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Icepick
Demon Caster 
Gold Hero

Icepick.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Icepick token 0.png
Background
From the icy depths of hell, Icepick arrives ready to conquer the world one kneecap and ankle biting step at a time! Just don’t tell him that he’s cute -- he seriously hates that.
Abilities & Traits
Swing Icon.pngHailstorm Icon.png & Insulated Woolies Icon.pngMystical Icon.pngTit for Tat Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical/Water
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 6.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Icepick is a wicked cool guy with some totally chill freezing abilities! Let's power him up with tokens and Evos!
Damage Intensify Burn Icon.png Gauge 5.png (5/9)
Toughness Hearty Taunt Icon.png Gauge 3.png (3/9)
Team Support IFF Targeting Icon.png Gauge 1.png (1/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 1.png (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - - 0
Defense (DEF) +130% +115% - - 0
Skill (SKL) +130% +115% - - 1000
Max Health (HP) +130% +115% - - 0
Crit Chance (CRIT) 33% +28% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
18%
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
Immune
33%
33%
Immune
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Claw Insulated Woolies Icon.png Insulated Woolies
Hailstorm Icon.png Hailstorm Mystical Icon.png Mystical III
Deal With the Devil Icon.png Deal With the Devil Tit for Tat Icon.png Tit for Tat
Blood in the Water Icon.png Blood in the Water Tortured Soul Icon.png Tortured Soul
Demonic Woolies Icon.png Demonic Woolies

First Ascension
Icepick Token 1.png
Second Ascension
Icepick token 2.png
Abilities & Traits

Deal With the Devil Icon.png & Mystical Icon.pngTortured Soul Icon.png

Abilities & Traits

Blood in the Water Icon.png & Demonic Woolies Icon.pngMystical Icon.png

Required Hero Stars and Evos

Evo Cost Index: 3860

Evo Cost Index: 7900

Icepick has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Icepick token 0.png Icepick tokens: Challenge Mode Icon.png x1 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon


Challenge Mode Icon.png Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
9-5 Unholy Capitol 7 6 Crypt Light Evo Larva.pngLight Evo.pngEarth Sisters.jpg Overlord Absalom
Epic Skull.png
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Icepick has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngHailstorm Icon.pngDeal With the Devil Icon.pngBlood in the Water Icon.png & Insulated Woolies Icon.pngMystical Icon.pngTit for Tat Icon.pngTortured Soul Icon.pngDemonic Woolies Icon.png

Claw
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


Hailstorm
Hailstorm Icon.png
Special Attack (5 turns, AoE)

Ranged Water attack on all enemies that hits twice, with a chance to Frostbite.
Effects | Frostbitten Icon.png Frostbitten


Deal With the Devil
Deal With the Devil Icon.png
Special Attack (4 turns), requires Icepick Token 1.png 1st Ascension

Borrow a % of health from an enemy to heal self, but the enemy will be healed the amount stolen in 2 rounds. (Enemy receives a Devil's IOU buff.)
Effects | Leech Icon.png Lifesteal | Devil's IOU Icon.png Devil's IOU | Bog Blessing Icon.png Health Loss


Blood in the Water
Blood in the Water Icon.png
Special Attack (3 turns), requires Icepick token 2.png 2nd Ascension

Melee Physical attack on target and the enemy with the lowest HP, deals 2.5x damage against targets with 50% health or less.


Insulated Woolies
Insulated Woolies Icon.png
Trait (Passive)

Cannot be Frozen, Chilled or Frostbitten.
Effects | Freeze Immune Icon.png Freeze Immune | Chill Immune Icon.png Chill Immune | Frostbite Immune Icon.png Frostbite Immune


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Icepick Token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Icepick token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Tit for Tat
Tit for Tat Icon.png
Trait (Passive)

Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.
Effects | Aegis Shield Icon.png Aegis Shield | Damage Reflection Icon.png Damage Reduction | Crit Up Icon.png Guaranteed CRIT


Tortured Soul
Tortured Soul Icon.png
Trait (Passive), requires Icepick Token 1.png 1st Ascension

CRIT damage increases as HP decreases below 50%.


Demonic Woolies
Demonic Woolies Icon.png
Trait (Passive), requires Icepick token 2.png 2nd Ascension

Icepick and allied Demons cannot be Frozen, Chilled, or Frostbitten.
Effects | Freeze Immune Icon.png Freeze Immune | Chill Immune Icon.png Chill Immune | Frostbite Immune Icon.png Frostbite Immune

Buffs & Debuffs: Aegis Shield Icon.pngBoosted Icon.pngChill Immune Icon.pngDamage Reflection Icon.pngDevil's IOU Icon.pngFreeze Immune Icon.pngFrostbite Immune Icon.pngFrostbitten Icon.pngCrit Up Icon.pngBog Blessing Icon.pngLeech Icon.png

Aegis Shield - buff (Shield)
Aegis Shield Icon.png
This buff is consumed to negate the next source of damage dealt to the target.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chill Immune - immunity (Status Effect)
Chill Immune Icon.png
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Devil's IOU - buff (Health/Special)
Devil's IOU Icon.png
Devil promises to return the stolen health from the enemy.

Freeze Immune - immunity (Status Effect)
Freeze Immune Icon.png
Can't be Frozen.

Frostbite Immune - immunity (Status Effect)
Frostbite Immune Icon.png
Can't be Frostbitten.

Frostbitten - debuff (Attack/Damage)
Frostbitten Icon.png
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Guaranteed CRIT - buff (Attack)
Crit Up Icon.png
This Hero will CRIT on their next attack.

Health Loss - effect (Health/Damage)
Bog Blessing Icon.png
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Lifesteal - effect (Health)
Leech Icon.png
Target heals, or recovers HP, for a % of the damage dealt during an attack.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Celestial.jpgNature Evo.pngWater Evo Monarch.pngWater Evo.png (3860) = Icepick Token 1.png + Deal With the Devil Icon.pngMystical Icon.pngTortured Soul Icon.png &
Dark Evo.pngRuned.jpgShadow.jpgWater Evo Monarch.png (7900) = Icepick token 2.png + Blood in the Water Icon.pngDemonic Woolies Icon.pngMystical Icon.png
First Ascension Second Ascension
Celestial.jpg Astral Evo 3x Dark Evo.png Dark Evo 30x
Nature Evo.png Nature Evo 22x Runed.jpg Runed Evo 9x
Water Evo Monarch.png Water Evo Monarch 8x Shadow.jpg Shadow Evo 2x
Water Evo.png Water Evo 35x Water Evo Monarch.png Water Evo Monarch 30x
Deal With the Devil Icon.png Deal With the Devil (Special Attack/4 Turns) Blood in the Water Icon.png Blood in the Water (Special Attack/3 Turns)
Mystical Icon.png Mystical ii (Trait/Passive) Demonic Woolies Icon.png Demonic Woolies (Trait/Passive)
Tortured Soul Icon.png Tortured Soul (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Synergies of Demon heroes (Family): Demonic Pride Icon.pngScourge Hide Icon.pngVicious Icon.pngTenacious Fiends Icon.pngSpine Chilling Icon.pngDemon King Icon.pngDiabolical Fervor Icon.pngLord of the Pit Icon.pngReckoning of the Wicked Icon.png
Icepick token 0.png Icepick can get following passive buffs when teamed up with other Heroes:

Demon Heroes get the following passive buffs:

Demonic Pride Icon.png Demonic Pride Team (Trait) by Malice Token.png Malice
Allied Demons gain energy on each enemy death.
Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Vicious Icon.png Vicious (Trait) by Tsume token 0.png Tsume
In PvP, self and allied Demons buff +ATK on CRIT.
Tenacious Fiends Icon.png Tenacious Fiends (Trait) by Ella token 0.png Ella Ametryst
In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.
Spine Chilling Icon.png Spine Chilling (Trait) by Nitpick token 0.png Nitpick
Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.
Demon King Icon.png Demon King (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.
Diabolical Fervor Icon.png Diabolical Fervor (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
Lord of the Pit Icon.png Lord of the Pit (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
Reckoning of the Wicked Icon.png Reckoning of the Wicked (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Icepick token 0.png Icepick can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Icepick token 0.png Icepick can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Icepick token 0.png Icepick can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Demon Hunter Icon.pngHoly Shroud Icon.pngSmite Icon.pngDemon's Bane Icon.pngProtector of the Realm Icon.pngCaster Hunter Icon.pngCrush the Nerds Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Icepick token 0.png Icepick can be countered by making use of the following traits and special attacks:

Demon Heroes are vulnerable to:

Demon Hunter Icon.png Demon Hunter (Trait) by Augustus the paladin token 0.png Augustus
2x damage against Demons.
Holy Shroud Icon.png Holy Shroud (Trait) by Augustus the paladin token 0.png Augustus
Takes 25% less damage from demons.
Smite Icon.png Smite (Special Attack) by Augustus the paladin token 0.png Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
Demon's Bane Icon.png Demon's Bane (Trait) by Emily token 0.png Archangel Emily
Takes reduced damage from Demon enemies and deals 2x damage to them.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Icepick token 2.pngFrostfiend Icepick token.png
Icepick default skin.png
Icepick

Frostfiend Icepick skin.png
Frostfiend Icepick

Notes and Tips

Icepick token 0.png Icepick is the 50th hero introduced by a big Special Event: the 50th Boss Party.

Icepick is a Water.png Water hero that can land critical hits on Nature.png Nature heroes (ignores elemental disadvantage) thanks to his trait Tit for Tat Icon.png Tit for Tat. This makes his first special attack Hailstorm Icon.png Hailstorm very devastating because it will send CRITs on every enemy when Icepick got a CRIT by one of them previously.

Miscellaneous

  • the displayed base stats (Hero power 328) are of an unlocked, level 1, ★★★ Icepick (stats are not downscaled to one ★)
  • Icepick token 0.png Icepick's Campaign doppleganster is magical, yet Icepick token 0.png Icepick himself is not be magical.

Gallery

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