This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Jabber Clenchjaw can be countered by making use of the following traits and special attacks:
Jabber has a lot of potential despite being a one-star hero. It's recommended to immediately upgrade Jabber's stars by collecting tokens and upgrading him to a 2 star hero. This isn't difficult to do, because you gain Jabber tokens at some early dungeons (1 and 4).
His high Critical Hit chance makes him a high-damage output hero. With his Beast Mode, he attacks one target for 4 times, also buffing all beasts on the team until the end of turn so make some good use of it, enabling him to inflict critical damage 33% of the time (personal experience) from at least one of the hits to an enemy. To increase this already-high critical chance, simply ascend him to gain another level of
25px??pack furry iii?? which increases all beasts on the team's Crit chance. If he manages to critical damage an enemy, due to his Venom Master ability he will poison the enemy, too.
This isn't all.. Along with his high Crit chance Jabber will almost definitely destroy your unarmored enemies due to Flesh Shredder This is especially useful against dungeons with alot of beasts or stuff like that, opponents like Pontifex Mortis and Grog-Gnog are also affected by this.
After fully ascending Jabber he will gain a new ability: Poison Rampage. This skill not only has a pretty high damage but can inflict Poison to your enemies, poisoned enemies receive damage every turn. He will also get Beastly Hunger
Synergy With Other Heroes
Although Jabber might not be the best hero on his own he is still useful in a team, he benefits from many other Heroes buffs.
Combine Jabber with other heroes like Lupina for Beastly Pack, or Pignius Maximus for his Hog Wild
You can also combine him with heroes like Solaris to boost his health (Mythical Beast).
Jabber's Poison and Fear can prepare an enemy boss for Squinch's Cheap Shot or Piggy'sSucker Punch to land the final blow.
Uses in PVP
When playing him you will probably want to use him in an OTK (One-Turn Kill on a hero) with Lupina, applying fear. Then, Beast mode whoever seems most threatening or who goes next, then, using Solaris, special-attack the enemies away
Notes and Tips
Jabber is easy to upgrade and ascend. His Epic does 1.5X damage to all enemies 3 times and applies fear to them.
I would sudgest Health runes to help make more use of the Solaris Lifesteal, and the Mythical Beast