Bronze Hero Element: Light
Token → 1:5
Aether Exchange Rate:
Jibber Clenchjaw has yet to discover their Epic.
I wonder what it will be...
for more information.
tokens: Jibber Clenchjaw x8 + Daily Quests Treasure Room Heroic Summon Great Summon
Main Campaign Dungeons: (8)
1-4 Feral Alliance
Buttons, Kaptin Toecrusha
5-4 Mystic Vale
8-6 The Infinite Army
Oson the Infinite
11-2 Traitor's Retreat
14-2 Sacred Forest
Tai Mei Senpai
16-4 Frost Fire Chasm
Ash the Inferno, Ferro the Blizzard
19-1 Cursed Hillside
Nasty Essence x2
20-4 Sky Temple
Rune Slots: (standard)
has the standard rune slots for a Jibber Clenchjaw Light hero.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
(3050) = + & (7800) = +
Light Evo Larva
Light Evo Monarch
Mind's Eye Evo
Disabling Strike (Special Attack/3 Turns)
Wild Spark (Special Attack/4 Turns)
Flesh Shredder (Trait/Passive)
Beastly Assault (Trait/Passive)
Twin Claws (Trait/Passive)
Pack Tactics (Trait/Passive)
Synergies of Beast heroes ( Family):
can get following passive buffs when teamed up with other Jibber Clenchjaw Heroes:
Beast Heroes get the following passive buffs:
(Trait) by Epic Fiery Soul
Beasts on this Heroes' team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the Fiery Soul trait once her Epic is unlocked. She keeps her other immunities from Fiery Soul.)
(Trait) by Hog Wild
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
(Trait) by Large And In Charge
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
(Trait) by Pack Fury
+CRIT Chance for self and Beast allies.
(Special Attack) by Snow Day
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
(Trait) by Pack Leader
+ATK for self and Beast allies.
(Trait) by Pack Scout
+SKL for self and Beast allies.
(Trait) by Mythical Beast
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
(Trait) by Pack Heart
+Max HP for self and Beast allies.
(Special Attack) by Bestial Roar
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
(Trait) by Pack Tactics , Bovus El Doro , Goretusk , Grog-Gnog , Jabber Clenchjaw , Jibber Clenchjaw , Julius , Leonidus , Lupina , Pignius Maximus , Solaris
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
(Special Attack) by Savage Rampage
Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Other Synergies of Heroes:
can get following passive buffs when teamed up with other Jibber Clenchjaw Heroes:
All Heroes get the following passive buffs:
(Trait) by Adept Strikes
Allies and self gain Haste after using a single target Melee Physical attack once per round.
(Trait) by Critical Energy
Grants team +1 Energy on CRITs.
(Trait) by Cleansing Aura , Dagrund Blacksmoke
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
(Trait) by Cloak of Fire
Allies gain immunity to burn and take 50% less damage from fire attacks.
(Special Attack) by Eyes of the Beholder
Buffs team +ATK, then does a Ranged Dark attack on enemies.
(Trait) by Fiery Renewal
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
(Special Attack) by Fire Nova
Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
(Trait) by Frost-Tipped Blades
Grants the team a chance to Chill on Melee Physical attacks.
(Trait) by Icy Embrace
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
(Basic Attack) by IFF Targeting
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
(Trait) by Immunize , Mire
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
(Trait) by Master Assassin
Self and allied single target abilities deal 100% more Damage on CRITs.
(Trait) by Mend
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
(Trait) by Not Alone , Alrakis Skullkeeper
Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
(Trait) by Sanctified Spell Absorption
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
(Trait) by Shell Power
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
(Trait) by Shielding Soul
When killed, remaining allies gain an Aegis Shield.
(Trait) by Spellseeker Weapons
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
(Trait) by Spread the Wealth
When at full HP, this Hero heals the team for a % of his HP every turn.
(Trait) by Team Energy Vault
Self and allies are immune to Exhaustion (=energy loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
(Trait) by Team Precision
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
(Trait) by Venomous Embrace
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
(Trait) by Shard of Darkness , Craw
Allies start dungeons with Foresight.
(Trait) by Tempered Soul
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
(Special Attack) by The Calm Before
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
can be countered by making use of the following traits and special attacks:
Beast Heroes are vulnerable to:
Phenol Thoxian Immune to Fear and chance to Fear Beasts on hit.
(Trait) by Protector of the Realm
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:
(Trait) by Warrior Hunter
2x damage against Warriors.
Light Heroes are vulnerable to:
(Trait) by Light Hunter
1.5x damage against Light enemies.
(Trait) by Angelic
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
(Trait) by Will of the Wisp
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Non-Armored Heroes are vulnerable to:
Mangle Jaw 2x damage against non-Armored targets.
(Special Attack) by Incite Doom
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
October 9, 2018 sneaked into the game with the rewards for a Jibber Clenchjaw Guild Point Trials (little extra bonus for using a lot of gems). He also was available in Heroic Portal Summons for a day available to all players, but he not featured and not guaranteed to unlock.
Since that date his tokens were included in the rewards for
Guild events and other Special Events.
Trivia is the 82th hero and long-lost brother of Jibber Clenchjaw .
This hero was called
Howling Mad Jibbers in the very early (beta) version of Dungeon Boss. Now he was finally reintroduced. Howling Mad Jibbers is still the boss of Dungeon 5 of chapter 11 of the campaign.