Dungeon Boss Wiki
Beast Tank 
Gold Hero


Element: Nature.png Nature
30% vs Water.png Water units
-25% vs Fire.png Fire units

Excess Tokens:
1 Token → 30 Aether

Julius token icon.png
For them, training starts very young in their mountainous home. Dedicated to becoming the one true champion.
Abilities & Traits
Punch Icon.pngBarrel Toss Icon.png & Fully Rested Icon.pngPack-heart.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy Solaris token 0.png Solaris
Combat Style Swing Red Icon.png Gauge 8.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Julius throws a barrel that explodes with a random effect on each enemy.
Damage Intensify Burn Icon.png Gauge 4.png (4/9)
Toughness Hearty Taunt Icon.png Gauge 3.png (3/9)
Team Support IFF Targeting Icon.png N/A
Crowd Control Crowd Control Icon.png N/A
Synergy Lead By Example Icon.png N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - -
Defense (DEF) +169% +115% +17% - 1614
Skill (SKL) +130% +115% - - 1475
Max Health (HP) +197% +115% +29% - 5066
Crit Chance (CRIT) 47% +42% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Pack-heart.png Pack HeartNature-guard.png Nature Guard

Fire.png Fire
Burned Icon.png Burned
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked

Abilities (Active) Traits (Passive)
Punch Icon.png Punch Fully Rested Icon.png Fully Rested II
Barrel Toss Icon.png Barrel Toss Pack-heart.png Pack Heart II
Monkey See Icon.png Monkey See Challenge Accepted Icon.png Challenge Accepted I
Astounding Pounding Icon.png Astounding Pounding Nature-guard.png Nature Guard
Beastly Taunt Icon.png Beastly Taunt
Pack-tactics.png Pack Tactics

First Ascension
Julius token.png
Second Ascension
Julius token 2.png
Abilities & Traits

Monkey See Icon.png & Challenge Accepted Icon.pngNature-guard.png

Abilities & Traits

Astounding Pounding Icon.png & Beastly Taunt Icon.pngFully Rested Icon.pngPack-heart.pngPack-tactics.png

Required Hero Stars and Evos

Evo Cost Index: 3300

Evo Cost Index: 7840

Julius has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Julius token icon.png Julius tokens: Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Julius tokens are available.

Rune Slots: Rune slot Nature.pngRune slot Nature.pngRune slot Water.pngRune slot Light.pngRune slot Dark.png (standard)
Julius has the standard rune slots for a Nature.png Nature hero.
Nature.png Nature Nature.png Nature Water.png Water Light.png Light Dark.png Dark
Rune slot Nature.png Rune slot Nature.png Rune slot Water.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Punch Icon.pngBarrel Toss Icon.pngMonkey See Icon.pngAstounding Pounding Icon.png & Fully Rested Icon.pngPack-heart.pngChallenge Accepted Icon.pngNature-guard.pngBeastly Taunt Icon.pngPack-tactics.png

Punch Icon.png
Basic Attack (None)

A Basic Melee Physical attack.

Barrel Toss
Barrel Toss Icon.png
Special Attack (5 turns, AoE)

Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.
Effects | Poisoned Icon.png Poisoned | Dazed Icon.png Dazed | Burned Icon.png Burned | Frozen Icon.png Frozen | Chilled Icon.png Chilled | Shocked Icon.png Shocked | Diseased Icon.png Diseased

Monkey See
Monkey See Icon.png
Special Attack (6 turns), requires Julius token.png 1st Ascension

Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered.
Effects | Taunt Icon.png Taunt | Bulwark Icon.png DEF+ | Quick Starter Icon.png Starts Powered

Astounding Pounding
Astounding Pounding Icon.png
Special Attack (4 turns), requires Julius token 2.png 2nd Ascension

Melee Physical attack with a chance to Daze or Provoke.
Effects | Dazed Icon.png Dazed | Provoked Icon.png Provoked

Fully Rested (I/II)
Fully Rested Icon.png
Trait (Passive), upgrades with Ascensions

I: +25% damage on full HP.
Julius token 2.png 2nd Ascension:
II: +35% damage on full HP.

