Dungeon Boss Wiki
Life Reaper Brom
Slow Undead Warrior 
Silver Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
Woe betide they who face him! For the life he reaps cannot be healed. - Archangel Emily
Abilities & Traits
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Attack Speed Slow
Attack Range Melee
Damage Dark/Physical/Spirit
Epic Elder Scythe
Buddy Synergy None
Combat Style

It's a Mr. Brom or something... he's come about the reaping. He deals damage that can't be healed and will be perfect for defeating yellow heroes.
Damage (7/9)
Toughness (5/9)
Team Support (3/9)
Crowd Control (6/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +230% +105% + 27% +30% 1329
Defense (DEF) +167% +105% +27% - 1286
Skill (SKL) +110% +105% - - 1044
Max Health (HP) +209% +105% +27% +20% 4793
Crit Chance (CRIT) 42% +27% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
Immune
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Dread Scythe Slow
Doom Blade Soulless Scourge
Siphoning Slice Touch of Death III
Essence Reap Soul Collector
Mortal Reminder

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 2480

Evo Cost Index: 7780

Epic Life Reaper Brom
Effect: Chance to deal Unhealable 3x damage and Haunt on hit.


Epic Part 2 Part 3
Elder Scythe Deathly Bell Death’s Breath
If you have Life Reaper Brom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Life Reaper Brom tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
3-5 Stonehelm Citadel 9 7 6 17 Crypt Rukas Grimbelly
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
5-8 Spirit's Rest 5 6 Ice Cave Frostwing Monarch
8-4 Frozen Crypts 5 3 Ice Cave Jubal Moss
11-1 Undead Encampment 5 3 Ice Cave Lazareth
14-5 Pillaged Village 5 5 Lava Cave Hiroto Senshu
16-7 Bone Blight 5 5 Lava Cave Utica the Forgotten
20-5 Trial of Strength 5 4 Crypt Capra
Rune Slots: (standard)
Life Reaper Brom has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Dread Scythe
Basic Attack (None)

A Basic Melee Physical attack that Haunts on CRIT. ('Dread Scythe' becomes 'Elder Scythe' when Brom's Epic is unlocked.)
Effects | Haunted


Doom Blade
Special Attack (4 turns, AoE)

Melee Dark attack on all enemies that deals unhealable damage.
Effects | Unhealable Damage


Siphoning Slice
Special Attack (3 turns), requires 1st Ascension

Melee Spirit attack in which a % of the damage dealt returns as Lifesteal for the team.
Effects | Lifesteal


Essence Reap
Special Attack (5 turns), requires 2nd Ascension

Melee Dark attack that drains 2 Energy.
Effects | Energy Loss


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Soulless Scourge
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Lifesteal | Poison Immune | Venom Immune | Wound Immune | Disease Immune


Touch of Death (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Attacks will CRIT on targets with 10% Max HP and below.
1st Ascension:
II: Attacks will CRIT on targets with 15% Max HP and below.
2nd Ascension:
III: Attacks will CRIT on targets with 25% Max HP and below.


Soul Collector
Trait (Passive), requires 1st Ascension

Heals and buffs +ATK on a killing blow.
Effects | ATK+ | Heal


Mortal Reminder
Trait (Passive), requires 2nd Ascension

When Brom enters a dungeon room, all enemies' Max HP is set to 75%.
Effects | Health Loss

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Energy Loss - effect (Energy/Disable)
The attacked target loses some of the Energy that is required to use their Abilities.

Haunted - debuff (Mark/Damage)
Target takes 2x damage from Dark characters.

Heal - effect (Health)
Recovers HP for the target ally.

Health Loss - effect (Health/Damage)
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Unhealable Damage - effect (Health/Damage)
The affected target suffers damage that lowers their Max Health. The Unhealable Damage cumulatively reduces the Max Health to a minimum of 1 if the target does not die beforehand. If the damage is greater than the current health the target dies immedeatly. Since the Max Health and not the current health is affected, the effect is not immediately noticeable because the fill level of the health bar remains at 100% or even increases if it is below 100%. Max Health is reset to the original value when the room is exited.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Immune to Wounded debuff.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2480) = + &
(7780) = +
First Ascension Second Ascension
Crypt Evo 1x Coldfire Evo 8x
Dark Evo Monarch 16x Dark Evo Monarch 32x
Dark Evo 47x Infinity Evo 2x
Water Evo 5x Water Evo 45x
Siphoning Slice (Special Attack/3 Turns) Essence Reap (Special Attack/5 Turns)
Soul Collector (Trait/Passive) Mortal Reminder (Trait/Passive)
Touch of Death ii (Trait/Passive) Touch of Death iii (Trait/Passive)
Synergies of Undead heroes (Family):
 Life Reaper Brom can get following passive buffs when teamed up with other Heroes:

Undead Heroes get the following passive buffs:

 Undead Fervor (Trait) by
Increase ATK + DEF for all Undead allies.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Lord of the Undead (Trait) by  Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
 Undead Guard (Trait) by  Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
 Chilled to the Bone (Trait) by  King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
 Relentless Horde (Trait) by  Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
 Immortality Through Death (Trait) by  Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Synergies of Dark heroes (Element):
 Life Reaper Brom can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Warrior heroes (Class):
 Life Reaper Brom can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Life Reaper Brom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Life Reaper Brom can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Undead Heroes are vulnerable to:

 PWN Undead (Trait) by
 Masuta Kira
 Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Life Reaper Brom

Dark Lord Brom

Notes and Tips[]

The release of the New Changes to Six Heroes update on June 30, 2016 turned  Life Reaper Brom into a heart stopping  Soul Eater.

Gallery[]