Gold Hero Element: Light
Excess Tokens: 1 Token → 30 Aether
Max Health (HP)
Crit Chance (CRIT)
Chaos Damage Reduction
1Bonus ( ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Leonidus has yet to discover their Epic.
I wonder what it will be...
for more information.
Rune Slots: (standard)
has the standard rune slots for a Leonidus Light hero.
Buffs & Debuffs:
- ATK+ buff (Attack)
Target has increased ATK.
- Boosted Damage effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
- Buddy Synergy efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
- Damage Reduction effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.
- Dark Elemental Bonus Immune immunity (Status Effect)
Light Heroes take no 30% extra damage from Dark heroes.
- DEF+ buff (Defense)
Target has boosted DEF.
- Magnified Light debuff (Mark/Damage)
Target takes 2x damage from Light characters. This debuff can be resisted by high Spirit Resistance.
- Starts Powered effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.
- Remove Corpse effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.
- Resurrection effect (Death/Health)
A dead ally is revived and brought back to life with some health.
- Retaliation Immune immunity (Protection/Defense)
Immune to retaliation, revenge, and any counter attacks.
- Revenge Attacks effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
- Taunt buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
(2300) = + & (6700) = +
Dark Evo Larva
Dark Evo Monarch
Light Evo Larva
Mind's Eye Evo
The Guardian (Special Attack/5 Turns)
Divine Inspiration (Special Attack/5 Turns)
Avatar of Light (Trait/Passive)
Judgement Day (Trait/Passive)
Secret to Eternal Life (Trait/Passive)
Pack Tactics (Trait/Passive)
Synergies of Beast heroes ( Family):
can get following passive buffs when teamed up with other Leonidus Heroes:
Beast Heroes get the following passive buffs:
(Trait) by Epic Fiery Soul
Solaris Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
(Trait) by Hog Wild
Pignius Maximus Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
(Trait) by Large And In Charge
Grog-Gnog [+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
(Trait) by Pack Fury
Jabber Clenchjaw +CRIT Chance for self and Beast allies.
(Special Attack) by Snow Day
Grog-Gnog Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
(Trait) by Pack Leader
Lupina +ATK for self and Beast allies.
(Trait) by Pack Scout
Torchy +SKL for self and Beast allies.
(Trait) by Mythical Beast
Solaris Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
(Trait) by Pack Heart
Julius +Max HP for self and Beast allies.
(Special Attack) by Bestial Roar
Pignius Maximus Buffs team ATK, then self and all Beast allies then each attack a random enemy.
(Trait) by Pack Tactics , Bovus El Doro , Goretusk , Grog-Gnog , Jabber Clenchjaw , Jibber Clenchjaw , Julius , Leonidus , Lupina , Pignius Maximus , Solaris , Sun Wukong
Torchy Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast. (Special Attack) by Savage Rampage
Bovus El Doro Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Tank heroes ( Class):
Other Synergies of Heroes:
can get following passive buffs when teamed up with other Leonidus Heroes:
All Heroes get the following passive buffs:
(Trait) by Adept Strikes
Serenity Allies and self gain Haste after using a single target Melee Physical attack once per round.
(Trait) by Critical Energy
Indigo Grants team +1 Energy on CRITs.
(Trait) by Cleansing Aura , Dagrund Blacksmoke
Kelpy Shells If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
(Trait) by Cloak of Fire
Ember Sanguine Allies gain immunity to burn and take 50% less damage from fire attacks.
(Special Attack) by Eyes of the Beholder
Iris Buffs team +ATK, then does a Ranged Dark attack on enemies.
(Trait) by Fiery Renewal
Ember Sanguine Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
(Special Attack) by Fire Nova
Ignus the Mad Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
(Trait) by Frost-Tipped Blades
Samurai Takumi Grants the team a chance to Chill on Melee Physical attacks.
(Trait) by Icy Embrace
Icebloom All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
(Basic Attack) by IFF Targeting
Bauble Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
(Trait) by Immunize , Mire
Zen Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
(Trait) by Master Assassin
Black Diamond Self and allied single target abilities deal 100% more Damage on CRITs.
(Trait) by Mend
Chief NubNub Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
(Trait) by Not Alone , Alrakis Skullkeeper
Lumin the Radiant This hero gains +10% Damage Reduction for each other living ally.
(Trait) by Sanctified Spell Absorption
Serenity Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
(Trait) by Sanctified Swamp
Grettle All allies take 50% reduced Chaos Damage.
(Trait) by Shell Power
Grondar Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
(Trait) by Shielding Soul
Dagrund Blacksmoke When killed, remaining allies gain an Aegis Shield.
(Trait) by Spellseeker Weapons
Serenity Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
(Trait) by Spread the Wealth
Augustus When at full HP, this Hero heals the team for a % of his HP every turn.
(Trait) by Team Energy Vault
Ekko Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
(Trait) by Team Precision
Pignius Maximus Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
(Trait) by Venomous Embrace
Cobressa Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
(Trait) by Shard of Darkness , Craw
Mire Allies start dungeons with [1/2/3] stacks of Foresight.
(Trait) by Tempered Soul
Alrakis Skullkeeper All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value. (Special Attack) by The Calm Before
Jin Lei Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
can be countered by making use of the following traits and special attacks:
Beast Heroes are vulnerable to:
Phemus Phenol Thoxian Immune to Fear and chance to Fear Beasts on hit. (Trait) by Protector of the Realm
Sir William Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Tank Heroes are vulnerable to:
Ignus the Mad
Kobal the Pestilent
Lumin the Radiant
Selwyn the Enduring
Yan Luo Zola Boosted damage to Tanks and Slow targets. (Special Attack) by Plummeting Doom
Agnon Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Light Heroes are vulnerable to:
(Trait) by Light Hunter
Overlord Executum 1.5x damage against Light enemies.
(Trait) by Angelic
Archangel Emily Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield]. (Trait) by Will of the Wisp
Ekko Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Taunter Heroes are vulnerable to:
Bovus El Doro
Julius Squinch Boosted damage against Taunting enemies.
(Special Attack) by Envious Rampage
Malice Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
(Special Attack) by From the Shadows
Shadowblade Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
(Special Attack) by Smite
Augustus Melee Physical attack that purges Buffs and deals boosted damage against Demons.
(Special Attack) by Sniper Shot
Willow Swift Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
(Special Attack) by Soul Shred
Tsume Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
(Special Attack) by Theft of Grace
Malice Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch. (Trait) by
Turn a Blind Eye
Shade Viperia Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:
Jibber Clenchjaw Mangle Jaw 2x damage against non-Armored targets. (Special Attack) by Incite Doom
Emperor Zulkodd 3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:
(Trait) by Aura Eater
Koros 2x damage against Magical Heroes.
Temple Guardian Leonidus
Notes and Tips is the 52th Hero introduced by the second major update of Dungeon Boss (March 2016, Leonidus Prepare for the Challange).
makes him immune to Flying in the Face Kai Makani's .
Call of the Deep
Leo's debut in a showroom dungeon