


Lord of the Undead
Trait (Passive), requires 2nd Ascension

Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
Effects | Diseased


Epic From the Grave
Trait (Passive), requires Epic "Staff of Horrors"

Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn, and Zomminions' abilities start powered. They can use special attacks right after being summoned. (This trait replaces 'From the Grave III' when the Epic is unlocked.)

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Heal - effect (Health)
Recovers HP for the target ally.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Summon Minions - effect (Death)
This hero can summon minions to replace dead allies.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Immune to Wounded debuff.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3580) = + &
(7760) = +
First Ascension Second Ascension
Crypt Evo 3x Dark Evo Monarch 36x
Dark Evo 7x Diamond Evo 2x
Fire Evo Larva 32x Light Evo 36x
Water Evo Monarch 18x Runed Evo 8x
Unleash the Legion (Special Attack/4 Turns) Fillet Zomminions (Special Attack/6 Turns)
From the Grave ii (Trait/Passive) From the Grave iii (Trait/Passive)
Mystical ii (Trait/Passive) Lord of the Undead (Trait/Passive)
Mystical iii (Trait/Passive)
Synergies of Undead heroes (Family):
 Lord Zomm can get following passive buffs when teamed up with other Heroes:

Undead Heroes get the following passive buffs:

 Undead Fervor (Trait) by
Increase ATK + DEF for all Undead allies.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Lord of the Undead (Trait) by  Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
 Undead Guard (Trait) by  Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
 Chilled to the Bone (Trait) by  King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
 Relentless Horde (Trait) by  Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
 Immortality Through Death (Trait) by  Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Synergies of Dark heroes (Element):
 Lord Zomm can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class):
 Lord Zomm can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Lord Zomm can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Lord Zomm can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Undead Heroes are vulnerable to:

 PWN Undead (Trait) by
 Masuta Kira
 Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Lord Zomm

Tomb Lord Zomm

Token Locations[]

See Haunted Halls for a breakdown of the Halloween event as well as its limited appearance in other crypt dungeons within the campaign.

For a limited time from October 23-26, 2015 and from November 1 to November 2, 2015,  Lord Zomm is available in the Heroic Portal summons.

Notes and Tips[]

Using  Taste for Brains will still trigger a health restore and a corpse removal even if the killing blow was not dealt by the skill. Using  Taste for Brains on an Evo will not trigger a heal because it did not leave a corpse behind.

 Lord Zomm is often great for The Tower of Pwnage as he can basically revive heroes with his ability to create Zomminions.

Using  Taste for Brains will prevent heroes like  Pontifex Mortis and  Solaris from resurrecting. It's save to free a Spirit Linked ally with it because  Taste for Brains purges all buffs on enemy first, then deals damage.

See Undead family for more information on this class and synergies.

Zomminions[]

 Lord Zomm can summon an endless number of Zomminions as long he is not Frozen or disabled by a Paralysis debuff. All Zomminions have one Special attack depending on their class. The class and Runes are the same as those of the fallen ally. If an ally runs away Feared or their corpse is removed then a Zomminion with random class and a full set of Zomm's Runes is spawned.

Dead allies that are protected against corpse removal ( Phoenix Feather of  Solaris will stay on the floor and not zomminionfied.

Gallery[]