Dungeon Boss Wiki
King Yorick
Undead Rogue 
Silver Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
He revels in the immunities that a vulnerable flesh body could not provide him.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical/Water
Epic Blade of Bones
Buddy Synergy None
Combat Style

'
Damage (4/9)
Toughness (4/9)
Team Support (2/9)
Crowd Control (3/9)
Synergy (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +173% +105% - +30% 1205
Defense (DEF) +110% +105% - - 1205
Skill (SKL) +110% +105% - - 1293
Max Health (HP) +152% +105% - +20% 4617
Crit Chance (CRIT) 48% +33% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
Immune
33%
33%
Immune
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
Immune
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Chilled to the Bone III
Marked for Death Cold as Death
Warding Strike Soulless Scourge
Lifeless Breath Chilling Skin I

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3150

Evo Cost Index: 4200

Epic King Yorick
Effect: Chance to deal 3x damage and heal Undead allies.


Epic Part 2 Part 3
Blade of Bones Bone Hilt Wayward Soul
If you have King Yorick at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 King Yorick tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
5-10 Reflection Halls 16 7 5 15 Ice Cave Kang-Kung
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
2-2 Steaming Wasteland 5 4 Lava Cave Jord the Twisted
8-3 The Second Wave 5 5 Lava Cave Nalthune, Major Bradox
12-2 The Secret Passage 5 3 Crypt Rabid Manhunter x2
15-5 Marauder Arena 5 4 Dark Forest Torgo Arena Champ
18-3 Creon's Ice 5 4 Ice Cave Hydro Osmium
20-7 Trial of Wisdom 5 4 Ice Cave alexandros
Rune Slots: (standard)
King Yorick has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Marked for Death
Special Attack (5 turns)

Marks target enemy, increasing taken damage and reducing healing for all enemies by 50%.
Effects | Marked for Death | Reduced Healing


Warding Strike
Special Attack (6 turns), requires 1st Ascension

Melee Physical attack that lowers DEF and purges all Buffs.
Effects | DEF- | Purge


Lifeless Breath
Special Attack (6 turns, AoE), requires 2nd Ascension

Ranged Water attack on target enemy with splash damage, applying Frostbite to the initial target.
Effects | Frostbitten | Splash Damage


Chilled to the Bone (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Self and Undead allies have a 25% chance to Chill on Basic Attacks.
1st Ascension:
II: Self and Undead allies have a 50% chance to Chill on Basic Attacks.
2nd Ascension:
III: Self and Undead allies have a 75% chance to Chill on Basic Attacks.


Effects | Chilled


Cold as Death
Trait (Passive)

Cannot be Frozen, Chilled, or Frostbitten.
Effects | Freeze Immune | Chill Immune | Frostbite Immune


Soulless Scourge
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Lifesteal | Poison Immune | Venom Immune | Wound Immune | Disease Immune


Chilling Skin (I)
Trait (Passive)

2nd Ascension:
I: Chance to Chill Melee attackers when hit.


Effects | Chilled | Chilling Skin

Buffs & Debuffs:

Chill Immune - immunity (Status Effect)
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

Chilled - debuff (Disable/Attack)
Stops the cooldown of Special attacks for 3 turns.

Chilling Skin - buff (Skin/Defense)
Target has a chance to Chill Melee attackers when hit.

DEF- - debuff (Defense)
Target has reduced DEF.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Frostbite Immune - immunity (Status Effect)
Can't be Frostbitten.

Frostbitten - debuff (Attack/Damage)
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Marked for Death - debuff (Mark/Damage)
Target takes significantly increased damage for 3 turns. This debuff can be resisted by high Spirit Resistance.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Reduced Healing - debuff (Health)
Target's healing rate is reduced by 50%.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Immune to Wounded debuff.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3150) = + &
(4200) = +
First Ascension Second Ascension
Jewelled Evo 5x Crypt Evo 4x
Light Evo Larva 11x Light Evo 30x
Water Evo Larva 32x Water Evo Monarch 10x
Water Evo 11x
Warding Strike (Special Attack/6 Turns) Lifeless Breath (Special Attack/6 Turns)
Chilled to the Bone ii (Trait/Passive) Chilled to the Bone iii (Trait/Passive)
Chilling Skin i (Trait/Passive)
Synergies of Undead heroes (Family):
 King Yorick can get following passive buffs when teamed up with other Heroes:

Undead Heroes get the following passive buffs:

 Undead Fervor (Trait) by
Increase ATK + DEF for all Undead allies.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Lord of the Undead (Trait) by  Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
 Undead Guard (Trait) by  Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
 Chilled to the Bone (Trait) by  King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
 Relentless Horde (Trait) by  Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
 Immortality Through Death (Trait) by  Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Synergies of Water heroes (Element):
 King Yorick can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 King Yorick can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 King Yorick can be countered by making use of the following traits and special attacks:

Undead Heroes are vulnerable to:

 PWN Undead (Trait) by
 Masuta Kira
 Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
King Yorick

Warlord Yorick

Notes and Tips[]

His  Marked for Death makes him a very useful asset against bosses.
Tokens can no longer be purchased at the PWN Shop for 1337 Pwnage Points

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Gallery[]