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Julius
Beast Tank 
Gold Hero

Julius

Element: Nature Nature
30% vs Water Water units
-25% vs Fire Fire units


Token → Aether
Exchange Rate:
1:30

Unlocked
Julius token icon
Background
For them, training starts very young in their mountainous home. Dedicated to becoming the one true champion.
Abilities & Traits
Punch IconBarrel Toss Icon & Fully Rested IconPack-heart
Speed Normal
Attack Range Melee/Ranged
Damage Type Physical
Epic No
Combat Style Swing Red Icon Gauge 8 Embarrassing Jab Icon
ThaliaPortrait Small
Julius throws a barrel that explodes with a random effect on each enemy.
Damage Intensify Burn Icon N/A
Toughness Hearty Taunt Icon N/A
Utility IFF Targeting Icon N/A
Crowd Control Crowd Control Icon N/A
Synergy Lead By Example Icon N/A

Statistics Max Bonus Traits Epic Base
Attack (ATK) +100% +100% (6★) - -
Defense (DEF) +100% +100% (6★) - - 1614
Skill (SKL) +100% +100% (6★) - - 1475
Max Health (HP) +100% +100% (6★) - - 5066
Crit Chance (CRIT) 41% +36% (SKL) - - 5%
Crit Multiplier 2x - - - 2x
Dodge Chance 0 - - - 0
Damage Penetration 0 - - - 0
Damage Reduction 0 - - - 0
Resistances
Fire Fire
Burned Icon Burned
18%
18%
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
33%
33%
33%
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
0%
0%
0%
0%
0%
Light Light 0%
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
0%
0%
0%
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
0%
0%
0%
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Blank Ability [[]]
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Punch Icon Punch Fully Rested Icon Fully Rested II
Barrel Toss Icon Barrel Toss Pack-heart Pack Heart II
Monkey See Icon Monkey See Challenge Accepted Icon Challenge Accepted I
Astounding Pounding Icon Astounding Pounding Nature-guard Nature Guard
Beastly Taunt Icon Beastly Taunt
Pack-tactics Pack Tactics


First Ascension
Julius token
Second Ascension
Julius token 2
Abilities & Traits

Monkey See Icon & Challenge Accepted IconNature-guard

Abilities & Traits

Astounding Pounding Icon & Beastly Taunt IconFully Rested IconPack-heartPack-tactics

Required Hero Stars and Evos

Evo Cost Index: 3300

Evo Cost Index: 7840

Julius has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.


Julius token icon Julius tokens: Quests Daily Quests Treasure Room Chest Treasure Room Portal Summon Gem Heroic Summon

There are no Dungeons in which Julius tokens are available.

Rune Slots: Rune slot NatureRune slot NatureRune slot WaterRune slot LightRune slot Dark (standard)
Julius has the standard rune slots for a Nature Nature hero.
Nature Nature Nature Nature Water Water Light Light Dark Dark
Rune slot Nature Rune slot Nature Rune slot Water Rune slot Light Rune slot Dark
Buffs & Debuffs: Burned IconChilled IconDazed IconBulwark IconDiseased IconFrozen IconPoisoned IconQuick Starter IconProvoked IconShocked IconTaunt Icon
Burned Icon Burned (debuff):
Target takes Fire damage each turn and -DEF for the duration of this effect.
Chilled Icon Chilled (debuff):
The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect.
Dazed Icon Dazed (debuff):
Dazed characters have a high chance to miss an attack on the opposing team. Subsequent applications of Dazed refesh the duration of the effect.
Bulwark Icon DEF+ (buff):
Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill.
Diseased Icon Diseased (debuff):
The target's ATK and amount healed are reduced by half. It's CRIT chance rate is reduced to zero. Subsequent applications of the effect refreshes its duration.
Frozen Icon Frozen (debuff):
Target can't move, can't dodge attacks and can't attack. Their turn is skipped until the status effect expires. Lasts for one turn. Subsequent application of the effect increases the duration of Frozen by one additional turn.
Poisoned Icon Poisoned (debuff):
Target suffers Poison damage each round until effect expires. Subsequent applications refreshes its duration. (Immunity to Poison includes Venom immunity.)
Quick Starter Icon Starts Powered (effect):
This Ability has full energy and can be used at the beginning of the battle.
Provoked Icon Provoked (debuff):
An enemy has provoked the target. If attacking, provoked character must target the provoker next turn. The provoked target and the provoker are indicated by a rotating round sign. Provoked takes priority over Taunt.
Shocked Icon Shocked (debuff):
Hitting the shocked target will release an area of attack damage, shocking the entire party with lightning based damage. Armored targets take 1.5x more damage from this lightning damage.
Taunt Icon Taunt (buff):
Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
Immunities & Damage Reduction: None & None
Abilities & Traits: Punch IconBarrel Toss IconMonkey See IconAstounding Pounding Icon & Fully Rested IconPack-heartChallenge Accepted IconNature-guardBeastly Taunt IconPack-tactics

Punch

Punch Icon
Basic Attack (None)

A Basic Melee Physical attack.

Barrel Toss

Barrel Toss Icon
Special Attack (5 turns, AoE)

Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.
Effects | Poisoned Icon Poisoned | Dazed Icon Dazed | Burned Icon Burned | Frozen Icon Frozen | Chilled Icon Chilled | Shocked Icon Shocked | Diseased Icon Diseased

Monkey See

Monkey See Icon
Special Attack (6 turns), requires Julius token 1st Ascension

Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered.
Effects | Taunt Icon Taunt | Bulwark Icon DEF+ | Quick Starter Icon Starts Powered

Astounding Pounding

Astounding Pounding Icon
Special Attack (4 turns), requires Julius token 2 2nd Ascension

Melee Physical attack with a chance to Daze or Provoke.
Effects | Dazed Icon Dazed | Provoked Icon Provoked

Fully Rested (I/II)

Fully Rested Icon
Trait (Passive), upgrades with Ascensions

I: +25% damage on full HP.
Julius token 2 2nd Ascension:
II: +35% damage on full HP.

Pack Heart (I/II)

Pack-heart
Trait (Passive), upgrades with Ascensions

I: +15% Max HP for self and Beast allies.
Julius token 2 2nd Ascension:
II: +25% Max HP for self and Beast allies.

Challenge Accepted (I)

Challenge Accepted Icon
Trait (Passive)

Julius token 1st Ascension:
I: 2x damage against Taunting enemies.

Nature Guard

Nature-guard
Trait (Passive), requires Julius token 1st Ascension

+15% DEF for self and Nature allies.

Beastly Taunt

Beastly Taunt Icon
Trait (Passive), requires Julius token 2 2nd Ascension

When on a team with Solaris, Julius starts the dungeon Taunting.

Pack Tactics

Pack-tactics
Trait (Passive), requires Julius token 2 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.

Ascensions: Star2 Icon Nature Evo MonarchNature EvoSubterraneanWater Evo (3300) = Julius token + Monkey See IconChallenge Accepted IconNature-guard &
Star4 Icon Fire EvoInfinityMind's EyeNature Evo Monarch (7840) = Julius token 2 + Astounding Pounding IconBeastly Taunt IconFully Rested IconPack-heartPack-tactics
First Ascension Second Ascension
Star2 Icon Hero Stars 2 Star4 Icon Hero Stars 4
Nature Evo Monarch Nature Evo Monarch 16x Fire Evo Fire Evo 46x
Nature Evo Nature Evo 48x Infinity Infinity Evo 2x
Subterranean Subterranean Evo 2x Mind's Eye Mind's Eye Evo 8x
Water Evo Water Evo 5x Nature Evo Monarch Nature Evo Monarch 33x
Monkey See Icon Monkey See (Special Attack/6 Turns) Astounding Pounding Icon Astounding Pounding (Special Attack/4 Turns)
Challenge Accepted Icon Challenge Accepted i (Trait/Passive) Beastly Taunt Icon Beastly Taunt (Trait/Passive)
Nature-guard Nature Guard (Trait/Passive) Fully Rested Icon Fully Rested ii (Trait/Passive)
Pack-heart Pack Heart ii (Trait/Passive)
Pack-tactics Pack Tactics (Trait/Passive)
Synergies of Beast heroes (Family): Hog Wild IconLarge And In Charge IconPack Fury IconSnow Day IconPack Leader IconPack-scoutMythical Beast IconBestial Roar IconPack-tacticsGrisly Rampage Icon
Julius token icon Julius can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

Hog Wild Icon Hog Wild (Trait) by Pignius token 0 Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
Large And In Charge Icon Large And In Charge (Trait) by Grog Gnog token 0 Grog-Gnog
+30% HP and +30% ATK for each allied Beast and Ogre respectively.
Pack Fury Icon Pack Fury (Trait) by Jabber token 0 Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
Snow Day Icon Snow Day (Special Attack) by Grog Gnog token 0 Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Pack Leader Icon Pack Leader (Trait) by Lupina token Lupina
+ATK for self and Beast allies.
Pack-scout Pack Scout (Trait) by Torchy token 0 Torchy
+SKL for self and Beast allies.
Mythical Beast Icon Mythical Beast (Trait) by Solaris token 0 Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Pack-heart Pack Heart (Trait) by Julius token icon Julius
+Max HP for self and Beast allies.
Bestial Roar Icon Bestial Roar (Special Attack) by Pignius token 0 Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Pack-tactics Pack Tactics (Trait) by Bovus token 0 Bovus El Doro,Goretusk token 0 Goretusk,Grog Gnog token 0 Grog-Gnog,Jabber token 0 Jabber Clenchjaw,Jibber token 0 Jibber Clenchjaw,Julius token icon Julius,Leonidus token 0 Leonidus,Lupina token Lupina,Pignius token 0 Pignius Maximus,Solaris token 0 Solaris,Torchy token 0 Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Grisly Rampage Icon Savage Rampage (Special Attack) by Bovus token 0 Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Nature heroes (Element): Nature's Fury IconNature Heart IconOxidized SapSpirit of Nature Icon
Julius token icon Julius can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

Nature's Fury Icon Nature's Fury (Trait) by Rocky token 0 Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
Nature Heart Icon Nature Heart (Trait) by Willow token 0 Willow Swift
+15% Max HP for self and Nature allies.
Oxidized Sap Oxidized Team (Trait) by Lily Blossom token 0 Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Spirit of Nature Icon Spirit of Nature (Trait) by Tsume token 0 Tsume
+15% ATK for self and Nature allies.
Nature-guard Nature Guard (Trait) by Julius token icon Julius
+15% DEF for self and Nature allies.
Synergies of Tank heroes (Class):
Other Synergies of Heroes: Critical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconIcy Embrace IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconShielding Soul IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconThe Calm Before Icon
Julius token icon Julius can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke
Cleanses 1 Debuff on all allies at the start of this Hero's turn.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Grants team +CRIT Multiplier.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw
Allies start dungeons with Foresight.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Unnatural Fear IconProtector of the Realm IconMystical IconPlummeting Doom IconFlesh Shredder IconIncite Doom Icon
Julius token icon Julius can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

Unnatural Fear Icon Unnatural Fear (Trait) by
Hopper token 0 Hopper
IGOROK token 0 IGOROK
Iris token 0 Iris
Koros token 0 Koros
Mangle jaw token Mangle Jaw
Marrow token 0 Marrow
Phemus token 0 Phemus
Phenol token 0 Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
Protector of the Realm Icon Protector of the Realm (Trait) by William token Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Tank Heroes are vulnerable to:

Mystical Icon Mystical (Trait) by
Ferno token 0 Ferno
Icebloom token 0 Icebloom
Icepick token 0 Icepick
Ignus Ignus the Mad
Iris token 0 Iris
Jin Lei token 0 Jin Lei
Kai Makani token 0 Kai Makani
Kobal token Kobal the Pestilent
Lily Blossom token 0 Lily Blossom
Zomm token Lord Zomm
Marrow token 0 Marrow
Nitpick token 0 Nitpick
Pontifex token 0 Pontifex Mortis
Selwyn token 0 Selwyn the Enduring
Shade token 0 Shade
Fiddlestrom token Therand Fiddlestrom
Yan Luo token 0 Yan Luo
Zola token 0 Zola
Boosted damage to Tanks and Slow targets.
Plummeting Doom Icon Plummeting Doom (Special Attack) by Agnon token 0 Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Julius token 2Jungle King Julius token
Julius default skinJungle King Julius skin

Notes and Tips

  • Julius was in the VIP Summon portal until November 11,2015 when he was added to the list of Heroic summoned heroes. Simultaneously, an event Julius Escapes the VIP Portal! was featured to allow adventurers to unlock him and gain additional star ranks.

Gallery

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