Dungeon Boss Wiki
Iris
Monster Caster 
Gold Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
"Sometimes, in the depths of the deepest dungeons, adventurers get the feeling they are being watched. The creepy part is... they are." - Dungeon Cartographer
Abilities & Traits
&
Attack Speed Normal
Attack Range Ranged
Damage Dark/Spirit
Epic No
Buddy Synergy None
Combat Style

Guide Iris, the youngling beholder, on her quest for knowledge and new Abilities, Boss! -- Unlock Iris' 2nd Ascension and make this curious Monster scary smart, Boss!
Damage (7/9)
Toughness (5/9)
Team Support (4/9)
Crowd Control (6/9)
Synergy (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - - 1410
Defense (DEF) +130% +115% - - 1125
Skill (SKL) +130% +115% - - 1264
Max Health (HP) +130% +115% - - 4237
Crit Chance (CRIT) 41% +36% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Optic Blast Flying II
Eyes of the Beholder III Mystical III
Destructive Deconstruction Watch and Learn
Annihilation Beam Windows to the Soul II
Intellect
Unnatural Fear

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 5350

Evo Cost Index: 7700

Iris has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Iris tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Iris tokens are available.

Rune Slots: (standard)
Iris has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Optic Blast
Basic Attack (None)

A Basic Ranged Spirit attack.


Eyes of the Beholder (I/II/III)
Special Attack (4 turns, AoE), upgrades with Ascensions

I: Buffs team +20% ATK, then does a Ranged Dark attack on a single target.
1st Ascension:
II: Buffs team +30% ATK, then Ranged Dark attack on target and 2 more enemies with the most Buffs.
2nd Ascension:
III: Buffs team +50% ATK, then does Ranged Dark attack on all enemies.


Effects | ATK+


Destructive Deconstruction
Special Attack (3 turns), requires 1st Ascension

Ranged Dark attack that deals boosted damage for each Buff on Iris and each Buff on the target.
Effects | Boosted Damage


Annihilation Beam
Special Attack (5 turns), requires 2nd Ascension

Purges all Buffs and Debuffs on target enemy, then does a Ranged Spirit attack that sets their HP to a % of their current HP. The percentage of health that the enemy is set to scales with the ability's level and hero's Skill (~10% at level 80). NOTE: This attack does not 'damage' the target in the traditional sense, and does not result in Observation being applied as a result.
Effects | Purge | cleanse (enemy) | Health Loss


Flying (I/II)
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
2nd Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reduction


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Watch and Learn
Trait (Passive)

Applies an Observation Debuff to enemies hit. Observation copies any Buffs applied to that enemy, applying them to Iris. Iris is immune to Observation.
Effects | Observation | Observation Immune


Windows to the Soul (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: All attacks are Shield-Piercing and Lifesteal 25% of damage dealt (increased with SKL).
2nd Ascension:
II: All attacks are Shield-Piercing and Lifesteal 50% of damage dealt (increased with SKL).


Effects | Lifesteal | Shield-piercing


Intellect
Trait (Passive), requires 2nd Ascension

Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Effects | Hive Mind


Unnatural Fear
Trait (Passive), requires 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared | Fear Immune

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
cleanse (enemy)

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Health Loss - effect (Health/Damage)
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Hive Mind - buff (Damage/Damage Reduction)
+25% Damage Penetration, +25% Damage Reduction and +25% SKL. This ability cannot be copied or stolen; doing so will purge it.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Observation - debuff (Status Effect)
Copies any Buffs applied to an enemy and applies them to Iris as well. Can't be stolen or copied.

Observation Immune - immunity (Status Effect)
Can't be observed to copy buffs.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (5350) = + &
(7700) = +
First Ascension Second Ascension
Dark Evo Monarch 40x Caveborn Evo 8x
Nature Evo 20x Crypt Evo 2x
Shadow Evo 4x Dark Evo 45x
Water Evo Larva 15x Nature Evo Monarch 30x
Destructive Deconstruction (Special Attack/3 Turns) Annihilation Beam (Special Attack/5 Turns)
Eyes of the Beholder ii (Special Attack/4 Turns) Eyes of the Beholder iii (Special Attack/4 Turns)
Mystical ii (Trait/Passive) Flying ii (Trait/Passive)
Windows to the Soul i (Trait/Passive) Intellect (Trait/Passive)
Mystical iii (Trait/Passive)
Unnatural Fear (Trait/Passive)
Windows to the Soul ii (Trait/Passive)
Synergies of Monster heroes (Family):
 Iris can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
 Monstrous Presence (Trait) by  IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
 Monster Scout (Trait) by  Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Monstrous Growth (Trait) by  Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Dark heroes (Element):
 Iris can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class):
 Iris can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Iris can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Iris can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

Iris got patched on the week of 9/10 where the developers-

  • Clarified Iris' "Watch and Learn" description to clarify that stacks of Intellect cannot be copied.
  • Fixed the damage typing of Iris' Eyes of the Beholder to be Dark at all times. It was doing Spirit damage at times. Silly Iris...

Gallery[]