Pack Heart (I/II)
Trait (Passive), upgrades with Ascensions

I: +15% Max HP for self and Beast allies.
Julius token 2.png 2nd Ascension:
II: +25% Max HP for self and Beast allies.

Challenge Accepted (I)
Challenge Accepted Icon.png
Trait (Passive)

Julius token.png 1st Ascension:
I: 2x damage against Taunting enemies.

Effects | Boosted Icon.png Boosted Damage

Nature Guard
Trait (Passive), requires Julius token.png 1st Ascension

+15% DEF for self and Nature allies.

Beastly Taunt
Beastly Taunt Icon.png
Trait (Passive), requires Julius token 2.png 2nd Ascension

When on a team with Solaris, starts the dungeon Taunting.
Effects | Taunt Icon.png Taunt | Brothers In Arms Icon.png Buddy Synergy

Pack Tactics
Trait (Passive), requires Julius token 2.png 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Retaliation Icon.png Revenge Attacks | Boosted Icon.png Boosted Damage

Buffs & Debuffs: Boosted Icon.pngBrothers In Arms Icon.pngBurned Icon.pngChilled Icon.pngDazed Icon.pngBulwark Icon.pngDiseased Icon.pngFrozen Icon.pngPoisoned Icon.pngQuick Starter Icon.pngProvoked Icon.pngRetaliation Icon.pngShocked Icon.pngTaunt Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
Brothers In Arms Icon.png
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Chilled - debuff (Disable/Attack)
Chilled Icon.png
Stops the cooldown of Special attacks for 3 turns.

Dazed - debuff (Attack)
Dazed Icon.png
Target has an increased chance to Miss when attacking.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Diseased - debuff (Health/Attack)
Diseased Icon.png
Halves ATK and healing received, and negates their CRIT Chance.

Frozen - debuff (Disable)
Frozen Icon.png
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Poisoned - debuff (Damage over Time)
Poisoned Icon.png
Target takes Poison damage each turn for 3 turns.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Provoked - debuff (Crowd Control)
Provoked Icon.png
Target is forced to attack the provoker for the next 3 turns.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shocked - debuff (Damage/Damage over Time)
Shocked Icon.png
Target deals AoE Lightning damage to self and allies when attacked.

Taunt - buff (Crowd Control)
Taunt Icon.png
Target has boosted DEF and forces all enemies to attack them for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Nature Evo Monarch.pngNature Evo.pngSubterranean.jpgWater Evo.png (3300) = Julius token.png + Monkey See Icon.pngChallenge Accepted Icon.pngNature-guard.png &
Fire Evo.pngInfinity.jpgMind's Eye.jpgNature Evo Monarch.png (7840) = Julius token 2.png + Astounding Pounding Icon.pngBeastly Taunt Icon.pngFully Rested Icon.pngPack-heart.pngPack-tactics.png
First Ascension Second Ascension
Nature Evo Monarch.png Nature Evo Monarch 16x Fire Evo.png Fire Evo 46x
Nature Evo.png Nature Evo 48x Infinity.jpg Infinity Evo 2x
Subterranean.jpg Subterranean Evo 2x Mind's Eye.jpg Mind's Eye Evo 8x
Water Evo.png Water Evo 5x Nature Evo Monarch.png Nature Evo Monarch 33x
Monkey See Icon.png Monkey See (Special Attack/6 Turns) Astounding Pounding Icon.png Astounding Pounding (Special Attack/4 Turns)
Challenge Accepted Icon.png Challenge Accepted i (Trait/Passive) Beastly Taunt Icon.png Beastly Taunt (Trait/Passive)
Nature-guard.png Nature Guard (Trait/Passive) Fully Rested Icon.png Fully Rested ii (Trait/Passive)
Pack-heart.png Pack Heart ii (Trait/Passive)
Pack-tactics.png Pack Tactics (Trait/Passive)
Synergies of Beast heroes (Family): Fiery Soul Icon.pngHog Wild Icon.pngLarge And In Charge Icon.pngPack Fury Icon.pngSnow Day Icon.pngPack Leader Icon.pngPack-scout.pngMythical Beast Icon.pngBestial Roar Icon.pngPack-tactics.pngGrisly Rampage Icon.png
Julius token icon.png Julius can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

Fiery Soul Icon.png Epic Fiery Soul (Trait) by Solaris token 0.png Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Hog Wild Icon.png Hog Wild (Trait) by Pignius token 0.png Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
Large And In Charge Icon.png Large And In Charge (Trait) by Grog Gnog token 0.png Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Pack Fury Icon.png Pack Fury (Trait) by Jabber token 0.png Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
Snow Day Icon.png Snow Day (Special Attack) by Grog Gnog token 0.png Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Pack Leader Icon.png Pack Leader (Trait) by Lupina token.png Lupina
+ATK for self and Beast allies.
Pack-scout.png Pack Scout (Trait) by Torchy token 0.png Torchy
+SKL for self and Beast allies.
Mythical Beast Icon.png Mythical Beast (Trait) by Solaris token 0.png Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Pack-heart.png Pack Heart (Trait) by Julius token icon.png Julius
+Max HP for self and Beast allies.
Bestial Roar Icon.png Bestial Roar (Special Attack) by Pignius token 0.png Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Pack-tactics.png Pack Tactics (Trait) by Bovus token 0.png Bovus El Doro,Goretusk token 0.png Goretusk,Grog Gnog token 0.png Grog-Gnog,Jabber token 0.png Jabber Clenchjaw,Jibber token 0.png Jibber Clenchjaw,Julius token icon.png Julius,Leonidus token 0.png Leonidus,Lupina token.png Lupina,Pignius token 0.png Pignius Maximus,Solaris token 0.png Solaris,Sun Wukong token 0.png Sun Wukong,Torchy token 0.png Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Nature heroes (Element): Nature's Fury Icon.pngNature Heart Icon.pngOxidized Sap.pngSpirit of Nature Icon.pngNature's Reclamation Icon.png
Julius token icon.png Julius can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

Nature's Fury Icon.png Nature's Fury (Trait) by Rocky token 0.png Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
Nature Heart Icon.png Nature Heart (Trait) by Willow token 0.png Willow Swift
+15% Max HP for self and Nature allies.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Spirit of Nature Icon.png Spirit of Nature (Trait) by Tsume token 0.png Tsume
+15% ATK for self and Nature allies.
Nature-guard.png Nature Guard (Trait) by Julius token icon.png Julius
+15% DEF for self and Nature allies.
Nature's Reclamation Icon.png Nature's Reclamation (Special Attack) by Mire token 0.png Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Tank heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Julius token icon.png Julius can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Unnatural Fear Icon.pngProtector of the Realm Icon.pngMystical Icon.pngPlummeting Doom Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Julius token icon.png Julius can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

Unnatural Fear Icon.png Unnatural Fear (Trait) by
Hopper token 0.png Hopper
IGOROK token 0.png IGOROK
Iris token 0.png Iris
Koros token 0.png Koros
Mangle jaw token.png Mangle Jaw
Marrow token 0.png Marrow
Phemus token 0.png Phemus
Phenol token 0.png Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Tank Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Julius token 2.pngJungle King Julius token.png
Julius default skin.png

Jungle King Julius skin.png
Jungle King Julius

Notes and Tips

  • Julius was in the VIP Summon portal until November 11,2015 when he was added to the list of Heroic summoned heroes. Simultaneously, an event Julius Escapes the VIP Portal! was featured to allow adventurers to unlock him and gain additional star ranks.