Dungeon Boss Wiki


Kai Makani
Fast Caster 
Gold Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Able to harness the powers of the ocean, Kai Makani is a staunch defender of allies and will wipe out any enemies that stand in his way!
Abilities & Traits
&
Attack Speed Fast
Attack Range Melee/Ranged
Damage Physical/Water
Epic No
Buddy Synergy None
Combat Style

'
Damage (6/9)
Toughness (3/9)
Team Support (6/9)
Crowd Control (7/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% - 1373
Defense (DEF) +130% +115% - - 1147
Skill (SKL) +181% +115% +22% - 1300
Max Health (HP) +130% +115% - - 4150
Crit Chance (CRIT) 42% +37% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 17% - +17% - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Torrential Tides Fast

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Cleansing Seas III
Surf's Up! III Fast
Call of the Deep Mystical III
Back Splash Torrential Tides
Wave Rider

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3860

Evo Cost Index: 7900

Kai Makani has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Kai Makani tokens: Daily Quests PvP Tournament Treasure Room Heroic Summon

There are no Dungeons in which Kai Makani tokens are available.

Rune Slots: (standard)
Kai Makani has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Surf's Up! (I/II/III)
Special Attack (6 turns, AoE), upgrades with Ascensions

I: Undodgable Ranged Water attack on all enemies that purges Taunt and Drenches enemies hit for 3 turns, reducing their AOE damage by 50%.
1st Ascension:
II: Undodgable Ranged Water attack on all enemies that purges Taunt and Drenches enemies hit for 3 turns (-60% AOE damage).
2nd Ascension:
III: Undodgable Ranged Water attack on all enemies that purges Taunt and Drenches enemies hit for 3 turns (-70% AOE damage).


Effects | Drenched | Undodgeable


Call of the Deep
Special Attack (4 turns), requires 1st Ascension

Self and allies Revenge all attacks for 1 turn, and buffs team +DEF for 3 turns.
Effects | Pumped | DEF+ | Revenge Attacks


Back Splash
Special Attack (6 turns, AoE), requires 2nd Ascension

Melee Water attack on all enemies that purges 1 Buff on hit, and causes their AOE effects to target both allies and enemies.
Effects | Back Splashed | Purge


Cleansing Seas (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Cleanses 1 Debuff on self at the start of this Hero's turn.
1st Ascension:
II: Cleanses 2 Debuffs on self at the start of this Hero's turn.
2nd Ascension:
III: Cleanses 3 Debuffs on self at the start of this Hero's turn.


Effects | Cleanse (self)


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Torrential Tides
Trait (Passive), requires 1st Ascension

Water allies gain +15% Damage Penetration.
Effects | damage penetration


Wave Rider
Trait (Passive), requires 2nd Ascension

Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Effects | Extra Energy | Max HP Boost

Buffs & Debuffs:

Back Splashed - debuff (Attack/Status Effect)
AoE effects are applied to both enemies and allies.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
damage penetration

DEF+ - buff (Defense)
Target has boosted DEF.

Drenched - debuff (Attack)
AoE attacks deal less damage.

Extra Energy - effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Pumped - buff (Attack)
Target Revenges all attacks done on them.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Cleanse (self) - effect (Status Effect)
This hero can remove 1+ debuff(s) from self.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3860) = + &
(7900) = +
First Ascension Second Ascension
Astral Evo 3x Dark Evo 30x
Nature Evo 22x Runed Evo 9x
Water Evo Monarch 8x Shadow Evo 2x
Water Evo 35x Water Evo Monarch 30x
Call of the Deep (Special Attack/4 Turns) Back Splash (Special Attack/6 Turns)
Surf's Up! ii (Special Attack/6 Turns) Surf's Up! iii (Special Attack/6 Turns)
Cleansing Seas ii (Trait/Passive) Cleansing Seas iii (Trait/Passive)
Mystical ii (Trait/Passive) Mystical iii (Trait/Passive)
Torrential Tides (Trait/Passive) Wave Rider (Trait/Passive)
Synergies of heroes (Family):
Synergies of Water heroes (Element):
 Kai Makani can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
Synergies of Caster heroes (Class):
 Kai Makani can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Kai Makani can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Kai Makani can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Kai Makani

Coral Kai Makani

Notes and Tips[]

Kai Makani is Hero No. 55, and he is the first Fast Caster in the game. Kai entered the VIP Portal on 22th April 2016 and replaced  Malice for a while. Since the Surf and Turf Event on 3rd June 2016  Kai Makani is available in Heroic Portal Summons. However, this has since changed and he is no longer available in  Heroic Portal Summons

Gallery[]