Kindred Mourning (Trait): Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
Kindred Mourning (Trait): Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies. Death Bites (Special Attack): Ranged Physical attack on all enemies that consumes up to 5 Venom stacks and deals 20% more damage for each Venom stack removed. Will grant 'Invincibility' on a killing blow.
Tangled Triad (Trait): If on a team with 2 or more allied Gorgons, self and Gorgon allies start dungeons with Invincibility for their first turn. Kindred Mourning (Trait): Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies. Ageless Immortals (Trait): Reptile allies gain 1 turn of Invincibility when purging Venom.
Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Cataclysmic Conflagration (Special Attack): Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
Solar Flare (Special Attack): Shield-Piercing Ranged Light Attack on all enemies for [??% ATK] base damage with 100% chance to Blind. Consumes all stacks of Solar Scales, and deals additional damage based on the number of stacks consumed. Starts Powered.
Infernal Inferno (Special Attack): Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed).
Windows to the Soul (Trait): All attacks are Shield-Piercing and will heal [25%/50%] of damage dealt (% healing increased with Skill). The percentage value depends on the rank (I-II) of the trait.
Storm of the Ancestors (Special Attack): Shield-piercing ranged lightning attack on all enemies, consumes all stacks of Storm Power, dealing 10% more damage for each Stack of Storm Power. Adds a Buff to all allies that increases their damage to Shocked or Paralyzed targets.
Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Doom Bolt (Special Attack): Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Murky Shield (Special Attack): Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated.