Dungeon Boss Wiki
Icebloom
Arcane Caster 
Gold Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Like her sisters, gain strength from her season.
Abilities & Traits
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Attack Speed Normal
Attack Range Ranged
Damage Spirit/Water
Epic Maelstrom
Buddy Synergy None
Combat Style

The ice age has come boss! Icebloom will give your opponents the cold shoulder with her freezing attack!
Damage (3/9)
Toughness (5/9)
Team Support (4/9)
Crowd Control (6/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +176% +115% - +20% 1388
Defense (DEF) +176% +115% - +20% 1132
Skill (SKL) +130% +115% - - 1286
Max Health (HP) +199% +115% - +30% 4208
Crit Chance (CRIT) 41% +36% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
Immune
33%
Immune
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Freeze Immune
Let it Snow Icy Embrace III
Cryosleep Mystical III
Misdirect Unbreakable Heart
Cryosleep Immune
The Chills

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 4000

Evo Cost Index: 8600

Epic Icebloom
Effect: Chance to deal 3x damage and gain Invincibility for 1 round.


Epic Part 2 Part 3
Maelstrom Frozen Star Frozen Heart
If you have Icebloom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Attack/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Icebloom tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
5-10 Reflection Halls 7 5 Ice Cave Kang-Kung
Rune Slots: (standard)
Icebloom has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Let it Snow
Special Attack (9 turns)

Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged.
Effects | Frozen | Undodgeable


Cryosleep
Special Attack (5 turns), requires 1st Ascension

Target has a chance to freeze into a cubic ice block for one turn. This enemy cannot take damage nor move, and can't be targeted by other allies or enemies. When the effect expires, it has a [1%+1%/level] chance to inflict Slow.
Effects | Slowed | Cryosleep


Misdirect
Special Attack (5 turns), requires 2nd Ascension

Target ally Taunts, forcing all enemies to target them with attacks, with +DEF.
Effects | Taunt | DEF+


Freeze Immune
Trait (Passive)

Cannot be Frozen.
Effects | Freeze Immune


Icy Embrace (I/II/III)
Trait (Passive), upgrades with Ascensions

I: All allies heal 25% of their maximum health when inflicted with Frozen.
1st Ascension:
II: All allies heal 35% of their maximum health when inflicted with Frozen.
2nd Ascension:
III: All allies heal 50% of their maximum health when inflicted with Frozen.


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Unbreakable Heart
Trait (Passive)

Avoids death from the first death blow, health will stay at 1 HP. NOTE: There is also a identically named Buff in the game. Runes can add this Trait. Shield-piercing attacks ignore Unbreakable Heart.
Effects | Unbreakable Heart


Cryosleep Immune
Trait (Passive), requires 1st Ascension

Cannot be Cryoslept.
Effects | Cryosleep Immune


The Chills
Trait (Passive), requires 2nd Ascension

50% chance to Slow .
Effects | Slowed

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Cryosleep - debuff (Disable)
Target turns into an ice block. Cannot be targetable & cannot act.

Cryosleep Immune - immunity (Status Effect)
Cannot be put into Cryosleep.

DEF+ - buff (Defense)
Target has boosted DEF.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Slowed - debuff (Speed/Crowd Control)
Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Unbreakable Heart - buff (Shield/Death)
Avoids death from a death blow, health will stay at 1 HP.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4000) = + &
(8600) = +
First Ascension Second Ascension
Arcane Evo 3x Coldfire Evo 10x
Nature Evo 25x Diamond Evo 2x
Water Evo Monarch 10x Fire Evo 30x
Water Evo 35x Water Evo Monarch 35x
Cryosleep (Special Attack/5 Turns) Misdirect (Special Attack/5 Turns)
Cryosleep Immune (Trait/Passive) Icy Embrace iii (Trait/Passive)
Icy Embrace ii (Trait/Passive) Mystical iii (Trait/Passive)
Mystical ii (Trait/Passive) The Chills (Trait/Passive)
Synergies of Arcane heroes (Family):
 Icebloom can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

 Arcane Assault (Trait) by  Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
 Fairy Dust (Trait) by  Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Water heroes (Element):
 Icebloom can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class):
 Icebloom can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Icebloom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Icebloom can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2)
Icebloom

Mrs Claus Icebloom

Crystal Princess Icebloom

Notes and Tips[]

 Icebloom has 2 different skins the default one looking like Elsa came out of Frozen a festive Mrs. Santa Claus Skin and a Crystal Princess skin her wand has snowflake on top when she casts ice spells they damage all fire enemies.

Her  Let it Snow freezes enemies for 2 turns and allies for 1 turn. Frozen allies, no matter from which source they got frozen, will be healed up to 50% health. Her frozen debuff cannot be dodged, but may just naturally miss some heroes wearing scaled armour spartan viking armour a nurse outfit or a vampire queen demon outfit she's perfect for serving as 5th member of the team.

Probably inspired by Elsa the Snow Queen and also since she's a snowy witch she can protect her friends in battle thanks to her Mystical 1, Mystical 2 or Mystical 3 trait including Icy Embrace 1, Icy Embrace 2 or Icy Embrace 3 trait which heals for 25% health 35% health or 50% health for her friends and deals 1200 damage not bad for wrecking volcanic slime 1500 damage slightly painful to hunters and wizards on Blazing Heart easy and medium finally she can cause 1750 to 1850 damage which is absolutely painful to enemies like she conjured a huge chunk of ice hence her name and whenever you tap and hold on her all her traits are on display that chunk of ice can smash into fire enemies and put them out she's perfect for smashing the dragon at Chapter 16 and most fire enemies perfect for destroying fire and making ice cream sundaes for everybody ➕ she's 👌 for extinguishing the 🔥s from a 🐲 or putting 👇 a lot of 🔥 👺s.

Gallery[]