Fast Elf Rogue 
Gold Hero


Element: Water Water
30% vs Fire Fire units
-25% vs Nature Nature units

Token → Aether
Exchange Rate:

Indigo token
Indigo is deadly accurate and cold as ice. She is (and I quote): "Clearly superior to that pretender Willow who may try to copy my style but will never achieve my greatness! Plus, I am way cooler than she is."
Abilities & Traits
Shoot IconRapid Fire Icon & A Real Stunner IconElven Grace IconFast Icon
Attack Speed Fast
Attack Range Ranged
Damage Physical
Epic No
Combat Style Swing Red Icon Gauge 8 Embarrassing Jab Icon
ThaliaPortrait Small
Indigo isn't feeling blue, she's just hoping for some more Evos and Tokens to power her up. How about it, Boss? -- Her arrows are dipped in the tears of Infernals and fletched with angel feathers.
Damage Intensify Burn Icon Gauge 4 (4/9)
Toughness Hearty Taunt Icon Gauge 1 (1/9)
Team Support IFF Targeting Icon N/A
Crowd Control Crowd Control Icon N/A
Synergy Lead By Example Icon N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - - 0
Defense (DEF) +130% +115% - - 0
Skill (SKL) +130% +115% - - 1000
Max Health (HP) +130% +115% - - 0
Crit Chance (CRIT) 33% +28% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Fire Fire
Burned Icon Burned
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
Light Light 0%
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Marked for Death Icon Marked

Abilities (Active) Traits (Passive)
Shoot Icon Shoot A Real Stunner Icon A Real Stunner
Rapid Fire Icon Rapid Fire Elven Grace Icon Elven Grace
Chilling Barrage Icon Chilling Barrage Fast Icon Fast
Sloth Shot Icon Sloth Shot Critical Energy Icon Critical Energy

First Ascension
Indigo token 1
Second Ascension
Indigo token 2
Abilities & Traits

Chilling Barrage Icon & Critical Energy Icon

Abilities & Traits

Sloth Shot Icon & N/A

Required Hero Stars and Evos

Evo Cost Index: 3300

Evo Cost Index: 7800

Indigo has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Indigo token Indigo tokens: Challenge Mode Icon x1 + Quests Daily Quests Treasure Room Chest Treasure Room Portal Summon Gem Heroic Summon

Challenge Mode Icon Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
19-7 Deadly Descent 7 4 Ice Cave Water EvoWater Evo Monarch Asha Jakki
Epic Skull
Rune Slots: Rune slot WaterRune slot WaterRune slot FireRune slot LightRune slot Dark (standard)
Indigo has the standard rune slots for a Water Water hero.
Water Water Water Water Fire Fire Light Light Dark Dark
Rune slot Water Rune slot Water Rune slot Fire Rune slot Light Rune slot Dark
Abilities & Traits: Shoot IconRapid Fire IconChilling Barrage IconSloth Shot Icon & A Real Stunner IconElven Grace IconFast IconCritical Energy Icon


Shoot Icon
Basic Attack (None)

A Basic Ranged Physical attack.

Rapid Fire

Rapid Fire Icon
Special Attack (4 turns)

3 Ranged Physical attacks on target enemy with a 20% chance of triggering an extra attack each hit, and a chance to Silence each hit. Maximum of 5 attacks, and the duration of Silence can stack each time it is applied.
Effects | Silenced Icon Silenced | Tenacity Icon Extra Attacks

Chilling Barrage

Chilling Barrage Icon
Special Attack (3 turns, AoE), requires Indigo token 1 1st Ascension

Ranged Physical attack on all enemies with a chance to Chill.
Effects | Chilled Icon Chilled

Sloth Shot

Sloth Shot Icon
Special Attack (5 turns), requires Indigo token 2 2nd Ascension

Ranged Physical attack that Slows the target.
Effects | Slowed Icon Slowed

A Real Stunner

A Real Stunner Icon
Trait (Passive)

Chance to Daze on Basic Attacks.
Effects | Dazed Icon Dazed

Elven Grace

Elven Grace Icon
Trait (Passive)

Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Effects | Boosted Icon Boosted Damage | Damage Reflection Icon Damage Reduction


Fast Icon
Trait (Passive)

Attacks first. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle.)

Critical Energy

Critical Energy Icon
Trait (Passive), requires Indigo token 1 1st Ascension

Grants team +1 Energy on CRITs.
Effects | Critical Energy Icon Energy Gain

Buffs & Debuffs: Boosted IconChilled IconDamage Reflection IconDazed IconCritical Energy IconTenacity IconSilenced IconSlowed Icon

Boosted Damage

Boosted Icon
effect (Damage)
Target takes increased damage.


Chilled Icon
debuff (Disable/Attack)
Stops the cooldown of Special attacks for 3 turns.

Damage Reduction

Damage Reflection Icon
effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.


Dazed Icon
debuff (Attack)
Target has an increased chance to Miss when attacking.

Energy Gain

Critical Energy Icon
effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Attacks

Tenacity Icon
effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.


Silenced Icon
debuff (Disable/Attack)
Target cannot use Special attacks.


Slowed Icon
debuff (Speed/Crowd Control)
Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: BushidoNature EvoWater Evo MonarchWater Evo (3300) = Indigo token 1 + Chilling Barrage IconCritical Energy Icon &
InfinityLight EvoMind's EyeNature Evo Monarch (7800) = Indigo token 2 + Sloth Shot Icon
First Ascension Second Ascension
Bushido Bushido Evo 2x Infinity Infinity Evo 2x
Nature Evo Nature Evo 15x Light Evo Light Evo 40x
Water Evo Monarch Water Evo Monarch 15x Mind's Eye Mind's Eye Evo 8x
Water Evo Water Evo 40x Nature Evo Monarch Nature Evo Monarch 35x
Chilling Barrage Icon Chilling Barrage (Special Attack/3 Turns) Sloth Shot Icon Sloth Shot (Special Attack/5 Turns)
Critical Energy Icon Critical Energy (Trait/Passive)
Synergies of Elf heroes (Family): Elven Shroud Icon
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

Elf Heroes get the following passive buffs:

Elven Shroud Icon Elven Shroud (Trait) by Daeris token 0 Shadow Queen Daeris
Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Synergies of Water heroes (Element): Water Guard IconWater Heart IconShattering Team IconWater Empowerment IconTorrential Tides IconWave Rider Icon
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon Water Guard (Trait) by William token Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon Water Heart (Trait) by Yasmin token 0 Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon Shattering Team (Trait) by IGOROK token 0 IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon Elemental Empowerment (Water) (Trait) by Takumi token Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon Torrential Tides (Trait) by Kai Makani token 0 Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon Wave Rider (Trait) by Kai Makani token 0 Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Darting Defense IconPyrojectiles IconSun-tipped Arrows IconBring it Down IconAdept Strikes IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconIcy Embrace IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconNot Alone IconSanctified Spell Absorption IconShell Power IconShielding Soul IconSpellseeker Weapons IconSpread the Wealth IconTeam Energy Vault IconTeam Precision IconVenomous EmbraceShard of Darkness IconTempered Soul IconThe Calm Before Icon
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

Darting Defense Icon Darting Defense (Trait) by Reyla token 0 Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
Pyrojectiles Icon Pyrojectiles (Trait) by Nimriel token 0 Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
Sun-tipped Arrows Icon Sun-tipped Arrows (Trait) by Deadeye token 0 Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
Bring it Down Icon Bring It Down! (Special Attack) by Deadeye token 0 Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
Indigo token Indigo can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon Adept Strikes (Trait) by Serenity token 0 Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke,Kelpy Shells token 0 Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Mire token 0 Mire,Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon Not Alone (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper,Lumin the Radiant token 0 Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon Sanctified Spell Absorption (Trait) by Serenity token 0 Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Shell Power Icon Shell Power (Trait) by Grondar token 0 Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon Spellseeker Weapons (Trait) by Serenity token 0 Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion (=energy loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw,Mire token 0 Mire
Allies start dungeons with Foresight.
Tempered Soul Icon Tempered Soul (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Agile IconOverclocked IconCant Touch This IconCyclone Barrier IconFlesh Shredder IconIncite Doom Icon
Indigo token Indigo can be countered by making use of the following traits and special attacks:

Ranged Heroes are vulnerable to:

Agile Icon Agile (Trait) by
Lupina token Lupina
Mangle jaw token Mangle Jaw
Willow token 0 Willow Swift
25% chance to Dodge Ranged attacks.
Overclocked Icon Overclocked (Trait) by Bauble token 0 Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Cant Touch This Icon Can't Touch This (Trait) by Aria token 0 Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
Cyclone Barrier Icon Cyclone Barrier (Trait) by Selwyn token 0 Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

How to Use this Hero

Ascending should be a priority for Indigo. She will be more useful with more abilities, and ascending her will make her more effective overall. Increasing her Star Levels will help too, increasing her health and her damage improves her significantly as a character.

Skill Breakdown

Indigo's job in a team is to both do significant damage to the enemy and to debuff them as well. Her Fast Icon Fast trait allows her to get in some shots before the enemies have a chance to do so, or debuff them before powerful hits arrive. Her basic attack is effective at this, as she not only has a fairly high attack, but also has a chance to Daze the enemy, thanks to A Real Stunner Icon A Real Stunner. Her Rapid Fire Icon Rapid Fire ability does a decent amount of damage, however, it's effectiveness comes once she has been ascended once, as her Critical Energy Icon Critical Energy allows her to give energy to her team on a CRIT, which is very useful if you’re firing 3-5 times. 

Indigo's Chilling Barrage Icon Chilling Barrage ability gives her a chance to affect not one, but the entire enemy team. While the ability's damage is limited, it has a strong chance to Chill the entire enemy team, making their abilities fail to recharge. Particularly in PvP, this can be a huge edge, as enemies forced to use normal attacks are a lot less dangerous. 

Sloth Shot Icon Sloth Shot is a powerful ability that has the ability to make enemies attack as if they have the Slow Icon Slow trait, minus the health and ATK buff. It also deals a lot of damage. Often the ability is more useful to just deal damage to a certain enemy, however in PvP it can be used to slow down enemies before they can bring in dangerous attacks, such as IGOROK token 0 IGOROK or Tsume token 0 Tsume. It can also be used against fast bosses to let your other heroes attack them for more damage. This is particularly helpful against Kang-Kung. Its also worth noting that in PvP, using this against a slow enemy will allow your slow your allies to strike before them. This can be a life saver sometimes, mainly against NubNub token 0 Chief NubNub.

Synergy With Other Heroes

Indigo has Critical Energy Icon Critical Energy, which allows her to give the team bonus energy on a CRIT. Ekko token Ekko's Energize Icon Energize gives the team not only +2 energy but also a CRIT boost. An energize followed up by a Rapid Fire or Chilling Barrage can give the team huge energy boosts, which is very useful for characters such as Ignus Ignus the Mad, Brom token Life Reaper Brom or Emily token 0 Archangel Emily who have powers which have a long recharge time.

Indigo does not have a lot of health or defense, and goes down pretty quick. To counter this, Yasmin token 0 Yasmin Bloom's Water Heart Icon Water Heart can be used to give Indigo and all Water Heroes a health buff, or William token Sir William's Water Guard Icon Water Guard used for a defense buff. Both combined give Indigo her highest survival chance. 

Indigo also has a much higher survival rate if she has a taunter on her team. William token Sir William, Overlord token 0 Overlord Executum or Stonefist token 0 Stone Fist are some of the best options here. With a taunter, there is less need to worry about Indigo being easily destroyed by her foes.

Area of effect characters are also very helpful for Indigo. She works well if combined with an area of effect character, such as Pontifex token 0 Pontifex Mortis, Nitpick token 0 Nitpick or Bovus token 0 Bovus El Doro. Either she can do some damage to the most dangerous of the enemies, or she can give a little bonus with Chilling Barrage Icon Chilling Barrage. Her Critical Energy Icon Critical Energy also allows her to increase these character's energy, as their powers tend to have longer recharge times.

Uses in PVP

Indigo doesn't naturally fit into PvP as well as some other characters, but she can still be a worth addition to any team. From a defense perspective, it is most likely best to put Indigo first, to make sure she will get her Rapid Fire Icon Rapid Fire attack off. Rapid Fire Icon Rapid Fire is pretty powerful, and if targeted on any non Armored or non Nature characters, will often defeat them. This is very effective against Fire Heroes, particularly Nimriel token 0 Lady Nimriel, Nitpick token 0 Nitpick and Torchy token 0 Torchy. In attacking others, Indigo plays a similar role. Hopefully picking off the most dangerous Fire Hero on the enemy team. In PvP, it should generally be expected that she won't survive the first turn. However, she is powerful enough to make her first turn do significant damage. The acceptation is if William token Sir William and Yasmin token 0 Yasmin Bloom are on the team. Combining those two give Indigo a much higher survival rate, and allow her to debuff and damage the enemy at will. Sloth Shot Icon Sloth Shot on hard hitters can be very devastating, and Chilling Barrage Icon Chilling Barrage is a wonder, reducing the enemy's energy significantly.

Notes and Tips

Indigo was the second VIP Portal only hero after Julius escaped the VIP Portal.

Since May 2017 it's revealed that Willow Swift and Indigo are Half-Elven.


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