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Jibber Clenchjaw
Beast Warrior 
Bronze Hero

Jibber Clenchjaw.png

Element: Light.png Light
30% vs Dark.png Dark units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Jibber token 0.png
Background
The fearsome brother of Jabber, his fur builds up a mighty static charge.
Abilities & Traits
Swing Icon.pngLightning Fury Icon.png & Shock Master Icon.png
Attack Speed Normal
Attack Range Melee/Melee ??
Damage Lightning/Physical/Physical ??
Epic No
Buddy Synergy Jabber token 0.png Jabber Clenchjaw, Solaris token 0.png Solaris
Combat Style Swing Red Icon.png Gauge 8.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Unlock Jibber's 1st Ascension and increase this damage dealers power, Boss!
Damage Intensify Burn Icon.png Gauge 5.png (5/9)
Toughness Hearty Taunt Icon.png Gauge 1.png (1/9)
Team Support IFF Targeting Icon.png N/A
Crowd Control Crowd Control Icon.png N/A
Synergy Lead By Example Icon.png N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +100% +100% - - 1315
Defense (DEF) +100% +100% - - 1322
Skill (SKL) +100% +100% - - 1044
Max Health (HP) +100% +100% - - 4705
Crit Chance (CRIT) 31% +26% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 33%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
33%
Immune
33%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Claw Shock Master Icon.png Shock Master
Lightning Fury Icon.png Lightning Fury Flesh Shredder Icon.png Flesh Shredder
Disabling Strike Icon.png Disabling Strike Twin Claws Icon.png Twin Claws
Wild Spark Icon.png Wild Spark Beastly Assault Icon.png Beastly Assault
Pack-tactics.png Pack Tactics

First Ascension
Jibber token 1.png
Second Ascension
Jibber token 2.png
Abilities & Traits

Disabling Strike Icon.png & Flesh Shredder Icon.pngTwin Claws Icon.png

Abilities & Traits

Wild Spark Icon.png & Beastly Assault Icon.pngPack-tactics.png

Required Hero Stars and Evos

Evo Cost Index: 3050

Evo Cost Index: 7800

Jibber Clenchjaw has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Jibber token 0.png Jibber Clenchjaw tokens: Normal Mode Icon.png x8 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon Portal Summon Gold.png Great Summon
Normal Mode Icon.png Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
1-4 Feral Alliance 5 5 3 6 Forest Nature Evo Larva.png Buttons, Kaptin Toecrusha
5-4 Mystic Vale 12 5 4 12 Forest Nature Evo Larva.pngNature Evo.png Ninshi Otsuka
8-6 The Infinite Army 23 5 6 24 Lava Cave Fire Evo Larva.pngFire Evo.png Oson the Infinite
11-2 Traitor's Retreat 28 5 4 15 Ice Cave Water Evo Larva.pngWater Evo.pngWater Evo Monarch.pngCaveborn.jpg Emerald Zero
14-2 Sacred Forest 35 5 4 11 Forest Nature Evo Larva.pngNature Evo.pngNature Evo Monarch.pngCelestial.jpg Tai Mei Senpai
16-4 Frost Fire Chasm 41 5 4 11 Ice Cave Water Evo.pngWater Evo Monarch.pngMind's Eye.jpg Ash the Inferno, Ferro the Blizzard
19-1 Cursed Hillside 51 5 4 16 Mountain Light Evo.pngLight Evo Monarch.pngShadow.jpg Nasty Essence x2
20-4 Sky Temple 55 5 6 26 Mountain Light Evo Monarch.png San Andria
Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Jibber Clenchjaw has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Swing Icon.pngLightning Fury Icon.pngDisabling Strike Icon.pngWild Spark Icon.png & Shock Master Icon.pngFlesh Shredder Icon.pngTwin Claws Icon.pngBeastly Assault Icon.pngPack-tactics.png

Claw
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


Lightning Fury
Lightning Fury Icon.png
Special Attack (4 turns, AoE)

3 Melee Physical attacks on each enemy.


Disabling Strike
Disabling Strike Icon.png
Special Attack (3 turns), requires Jibber token 1.png 1st Ascension

