A Basic Melee Physical attack that Swamps on hit, healing the attacker on the next attack done on the target. Swamped cannot be purged.
Effects | Swamped Status
Ace
Special Attack (4 turns, AoE)
Ranged Nature attack on all enemies that Poisons on hit and Grows allied Plants.
Effects | Poisoned| Growth
Ground Pound
Special Attack (3 turns), requires 1st Ascension
Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF.
Effects | Taunt| Swamped Status| Starts Powered
Swamp Assault
Special Attack (3 turns), requires 2nd Ascension
Melee Physical attack on 3 random enemies that Swamps on hit.
Effects | Swamped Status
Plant Growth
Trait (Passive)
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Effects | Growth
Slow
Trait (Passive)
Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks
Thornskin
Trait (Passive), requires 1st Ascension
Deals damage to Melee attackers when hit.
Born on the Bayou
Trait (Passive), requires 2nd Ascension
Allied Ogres become plants (gain growth.) Enemies start the dungeon Swamped.
Effects | Swamped Status
Rapid Regrowth
Trait (Passive), requires 2nd Ascension
Plants heal at the end of turn for each stack of growth.
Effects | Growth
Epic Rapid Regrowth
Trait (Passive), requires Epic "The Racket"
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns.
Jumbeaux can get following passive buffs when teamed up with other Heroes:
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Jumbeaux can be countered by making use of the following traits and special attacks: