Dungeon Boss Wiki


Jin Lei
Slow Honorbound Caster 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Jin Lei spreads light to those who wish to have it, and lightning to those who threaten it.
Abilities & Traits
&
Attack Speed Slow
Attack Range Ranged
Damage Light/Lightning
Epic Arc Khakkhara
Buddy Synergy None
Combat Style

'
Damage (9/9)
Toughness (8/9)
Team Support (8/9)
Crowd Control (7/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +313% +130% + 29% +30% 1373
Defense (DEF) +287% +130% +29% +20% 1147
Skill (SKL) +160% +130% - - 1278
Max Health (HP) +287% +130% +29% +20% 4237
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
Immune
Immune
Immune
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Paralyzing Strike Honorbound
Storm of the Ancestors Mystical III
The Calm Before Slow
Chain Lightning Storm Power
Veil of Voltage II
Approaching Storm
Ride the Lightning

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 5900

Evo Cost Index: 12000

Epic Jin Lei
Effect: Chance to deal 3x damage on target and applies Shocked to all enemies.

Epic Passive:  Epic Veil of Voltage
Release Date: January 14, 2019

Epic Part 2 Part 3
Arc Khakkhara Golden Staff Arc Rings
If you have Jin Lei at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Jin Lei tokens: Events Heroic Summon

There are no Dungeons in which Jin Lei tokens are available.

Rune Slots: (standard)
Jin Lei has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Paralyzing Strike
Basic Attack (None)

A Basic Ranged Light attack with a chance to Paralyze target enemy.
Effects | Paralysis


Storm of the Ancestors
Special Attack (3 turns, AoE)

Shield-piercing ranged lightning attack on all enemies, consumes all stacks of Storm Power, dealing 10% more damage for each Stack of Storm Power. Adds a Buff to all allies that increases their damage to Shocked or Paralyzed targets.
Effects | Shield-piercing | Empowered


The Calm Before
Special Attack (5 turns, AoE), requires 1st Ascension

Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Effects | Silenced | Damage Up | Boosted Damage | Storm Power | Starts Powered


Chain Lightning
Special Attack (3 turns, AoE), requires 2nd Ascension

Ranged Lightning attack on all enemies with chance to Shock. Deals damage based on the amount of targets hit. Consumes all stacks of Storm Power, purging Buffs on all enemies hit for each Stack of Storm Power.
Effects | Shocked | Purge


Honorbound
Trait (Passive)

Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Effects | Damage Reduction | buff extended


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Slow
Trait (Passive)

Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects | Revenge Attacks


Storm Power
Trait (Passive)

Whenever a Lightning effect (Paralyze or Shock) is applied to an enemy or whenever an allied Hero hits with a Lightning attack, this Hero will gain a stack of Storm Power. (Max 10 stacks). Can't be stolen or copied.
Effects | Storm Power


Veil of Voltage (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
2nd Ascension:
II: Additionally gives Honorbound allies a chance to shock on critical hits.


Effects | Energy Gain


Approaching Storm
Trait (Passive), requires 2nd Ascension

Silences all enemies until Jin Lei's first turn or until the end of the first round (whichever comes first).
Effects | Silenced


Ride the Lightning
Trait (Passive), requires 2nd Ascension

Immune to Lightning, Shock, Silence, and Paralysis. Whenever another ally Shocks or Paralyses an ememy, or hits with lightning attack, this hero will make a follow-up Basic Attack on that enemy.
Effects | Extra Attacks | Lightning Immune | Shock Immune | Silenced Immune | Paralysis Immune


Epic Veil of Voltage
Trait (Passive), requires Epic "Arc Khakkhara"

All allies gain 25% Damage Reduction and gain +1 Energy whenever they deal damage to a shocked enemy. Honorbound allies gain double this effect and chance to shock on CRIT. (This trait replaces the trait 'Veil of Voltage' when the Epic is unlocked.)
Effects | Damage Reduction | Energy Gain

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
buff extended

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Damage Up - buff (Damage)
Boosts (1.5x) the damage of the buffed Hero.

Empowered - buff (Damage)
All damage done to Shocked/Paralyzed targets is 2x.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Lightning Immune - immunity (Damage)
Doesn't take any damage from Lightning.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Paralysis Immune - immunity (Status Effect)
Can't be paralyzed.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Shock Immune - immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Shocked - debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

Silenced Immune - immunity (Status Effect)
Can't be Silenced.

Silenced - debuff (Disable/Attack)
Target cannot use Special attacks.

Storm Power - buff (Status Effect/Damage/Stack)
Storm Power is consumed to boost the damage of Special Attacks and to purge Buffs from enemies. Whenever a Lightning effect (Paralyze or Shock) is applied to an enemy or whenever an allied Hero hits with Lightning attack, a stack of Storm Power is gained (Max 10 stacks). Can't be stolen or copied.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (5900) = + &
(12000) = +
First Ascension Second Ascension
Astral Evo 4x Diamond Evo 4x
Dark Evo Monarch 15x Jewelled Evo 6x
Fire Evo Monarch 30x Light Evo Monarch 45x
Light Evo 45x Stormwind Evo 8x
The Calm Before (Special Attack/5 Turns) Chain Lightning (Special Attack/3 Turns)
Mystical ii (Trait/Passive) Approaching Storm (Trait/Passive)
Veil of Voltage (Trait/Passive) Mystical iii (Trait/Passive)
Ride the Lightning (Trait/Passive)
Veil of Voltage ii (Trait/Passive)
Synergies of Honorbound heroes (Family):
 Jin Lei can get following passive buffs when teamed up with other Heroes:

Honorbound Heroes get the following passive buffs:

 Phalanx Formation (Trait) by  Shieldmaiden Astrid
Grants team +5% DEF for each Warrior or Honorbound ally.
 Proven Honor (Trait) by  Samurai Takumi
Self and Honorbound allies Revenge after being hit by Melee attacks.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Light heroes (Element):
 Jin Lei can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Caster heroes (Class):
 Jin Lei can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Jin Lei can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Jin Lei can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Jin Lei

Jin Sleigh

🐼On November 14, 2018  Jin Lei was added to the game during the Panda Pandemonium Boss Invasion. This panda caster can gain stacks of storm-power to destroy enemies. 🐼

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