Dungeon Boss Wiki


Hopper
Fast Monster Rogue 
Gold Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
What may have once been a gentle beast has evolved into a horrifying monster with an appetite for... everything.
Abilities & Traits
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Attack Speed Fast
Attack Range Melee/Ranged
Damage Dark/Physical
Epic Horror Shroud
Buddy Synergy None
Combat Style

Unlock Hopper's Hoppy Ending ability today, and stomp out enemy corpses while healing 10% of Max HP per corpse! -- This Monster Bunny knows no Fear, literally! Ascend Hopper today for Unnatural Fear, allowing Hopper to be Fear immune and increased chance to Fear Beasts!
Damage (6/9)
Toughness (6/9)
Team Support (1/9)
Crowd Control (7/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% -20% +20%
Defense (DEF) +199% +115% - +30%
Skill (SKL) +176% +115% +20% - 0
Max Health (HP) +176% +115% - +20%
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Bite Fast
Just a Taste Rabid
Eat and Run Hoppy Ending
Soul Devour Insatiable
Unnatural Fear

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 4400

Evo Cost Index: 7600

Epic Hopper
Effect: Chance to gain Dark Shroud for 1 turn, do 3 attacks on target enemy and Fear remaining enemies on a killing blow.


Epic Part 2 Part 3
Horror Shroud Dark Bristle Ravenous Essence
If you have Hopper at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Hopper tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
21-10 Garden of Evil 7 6 Dark Forest Root of All Evil
Rune Slots: (special)
Hopper has a special set of rune slots.
Dark Dark Water Water Nature
Abilities & Traits: &

Bite
Basic Attack (None)

A Basic Melee Physical Bite attack.


Just a Taste
Special Attack (4 turns, AoE)

Melee Physical Bite attack on all enemies with a chance to Mark the enemy with the most HP. Marked enemies take 2x damage from Bite attacks.
Effects | Tasty


Eat and Run
Special Attack (3 turns), requires 1st Ascension

2 Melee Physical Bite attacks that Wound target enemy and grant this Hero Evasion.
Effects | Wounded | Evading


Soul Devour
Special Attack (5 turns), requires 2nd Ascension

Ranged Dark attack that Lifesteals and steals all Buffs from the target, adding them to Hopper.
Effects | Lifesteal | Buff Steal


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Rabid
Trait (Passive)

Chance to Disease Melee attackers when hit and chance to Disease on Bite attacks.
Effects | Diseased


Hoppy Ending
Trait (Passive), requires 1st Ascension

Removes ememy corpses and heals for each corpse removed.
Effects | Remove Corpse


Insatiable
Trait (Passive), requires 2nd Ascension

Buffs +Max HP on Bite attacks and gains 1 Energy on Critical Bites.
Effects | Energy Gain


Unnatural Fear
Trait (Passive), requires 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared | Fear Immune

Buffs & Debuffs:

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Evading - buff (Dodge/Defense)
Target has a boosted Dodge Chance for 3 turns.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Tasty - debuff (Mark/Damage)
Target takes 2x damage from Bite attacks.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4400) = + &
(7600) = +
First Ascension Second Ascension
Dark Evo Monarch 30x Caveborn Evo 8x
Dark Evo 15x Dark Evo 40x
Nature Evo 20x Infinity Evo 2x
Runed Evo 5x Water Evo Monarch 30x
Eat and Run (Special Attack/3 Turns) Soul Devour (Special Attack/5 Turns)
Hoppy Ending (Trait/Passive) Insatiable (Trait/Passive)
Unnatural Fear (Trait/Passive)
Synergies of Monster heroes (Family):
 Hopper can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
 Monstrous Presence (Trait) by  IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
 Monster Scout (Trait) by  Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
 Brute Strength (Trait) by  Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
 Monstrous Growth (Trait) by  Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Dark heroes (Element):
 Hopper can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Hopper can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Hopper can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
File:Hopper default skin.png
Hopper

Plushy Pal Hopper

Notes and Tips[]

Due to Hopper's ability to remove corpses ( Hoppy Ending, after first ascension), it is quite handy in PvP to use her to prevent  Archangel Emily,  Solaris, and other Revenants/Revivers like  Leonidus from taking action and reviving their allies.

Hopper cannot stop  Lord Zomm's Zomminions army. Even if she removes all of  Lord Zomm's fallen allies he just will replace them. But she can cause a mess. Any of the removed Zomminions will be replaced by another Zomminion. But this time the spawned Zomminion is of a random Class (Healer, Tank, Rogue, or Warrior). Also, the new Zomminion gets a copy of Lord Zomm's Runes for the battle. This can change the battle in favor of the attacker or the defender.

Removed bodies heal Hopper. Her Bites increases Hopper's Max Health (up to 2x) and she gains Energy due her  Insatiable trait.

Hopper cannot remove bodies that are protected by Solaris' Phoenix Feather, or when Hopper is Frozen or suspended by Paralysis.

Gallery[]