Boosted Damage (effect): The target suffers boosted damage from the attack. A fly-out text of a multiplier or percentage paired with the icon of the trait or debuff that caused the extra damage is shown (Damage 1.75x [Mythical Icon], +140% [Feared Icon], etc.). Chill Immune (immunity): Can't be Chilled which would stop the regeneration of the energy to use special attacks. Chilled (debuff): The cooldowns of special abilities do not recharge for as long as they are chilled. Skills that are not on cooldowns can still be used. Subsequent applications of Chill refreshes the duration of the effect. DEF+ (buff): Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill. Fear Immune (immunity): Immune to Feared debuff. Feared (debuff): Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration. Freeze immune (immunity): Can't be Frozen. Frostbite Immune (immunity): Can't be Frostbitten. Frostbitten (debuff): Frostbitten targets lose 20% health when they use their special attacks. The damage of the Frostbitten debuff is applied after the special attack is executed and can lead to a knockdout. Frozen (debuff): Target can't move, can't dodge attacks and can't attack. Their turn is skipped until the status effect expires. Lasts for one turn. Subsequent application of the effect increases the duration of Frozen by one additional turn. Starts Powered (effect): This Ability has full energy and can be used at the beginning of the battle.
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence (Trait) by IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
IGOROK can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.