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Iris
Monster Caster 
Gold Hero

Iris.png

Element: Dark.png Dark
30% vs Light.png Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Iris token 0.png
Background
"Sometimes, in the depths of the deepest dungeons, adventurers get the feeling they are being watched. The creepy part is... they are." - Dungeon Cartographer
Abilities & Traits
Wand Icon.pngEyes of the Beholder Icon.png & Flying Icon.pngMystical Icon.pngWatch and Learn Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Dark/Spirit
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 8.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Guide Iris, the youngling beholder, on her quest for knowledge and new Abilities, Boss! -- Unlock Iris' 2nd Ascension and make this curious Monster scary smart, Boss!
Damage Intensify Burn Icon.png Gauge 7.png (7/9)
Toughness Hearty Taunt Icon.png Gauge 5.png (5/9)
Team Support IFF Targeting Icon.png Gauge 4.png (4/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 4.png (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - - 1410
Defense (DEF) +130% +115% - - 1125
Skill (SKL) +130% +115% - - 1264
Max Health (HP) +130% +115% - - 4237
Crit Chance (CRIT) 41% +36% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
33%
33%
33%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon.png Optic Blast Flying Icon.png Flying II
Eyes of the Beholder Icon.png Eyes of the Beholder III Mystical Icon.png Mystical III
Destructive Deconstruction Icon.png Destructive Deconstruction Watch and Learn Icon.png Watch and Learn
Annihilation Beam Icon.png Annihilation Beam Windows to the Soul Icon.png Windows to the Soul II
Intellect Icon.png Intellect
Unnatural Fear Icon.png Unnatural Fear

First Ascension
Iris token 1.png
Second Ascension
Iris token 2.png
Abilities & Traits

Destructive Deconstruction Icon.pngEyes of the Beholder Icon.png & Mystical Icon.pngWindows to the Soul Icon.png

Abilities & Traits

Annihilation Beam Icon.pngEyes of the Beholder Icon.png & Flying Icon.pngIntellect Icon.pngMystical Icon.pngUnnatural Fear Icon.pngWindows to the Soul Icon.png

Required Hero Stars and Evos

Evo Cost Index: 5350

Evo Cost Index: 7700

Iris has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Iris token 0.png Iris tokens: Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Iris tokens are available.

Rune Slots: Rune slot Dark.pngRune slot Dark.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Iris has the standard rune slots for a Dark.png Dark hero.
Dark.png Dark Dark.png Dark Fire.png Fire Nature.png Nature Water.png Water
Rune slot Dark.png Rune slot Dark.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Wand Icon.pngEyes of the Beholder Icon.pngDestructive Deconstruction Icon.pngAnnihilation Beam Icon.png & Flying Icon.pngMystical Icon.pngWatch and Learn Icon.pngWindows to the Soul Icon.pngIntellect Icon.pngUnnatural Fear Icon.png

Optic Blast
Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Eyes of the Beholder (I/II/III)
Eyes of the Beholder Icon.png
Special Attack (4 turns, AoE), upgrades with Ascensions

I: Buffs team +20% ATK, then does a Ranged Dark attack on a single target.
Iris token 1.png 1st Ascension:
II: Buffs team +30% ATK, then Ranged Dark attack on target and 2 more enemies with the most Buffs.
Iris token 2.png 2nd Ascension:
III: Buffs team +50% ATK, then does Ranged Dark attack on all enemies.


Effects | Attack Up Icon.png ATK+


Destructive Deconstruction
Destructive Deconstruction Icon.png
Special Attack (3 turns), requires Iris token 1.png 1st Ascension

Ranged Dark attack that deals boosted damage for each Buff on Iris and each Buff on the target.
Effects | Boosted Icon.png Boosted Damage


Annihilation Beam
Annihilation Beam Icon.png
Special Attack (5 turns), requires Iris token 2.png 2nd Ascension

Purges all Buffs and Debuffs on target enemy, then does a Ranged Spirit attack that sets their HP to a % of their current HP. The percentage of health that the enemy is set to scales with the ability's level and hero's Skill (~10% at level 80). NOTE: This attack does not 'damage' the target in the traditional sense, and does not result in Observation being applied as a result.
Effects | Purge Icon.png Purge | Blank Ability.png cleanse (enemy) | Bog Blessing Icon.png Health Loss


Flying (I/II)
Flying Icon.png
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
Iris token 2.png 2nd Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Iris token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Iris token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Watch and Learn
Watch and Learn Icon.png
Trait (Passive)

Applies an Observation Debuff to enemies hit. Observation copies any Buffs applied to that enemy, applying them to Iris. Iris is immune to Observation.
Effects | Observation Icon.png Observation | Observation Icon.png Observation Immune


Windows to the Soul (I/II)
Windows to the Soul Icon.png
Trait (Passive), upgrades with Ascensions

Iris token 1.png 1st Ascension:
I: All attacks are Shield-Piercing and Lifesteal 25% of damage dealt (increased with SKL).
Iris token 2.png 2nd Ascension:
II: All attacks are Shield-Piercing and Lifesteal 50% of damage dealt (increased with SKL).