2 Melee Lightning attacks on target enemy with a chance to Paralyze.
Effects | Paralysis Icon.png Paralysis


Wild Spark
Wild Spark Icon.png
Special Attack (4 turns), requires Jibber token 2.png 2nd Ascension

All Beast allies gain +1 Energy and a chance to Shock on attack for [64.4% ATK] base damage. All other Beast allies then attack a random enemy.
Effects | Shocking Touch Icon.jpeg Shocking Touch | Critical Energy Icon.png Energy Gain


Shock Master
Shock Master Icon.png
Trait (Passive)

Immune to Shock and chance to Shock on CRIT.
Effects | Shocked Icon.png Shocked | Shock Immune Icon.png Shock Immune


Flesh Shredder
Flesh Shredder Icon.png
Trait (Passive), requires Jibber token 1.png 1st Ascension

2x damage against non-Armored targets.
Effects | Boosted Icon.png Boosted Damage


Twin Claws
Twin Claws Icon.png
Trait (Passive), requires Jibber token 1.png 1st Ascension

When on a team with Jabber Clenchjaw, Jabber follows any attack made by Jibber with the same ability slot (similar to Like Father, Like Son).
Effects | Tenacity Icon.png Extra Attacks | Brothers In Arms Icon.png Buddy Synergy


Beastly Assault
Beastly Assault Icon.png
Trait (Passive), requires Jibber token 2.png 2nd Ascension

When on a team with Solaris, chance to do an additional Basic attack on a random enemy at the end of each round.
Effects | Tenacity Icon.png Extra Attacks | Brothers In Arms Icon.png Buddy Synergy


Pack Tactics
Pack-tactics.png
Trait (Passive), requires Jibber token 2.png 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Retaliation Icon.png Revenge Attacks | Boosted Icon.png Boosted Damage

Buffs & Debuffs: Boosted Icon.pngBrothers In Arms Icon.pngCritical Energy Icon.pngTenacity Icon.pngParalysis Icon.pngRetaliation Icon.pngShock Immune Icon.pngShocked Icon.pngShocking Touch Icon.jpeg

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
Brothers In Arms Icon.png
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Attacks - effect (Attack/Damage)
Tenacity Icon.png
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Paralysis - debuff (Disable/Damage over Time)
Paralysis Icon.png
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shock Immune - immunity (Status Effect)
Shock Immune Icon.png
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Shocked - debuff (Damage/Damage over Time)
Shocked Icon.png
Target deals AoE Lightning damage to self and allies when attacked.

Shocking Touch - buff (Touch/Damage over Time)
Shocking Touch Icon.jpeg
Chance to Shock on Basic attacks.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Light Evo Larva.pngLight Evo.pngMind's Eye.jpgNature Evo.png (3050) = Jibber token 1.png + Disabling Strike Icon.pngFlesh Shredder Icon.pngTwin Claws Icon.png &
Jewelled.jpgLight Evo Monarch.pngNature Evo.pngSubterranean.jpg (7800) = Jibber token 2.png + Wild Spark Icon.pngBeastly Assault Icon.pngPack-tactics.png
First Ascension Second Ascension
Light Evo Larva.png Light Evo Larva 15x Jewelled.jpg Jewelled Evo 8x
Light Evo.png Light Evo 25x Light Evo Monarch.png Light Evo Monarch 35x
Mind's Eye.jpg Mind's Eye Evo 4x Nature Evo.png Nature Evo 40x
Nature Evo.png Nature Evo 20x Subterranean.jpg Subterranean Evo 2x
Disabling Strike Icon.png Disabling Strike (Special Attack/3 Turns) Wild Spark Icon.png Wild Spark (Special Attack/4 Turns)
Flesh Shredder Icon.png Flesh Shredder (Trait/Passive) Beastly Assault Icon.png Beastly Assault (Trait/Passive)
Twin Claws Icon.png Twin Claws (Trait/Passive) Pack-tactics.png Pack Tactics (Trait/Passive)
Synergies of Beast heroes (Family): Fiery Soul Icon.pngHog Wild Icon.pngLarge And In Charge Icon.pngPack Fury Icon.pngSnow Day Icon.pngPack Leader Icon.pngPack-scout.pngMythical Beast Icon.pngPack-heart.pngBestial Roar Icon.pngPack-tactics.pngGrisly Rampage Icon.png
Jibber token 0.png Jibber Clenchjaw can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

Fiery Soul Icon.png Epic Fiery Soul (Trait) by Solaris token 0.png Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Hog Wild Icon.png Hog Wild (Trait) by Pignius token 0.png Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
Large And In Charge Icon.png Large And In Charge (Trait) by Grog Gnog token 0.png Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Pack Fury Icon.png Pack Fury (Trait) by Jabber token 0.png Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
Snow Day Icon.png Snow Day (Special Attack) by Grog Gnog token 0.png Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Pack Leader Icon.png Pack Leader (Trait) by Lupina token.png Lupina
+ATK for self and Beast allies.
Pack-scout.png Pack Scout (Trait) by Torchy token 0.png Torchy
+SKL for self and Beast allies.
Mythical Beast Icon.png Mythical Beast (Trait) by Solaris token 0.png Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Pack-heart.png Pack Heart (Trait) by Julius token icon.png Julius
+Max HP for self and Beast allies.
Bestial Roar Icon.png Bestial Roar (Special Attack) by Pignius token 0.png Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Pack-tactics.png Pack Tactics (Trait) by Bovus token 0.png Bovus El Doro,Goretusk token 0.png Goretusk,Grog Gnog token 0.png Grog-Gnog,Jabber token 0.png Jabber Clenchjaw,Jibber token 0.png Jibber Clenchjaw,Julius token icon.png Julius,Leonidus token 0.png Leonidus,Lupina token.png Lupina,Pignius token 0.png Pignius Maximus,Solaris token 0.png Solaris,Sun Wukong token 0.png Sun Wukong,Torchy token 0.png Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Light heroes (Element): Avatar of Light Icon.pngBorn of the Stars Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngWill of the Wisp Icon.pngVeil of Voltage Icon.png
Jibber token 0.png Jibber Clenchjaw can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Warrior heroes (Class): Combat Prowess Icon.pngWarrior Heart Icon.pngWarrior's Chi Icon.pngGrisly Rampage Icon.pngWarrior's Soul Icon.pngPrimordial Vigor Icon.pngValkyrie Valor Icon.pngWhispering Terror Icon.png
Jibber token 0.png Jibber Clenchjaw can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Combat Prowess Icon.png Epic Combat Prowess (Trait) by Archon token 0.png Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
Warrior Heart Icon.png Warrior Heart (Trait) by Bovus token 0.png Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon.png Warrior's Soul (Trait) by Archon token 0.png Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon.png Valkyrie Valor (Trait) by Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror Icon.png Whispering Terror (Trait) by Harbinger token 0.png Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Jibber token 0.png Jibber Clenchjaw can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Unnatural Fear Icon.pngProtector of the Realm Icon.pngWarrior Hunter Icon.pngLight Hunter Icon.pngAngelic Icon.pngWill of the Wisp Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Jibber token 0.png Jibber Clenchjaw can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

Unnatural Fear Icon.png Unnatural Fear (Trait) by
Hopper token 0.png Hopper
IGOROK token 0.png IGOROK
Iris token 0.png Iris
Koros token 0.png Koros
Mangle jaw token.png Mangle Jaw
Marrow token 0.png Marrow
Phemus token 0.png Phemus
Phenol token 0.png Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

Warrior Hunter Icon.png Warrior Hunter (Trait) by Squinch token 0.png Squinch
2x damage against Warriors.
Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

On October 9, 2018 Jibber token 0.png Jibber Clenchjaw sneaked into the game with the rewards for a Guild Point Trials (little extra bonus for using a lot of gems). He also was available in Portal Summon Gem.png Heroic Portal Summons for a day available to all players, but he not featured and not guaranteed to unlock.

Since that date his tokens were included in the rewards for Guild events and other Special Events.

Trivia

Jibber token 0.png Jibber Clenchjaw is the 82th hero and long-lost brother of Jabber token 0.png Jabber Clenchjaw.

This hero was called Howling Mad Jibbers in the very early (beta) version of Dungeon Boss. Now he was finally reintroduced. Howling Mad Jibbers is still the boss of Dungeon 5 of chapter 11 of the campaign.

Gallery

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