Dungeon Boss Wiki

Fast Monster Rogue 
Gold Hero


Element: Dark.png Dark
30% vs Light.png Light units

Excess Tokens:
1 Token → 30 Aether

Hopper token 0.png
What may have once been a gentle beast has evolved into a horrifying monster with an appetite for... everything.
Abilities & Traits
Bite Icon.pngJust a Taste Icon.png & Fast Icon.pngRabid Icon.png
Attack Speed Fast
Attack Range Melee/Ranged
Damage Dark/Physical
Epic Horror Shroud
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 7.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Unlock Hopper's Hoppy Ending ability today, and stomp out enemy corpses while healing 10% of Max HP per corpse! -- This Monster Bunny knows no Fear, literally! Ascend Hopper today for Unnatural Fear, allowing Hopper to be Fear immune and increased chance to Fear Beasts!
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 1.png (1/9)
Crowd Control Crowd Control Icon.png Gauge 7.png (7/9)
Synergy Lead By Example Icon.png Gauge 1.png (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% -20% +20%
Defense (DEF) +199% +115% - +30%
Skill (SKL) +176% +115% +20% - 0
Max Health (HP) +176% +115% - +20%
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast Icon.png Fast

Fire.png Fire
Burned Icon.png Burned
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked

Abilities (Active) Traits (Passive)
Bite Icon.png Bite Fast Icon.png Fast
Just a Taste Icon.png Just a Taste Rabid Icon.png Rabid
Eat and Run Icon.png Eat and Run Hoppy Ending Icon.png Hoppy Ending
Soul Devour Icon.png Soul Devour Insatiable Icon.png Insatiable
Unnatural Fear Icon.png Unnatural Fear

First Ascension
Hopper token 1.png
Second Ascension
Hopper token 2.png
Abilities & Traits

Eat and Run Icon.png & Hoppy Ending Icon.png

Abilities & Traits

Soul Devour Icon.png & Insatiable Icon.pngUnnatural Fear Icon.png

Required Hero Stars and Evos

Evo Cost Index: 4400

Evo Cost Index: 7600

Epic Hopper
Hopper token epic.png
Effect: Chance to gain Dark Shroud for 1 turn, do 3 attacks on target enemy and Fear remaining enemies on a killing blow.

Epic Part 2 Part 3
Horror Shroud.png Dark Bristle.png Ravenous Essence.png
Horror Shroud Dark Bristle Ravenous Essence
If you have Hopper at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Hopper token 0.png Hopper tokens: Challenge Mode Icon.png x1 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon

Challenge Mode Icon.png Challenge Mode Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
21-10 Garden of Evil 7 6 Dark Forest Nature Evo Monarch.png Root of All Evil
Epic Skull.png
Rune Slots: Rune slot Dark.pngRune slot Dark.pngRune slot Water.pngRune slot Water.pngRune slot Nature.png (special)
Hopper has a special set of rune slots.
Dark.png Dark Dark.png Dark Water.png Water Water.png Water Nature.png Nature
Rune slot Dark.png Rune slot Dark.png Rune slot Water.png Rune slot Water.png Rune slot Nature.png
Abilities & Traits: Bite Icon.pngJust a Taste Icon.pngEat and Run Icon.pngSoul Devour Icon.png & Fast Icon.pngRabid Icon.pngHoppy Ending Icon.pngInsatiable Icon.pngUnnatural Fear Icon.png

Bite Icon.png
Basic Attack (None)

A Basic Melee Physical Bite attack.

Just a Taste
Just a Taste Icon.png
Special Attack (4 turns, AoE)

Melee Physical Bite attack on all enemies with a chance to Mark the enemy with the most HP. Marked enemies take 2x damage from Bite attacks.
Effects | Tasty Icon.png Tasty

Eat and Run
Eat and Run Icon.png
Special Attack (3 turns), requires Hopper token 1.png 1st Ascension

2 Melee Physical Bite attacks that Wound target enemy and grant this Hero Evasion.
Effects | Wounded Icon.png Wounded | Evading Icon.png Evading

Soul Devour
Soul Devour Icon.png
Special Attack (5 turns), requires Hopper token 2.png 2nd Ascension

Ranged Dark attack that Lifesteals and steals all Buffs from the target, adding them to Hopper.
Effects | Leech Icon.png Lifesteal | Buff Steal Icon.png Buff Steal

Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Rabid Icon.png
Trait (Passive)

Chance to Disease Melee attackers when hit and chance to Disease on Bite attacks.
Effects | Diseased Icon.png Diseased

Hoppy Ending
Hoppy Ending Icon.png
Trait (Passive), requires Hopper token 1.png 1st Ascension

Removes ememy corpses and heals for each corpse removed.
Effects | Judgement Day Icon.png Remove Corpse

Insatiable Icon.png
Trait (Passive), requires Hopper token 2.png 2nd Ascension

Buffs +Max HP on Bite attacks and gains 1 Energy on Critical Bites.
Effects | Critical Energy Icon.png Energy Gain

Unnatural Fear
Unnatural Fear Icon.png
Trait (Passive), requires Hopper token 2.png 2nd Ascension

Immune to Fear and chance to Fear Beasts on hit.
Effects | Feared Icon.png Feared | Fear Immune.png Fear Immune

Buffs & Debuffs: Buff Steal Icon.pngDiseased Icon.pngCritical Energy Icon.pngEvading Icon.pngFear Immune.pngFeared Icon.pngLeech Icon.pngJudgement Day Icon.pngTasty Icon.pngWounded Icon.png

Buff Steal - effect (Status Effect)
Buff Steal Icon.png
This effect instantly steals 1+ buffs from the target.

