Dungeon Boss Wiki
Jabber Clenchjaw
Beast Warrior 
Bronze Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Background
Both he and his brother, Jibber, are a fearsome flurry of fur and fangs when they are in full Beast Mode.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Claws of the Lycan
Buddy Synergy  Solaris
Combat Style

'
Damage (6/9)
Toughness (2/9)
Team Support (1/9)
Crowd Control (4/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +140% +100% - +20% 1322
Defense (DEF) +160% +100% - +30% 1315
Skill (SKL) +100% +100% - - 1030
Max Health (HP) +140% +100% - +20% 4764
Crit Chance (CRIT) 30% +25% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Pack Fury

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
Immune
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Claw Pack Fury III
Beast Mode Poison Master
Horror Scrape Flesh Shredder
Poison Rampage Beastly Hunger
Pack Tactics

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 240

Evo Cost Index: 2290

Epic Jabber Clenchjaw
Effect: Chance to do 3 attacks, each dealing 1.5x damage on all enemies, that Fears on hit.


Epic Part 2 Part 3
Claws of the Lycan Lycanthrope Lacerators Lunar Steel
If you have Jabber Clenchjaw at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Attack by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Jabber Clenchjaw tokens: x8 + Daily Quests Treasure Room Heroic Summon Great Summon
Main Campaign Dungeons: (8)
Chapter Lvl. Rooms Enemies Area Evos Boss
2-3 Empty Cages 6 5 3 7 Crypt Taskmaster Girr
4-2 Beastmen Village 10 5 4 9 Crypt Merciless Argor
6-2 Dark Wood 18 5 3 9 Dark Forest Lord Barthus
8-5 Goblin Hordes 23 5 3 11 Forest Hubuju Stumblebum
11-1 Undead Encampment 28 5 3 9 Ice Cave Lazareth
15-1 Empty Crypts 38 5 3 8 Lava Cave Fallen Emperor, Ninshi Otsuka
17-2 Singing Peaks 47 5 4 15 Mountain Luminus Thundershout
21-6 Splinter Wood 59 5 3 11 Dark Forest Viska
Rune Slots: (standard)
Jabber Clenchjaw has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Claw
Basic Attack (None)

A Basic Melee Physical attack.


Beast Mode
Special Attack (4 turns)

Buffs +ATK for self and allied Beasts, then does 4 Melee Physical attacks on target enemy.


Horror Scrape
Special Attack (3 turns), requires 1st Ascension

2 Flesh-Tearing Melee Physical attacks on target enemy with a chance to Fear.
Effects | Feared


Poison Rampage
Special Attack (5 turns), requires 2nd Ascension

Melee Physical attack on target and 2 random enemies with a chance to Poison.
Effects | Poisoned


Pack Fury (I/II/III)
Trait (Passive), upgrades with Ascensions

I: +10% CRIT for self and Beast allies.
1st Ascension:
II: +15% CRIT for self and Beast allies.
2nd Ascension:
III: +25% CRIT for self and Beast allies.


Poison Master
Trait (Passive)

Immune to Poison and chance to Poison on CRIT.
Effects | Poison Immune


Flesh Shredder
Trait (Passive), requires 1st Ascension

2x damage against non-Armored targets.
Effects | Boosted Damage


Beastly Hunger
Trait (Passive), requires 2nd Ascension

When on a team with Solaris, Lifesteals 50% of damage dealt.
Effects | Lifesteal | Buddy Synergy


Pack Tactics
Trait (Passive), requires 2nd Ascension

Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Effects | Revenge Attacks | Boosted Damage

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (240) = + &
(2290) = +
First Ascension Second Ascension
Light Evo Larva 4x Light Evo Larva 15x
Nature Evo Larva 12x Moonlight Evo 4x
Nature Evo 4x Nature Evo 7x
Horror Scrape (Special Attack/3 Turns) Poison Rampage (Special Attack/5 Turns)
Flesh Shredder (Trait/Passive) Beastly Hunger (Trait/Passive)
Pack Fury ii (Trait/Passive) Pack Fury iii (Trait/Passive)
Pack Tactics (Trait/Passive)
Synergies of Beast heroes (Family):
 Jabber Clenchjaw can get following passive buffs when teamed up with other Heroes:

