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Icebloom
Arcane Caster 
Gold Hero

Icebloom.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Icebloom token 0.png
Background
Like her sisters, gain strength from her season.
Abilities & Traits
Wand Icon.pngLet it Snow Icon.png & Freeze Immune Icon.pngIcy Embrace Icon.pngMystical Icon.pngUnbreakable Heart Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Spirit/Water
Epic Maelstrom
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 2.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
The ice age has come boss! Icebloom will give your opponents the cold shoulder with her freezing attack!
Damage Intensify Burn Icon.png Gauge 3.png (3/9)
Toughness Hearty Taunt Icon.png Gauge 5.png (5/9)
Team Support IFF Targeting Icon.png Gauge 4.png (4/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 1.png (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +176% +115% - +20% 1388
Defense (DEF) +176% +115% - +20% 1132
Skill (SKL) +130% +115% - - 1286
Max Health (HP) +199% +115% - +30% 4208
Crit Chance (CRIT) 41% +36% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
18%
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
Immune
33%
Immune
33%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon.png Wand Freeze Immune Icon.png Freeze Immune
Let it Snow Icon.png Let it Snow Icy Embrace Icon.png Icy Embrace III
Cryosleep Icon.png Cryosleep Mystical Icon.png Mystical III
Misdirect Icon.png Misdirect Unbreakable Heart Icon.png Unbreakable Heart
Cryosleep Immune Icon.png Cryosleep Immune
The Chills Icon.png The Chills

First Ascension
Icebloom token 1.png
Second Ascension
Icebloom Token 2.png
Abilities & Traits

Cryosleep Icon.png & Cryosleep Immune Icon.pngIcy Embrace Icon.pngMystical Icon.png

Abilities & Traits

Misdirect Icon.png & Icy Embrace Icon.pngMystical Icon.pngThe Chills Icon.png

Required Hero Stars and Evos

Evo Cost Index: 4000

Evo Cost Index: 8600

Epic Icebloom
Icebloom Token 2.png
Effect: Chance to deal 3x damage and gain Invincibility for 1 round.


Epic Part 2 Part 3
Maelstrom.png Frozen Star.png Frozen Heart.png
Maelstrom Frozen Star Frozen Heart
If you have Icebloom at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Attack/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Icebloom token 0.png Icebloom tokens: Challenge Mode Icon.png x1 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon


Challenge Mode Icon.png Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
5-10 Reflection Halls 7 5 Ice Cave Water Evo Larva.pngWater Evo.png Kang-Kung
Epic Skull.png
Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
Icebloom has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngLet it Snow Icon.pngCryosleep Icon.pngMisdirect Icon.png & Freeze Immune Icon.pngIcy Embrace Icon.pngMystical Icon.pngUnbreakable Heart Icon.pngCryosleep Immune Icon.pngThe Chills Icon.png

Wand
Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Let it Snow
Let it Snow Icon.png
Special Attack (9 turns)

Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged.
Effects | Frozen Icon.png Frozen | Perfect Swing Icon.png Undodgeable


Cryosleep
Cryosleep Icon.png
Special Attack (5 turns), requires Icebloom token 1.png 1st Ascension

Target has a chance to freeze into a cubic ice block for one turn. This enemy cannot take damage nor move, and can't be targeted by other allies or enemies. When the effect expires, it has a [1%+1%/level] chance to inflict Slow.
Effects | Slowed Icon.png Slowed | Cryosleep Icon.png Cryosleep


Misdirect
Misdirect Icon.png
Special Attack (5 turns), requires Icebloom Token 2.png 2nd Ascension

Target ally Taunts, forcing all enemies to target them with attacks, with +DEF.
Effects | Taunt Icon.png Taunt | Bulwark Icon.png DEF+


Freeze Immune
Freeze Immune Icon.png
Trait (Passive)

Cannot be Frozen.
Effects | Freeze Immune Icon.png Freeze Immune


Icy Embrace (I/II/III)
Icy Embrace Icon.png
Trait (Passive), upgrades with Ascensions

I: All allies heal 25% of their maximum health when inflicted with Frozen.
Icebloom token 1.png 1st Ascension:
II: All allies heal 35% of their maximum health when inflicted with Frozen.
Icebloom Token 2.png 2nd Ascension:
III: All allies heal 50% of their maximum health when inflicted with Frozen.


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Icebloom token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Icebloom Token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Unbreakable Heart
Unbreakable Heart Icon.png
Trait (Passive)

Avoids death from the first death blow, health will stay at 1 HP. NOTE: There is also a identically named Buff in the game. Runes can add this Trait. Shield-piercing attacks ignore Unbreakable Heart.
Effects | Unbreakable Heart Icon.png Unbreakable Heart


Cryosleep Immune
Cryosleep Immune Icon.png
Trait (Passive), requires Icebloom token 1.png 1st Ascension

Cannot be Cryoslept.
Effects | Cryosleep Immune Icon.png Cryosleep Immune


The Chills
The Chills Icon.png
Trait (Passive), requires Icebloom Token 2.png 2nd Ascension

50% chance to Slow .
Effects | Slowed Icon.png Slowed

Buffs & Debuffs: Boosted Icon.pngCryosleep Icon.pngCryosleep Immune Icon.pngBulwark Icon.pngFreeze Immune Icon.pngFrozen Icon.pngSlowed Icon.pngTaunt Icon.pngUnbreakable Heart Icon.pngPerfect Swing Icon.png

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Cryosleep - debuff (Disable)
Cryosleep Icon.png
Target turns into an ice block. Cannot be targetable & cannot act.

Cryosleep Immune - immunity (Status Effect)
Cryosleep Immune Icon.png
Cannot be put into Cryosleep.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Freeze Immune - immunity (Status Effect)
Freeze Immune Icon.png
Can't be Frozen.

Frozen - debuff (Disable)
Frozen Icon.png
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Slowed - debuff (Speed/Crowd Control)
Slowed Icon.png
Target has reduced Speed, e.g. Fast targets have normal Speed when Slowed.

Taunt - buff (Crowd Control)
Taunt Icon.png
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Unbreakable Heart - buff (Shield/Death)
Unbreakable Heart Icon.png
Avoids death from a death blow, health will stay at 1 HP.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgNature Evo.pngWater Evo Monarch.pngWater Evo.png (4000) = Icebloom token 1.png + Cryosleep Icon.pngCryosleep Immune Icon.pngIcy Embrace Icon.pngMystical Icon.png &
Coldfire.jpgDiamond Evo.jpgFire Evo.pngWater Evo Monarch.png (8600) = Icebloom Token 2.png + Misdirect Icon.pngIcy Embrace Icon.pngMystical Icon.pngThe Chills Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 3x Coldfire.jpg Coldfire Evo 10x
Nature Evo.png Nature Evo 25x Diamond Evo.jpg Diamond Evo 2x
Water Evo Monarch.png Water Evo Monarch 10x Fire Evo.png Fire Evo 30x
Water Evo.png Water Evo 35x Water Evo Monarch.png Water Evo Monarch 35x
Cryosleep Icon.png Cryosleep (Special Attack/5 Turns) Misdirect Icon.png Misdirect (Special Attack/5 Turns)
Cryosleep Immune Icon.png Cryosleep Immune (Trait/Passive) Icy Embrace Icon.png Icy Embrace iii (Trait/Passive)
Icy Embrace Icon.png Icy Embrace ii (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) The Chills Icon.png The Chills (Trait/Passive)
Synergies of Arcane heroes (Family): Arcane Assault Icon.pngFairy Dust Icon.png
Icebloom token 0.png Icebloom can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

Arcane Assault Icon.png Arcane Assault (Trait) by Pontifex token 0.png Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
Fairy Dust Icon.png Fairy Dust (Trait) by Lorelei token 0.png Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
Icebloom token 0.png Icebloom can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Icebloom token 0.png Icebloom can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Icebloom token 0.png Icebloom can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngChallenge Accepted Icon.pngEnvious Rampage Icon.pngFrom the Shadows Icon.pngSmite Icon.pngSniper Shot Icon.pngSoul Shred Icon.pngTheft of Grace Icon.pngTurn a Blind Eye Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Icebloom token 0.png Icebloom can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Taunter Heroes are vulnerable to:

Challenge Accepted Icon.png Challenge Accepted (Trait) by
Admiral Kreel token 0.png Admiral Kreel
Bovus token 0.png Bovus El Doro
Julius token icon.png Julius
Squinch token 0.png Squinch
Boosted damage against Taunting enemies.
Envious Rampage Icon.png Envious Rampage (Special Attack) by Malice Token.png Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Smite Icon.png Smite (Special Attack) by Augustus the paladin token 0.png Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Soul Shred Icon.png Soul Shred (Special Attack) by Tsume token 0.png Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
Theft of Grace Icon.png Theft of Grace (Special Attack) by Malice Token.png Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Turn a Blind Eye Icon.png Turn a Blind Eye (Trait) by
Deadeye token 0.png Deadeye
Mire token 0.png Mire
Phemus token 0.png Phemus
Shade token 0.png Shade
Viperia token 0.png Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2) Icebloom Token 2.pngMrs Claus Icebloom token.pngCrystal Princess Icebloom token.png
Icebloom default skin.png
Icebloom

Mrs Claus Icebloom skin.png
Mrs Claus Icebloom

Crystal Princess Icebloom skin.png
Crystal Princess Icebloom

Notes and Tips

For the last two weeks of December and the first week of January, Icebloom tokens are temporarily found in the holiday events within Happy Holidays. Quest completions for Ancient IceCrystal Citadel, and Shattered Halls.

Icebloom token 0.png Icebloom has 2 different skins, a festive Mrs. Santa Clause Skin and a Crystal Princess Icebloom skin.

Her Let it Snow Icon.png Let it Snow freezes enemies for 2 turns and allies for 1 turn. Frozen Icon.png Frozen allies, no matter from which source they got frozen, will be healed. Her frozen debuff cannot be dodged, but may just naturally miss some heroes.

Probably inspired by Elsa.

Gallery

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