Dungeon Boss Wiki
King Yorick
Undead Rogue 
Silver Hero

King Yorick.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units

Excess Tokens:
1 Token → 10 Aether

Yorick token 0.png
He revels in the immunities that a vulnerable flesh body could not provide him.
Abilities & Traits
Swing Icon.pngMarked for Death Icon.png & Chilled to the Bone Icon.pngCold as Death Icon.pngSoulless Scourge Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical/Water
Epic Blade of Bones
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 5.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Damage Intensify Burn Icon.png Gauge 4.png (4/9)
Toughness Hearty Taunt Icon.png Gauge 4.png (4/9)
Team Support IFF Targeting Icon.png Gauge 2.png (2/9)
Crowd Control Crowd Control Icon.png Gauge 3.png (3/9)
Synergy Lead By Example Icon.png Gauge 2.png (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +173% +105% - +30% 1205
Defense (DEF) +110% +105% - - 1205
Skill (SKL) +110% +105% - - 1293
Max Health (HP) +152% +105% - +20% 4617
Crit Chance (CRIT) 48% +33% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Fire.png Fire
Burned Icon.png Burned
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked

Abilities (Active) Traits (Passive)
Swing Icon.png Swing Chilled to the Bone Icon.png Chilled to the Bone III
Marked for Death Icon.png Marked for Death Cold as Death Icon.png Cold as Death
Warding Strike Icon.png Warding Strike Soulless Scourge Icon.png Soulless Scourge
Lifeless Breath Icon.png Lifeless Breath Chilling Skin.png Chilling Skin I

First Ascension
Yorick Token 1.png
Second Ascension
Yorick token 2.png
Abilities & Traits

Warding Strike Icon.png & Chilled to the Bone Icon.png

Abilities & Traits

Lifeless Breath Icon.png & Chilled to the Bone Icon.pngChilling Skin.png

Required Hero Stars and Evos

Evo Cost Index: 3150

Evo Cost Index: 4200

Epic King Yorick
Yorick token 2.png
Effect: Chance to deal 3x damage and heal Undead allies.

Epic Part 2 Part 3
Blade of Bones.png Bone Hilt.png Wayward Soul.png
Blade of Bones Bone Hilt Wayward Soul
If you have King Yorick at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Yorick token 0.png King Yorick tokens: Normal Mode Icon.png x1 Challenge Mode Icon.png x6 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon
Normal Mode Icon.png Main Campaign Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
5-10 Reflection Halls 16 7 5 15 Ice Cave Water Evo Larva.pngWater Evo.png Kang-Kung
Epic Skull.png
Challenge Mode Icon.png Challenge Mode Dungeons: (6)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
2-2 Steaming Wasteland 5 4 Lava Cave Fire Evo Larva.png Jord the Twisted
8-3 The Second Wave 5 5 Lava Cave Fire Evo Larva.pngFire Evo.png Nalthune, Major Bradox
Epic Skull.png
12-2 The Secret Passage 5 3 Crypt Dark Evo Larva.pngDark Evo.pngDark Evo Monarch.png Rabid Manhunter x2
15-5 Marauder Arena 5 4 Dark Forest Nature Evo Larva.pngNature Evo.pngNature Evo Monarch.png Torgo Arena Champ
18-3 Creon's Ice 5 4 Ice Cave Water Evo.pngWater Evo Monarch.png Hydro Osmium
Epic Skull.png
20-7 Trial of Wisdom 5 4 Ice Cave Water Evo Monarch.png alexandros
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
King Yorick has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngMarked for Death Icon.pngWarding Strike Icon.pngLifeless Breath Icon.png & Chilled to the Bone Icon.pngCold as Death Icon.pngSoulless Scourge Icon.pngChilling Skin.png

Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.

Marked for Death
Marked for Death Icon.png
Special Attack (5 turns)

Marks target enemy, increasing taken damage and reducing healing for all enemies by 50%.
Effects | Marked for Death Icon.png Marked for Death | Reduced Healing Icon.png Reduced Healing

Warding Strike
Warding Strike Icon.png
Special Attack (6 turns), requires Yorick Token 1.png 1st Ascension

Melee Physical attack that lowers DEF and purges all Buffs.
Effects | Armor Break Icon.png DEF- | Purge Icon.png Purge

Lifeless Breath
Lifeless Breath Icon.png
Special Attack (6 turns, AoE), requires Yorick token 2.png 2nd Ascension

Ranged Water attack on target enemy with splash damage, applying Frostbite to the initial target.
Effects | Frostbitten Icon.png Frostbitten | Back Splash Icon.png Splash Damage

Chilled to the Bone (I/II/III)
Chilled to the Bone Icon.png
Trait (Passive), upgrades with Ascensions

I: Self and Undead allies have a 25% chance to Chill on Basic Attacks.
Yorick Token 1.png 1st Ascension:
II: Self and Undead allies have a 50% chance to Chill on Basic Attacks.
Yorick token 2.png 2nd Ascension:
III: Self and Undead allies have a 75% chance to Chill on Basic Attacks.

Effects | Chilled Icon.png Chilled

Cold as Death
Cold as Death Icon.png
Trait (Passive)

Cannot be Frozen, Chilled, or Frostbitten.
Effects | Freeze Immune Icon.png Freeze Immune | Chill Immune Icon.png Chill Immune | Frostbite Immune Icon.png Frostbite Immune

Soulless Scourge
Soulless Scourge Icon.png
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Leech Icon.png Lifesteal | Poison Immune Icon.png Poison Immune | Venom Immune.png Venom Immune | Blank Ability.png Wound Immune | Disease Immune Icon.png Disease Immune

Chilling Skin (I)
Chilling Skin.png
Trait (Passive)

Yorick token 2.png 2nd Ascension:
I: Chance to Chill Melee attackers when hit.

Effects | Chilled Icon.png Chilled | Chilling Skin Icon.png Chilling Skin

Buffs & Debuffs: Chill Immune Icon.pngChilled Icon.pngChilling Skin Icon.pngArmor Break Icon.pngDisease Immune Icon.pngFreeze Immune Icon.pngFrostbite Immune Icon.pngFrostbitten Icon.pngLeech Icon.pngMarked for Death Icon.pngPoison Immune Icon.pngPurge Icon.pngReduced Healing Icon.pngBack Splash Icon.pngVenom Immune.pngBlank Ability.png

Chill Immune - immunity (Status Effect)
Chill Immune Icon.png
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

Chilled - debuff (Disable/Attack)
Chilled Icon.png
Stops the cooldown of Special attacks for 3 turns.

Chilling Skin - buff (Skin/Defense)
Chilling Skin Icon.png
Target has a chance to Chill Melee attackers when hit.

DEF- - debuff (Defense)
Armor Break Icon.png
Target has reduced DEF.

Disease Immune - immunity (Status Effect)
Disease Immune Icon.png
Can't be Diseased.

Freeze Immune - immunity (Status Effect)
Freeze Immune Icon.png
Can't be Frozen.

Frostbite Immune - immunity (Status Effect)
Frostbite Immune Icon.png
Can't be Frostbitten.

Frostbitten - debuff (Attack/Damage)
Frostbitten Icon.png
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Lifesteal - effect (Health)
Leech Icon.png
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Marked for Death - debuff (Mark/Damage)
Marked for Death Icon.png
Target takes significantly increased damage for 3 turns. This debuff can be resisted by high Spirit Resistance.

Poison Immune - immunity (Status Effect)
Poison Immune Icon.png
Can't be Poisoned. (See also Venom Immune.)

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Reduced Healing - debuff (Health)
Reduced Healing Icon.png
Target's healing rate is reduced by 50%.

Splash Damage - effect (Damage)
Back Splash Icon.png
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Venom Immune - immunity (Status Effect)
Venom Immune.png
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Blank Ability.png
Immune to Wounded debuff.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Jewelled.jpgLight Evo Larva.pngWater Evo Larva.pngWater Evo.png (3150) = Yorick Token 1.png + Warding Strike Icon.pngChilled to the Bone Icon.png &
Crypt.jpgLight Evo.pngWater Evo Monarch.png (4200) = Yorick token 2.png + Lifeless Breath Icon.pngChilled to the Bone Icon.pngChilling Skin.png
First Ascension Second Ascension
Jewelled.jpg Jewelled Evo 5x Crypt.jpg Crypt Evo 4x
Light Evo Larva.png Light Evo Larva 11x Light Evo.png Light Evo 30x
Water Evo Larva.png Water Evo Larva 32x Water Evo Monarch.png Water Evo Monarch 10x
Water Evo.png Water Evo 11x
Warding Strike Icon.png Warding Strike (Special Attack/6 Turns) Lifeless Breath Icon.png Lifeless Breath (Special Attack/6 Turns)
Chilled to the Bone Icon.png Chilled to the Bone ii (Trait/Passive) Chilled to the Bone Icon.png Chilled to the Bone iii (Trait/Passive)
Chilling Skin.png Chilling Skin i (Trait/Passive)
Synergies of Undead heroes (Family): Undead Fervor Icon.pngTaste for Brains Icon.pngLord of the Undead Icon.pngUndead Guard Icon.pngRelentless Horde Icon.pngImmortality Through Death Icon.png
Yorick token 0.png King Yorick can get following passive buffs when teamed up with other Heroes:

Undead Heroes get the following passive buffs:

Undead Fervor Icon.png Undead Fervor (Trait) by
Increase ATK + DEF for all Undead allies.
Taste for Brains Icon.png Taste for Brains (Special Attack) by Zomm token.png Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
Lord of the Undead Icon.png Lord of the Undead (Trait) by Zomm token.png Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
Undead Guard Icon.png Undead Guard (Trait) by Overlord token 0.png Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
Chilled to the Bone Icon.png Chilled to the Bone (Trait) by Yorick token 0.png King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
Relentless Horde Icon.png Relentless Horde (Trait) by Hansuke Undying token 0.png Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
Immortality Through Death Icon.png Immortality Through Death (Trait) by Craw token 0.png Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Yorick token 0.png King Yorick can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Yorick token 0.png King Yorick can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: PWN Undead Icon.pngProtector of the Realm Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Yorick token 0.png King Yorick can be countered by making use of the following traits and special attacks:

Undead Heroes are vulnerable to:

PWN Undead Icon.png PWN Undead (Trait) by
Masuta token 0.png Masuta Kira
Yasmin token 0.png Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Yorick token 2.pngWarlord Yorick token.png
King Yorick default skin.png
King Yorick

Warlord Yorick skin.png
Warlord Yorick

Notes and Tips

His Marked for Death Icon.png Marked for Death makes him a very useful asset against bosses.
Tokens can no longer be purchased at the PWN Shop for 1337 Pwnage Points