Effects | Leech Icon.png Lifesteal | Arcane Bolts Icon.png Shield-piercing


Intellect
Intellect Icon.png
Trait (Passive), requires Iris token 2.png 2nd Ascension

Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Effects | Hive Mind Icon.png Hive Mind


Unnatural Fear
Unnatural Fear Icon.png
Trait (Passive), requires Iris token 2.png 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared Icon.png Feared | Fear Immune.png Fear Immune

Buffs & Debuffs: Attack Up Icon.pngBoosted Icon.pngBlank Ability.pngDamage Reflection Icon.pngFear Immune.pngFeared Icon.pngBog Blessing Icon.pngHive Mind Icon.pngLeech Icon.pngObservation Icon.pngObservation Icon.pngPurge Icon.pngArcane Bolts Icon.png

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
Blank Ability.png cleanse (enemy)

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Feared - debuff (Damage)
Feared Icon.png
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Health Loss - effect (Health/Damage)
Bog Blessing Icon.png
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Hive Mind - buff (Damage/Damage Reduction)
Hive Mind Icon.png
+25% Damage Penetration, +25% Damage Reduction and +25% SKL. This ability cannot be copied or stolen; doing so will purge it.

Lifesteal - effect (Health)
Leech Icon.png
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Observation - debuff (Status Effect)
Observation Icon.png
Copies any Buffs applied to an enemy and applies them to Iris as well. Can't be stolen or copied.

Observation Immune - immunity (Status Effect)
Observation Icon.png
Can't be observed to copy buffs.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Monarch.pngNature Evo.pngShadow.jpgWater Evo Larva.png (5350) = Iris token 1.png + Destructive Deconstruction Icon.pngEyes of the Beholder Icon.pngMystical Icon.pngWindows to the Soul Icon.png &
Caveborn.jpgCrypt.jpgDark Evo.pngNature Evo Monarch.png (7700) = Iris token 2.png + Annihilation Beam Icon.pngEyes of the Beholder Icon.pngFlying Icon.pngIntellect Icon.pngMystical Icon.pngUnnatural Fear Icon.pngWindows to the Soul Icon.png
First Ascension Second Ascension
Dark Evo Monarch.png Dark Evo Monarch 40x Caveborn.jpg Caveborn Evo 8x
Nature Evo.png Nature Evo 20x Crypt.jpg Crypt Evo 2x
Shadow.jpg Shadow Evo 4x Dark Evo.png Dark Evo 45x
Water Evo Larva.png Water Evo Larva 15x Nature Evo Monarch.png Nature Evo Monarch 30x
Destructive Deconstruction Icon.png Destructive Deconstruction (Special Attack/3 Turns) Annihilation Beam Icon.png Annihilation Beam (Special Attack/5 Turns)
Eyes of the Beholder Icon.png Eyes of the Beholder ii (Special Attack/4 Turns) Eyes of the Beholder Icon.png Eyes of the Beholder iii (Special Attack/4 Turns)
Mystical Icon.png Mystical ii (Trait/Passive) Flying Icon.png Flying ii (Trait/Passive)
Windows to the Soul Icon.png Windows to the Soul i (Trait/Passive) Intellect Icon.png Intellect (Trait/Passive)
Mystical Icon.png Mystical iii (Trait/Passive)
Unnatural Fear Icon.png Unnatural Fear (Trait/Passive)
Windows to the Soul Icon.png Windows to the Soul ii (Trait/Passive)
Synergies of Monster heroes (Family): Monstrous Presence Icon.pngMonster Scout Icon.pngBrute Strength Icon.pngMonstrous Growth Icon.png
Iris token 0.png Iris can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence Icon.png Monstrous Presence (Trait) by IGOROK token 0.png IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Monster Scout Icon.png Monster Scout (Trait) by Marrow token 0.png Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
Brute Strength Icon.png Brute Strength (Trait) by Phemus token 0.png Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
Monstrous Growth Icon.png Monstrous Growth (Trait) by Phenol token 0.png Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Dark heroes (Element): Dark Shroud Icon.pngDark Deception Icon.pngHaunted Past Icon.png
Iris token 0.png Iris can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

Dark Shroud Icon.png Dark Shroud (Trait) by Shade token 0.png Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Dark Deception Icon.png Dark Deception (Trait) by Kobal token.png Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Haunted Past Icon.png Haunted Past (Special Attack) by Shade token 0.png Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.png
Iris token 0.png Iris can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Iris token 0.png Iris can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Protector of the Realm Icon.pngCaster Hunter Icon.pngCrush the Nerds Icon.pngAvatar of Light Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Iris token 0.png Iris can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips

Iris got patched on the week of 9/10 where the developers-

  • Clarified Iris' "Watch and Learn" description to clarify that stacks of Intellect cannot be copied.
  • Fixed the damage typing of Iris' Eyes of the Beholder to be Dark at all times. It was doing Spirit damage at times. Silly Iris...

Gallery

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