Beast Heroes get the following passive buffs:

 Epic Fiery Soul (Trait) by  Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
 Hog Wild (Trait) by  Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
 Large And In Charge (Trait) by  Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
 Pack Fury (Trait) by  Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
 Snow Day (Special Attack) by  Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
 Pack Leader (Trait) by  Lupina
+ATK for self and Beast allies.
 Pack Scout (Trait) by  Torchy
+SKL for self and Beast allies.
 Mythical Beast (Trait) by  Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
 Pack Heart (Trait) by  Julius
+Max HP for self and Beast allies.
 Bestial Roar (Special Attack) by  Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
 Pack Tactics (Trait) by  Bovus El Doro, Goretusk, Grog-Gnog, Jabber Clenchjaw, Jibber Clenchjaw, Julius, Leonidus, Lupina, Pignius Maximus, Solaris, Sun Wukong, Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Synergies of Nature heroes (Element):
 Jabber Clenchjaw can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Warrior heroes (Class):
 Jabber Clenchjaw can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Jabber Clenchjaw can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Jabber Clenchjaw can be countered by making use of the following traits and special attacks:

Beast Heroes are vulnerable to:

 Unnatural Fear (Trait) by
 Hopper
 IGOROK
 Iris
 Koros
 Mangle Jaw
 Marrow
 Phemus
 Phenol Thoxian
Immune to Fear and chance to Fear Beasts on hit.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Jabber Clenchjaw

Jabber Feraljaw

How to Use this Hero[]

Jabber has a lot of potential despite being a one-star hero. It's recommended to immediately upgrade Jabber's stars by collecting tokens and upgrading him to a 2 star hero. This isn't difficult to do, because you gain Jabber tokens at some early dungeons (1 and 4).

Skill Breakdown[]

His high Critical Hit chance makes him a high-damage output hero. With his  Beast Mode, he attacks one target for 4 times, also buffing all beasts on the team until the end of turn so make some good use of it, enabling him to inflict critical damage 33% of the time (personal experience) from at least one of the hits to an enemy. To increase this already-high critical chance, simply ascend him to gain another level of File:??pack furry iii?? ??pack furry iii?? which increases all beasts on the team's Crit chance. If he manages to critical damage an enemy, due to his  Venom Master ability he will poison the enemy, too.

This isn't all.. Along with his high Crit chance Jabber will almost definitely destroy your unarmored enemies due to  Flesh Shredder This is especially useful against dungeons with alot of beasts or stuff like that, opponents like  Pontifex Mortis and  Grog-Gnog are also affected by this.

After fully ascending Jabber he will gain a new ability:  Poison Rampage. This skill not only has a pretty high damage but can inflict Poison to your enemies, poisoned enemies receive damage every turn. He will also get  Beastly Hunger

Synergy With Other Heroes[]

Although Jabber might not be the best hero on his own he is still useful in a team, he benefits from many other Heroes buffs.

Combine Jabber with other heroes like  Lupina for  Beastly Pack, or  Pignius Maximus for his  Hog Wild You can also combine him with heroes like  Solaris to boost his health ( Mythical Beast).

Jabber's Poison and Fear can prepare an enemy boss for Squinch's  Cheap Shot or Piggy's  Sucker Punch to land the final blow.

Uses in PVP[]

When playing him you will probably want to use him in an OTK (One-Turn Kill on a hero) with Lupina, applying fear. Then, Beast mode whoever seems most threatening or who goes next, then, using Solaris, special-attack the enemies away

Notes and Tips[]

Jabber is easy to upgrade and ascend. His Epic does 1.5X damage to all enemies 3 times and applies fear to them. I would sudgest Health runes to help make more use of the Solaris Lifesteal, and the  Mythical Beast

Gallery[]

Progression Map[]

Credit to Kynok, Eos et al.