Dungeon Boss Wiki
Dungeon Boss Wiki
Fast Elf Rogue 
Gold Hero


Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units

Excess Tokens:
1 Token → 30 Aether

Indigo token.png
Indigo is deadly accurate and cold as ice. She is (and I quote): "Clearly superior to that pretender Willow who may try to copy my style but will never achieve my greatness! Plus, I am way cooler than she is."
Abilities & Traits
Shoot Icon.pngRapid Fire Icon.png & A Real Stunner Icon.pngElven Grace Icon.pngFast Icon.png
Attack Speed Fast
Attack Range Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 8.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Indigo isn't feeling blue, she's just hoping for some more Evos and Tokens to power her up. How about it, Boss? -- Her arrows are dipped in the tears of Infernals and fletched with angel feathers.
Damage Intensify Burn Icon.png Gauge 4.png (4/9)
Toughness Hearty Taunt Icon.png Gauge 1.png (1/9)
Team Support IFF Targeting Icon.png N/A
Crowd Control Crowd Control Icon.png N/A
Synergy Lead By Example Icon.png N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% - 0
Defense (DEF) +130% +115% - - 0
Skill (SKL) +181% +115% +22% - 1000
Max Health (HP) +130% +115% - - 0
Crit Chance (CRIT) 33% +28% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast Icon.png Fast

Fire.png Fire
Burned Icon.png Burned
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked

Abilities (Active) Traits (Passive)
Shoot Icon.png Shoot A Real Stunner Icon.png A Real Stunner
Rapid Fire Icon.png Rapid Fire Elven Grace Icon.png Elven Grace
Chilling Barrage Icon.png Chilling Barrage Fast Icon.png Fast
Sloth Shot Icon.png Sloth Shot Critical Energy Icon.png Critical Energy

First Ascension
Indigo token 1.png
Second Ascension
Indigo token 2.png
Abilities & Traits

Chilling Barrage Icon.png & Critical Energy Icon.png

Abilities & Traits

Sloth Shot Icon.png & N/A

Required Hero Stars and Evos

Evo Cost Index: 3300

Evo Cost Index: 7800

Indigo has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Indigo token.png Indigo tokens: Challenge Mode Icon.png x1 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon

Challenge Mode Icon.png Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
19-7 Deadly Descent 7 4 Ice Cave Water Evo.pngWater Evo Monarch.png Asha Jakki
Epic Skull.png
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Indigo has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Shoot Icon.pngRapid Fire Icon.pngChilling Barrage Icon.pngSloth Shot Icon.png & A Real Stunner Icon.pngElven Grace Icon.pngFast Icon.pngCritical Energy Icon.png

Shoot Icon.png
Basic Attack (None)

A Basic Ranged Physical attack.

Rapid Fire
Rapid Fire Icon.png
Special Attack (4 turns)

3 Ranged Physical attacks on target enemy with a 20% chance of triggering an extra attack each hit, and a chance to Silence each hit. Maximum of 5 attacks, and the duration of Silence can stack each time it is applied.
Effects | Silenced Icon.png Silenced | Tenacity Icon.png Extra Attacks

Chilling Barrage
Chilling Barrage Icon.png
Special Attack (3 turns, AoE), requires Indigo token 1.png 1st Ascension

Ranged Physical attack on all enemies with a chance to Chill.
Effects | Chilled Icon.png Chilled

Sloth Shot
Sloth Shot Icon.png
Special Attack (5 turns), requires Indigo token 2.png 2nd Ascension

Ranged Physical attack that Slows the target.
Effects | Slowed Icon.png Slowed

A Real Stunner
A Real Stunner Icon.png
Trait (Passive)

Chance to Daze on Basic Attacks.
Effects | Dazed Icon.png Dazed

Elven Grace
Elven Grace Icon.png
Trait (Passive)

Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Effects | Boosted Icon.png Boosted Damage | Damage Reflection Icon.png Damage Reduction

Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Critical Energy
Critical Energy Icon.png
Trait (Passive), requires Indigo token 1.png 1st Ascension

Grants team +1 Energy on CRITs.
Effects | Critical Energy Icon.png Energy Gain

Buffs & Debuffs: Boosted Icon.pngChilled Icon.pngDamage Reflection Icon.pngDazed Icon.pngCritical Energy Icon.pngTenacity Icon.pngSilenced Icon.pngSlowed Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chilled - debuff (Disable/Attack)
Chilled Icon.png
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dazed - debuff (Attack)
Dazed Icon.png
Target has an increased chance to Miss when attacking.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Attacks - effect (Attack/Damage)
Tenacity Icon.png
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Silenced - debuff (Disable/Attack)
Silenced Icon.png
Target cannot use Special attacks.

Slowed - debuff (Speed/Crowd Control)
Slowed Icon.png
Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Bushido.jpgNature Evo.pngWater Evo Monarch.pngWater Evo.png (3300) = Indigo token 1.png + Chilling Barrage Icon.pngCritical Energy Icon.png &
Infinity.jpgLight Evo.pngMind's Eye.jpgNature Evo Monarch.png (7800) = Indigo token 2.png + Sloth Shot Icon.png
First Ascension Second Ascension
Bushido.jpg Bushido Evo 2x Infinity.jpg Infinity Evo 2x
Nature Evo.png Nature Evo 15x Light Evo.png Light Evo 40x
Water Evo Monarch.png Water Evo Monarch 15x Mind's Eye.jpg Mind's Eye Evo 8x
Water Evo.png Water Evo 40x Nature Evo Monarch.png Nature Evo Monarch 35x
Chilling Barrage Icon.png Chilling Barrage (Special Attack/3 Turns) Sloth Shot Icon.png Sloth Shot (Special Attack/5 Turns)
Critical Energy Icon.png Critical Energy (Trait/Passive)
Synergies of Elf heroes (Family): Elven Shroud Icon.png
Indigo token.png Indigo can get following passive buffs when teamed up with other Heroes:

Elf Heroes get the following passive buffs:

Elven Shroud Icon.png Elven Shroud (Trait) by Daeris token 0.png Shadow Queen Daeris
Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Indigo token.png Indigo can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Darting Defense Icon.pngPyrojectiles Icon.pngSun-tipped Arrows Icon.pngBring it Down Icon.pngAdept Strikes Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Indigo token.png Indigo can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

Darting Defense Icon.png Darting Defense (Trait) by Reyla token 0.png Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
Pyrojectiles Icon.png Pyrojectiles (Trait) by Nimriel token 0.png Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
Sun-tipped Arrows Icon.png Sun-tipped Arrows (Trait) by Deadeye token 0.png Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
Bring it Down Icon.png Bring It Down! (Special Attack) by Deadeye token 0.png Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
Indigo token.png Indigo can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Agile Icon.pngOverclocked Icon.pngCant Touch This Icon.pngCyclone Barrier Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Indigo token.png Indigo can be countered by making use of the following traits and special attacks:

Ranged Heroes are vulnerable to:

Agile Icon.png Agile (Trait) by
Lupina token.png Lupina
Mangle jaw token.png Mangle Jaw
Willow token 0.png Willow Swift
25% chance to Dodge Ranged attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Cant Touch This Icon.png Can't Touch This (Trait) by Aria token 0.png Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
Cyclone Barrier Icon.png Cyclone Barrier (Trait) by Selwyn token 0.png Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

How to Use this Hero

Ascending should be a priority for Indigo. She will be more useful with more abilities, and ascending her will make her more effective overall. Increasing her Star Levels will help too, increasing her health and her damage improves her significantly as a character.

Skill Breakdown

Indigo's job in a team is to both do significant damage to the enemy and to debuff them as well. Her Fast Icon.png Fast trait allows her to get in some shots before the enemies have a chance to do so, or debuff them before powerful hits arrive. Her basic attack is effective at this, as she not only has a fairly high attack, but also has a chance to Daze the enemy, thanks to A Real Stunner Icon.png A Real Stunner. Her Rapid Fire Icon.png Rapid Fire ability does a decent amount of damage, however, it's effectiveness comes once she has been ascended once, as her Critical Energy Icon.png Critical Energy allows her to give energy to her team on a CRIT, which is very useful if you’re firing 3-5 times. 

Indigo's Chilling Barrage Icon.png Chilling Barrage ability gives her a chance to affect not one, but the entire enemy team. While the ability's damage is limited, it has a strong chance to Chill the entire enemy team, making their abilities fail to recharge. Particularly in PvP, this can be a huge edge, as enemies forced to use normal attacks are a lot less dangerous. 

Sloth Shot Icon.png Sloth Shot is a powerful ability that has the ability to make enemies attack as if they have the Slow Icon.png Slow trait, minus the health and ATK buff. It also deals a lot of damage. Often the ability is more useful to just deal damage to a certain enemy, however in PvP it can be used to slow down enemies before they can bring in dangerous attacks, such as IGOROK token 0.png IGOROK or Tsume token 0.png Tsume. It can also be used against fast bosses to let your other heroes attack them for more damage. This is particularly helpful against Kang-Kung. Its also worth noting that in PvP, using this against a slow enemy will allow your slow your allies to strike before them. This can be a life saver sometimes, mainly against NubNub token 0.png Chief NubNub.

Synergy With Other Heroes

Indigo has Critical Energy Icon.png Critical Energy, which allows her to give the team bonus energy on a CRIT. Ekko token.png Ekko's Energize Icon.png Energize gives the team not only +2 energy but also a CRIT boost. An energize followed up by a Rapid Fire or Chilling Barrage can give the team huge energy boosts, which is very useful for characters such as Ignus.png Ignus the Mad, Brom token.png Life Reaper Brom or Emily token 0.png Archangel Emily who have powers which have a long recharge time.

Indigo does not have a lot of health or defense, and goes down pretty quick. To counter this, Yasmin token 0.png Yasmin Bloom's Water Heart Icon.png Water Heart can be used to give Indigo and all Water Heroes a health buff, or William token.png Sir William's Water Guard Icon.png Water Guard used for a defense buff. Both combined give Indigo her highest survival chance. 

Indigo also has a much higher survival rate if she has a taunter on her team. William token.png Sir William, Overlord token 0.png Overlord Executum or Stonefist token 0.png Stone Fist are some of the best options here. With a taunter, there is less need to worry about Indigo being easily destroyed by her foes.

Area of effect characters are also very helpful for Indigo. She works well if combined with an area of effect character, such as Pontifex token 0.png Pontifex Mortis, Nitpick token 0.png Nitpick or Bovus token 0.png Bovus El Doro. Either she can do some damage to the most dangerous of the enemies, or she can give a little bonus with Chilling Barrage Icon.png Chilling Barrage. Her Critical Energy Icon.png Critical Energy also allows her to increase these character's energy, as their powers tend to have longer recharge times.

Uses in PVP

Indigo doesn't naturally fit into PvP as well as some other characters, but she can still be a worth addition to any team. From a defense perspective, it is most likely best to put Indigo first, to make sure she will get her Rapid Fire Icon.png Rapid Fire attack off. Rapid Fire Icon.png Rapid Fire is pretty powerful, and if targeted on any non Armored or non Nature characters, will often defeat them. This is very effective against Fire Heroes, particularly Nimriel token 0.png Lady Nimriel, Nitpick token 0.png Nitpick and Torchy token 0.png Torchy. In attacking others, Indigo plays a similar role. Hopefully picking off the most dangerous Fire Hero on the enemy team. In PvP, it should generally be expected that she won't survive the first turn. However, she is powerful enough to make her first turn do significant damage. The acceptation is if William token.png Sir William and Yasmin token 0.png Yasmin Bloom are on the team. Combining those two give Indigo a much higher survival rate, and allow her to debuff and damage the enemy at will. Sloth Shot Icon.png Sloth Shot on hard hitters can be very devastating, and Chilling Barrage Icon.png Chilling Barrage is a wonder, reducing the enemy's energy significantly.

Notes and Tips

Indigo was the second VIP Portal only hero after Julius escaped the VIP Portal.

Since May 2017 it's revealed that Willow Swift and Indigo are Half-Elven.