Dungeon Boss Wiki
Kobal the Pestilent
Arcane Caster 
Bronze Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Background
One gets the impression he was not a popular child. Even still, a little doom and disease can spell victory in a pinch.
Abilities & Traits
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Attack Speed Normal
Attack Range Ranged
Damage Dark/Spirit
Epic Darkheart Wand
Buddy Synergy None
Combat Style

Kobal sure does have a lot of ways to cause disease! Yuck! Spread that to your enemies with some Evos and tokens!
Damage (6/9)
Toughness (3/9)
Team Support (1/9)
Crowd Control (4/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +100% +100% - - 1402
Defense (DEF) +160% +100% - +30% 1103
Skill (SKL) +100% +100% - - 1293
Max Health (HP) +140% +100% - +20% 4237
Crit Chance (CRIT) 47% +32% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Mystical III
Pandemic Swarm Plague Spreader
Arcane Bolts Your Loss My Gain
Contagion Control Dark Deception
Diseased Heart III

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 350

Evo Cost Index: 2390

Epic Kobal the Pestilent
Effect: Chance to do 5 attacks on target enemy.


Epic Part 2 Part 3
Darkheart Wand Dark Energy Abyssal Strand
If you have Kobal the Pestilent at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Kobal the Pestilent tokens: x8 + Daily Quests Treasure Room Heroic Summon Great Summon
Main Campaign Dungeons: (8)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-5 Bramblelurk Trail 5 5 4 11 Forest Bahdizzle Shambottom
4-1 The Land Beneath 10 5 3 6 Lava Cave Avaricious Snork
6-1 Plagued Land 18 5 4 10 Lava Cave Uno Hexium
9-4 Shadow Gate 25 5 4 11 Crypt Greater Frost Titan
11-5 Plagued Sewers 29 5 5 17 Crypt Mutters, Howling Mad Jibbers
14-4 Raiders Camp 36 5 4 Dark Forest Cobalt Ten
16-9 Blazing Inferno 43 5 6 20 Lava Cave Bloodtusk, Hunkar
19-6 Demon's Hoard 53 5 4 13 Crypt Okori Tempest
Rune Slots: (standard)
Kobal the Pestilent has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Pandemic Swarm
Special Attack (5 turns, AoE)

Ranged Dark attack on all enemies with a chance to Disease.
Effects | Diseased


Arcane Bolts
Special Attack (4 turns, AoE), requires 1st Ascension

Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Effects | Shield-piercing | Armor-Piercing


Contagion Control
Special Attack (6 turns, AoE), requires 2nd Ascension

Ranged Spirit attack on all enemies that lowers their DEF and deals 2x damage to Diseased targets.
Effects | Diseased | DEF-


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Plague Spreader
Trait (Passive)

Chance to Disease on CRIT.
Effects | Diseased


Quick Starter (I)
Trait (Passive)

1st Ascension:
I: Starts dungeons with +1 Energy.


Effects | Extra Energy


Your Loss My Gain
Trait (Passive), requires 1st Ascension

Gains 1 Energy on each death blow.
Effects | Energy Gain


Dark Deception
Trait (Passive), requires 2nd Ascension

Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Effects | Extra Energy


Diseased Heart (III)
Trait (Passive)

2nd Ascension:
III: Diseases all enemies when killed.

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

DEF- - debuff (Defense)
Target has reduced DEF.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Energy - effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (350) = + &
(2390) = +
First Ascension Second Ascension
Dark Evo Larva 17x Dark Evo 12x
Dark Evo 6x Fire Evo Larva 15x
Fire Evo Larva 6x Stormwind Evo 4x
Arcane Bolts (Special Attack/4 Turns) Contagion Control (Special Attack/6 Turns)
Mystical ii (Trait/Passive) Dark Deception (Trait/Passive)
Quick Starter i (Trait/Passive) Diseased Heart iii (Trait/Passive)
Your Loss My Gain (Trait/Passive) Mystical iii (Trait/Passive)
Synergies of Arcane heroes (Family):
 Kobal the Pestilent can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

 Arcane Assault (Trait) by  Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
 Fairy Dust (Trait) by  Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Dark heroes (Element):
 Kobal the Pestilent can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class):
 Kobal the Pestilent can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Kobal the Pestilent can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Kobal the Pestilent can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Kobal the Pestilent

Dark Mage Kobal

Notes and Tips[]

 Quick Starter is replaced by  Dark Deception at Kobal's second ascension. If no dark energy rune is owned, Kobal can be used in combination with  Shade, so that Shade's very powerful special attack,  Spirit Link, will be ready on the first turn.

Gallery[]