Dungeon Boss Wiki
Jumbeaux
Slow Plant Ogre Tank 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
He mastered the art of standing so perfectly still, that he managed to grow moss.
Abilities & Traits
&
Attack Speed Slow
Attack Range Melee/Ranged
Damage Nature/Physical
Epic The Racket
Buddy Synergy None
Combat Style

'
Damage (5/9)
Toughness (8/9)
Team Support N/A
Crowd Control N/A
Synergy N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +285% +130% + 28% +20% 0
Defense (DEF) +311% +130% +28% +30% 0
Skill (SKL) +212% +130% - +20% 1000
Max Health (HP) +233% +130% +28% - 0
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swamped Swing Plant Growth
Ace Slow
Ground Pound Thornskin
Swamp Assault Born on the Bayou
Rapid Regrowth

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3600

Evo Cost Index: 7800

Epic Jumbeaux
Effect: Chance to deal 3x damage on target and applies Swamped to all enemies.

Epic Passive:  Epic Rapid Regrowth
Release Date: April 3, 2019

Epic Part 2 Part 3
The Racket Tuning Stick Forest Trappings
If you have Jumbeaux at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Jumbeaux tokens: Events Heroic Summon

There are no Dungeons in which Jumbeaux tokens are available.

Rune Slots: (standard)
Jumbeaux has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Swamped Swing
Basic Attack (None)

A Basic Melee Physical attack that Swamps on hit, healing the attacker on the next attack done on the target. Swamped cannot be purged.
Effects | Swamped Status


Ace
Special Attack (4 turns, AoE)

Ranged Nature attack on all enemies that Poisons on hit and Grows allied Plants.
Effects | Poisoned | Growth


Ground Pound
Special Attack (3 turns), requires 1st Ascension

Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF.
Effects | Taunt | Swamped Status | Starts Powered


Swamp Assault
Special Attack (3 turns), requires 2nd Ascension

Melee Physical attack on 3 random enemies that Swamps on hit.
Effects | Swamped Status


Plant Growth
Trait (Passive)

This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
Effects | Growth


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Thornskin
Trait (Passive), requires 1st Ascension

Deals damage to Melee attackers when hit.


Born on the Bayou
Trait (Passive), requires 2nd Ascension

Allied Ogres become plants (gain growth.) Enemies start the dungeon Swamped.
Effects | Swamped Status


Rapid Regrowth
Trait (Passive), requires 2nd Ascension

Plants heal at the end of turn for each stack of growth.
Effects | Growth


Epic Rapid Regrowth
Trait (Passive), requires Epic "The Racket"

Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)

Buffs & Debuffs:

Growth - buff (Stack/Health/Attack)
The plant hero grows (max 8 stacks). Growth increases Max Health (~38% for the first 4 stacks to a max of 150%) and Attack (5% for each stack, max 40%). The number indicates their growth level. Purge resets the the counter to 0, and let them shrink. Entering a new room resets it to 1. Can't be copied or stolen.

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Swamped Status - buff (Health)
Swamped targets heal the attacker when hit.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3600) = + &
(7800) = +
First Ascension Second Ascension
Fire Evo 15x Astral Evo 2x
Nature Evo 25x Earth Sisters Evo 8x
Runed Evo 4x Light Evo 40x
Water Evo Monarch 20x Nature Evo Monarch 35x
Ground Pound (Special Attack/3 Turns) Swamp Assault (Special Attack/3 Turns)
Thornskin (Trait/Passive) Born on the Bayou (Trait/Passive)
Rapid Regrowth (Trait/Passive)
Synergies of Plant/Ogre heroes (Family):
 Jumbeaux can get following passive buffs when teamed up with other Heroes:

Plant Heroes get the following passive buffs:

 Epic Rapid Regrowth (Trait) by  Jumbeaux
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)
 Plant Growth (Trait) by  Jumbeaux, Kelpy Shells, Lily Blossom, Moriko, Rocky the Shiitake
This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)
 Fungus Amongus (Trait) by  Rocky the Shiitake
Plants gain a chance to poison on basic attack per stack of growth.
 One With Nature (Special Attack) by  Lily Blossom
Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.
 Pollen Cloud (Special Attack) by  Lily Blossom
Ranged Nature attack on all enemies that grants team Evasion and buffs their DEF for 2 turns, Grows allied Plants.
 Sapping Vines (Special Attack) by  Lily Blossom
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns.
 Jumbeaux can get following passive buffs when teamed up with other Heroes:

Ogre Heroes get the following passive buffs:

 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Large And In Charge (Trait) by  Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
 Snow Day (Special Attack) by  Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Synergies of Nature heroes (Element):
 Jumbeaux can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Jumbeaux can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Jumbeaux can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Plant Heroes are vulnerable to:

 Buzz Saw (Special Attack) by  Hagrim Felhorn
Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies.
Ogre Heroes are vulnerable to:

 Pack Tactics (Trait) by
 Bovus El Doro
 Goretusk
 Grog-Gnog
 Jabber Clenchjaw
 Jibber Clenchjaw
 Julius
 Leonidus
 Lupina
 Pignius Maximus
 Solaris
 Sun Wukong
 Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.

Notes and Tips[]

Jumbeaux is a plant-ogre tank that swamps enemies and was introduced for Valentine's day.

Gallery[]