Diseased - debuff (Health/Attack)
Diseased Icon.png
Halves ATK and healing received, and negates their CRIT Chance.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Evading - buff (Dodge/Defense)
Evading Icon.png
Target has a boosted Dodge Chance for 3 turns.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Feared - debuff (Damage)
Feared Icon.png
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Lifesteal - effect (Health)
Leech Icon.png
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Remove Corpse - effect (Death)
Judgement Day Icon.png
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Tasty - debuff (Mark/Damage)
Tasty Icon.png
Target takes 2x damage from Bite attacks.

Wounded - debuff (Damage over Time/Health)
Wounded Icon.png
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Monarch.pngDark Evo.pngNature Evo.pngRuned.jpg (4400) = Hopper token 1.png + Eat and Run Icon.pngHoppy Ending Icon.png &
Caveborn.jpgDark Evo.pngInfinity.jpgWater Evo Monarch.png (7600) = Hopper token 2.png + Soul Devour Icon.pngInsatiable Icon.pngUnnatural Fear Icon.png
First Ascension Second Ascension
Dark Evo Monarch.png Dark Evo Monarch 30x Caveborn.jpg Caveborn Evo 8x
Dark Evo.png Dark Evo 15x Dark Evo.png Dark Evo 40x
Nature Evo.png Nature Evo 20x Infinity.jpg Infinity Evo 2x
Runed.jpg Runed Evo 5x Water Evo Monarch.png Water Evo Monarch 30x
Eat and Run Icon.png Eat and Run (Special Attack/3 Turns) Soul Devour Icon.png Soul Devour (Special Attack/5 Turns)
Hoppy Ending Icon.png Hoppy Ending (Trait/Passive) Insatiable Icon.png Insatiable (Trait/Passive)
Unnatural Fear Icon.png Unnatural Fear (Trait/Passive)
Synergies of Monster heroes (Family): Intellect Icon.pngMonstrous Presence Icon.pngMonster Scout Icon.pngBrute Strength Icon.pngMonstrous Growth Icon.png
Hopper token 0.png Hopper can get following passive buffs when teamed up with other Heroes:

Monster Heroes get the following passive buffs:

Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Monstrous Presence Icon.png Monstrous Presence (Trait) by IGOROK token 0.png IGOROK
Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.
Monster Scout Icon.png Monster Scout (Trait) by Marrow token 0.png Marrow
Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.
Brute Strength Icon.png Brute Strength (Trait) by Phemus token 0.png Phemus
Phemus and allied Ogres and Monsters gain Damage Penetration.
Monstrous Growth Icon.png Monstrous Growth (Trait) by Phenol token 0.png Phenol Thoxian
+10% Max HP for each Monster ally.
Synergies of Dark heroes (Element): Dark Shroud Icon.pngDark Deception Icon.pngHaunted Past Icon.png
Hopper token 0.png Hopper can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

Dark Shroud Icon.png Dark Shroud (Trait) by Shade token 0.png Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Dark Deception Icon.png Dark Deception (Trait) by Kobal token.png Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Haunted Past Icon.png Haunted Past (Special Attack) by Shade token 0.png Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Hopper token 0.png Hopper can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Protector of the Realm Icon.pngAvatar of Light Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Hopper token 0.png Hopper can be countered by making use of the following traits and special attacks:

Monster Heroes are vulnerable to:

Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Dark Heroes are vulnerable to:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Hopper token 2.pngPlushy Pal Hopper token.png

Plushy Pal Hopper skin.png
Plushy Pal Hopper

Notes and Tips

Due to Hopper's ability to remove corpses (Hoppy Ending Icon.png Hoppy Ending, after first ascension), it is quite handy in PvP to use her to prevent Emily token 0.png Archangel Emily, Solaris token 0.png Solaris, and other Revenants/Revivers like Leonidus token 0.png Leonidus from taking action and reviving their allies.

Hopper cannot stop Zomm token.png Lord Zomm's Zomminions army. Even if she removes all of Zomm token.png Lord Zomm's fallen allies he just will replace them. But she can cause a mess. Any of the removed Zomminions will be replaced by another Zomminion. But this time the spawned Zomminion is of a random Class (Healer, Tank, Rogue, or Warrior). Also, the new Zomminion gets a copy of Lord Zomm's Runes for the battle. This can change the battle in favor of the attacker or the defender.

Removed bodies heal Hopper. Her Bites increases Hopper's Max Health (up to 2x) and she gains Energy due her Insatiable Icon.png Insatiable trait.

Hopper cannot remove bodies that are protected by Solaris' Phoenix Feather, or when Hopper is Frozen Icon.png Frozen or suspended by Paralysis Icon.png Paralysis.