ATK+ (buff): Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities. Energy Loss (effect): The attacked target loses some of the Energy that is required to use its special Ability. Haunted (Mark) (debuff): Increased damage (x2) is taken from Dark characters. Heal (effect): Some health (HP) of the target is restored, up to max health. Disease and other debuffs can lower the healing rate or prevent heal at all. The Skill (SKL) stat of the healer increases the heal effect. Constructs (except the Living ones) cannot be healed. There is a chance to score CRIT Heals that heal 2x the amount of a normal heal. An animation of floating green "+" signs indicate the heal effect. Regeneration is a similar effect but recovers a little health over time. Lifesteal (Leech) (effect): Lifesteal/Leech is a way to restore the health (HP) of the attacker by attacking an enemy and causing damage. A percentage of damage done will return as healing. There is a chance to score a "CRIT Heal" that leechs 2x the amount of a normal leech. Vampiric runes can have a Leech effect. An animated swarm of green "+" signs indicate the Leech effect. Revenge attacks (effect): If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Note: There is no icon for this effect. It's used on this wiki page only. Unhealable Damage
Basic Melee Physical attack that has a 100% base chance to Haunt on CRIT. (Dread Scythe becomes Elder Scythe when Brom's Epic is unlocked.)
Special Attack (4 turns)
Melee Dark attack on all enemies that deals unhealable damage.
Special Attack (3 turns), requires 1st Ascension
Melee Spirit attack on an enemy and a percent of damage dealt will return as lifesteal for the whole team.
Special Attack (5 turns), requires 2nd Ascension
Melee Dark attack on an enemy that reduces their Energy by 2.
Attacks last but increases base Attack and Health by 25% (% increased with Skill). This Hero also has a 100% base chance to make a basic revenge attack when hit by a melee attacker. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. Slow is the opposing trait of Fast. If there is no Slow and no Fast trait then the hero goes in normal speed order.)
Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of all damage dealt.
Touch of Death (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Attacks have a 100% base chance to CRIT on targets with Max Health below 10%. 1st Ascension: II: Attacks have a 100% base chance to CRIT on targets with Max Health below 15%. 2nd Ascension: III: Attacks have a 100% base chance to CRIT on targets with Max Health below 25%.
Trait (Passive), requires 1st Ascension
Heals and buffs ATK when getting a killing blow.
Trait (Passive), requires 2nd Ascension
When Life Reaper Brom enters a dungeon room, all enemies' Max Health is set to 75% of their current Health.
Ranged Dark attack for [100% ATK] base damage to a single target, purges all buffs, increases allied Undead max health by [25%] and heals allied Undead [?% ATK/SKL?] health. On a killing blow or targeting a corpse, the corpse is removed.
Melee Spirit Attack on enemy that fears target and Haunts the enemy team, amplifying Dark damage dealt by x2. (In fact the Haunted debuff doubles all damage dealt by Dark heroes including Spirit and Physical damage, not only Dark damage.)
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Life Reaper Brom can be countered by making use of the following traits and special attacks: