Dungeon Boss Wiki


Kozar Bonebreaker
Slow Ogre Goblin Tank 
Gold Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Not known for his intelligence, Kozar uses his head to solve problems like break wall, crush dwarf, and ... well, you get the idea.
Abilities & Traits
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Attack Speed Slow
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

Kozar likes to move at his own pace. Kick your enemies energy down with his final Ascension.
Damage (5/9)
Toughness (3/9)
Team Support (2/9)
Crowd Control (6/9)
Synergy (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +192% +115% + 27% - 1125
Defense (DEF) +192% +115% +27% - 1402
Skill (SKL) +130% +115% - - 986
Max Health (HP) +192% +115% +27% - 5407
Crit Chance (CRIT) 33% +28% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Bone Rattler III
Home Run Slow
Pummel Thick Skin
Suppressing Smash Goblin Alliance
The Bigger They Are

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3720

Evo Cost Index: 7640

Kozar Bonebreaker has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Kozar Bonebreaker tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-6 Bramblelurk Keep 7 4 Crypt Chief JubJub
Rune Slots: (standard)
Kozar Bonebreaker has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Home Run
Special Attack (4 turns, AoE)

Ranged Physical attack on all enemies that lowers their DEF.
Effects | DEF-


Pummel
Special Attack (6 turns), requires 1st Ascension

3 Melee Physical attacks on target enemy that Daze on CRIT, starts Powered.
Effects | Dazed | Starts Powered


Suppressing Smash
Special Attack (5 turns, AoE), requires 2nd Ascension

Taunt-ignoring Melee Physical attack that extends the target's ability cooldowns by 1 turn. This Debuff cannot expire; it can only be cleansed.
Effects | Energy Drain | Taunt, Provoke & Aversion ignored


Bone Rattler (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Melee attacks have a 25% chance to purge 1 Buff and Provoke the target.
1st Ascension:
II: Melee attacks have a 50% chance to purge 1 Buff and Provoke the target.
2nd Ascension:
III: Melee attacks have a 100% chance to purge 1 Buff and Provoke the target.


Effects | Purge | Provoked


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Thick Skin
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Goblin Alliance
Trait (Passive), requires 1st Ascension

+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
Effects | Max HP Boost | DEF+ | Protect


The Bigger They Are
Trait (Passive), requires 2nd Ascension

Boosts to Kozar's Max HP will also be reflected in his ATK. +1 ATK for each increase of +20 HP.
Effects | ATK+

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dazed - debuff (Attack)
Target has an increased chance to Miss when attacking.

DEF+ - buff (Defense)
Target has boosted DEF.

DEF- - debuff (Defense)
Target has reduced DEF.

Energy Drain - debuff (Energy)
All abilities cooldowns are increased by +1, doesn't expire, must be cleansed.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Protect - effect (Protection)
The hero guards their allies, and will jump in front of an endangered ally to protect them and take the hit.

Provoked - debuff (Crowd Control)
Target is forced to attack the provoker for the next 3 turns.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Taunt, Provoke & Aversion ignored - effect (Crowd Control)
This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3720) = + &
(7640) = +
First Ascension Second Ascension
Dark Evo 14x Dark Evo Monarch 30x
Light Evo Monarch 37x Nature Evo 42x
Subterranean Evo 2x Runed Evo 8x
Water Evo 18x Shadow Evo 2x
Pummel (Special Attack/6 Turns) Suppressing Smash (Special Attack/5 Turns)
Bone Rattler ii (Trait/Passive) Bone Rattler iii (Trait/Passive)
Goblin Alliance (Trait/Passive) The Bigger They Are (Trait/Passive)
Synergies of Ogre/Goblin heroes (Family):
 Kozar Bonebreaker can get following passive buffs when teamed up with other Heroes:

Ogre Heroes get the following passive buffs:

 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Large And In Charge (Trait) by  Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
 Snow Day (Special Attack) by  Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
 Kozar Bonebreaker can get following passive buffs when teamed up with other Heroes:

Goblin Heroes get the following passive buffs:

 Critical Goblin Odor (Trait) by  Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
 Goblin Alliance (Trait) by  Kozar Bonebreaker
+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
 Goblin Cheerleader (Trait) by  Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
 Good to be King (Trait) by  Cruel King Bramble
+ATK and +CRIT for self and Goblin allies.
 Tribal Heart (Trait) by  Chief NubNub
+15% Max HP for self and Goblin allies.
 Playing Tricks (Trait) by  Miko the Marvelous
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Synergies of Dark heroes (Element):
 Kozar Bonebreaker can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Kozar Bonebreaker can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Kozar Bonebreaker can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Ogre Heroes are vulnerable to:

 Pack Tactics (Trait) by
 Bovus El Doro
 Goretusk
 Grog-Gnog
 Jabber Clenchjaw
 Jibber Clenchjaw
 Julius
 Leonidus
 Lupina
 Pignius Maximus
 Solaris
 Sun Wukong
 Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Goblin Heroes are vulnerable to:

 Goblin's Exterminator (Trait) by  Hagrim Felhorn
Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Provoker Heroes are vulnerable to:

 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2)
Kozar Bonebreaker

Ugly Sweater Kozar

Kozar Boarhunter

Notes and Tips[]

 Kozar Bonebreaker benefits from  Grog-Gnog's  Snow Day buff. It adds a DEF boost for the team when Kozar uses his  Home Run attack.

July 8, 2016, Ogres have risen up from deep underground and have joined forces with the Goblin Clan unifying into one army called the "War Band".  Kozar Bonebreaker, a new hero with monstrous strength, had his debut as new VIP Hero. He is the first Ogre and the 63th Hero available in the game.

Taunt vs Provoke: Like  Shieldmaiden Astrid Kozar cannot  Taunt but uses Provoked and debuffs to protect allies. He provides a passive health buff for Goblins and Ogres, and can purge (dispel) enemy's buffs.

 Kozar Bonebreaker doesn't like Dwarfs, yet ironically,  Dagrund Blacksmoke is a Hero who can increase Kozar's maximum health with his  Dwarven EMT to boost Kozar's attack (as a result of the  The Bigger They Are trait).

Kozar Bonebreaker is no longer accessible in the new version of the game, DBRespawned.

Background Story[]

 Kozar Bonebreaker was the smartest Ogre. He grew up using his head to solve all his problems, whether they be a jar, dwarf, or toothache. He met the Goblins and found happiness for a time, until the dwarves started to encroach their territory and slowly started pushing the Goblins out. Like all of his problems, he used his head to solve it, eating or headbutting each Dwarf in the way.

However, that was not enough and the Dwarves eventually drove his Goblin friends away from their home. Alone, and upset, Kozar set out with a newfound purpose: to destroy the Dwarves and find the displaced Goblin to unite them again. His head alone was not enough for this task, so he picked up a club and ventured forth!

Hero Changes (February 16, 2017)[]

These changes were made to balance the overpowering Zen and Kozar Bonebreaker tactics in Dungeon Raids.

  • Removed Armor Piercing component from  Home Run, still reduces DEF as previous. Net result is damage mitigation from other sources (like  Armored) is no longer ignored.
  •  The Bigger They Are will now include +HP bonuses from Runes. With this change, the maximum bonus to ATK is +30% when +200% max HP is reached.
  • Actual bonus amount now visible on Hero profile (tap and hold the Attack value to see the popup).

Gallery[]