2 Melee Lightning attacks on target enemy with a chance to Paralyze.
Effects | Paralysis
Wild Spark
Special Attack (4 turns), requires 2nd Ascension
All Beast allies gain +1 Energy and a chance to Shock on attack for [64.4% ATK] base damage. All other Beast allies then attack a random enemy.
Effects | Shocking Touch| Energy Gain
Shock Master
Trait (Passive)
Immune to Shock and chance to Shock on CRIT.
Effects | Shocked| Shock Immune
Flesh Shredder
Trait (Passive), requires 1st Ascension
2x damage against non-Armored targets.
Effects | Boosted Damage
Twin Claws
Trait (Passive), requires 1st Ascension
When on a team with Jabber Clenchjaw, Jabber follows any attack made by Jibber with the same ability slot (similar to Like Father, Like Son).
Effects | Extra Attacks| Buddy Synergy
Beastly Assault
Trait (Passive), requires 2nd Ascension
When on a team with Solaris, chance to do an additional Basic attack on a random enemy at the end of each round.
Effects | Extra Attacks| Buddy Synergy
Pack Tactics
Trait (Passive), requires 2nd Ascension
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Revenge Attacks| Boosted Damage
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Jibber Clenchjaw can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
On October 9, 2018Jibber Clenchjaw sneaked into the game with the rewards for a Guild Point Trials (little extra bonus for using a lot of gems). He also was available in Heroic Portal Summons for a day available to all players, but he not featured and not guaranteed to unlock.
Since that date his tokens were included in the rewards for Guild events and other Special Events.
Trivia[]
Jibber Clenchjaw is the 82th hero and long-lost brother of Jabber Clenchjaw.
This hero was called Howling Mad Jibbers in the very early (beta) version of Dungeon Boss. Now he was finally reintroduced. Howling Mad Jibbers is still the boss of Dungeon 5 of chapter 11 of the campaign.