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Ignus the Mad
Barbarian Caster 
Silver Hero

Ignus the Mad.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Ignus.png
Background
Do the flames serve me or do I serve the flame? - Written on a Dungeon wall, Unknown author.
Abilities & Traits
Wand Icon.pngFire Nova Icon.png & Mystical Icon.pngRage Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Fire/Spirit
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 5.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Ignus the Mad deals boosted damage against burning opponents.
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 3.png (3/9)
Team Support IFF Targeting Icon.png Gauge 3.png (3/9)
Crowd Control Crowd Control Icon.png Gauge 7.png (7/9)
Synergy Lead By Example Icon.png Gauge 5.png (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - - 1424
Defense (DEF) +110% +105% - - 1103
Skill (SKL) +110% +105% - - 1278
Max Health (HP) +110% +105% - - 4208
Crit Chance (CRIT) 38% +33% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
Immune
33%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
18%
18%
18%
18%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon.png Wand Mystical Icon.png Mystical III
Fire Nova Icon.png Fire Nova Rage Icon.png Rage
Heist Icon.png Heist Fire Power Icon.png Fire Power
Incinerate Icon.png Incinerate Maniacal Icon.png Maniacal
Burning Mad Icon.png Burning Mad

First Ascension
Ignus token 1.png
Second Ascension
Ignus token 2.png
Abilities & Traits

Heist Icon.png & Fire Power Icon.pngManiacal Icon.pngMystical Icon.png

Abilities & Traits

Incinerate Icon.png & Burning Mad Icon.pngMystical Icon.png

Required Hero Stars and Evos

Evo Cost Index: 2180

Evo Cost Index: 7400

Ignus the Mad has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Ignus.png Ignus the Mad tokens: Normal Mode Icon.png x3 Challenge Mode Icon.png x4 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon
Normal Mode Icon.png Main Campaign Dungeons: (3)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
2-8 Throne of Ash 8 7 6 16 Lava Cave Fire Evo Larva.png General Eclipse
10-5 Infernal Bastion 28 7 5 15 Crypt Dark Evo Larva.pngDark Evo.png Eragos, Zethos
15-7 Fire Lord Temple 40 7 6 18 Lava Cave Fire Evo.pngFire Evo Monarch.png Kasai
Challenge Mode Icon.png Challenge Mode Dungeons: (4)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
4-4 Icy Core 5 4 Ice Cave Water Evo Larva.png Urg Underbite
7-4 Elite Garrison 5 4 Crypt Dark Evo Larva.pngDark Evo.pngStormwind.jpg Leoric the Brave
16-9 Blazing Inferno 5 6 Lava Cave Fire Evo.pngFire Evo Monarch.png Bloodtusk, Hunkar
20-3 Spirit's Sanctuary 5 4 Forest Fire Evo Monarch.pngNature Evo Monarch.pngWater Evo Monarch.png Seikatsu the Life Spirit
Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Ignus the Mad has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngFire Nova Icon.pngHeist Icon.pngIncinerate Icon.png & Mystical Icon.pngRage Icon.pngFire Power Icon.pngManiacal Icon.pngBurning Mad Icon.png

Wand
Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Fire Nova
Fire Nova Icon.png
Special Attack (4 turns, AoE)

Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Effects | Burned Icon.png Burned | Burning Touch Icon.png Burning Touch


Heist
Heist Icon.png
Special Attack (3 turns), requires Ignus token 1.png 1st Ascension

Ranged Spirit attack that drains 1 Energy and steals all Buffs, adding them to Ignus. Rage grants allies additional Energy.
Effects | Exhaustion Icon.png Energy Loss | Critical Energy Icon.png Energy Gain | Buff Steal Icon.png Buff Steal


Incinerate
Incinerate Icon.png
Special Attack (4 turns), requires Ignus token 2.png 2nd Ascension

Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
Effects | Burned Icon.png Burned | Judgement Day Icon.png Remove Corpse


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Ignus token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Ignus token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Rage
Rage Icon.png
Trait (Passive)

Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Effects | Rage Icon.png Rage | Damage Reflection Icon.png Damage Reduction


Fire Power
Fire Power Icon.png
Trait (Passive), requires Ignus token 1.png 1st Ascension

Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Effects | Fire Immune Icon.png Fire Immune | Pyromaniac Icon.png Pyromaniac | Boosted Icon.png Boosted Damage


Maniacal
Maniacal Icon.png
Trait (Passive), requires Ignus token 1.png 1st Ascension

Will attack an enemy any time a Burn Debuff is applied to them.
Effects | Tenacity Icon.png Extra Attacks


Burning Mad
Burning Mad Icon.png
Trait (Passive), requires Ignus token 2.png 2nd Ascension

Self and allied Barbarians gain Rage when dealing damage to Burning targets.
Effects | Rage Icon.png Rage

Buffs & Debuffs: Boosted Icon.pngBuff Steal Icon.pngBurned Icon.pngBurning Touch Icon.pngDamage Reflection Icon.pngCritical Energy Icon.pngExhaustion Icon.pngTenacity Icon.pngFire Immune Icon.pngPyromaniac Icon.pngRage Icon.pngJudgement Day Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buff Steal - effect (Status Effect)
Buff Steal Icon.png
This effect instantly steals 1+ buffs from the target.

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Burning Touch - buff (Touch/Damage over Time)
Burning Touch Icon.png
Chance to Burn on Basic attacks.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Energy Loss - effect (Energy/Disable)
Exhaustion Icon.png
The attacked target loses some of the Energy that is required to use their Abilities.

Extra Attacks - effect (Attack/Damage)
Tenacity Icon.png
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Fire Immune - immunity (Damage)
Fire Immune Icon.png
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Pyromaniac - buff (Damage)
Pyromaniac Icon.png
Target deals 1.5x damage to Burning enemies for 3 turns.

Rage - buff (Damage/Damage Reduction/Stack)
Rage Icon.png
Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it.

Remove Corpse - effect (Death)
Judgement Day Icon.png
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Crypt.jpgDark Evo.pngFire Evo Monarch.pngFire Evo.png (2180) = Ignus token 1.png + Heist Icon.pngFire Power Icon.pngManiacal Icon.pngMystical Icon.png &
Dark Evo.pngFire Evo Monarch.pngMind's Eye.jpgShadow.jpg (7400) = Ignus token 2.png + Incinerate Icon.pngBurning Mad Icon.pngMystical Icon.png
First Ascension Second Ascension
Crypt.jpg Crypt Evo 1x Dark Evo.png Dark Evo 40x
Dark Evo.png Dark Evo 5x Fire Evo Monarch.png Fire Evo Monarch 25x
Fire Evo Monarch.png Fire Evo Monarch 12x Mind's Eye.jpg Mind's Eye Evo 8x
Fire Evo.png Fire Evo 40x Shadow.jpg Shadow Evo 2x
Heist Icon.png Heist (Special Attack/3 Turns) Incinerate Icon.png Incinerate (Special Attack/4 Turns)
Fire Power Icon.png Fire Power (Trait/Passive) Burning Mad Icon.png Burning Mad (Trait/Passive)
Maniacal Icon.png Maniacal (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive)
Synergies of Barbarian heroes (Family): Unbridled Rage Icon.pngIndomitable Will Icon.pngBarbarian Assault Icon.pngToughen Up Icon.pngFurious Charge Icon.png
Ignus.png Ignus the Mad can get following passive buffs when teamed up with other Heroes:

Barbarian Heroes get the following passive buffs:

Unbridled Rage Icon.png Unbridled Rage (Trait) by Drakk the Warlord token 0.png Drakk the Warlord
Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.
Indomitable Will Icon.png Indomitable Will (Trait) by Drakk the Warlord token 0.png Drakk the Warlord
Barbarian allies gain +15% Damage Reduction per stack of Rage.
Barbarian Assault Icon.png Barbarian Assault (Trait) by Balog token.png Balog the Loud
Self and Barbarian allies deal +20% damage for each stack of Rage.
Toughen Up Icon.png Toughen Up (Trait) by Abigail token 0.png Abigail the Brutal
Self and Barbarian allies gain +DEF for 1 turn whenever they gain Rage.
Furious Charge Icon.png Furious Charge (Special Attack) by Abigail token 0.png Abigail the Brutal
Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage.
Burning Mad Icon.png Burning Mad (Trait) by Ignus.png Ignus the Mad
Self and allied Barbarians gain Rage when dealing damage to Burning targets.
Synergies of Fire heroes (Element): Scourge Hide Icon.pngPerpetual Flame Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngStoked Fires Icon.png
Ignus.png Ignus the Mad can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Ignus.png Ignus the Mad can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Ignus.png Ignus the Mad can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngFireborn Icon.pngCloak of Fire Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Ignus.png Ignus the Mad can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2) Ignus token 2.pngIgnus the Wicked token.pngBatstick Crazy Ignus token.png
Ignus the Mad default skin.png
Ignus the Mad

Ignus the Wicked skin.png
Ignus the Wicked

Batstick Crazy Ignus skin.png
Batstick Crazy Ignus

How to Use this Hero (OUTDATED)

Ignus the Mad can be a very effective and a real damage dealer. To do this, ascending him so he gains more powers is very effective, as Wall of Fire Icon.png Wall of Fire tends not to hold up as well on it's own at later levels. Increasing his star will also improve him too.

Skill Breakdown (OUTDATED)

In a team, Ignus' duty is to deal a lot of damage over time. His Pyromaniac Icon.png Pyromaniac passive power lets him gain a big boost for damage to enemies that are burning. As a result, burning enemies with Wall of Fire Icon.png Wall of Fire or another hero's power followed by Ignus' other abilities or even basic attacks will result in a huge damage buff, thanks to Pyromaniac Icon.png Pyromaniac and the DEF lowered by Burning. He is also Fire Immune Icon.png Fire Immune, meaning he takes no damage against all Fire Attacks. This gives him good defense against characters like Torchy token 0.png Torchy or Nitpick token 0.png Nitpick. At first ascension, he also gains Fire Cruisade allowing him to buff the CRIT and SKL of all Fire team members, making him an effective Fire leader character. 

Wall of Fire Icon.png Wall of Fire is the bases of using Ignus. The initial casting does fairly little damage, however the burning effect does great damage and lowers the enemies DEF for not just Ignus, but the whole team to start dealing serious damage. Just be careful to pick your fights. Wall of Fire Icon.png Wall of Fire ONLY works on Melee characters, and an unascended Ignus is easily countered by a ranged team. However, burning your enemies with Wall of Fire Icon.png Wall of Fire can leave lasting damage even is Ignus is slain, and opens up more damage potential for the whole team. 

Ignus gains Energy Drain Icon.png Energy Drain (outdated) at first ascension, and the power helps him significantly. The power drains 2 energy from the target and gives it to Ignus, as well as doing high damage. As all of Ignus' powers have a long recharge, Energy Drain can help deal with that. Draining the enemies power is effective too, and if combined with an ally capable of Chilling, it can force a boss or a dangerous PvP opponent, like Tsume token 0.png Tsume or Yokozuna token 0.png Yokozuna, to use nothing but basic attacks. Its damage is also very powerful, especially if a combination of all three of his powers is made. 

Volcanic Shards Icon.png Volcanic Shards is a powerful ability for Ignus. It not only deals significant damage, but also gives an ATK buff, giving him more power for the next 2 rounds. Volcanic Shards Icon.png Volcanic Shards' short recharge (compared to the rest of his powers) also makes it useful. Ignus can also use a triple power combo, to deal a massive attack to a target. First cast Wall of Fire Icon.png Wall of Fire, and hopefully over the next 2 rounds your target will burn. Then use Volcanic Shards Icon.png Volcanic Shards for an ATK buff. Finally, use Energy Drain Icon.png Energy Drain (outdated) on a Burning target to gain damage buffs from Pyromaniac Icon.png Pyromaniac, DEF down from Burning and ATK buff from Volcanic Shards Icon.png Volcanic Shards will result in a devastating and quick recharging (thanks to Energy Drain Icon.png Energy Drain (outdated)) attack.

Synergy With Other Heroes

Ignus is quite a weak character, and is quite reliant on the team to support that. As there are currently no characters with a trait like Fire Heart or Fire Guard, the only way to defend him well is with a taunter. Any will work, however Pignius token 0.png Pignius Maximus' or The Furnace token 0.png The Furnace' passive buffs will make them a very effective taunter for Ignus.

Ignus' 25px ??fire crusade?? also gives him potential as a Fire leader. He is quite effective in all Fire teams as a result of this. Teaming him up with Squinch token 0.png Squinch will allow not only Ignus himself but his whole team to benefit from Wall of Fire Icon.png Wall of Fire Burning but his whole team as they gain Pyromaniac Icon.png Pyromaniac. Combining with Abigail token 0.png Abigail the Brutal will give Ignus the chance to benefit from an ATK buff. As stated before, Pignius token 0.png Pignius Maximus' Bondfire buff will benefit Ignus greatly, and they make a solid team too. Nitpick token 0.png Nitpick's Spirit of Fire Icon.png Spirit of Fire will also result in a stronger Fire Team.

Uses in PVP

Ignus makes a very powerful defender, as his Wall of Fire Icon.png Wall of Fire is effective at damaging many enemies. He will only improve as he ascends, and Volcanic Shards Icon.png Volcanic Shards and Energy Drain Icon.png Energy Drain (outdated) will deal effective damage on his enemies at higher levels. Just try to put him with a Taunter. On the attack front, as Nature teams are a common sight in PvP, Ignus has some potential too. Wall of Fire Icon.png Wall of Fire will be helpful in weaking enemy team DEF, and this can be effective if combined with AOE, such as Black Diamond token 0.png Black Diamond's Blade Storm Icon.png Blade Storm or Rogar token 0.png Rogar Stonecrusher's Whirlwind Icon.png Whirlwind. The damage dealt will also be effective, and Ignus only needs one turn to make a lasting impact against the enemy team in both attack and defense.

Notes and Tips

For a long time Ignus.png Ignus the Mad tokens were a common reward found in Portal Summon Honor.png Honor and Portal Summon Gem.png Heroic Portal Summons. This has been changed with the release of the "Introducing the Aether Shop" update. Collect tokens from dungeons and events to raise Ignus' star rating.

Hero changes: The Pontifex Legendary Team: Ignus' second attack "Energy drain" was permantly empowered and renamed to "Heist".

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