Basic Ranged Water attack on target enemy with a chance to add Drenched on CRIT.
Effects | Drenched
Waterlogged Field
Special Attack (5 turns, AoE)
Ranged Water attack on all enemies, lifestealing for all allies. Reduces enemy healing and a chance to add Drenched for 3 turns.
Effects | Reduced Healing| Lifesteal| Drenched
Algae Wash
Special Attack (3 turns), requires 1st Ascension
Recovers health split between all allies and cleanses all debuffs. Grows allied Plants and Water allies become Plants. Starts Powered.
Effects | Cleanse| Heal| Starts Powered| Growth
Growth Swell
Special Attack (4 turns, AoE), requires 2nd Ascension
Ranged Water attack on all enemies. Purges two buffs from enemies, cleanses one debuff from all allies, and Grows allied Plants.
Effects | Purge| Cleanse| Growth
Fast
Trait (Passive)
Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Effects | Growth
Dryad Ice
Trait (Passive), requires 1st Ascension
Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
Effects | Ice Block| Shapeshift| Damage Reduction| Invulnerable
Cleansing Aura
Trait (Passive), requires 2nd Ascension
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Effects | Cleanse
Mutual Help
Trait (Passive), requires 2nd Ascension
Whenever an ally uses an ability that applies a debuff, the Hero will heal 15% of their base Health.
Effects | Heal
Reed Guard
Trait (Passive), requires 2nd Ascension
Plant allies gain DEF for each stack of Growth.
Effects | DEF+
The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.
This hero can take an alternative form, mostly for defense. For a detailed description check out the Hero's traits/buffs and the other effects of the Shapeshift category.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Kelpy Shells can be countered by making use of the following traits and special attacks:
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Notes and Tips[]
Kelpy Shells joined on December 2, 2019 during day 7 of the Fantastic Feasts 2019 event. She, the Water Plant, is the 98th Hero in the game.