Dungeon Boss Wiki

Impaired - Reduces CRIT and Epic proc chance to 0%. NOTE: Can't be cleansed and doesn't wear off.

Type: debuff - Category: Disable, Attack

See also: | Chilled | Cryosleep | Frozen | Impaired | Magic Prism | Paralysis | Silenced | Spirit Linked


Heroes

The following heroes have or can inflict/apply Impaired:

 Combat Prowess (Trait): Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%).


 Spectrum Shot (Basic Attack): Basic Ranged Elemental attack, where element is the counter of the selected enemy. Chance to Impair the target for 1 turn and apply Venom.


Immunity

Constructs are immune to all debuffs.

The following heroes are immune to Impaired:

 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.