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High King Valkin
Dwarf Warrior 
Legendary Hero

High King Valkin.png

Element: Water.png Water
30% vs Fire.png Fire units
-25% vs Nature.png Nature units


Excess Tokens:
1 Token → 300 Aether

Unlocked
High King Valkin token 0.png
Background
A born leader, this Dwarf earned his right to rule on the field of battle, and has continued to inspire his allies since.
Abilities & Traits
Swing Icon.pngTo War Artillery Icon.png & Armored Icon.pngDwarven High King Icon.pngDwarven Resolve Icon.pngImpervious Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical/Water
Epic Hugin and Munin
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 9.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Valkin fights for his Dwarven soldiers. Give them all a boost by ascending him!
Damage Intensify Burn Icon.png Gauge 8.png (8/9)
Toughness Hearty Taunt Icon.png Gauge 7.png (7/9)
Team Support IFF Targeting Icon.png Gauge 9.png (9/9)
Crowd Control Crowd Control Icon.png Gauge 8.png (8/9)
Synergy Lead By Example Icon.png Gauge 9.png (9/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +300% +130% + 34% +20% 1293
Defense (DEF) +300% +130% +34% +20% 1337
Skill (SKL) +160% +130% - - 1066
Max Health (HP) +238% +130% - +30% 4647
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Dwarven High King Icon.png Dwarven High King

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
18%
Immune
18%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
33%
Immune
33%
33%
33%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
Immune
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
Immune
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
Immune
6%

Abilities (Active) Traits (Passive)
Swing Icon.png Swing Armored Icon.png Armored
To War Artillery Icon.png To War! (Artillery) Dwarven High King Icon.png Dwarven High King III
Steel Sharpens Steel Icon.png Steel Sharpens Steel Dwarven Resolve Icon.png Dwarven Resolve
To War Infantry Icon.png To War! (Infantry) Impervious Icon.png Impervious
To War Cavalry Icon.png To War! (Cavalry) Lead By Example Icon.png Lead By Example
Tooth And Nail Icon.png Tooth And Nail

First Ascension
High King Valkin token 1.png
Second Ascension
High King Valkin token 2.png
Abilities & Traits

Steel Sharpens Steel Icon.pngTo War Infantry Icon.png & Dwarven High King Icon.png

Abilities & Traits

To War Cavalry Icon.pngTooth And Nail Icon.png & Dwarven High King Icon.pngLead By Example Icon.png

Required Hero Stars and Evos

Evo Cost Index: 5900

Evo Cost Index: 12000

Epic High King Valkin
High King Valkin token 2.png
Effect: Chance to do an attack for 2x damage, and add Haste to self and all other Dwarf allies + Epic Passive: Epic Lead By Example.

Epic Passive: Lead By Example Icon.png Epic Lead By Example

Epic Part 2 Part 3
Hugin and Munin.png Carrion Blades.png Murder of Hafts.png
Hugin and Munin Carrion Blades Murder of Hafts
If you have High King Valkin at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Defense/Attack by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

High King Valkin token 0.png High King Valkin tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which High King Valkin tokens are available.

Rune Slots: Rune slot Water.pngRune slot Water.pngRune slot Fire.pngRune slot Light.pngRune slot Dark.png (standard)
High King Valkin has the standard rune slots for a Water.png Water hero.
Water.png Water Water.png Water Fire.png Fire Light.png Light Dark.png Dark
Rune slot Water.png Rune slot Water.png Rune slot Fire.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Swing Icon.pngTo War Artillery Icon.pngSteel Sharpens Steel Icon.pngTo War Infantry Icon.pngTo War Cavalry Icon.pngTooth And Nail Icon.png & Armored Icon.pngDwarven High King Icon.pngDwarven Resolve Icon.pngImpervious Icon.pngLead By Example Icon.png

Swing
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


To War! (Artillery)
To War Artillery Icon.png
Special Attack (3 turns, AoE)

Ranged Water attack on all enemies with a chance to Freeze.
Effects | Frozen Icon.png Frozen


Steel Sharpens Steel
Steel Sharpens Steel Icon.png
Special Attack (4 turns), requires High King Valkin token 1.png 1st Ascension

Buffs team +ATK and +CRIT, then does a Melee Physical attack on target enemy with a chance to Wound. Switches 'To War!: Artillery' to 'To War!: Infantry'.
Effects | Attack Up Icon.png ATK+ | Crit Up Icon.png CRIT+


To War! (Infantry)
To War Infantry Icon.png
Special Attack (3 turns), requires High King Valkin token 1.png 1st Ascension

Melee Physical attack on all enemies that grants team Haste.
Effects | Haste Icon.png Haste


To War! (Cavalry)
To War Cavalry Icon.png
Special Attack (3 turns), requires High King Valkin token 2.png 2nd Ascension

Melee Physical attack on all enemies that Fears on hit and buffs team +DEF.
Effects | Feared Icon.png Feared | Bulwark Icon.png DEF+


Tooth And Nail
Tooth And Nail Icon.png
Special Attack (4 turns), requires High King Valkin token 2.png 2nd Ascension

3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Effects | Unbreakable Heart Icon.png Unbreakable Heart | Armor Piercer Icon.png Armor-Piercing


Armored
Armored Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Dwarven High King (I/II/III)
Dwarven High King Icon.png
Trait (Passive), upgrades with Ascensions

I: Dwarf allies gain +10% ATK and DEF.
High King Valkin token 1.png 1st Ascension:
II: Dwarf allies gain +20% ATK and DEF.
High King Valkin token 2.png 2nd Ascension:
III: Dwarf allies gain +30% ATK and DEF.


Effects | Possession Icon.png Possession Immune


Dwarven Resolve
Dwarven Resolve Icon.png
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Perfect Swing Icon.png Undodgeable | Boosted Icon.png Boosted Damage


Impervious
Impervious Icon.png
Trait (Passive)

Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Effects | Poison Immune Icon.png Poison Immune | Burn Immune Icon.png Burn Immune | Freeze Immune Icon.png Freeze Immune | Chill Immune Icon.png Chill Immune | Venom Immune.png Venom Immune | Shock Immune Icon.png Shock Immune | Disease Immune Icon.png Disease Immune


Lead By Example
Lead By Example Icon.png
Trait (Passive), requires High King Valkin token 2.png 2nd Ascension

Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Effects | Tenacity Icon.png Extra Attacks


Epic Lead By Example
Lead By Example Icon.png
Trait (Passive), requires Hugin and Munin.png Epic "Hugin and Munin"

All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.)
Effects | Tenacity Icon.png Extra Attacks

Buffs & Debuffs: Armor Piercer Icon.pngAttack Up Icon.pngBoosted Icon.pngBurn Immune Icon.pngChill Immune Icon.pngCrit Up Icon.pngDamage Reflection Icon.pngBulwark Icon.pngDisease Immune Icon.pngTenacity Icon.pngFeared Icon.pngFreeze Immune Icon.pngFrozen Icon.pngHaste Icon.pngPoison Immune Icon.pngPossession Icon.pngShock Immune Icon.pngUnbreakable Heart Icon.pngPerfect Swing Icon.pngVenom Immune.png

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burn Immune - immunity (Status Effect)
Burn Immune Icon.png
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Chill Immune - immunity (Status Effect)
Chill Immune Icon.png
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

CRIT+ - buff (Attack)
Crit Up Icon.png
Target has a boosted CRIT Chance.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Disease Immune - immunity (Status Effect)
Disease Immune Icon.png
Can't be Diseased.

Extra Attacks - effect (Attack/Damage)
Tenacity Icon.png
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Feared - debuff (Damage)
Feared Icon.png
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Freeze Immune - immunity (Status Effect)
Freeze Immune Icon.png
Can't be Frozen.

Frozen - debuff (Disable)
Frozen Icon.png
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Haste - buff (Speed)
Haste Icon.png
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Poison Immune - immunity (Status Effect)
Poison Immune Icon.png
Can't be Poisoned. (See also Venom Immune.)

Possession Immune - immunity (Death)
Possession Icon.png
The dead body of this hero cannot be possessed.

Shock Immune - immunity (Status Effect)
Shock Immune Icon.png
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Unbreakable Heart - buff (Shield/Death)
Unbreakable Heart Icon.png
Avoids death from a death blow, health will stay at 1 HP.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Venom Immune - immunity (Status Effect)
Venom Immune.png
Venom can't be applied to this hero. (See also Poision Immune.)
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgFire Evo Monarch.pngLight Evo Monarch.pngWater Evo.png (5900) = High King Valkin token 1.png + Steel Sharpens Steel Icon.pngTo War Infantry Icon.pngDwarven High King Icon.png &
Infinity.jpgMoonlight.jpgValkyrie.jpgWater Evo Monarch.png (12000) = High King Valkin token 2.png + To War Cavalry Icon.pngTooth And Nail Icon.pngDwarven High King Icon.pngLead By Example Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 4x Infinity.jpg Infinity Evo 4x
Fire Evo Monarch.png Fire Evo Monarch 15x Moonlight.jpg Moonlight Evo 6x
Light Evo Monarch.png Light Evo Monarch 30x Valkyrie.jpg Valkyrie Evo 8x
Water Evo.png Water Evo 45x Water Evo Monarch.png Water Evo Monarch 45x
Steel Sharpens Steel Icon.png Steel Sharpens Steel (Special Attack/4 Turns) To War Cavalry Icon.png To War! (Cavalry) (Special Attack/3 Turns)
To War Infantry Icon.png To War! (Infantry) (Special Attack/3 Turns) Tooth And Nail Icon.png Tooth And Nail (Special Attack/4 Turns)
Dwarven High King Icon.png Dwarven High King ii (Trait/Passive) Dwarven High King Icon.png Dwarven High King iii (Trait/Passive)
Lead By Example Icon.png Lead By Example (Trait/Passive)
Synergies of Dwarf heroes (Family): Forgotten Might Icon.pngDwarven Vitality Icon.pngDwarven Dynamo Icon.png
High King Valkin token 0.png High King Valkin can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

Forgotten Might Icon.png Forgotten Might (Trait) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
Dwarven High King Icon.png Dwarven High King (Trait) by High King Valkin token 0.png High King Valkin
Dwarf allies gain +ATK and +DEF.
Dwarven Vitality Icon.png Dwarven Vitality (Trait) by Dagrund token.png Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
Dwarven Dynamo Icon.png Dwarven Dynamo (Trait) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
Lead By Example Icon.png Lead By Example (Trait) by High King Valkin token 0.png High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Water heroes (Element): Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png
High King Valkin token 0.png High King Valkin can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Warrior heroes (Class): Combat Prowess Icon.pngWarrior Heart Icon.pngWarrior's Chi Icon.pngGrisly Rampage Icon.pngWarrior's Soul Icon.pngPrimordial Vigor Icon.pngValkyrie Valor Icon.pngWhispering Terror Icon.png
High King Valkin token 0.png High King Valkin can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Combat Prowess Icon.png Epic Combat Prowess (Trait) by Archon token 0.png Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
Warrior Heart Icon.png Warrior Heart (Trait) by Bovus token 0.png Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon.png Warrior's Soul (Trait) by Archon token 0.png Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon.png Valkyrie Valor (Trait) by Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror Icon.png Whispering Terror (Trait) by Harbinger token 0.png Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes: Dwarven Forged Team Icon.pngOverclocked Icon.pngElectric Conductor Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
High King Valkin token 0.png High King Valkin can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) by The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) by Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
High King Valkin token 0.png High King Valkin can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Warrior Hunter Icon.pngArcane Bolts Icon.pngArmor's Bane Icon.pngDemolitionist Icon.pngDemolishing Smash Icon.pngDoom Bolt Icon.pngElectrical Storm Icon.pngElectrified Whirlwind Icon.pngEvasive Shot Icon.pngFeet of Fury Icon.pngFrom the Shadows Icon.pngFrost Katana Icon.pngIaijutsu Strike Icon.pngJack Hammer Icon.pngOxidized Sap.pngPlummeting Doom Icon.pngPurging Smash Icon.pngSniper Shot Icon.pngSolar Shot Icon.pngTerrorstorm Icon.pngTooth And Nail Icon.pngWildfire Breath Icon.pngWounding Cleave Icon.png
High King Valkin token 0.png High King Valkin can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

Warrior Hunter Icon.png Warrior Hunter (Trait) by Squinch token 0.png Squinch
2x damage against Warriors.
Armored Heroes are vulnerable to:

Arcane Bolts Icon.png Arcane Bolts (Special Attack) by Kobal token.png Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Armor's Bane Icon.png Armor's Bane (Trait) by
Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Demolishing Smash Icon.png Demolishing Smash (Special Attack) by Phemus token 0.png Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt Icon.png Doom Bolt (Special Attack) by Pontifex token 0.png Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Electrical Storm Icon.png Electrical Storm (Special Attack) by Ekko token.png Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Electrified Whirlwind Icon.png Electrified Whirlwind (Special Attack) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Evasive Shot Icon.png Evasive Shot (Special Attack) by Willow token 0.png Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
Feet of Fury Icon.png Feet of Fury (Special Attack) by Sifu token.png Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Frost Katana Icon.png Frost Katana (Special Attack) by Takumi token.png Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack) by Hansuke Undying token 0.png Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Jack Hammer Icon.png Jack Hammer (Special Attack) by Hagrim Felhorn token 0.png Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Purging Smash Icon.png Purging Cleave (Special Attack) by Bovus token 0.png Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Solar Shot Icon.png Solar Shot (Special Attack) by Deadeye token 0.png Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Wildfire Breath Icon.png Wildfire Breath (Special Attack) by Ferno token 0.png Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Wounding Cleave Icon.png Wounding Cleave (Special Attack) by Drakk the Warlord token 0.png Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1) High King Valkin token 2.pngToy Soldier Valkin token.png
High King Valkin default skin.png
High King Valkin

Toy Soldier Valkin skin.png
Toy Soldier Valkin

Usage In PvP

Currently, on September 11, 2018, High King Valkin token 0.png High King Valkin is popular in PvP, used with 2 dwarves, interchangable between Hagrim Felhorn token 0.png Hagrim Felhorn, Fiddlestrom token.png Therand Fiddlestrom, and Dagrund token.png Dagrund Blacksmoke. Then, the remaining hero is Emily token 0.png Archangel Emily, as her ability to revive is very good within this meta. In high level range (around level 65 to 80) these dwarfs and Emily often have Unbreakable Heart, Healer and Tank Runes on them, making them a strong defense for My Dungeon.

Valkin is immune to several debuffs due his Impervious Icon.png Impervious trait. His Lead By Example Icon.png Lead By Example lets all allies follow his attack on his target.

Dwarfs, with their Dwarven Resolve Icon.png Dwarven Resolve, deal extra damage to opponents who have a high dodge ability (Evading Icon.png Evading) like Rogues, Yokozuna, and Lily Blossom's when she used her Pollen Cloud Icon.png Pollen Cloud buff.

Notes and Tips

The legendary High King Valkin token 0.png High King Valkin appeared the first very time on September 15, 2016 for 4 days in Heroic Portal Summons. He is the 65th Hero in Dungeon Boss.

High King Valkin token 0.png High King Valkin gets a 30% ATK + DEF self buff from his Dwarven High King Icon.png Dwarven High King on top of his excellent attack and defence stats when fully ascended. His Epic Hugin and Munin.png Hugin and Munin replaces this trait by Dwarven High King Icon.png Epic Dwarven High King which passively buffs his attack and defense by 50%.

Hero Updates

Since this recent Dwarf update Valkin was not only Fear Immune.png Fear Immune but immune to all debuffs due his Invulnerable Icon.png Invulnerable trait.

The update on December 18, 2018 replaced Invulnerable with Impervious Icon.png Impervious. That is, Valkin cannot be Poisoned Icon.png Poisoned, Burned Icon.png Burned, Frozen Icon.png Frozen, Chilled Icon.png Chilled, envenomed by Venom.png Venom, Shocked Icon.png Shocked, nor Diseased Icon.png Diseased. But he can be Feared Icon.png Feared now, and debuffed again.

Shade token 0.png Shade can Spirit Link Icon.png Spirit Link Valkin but he can not use Possession Icon.png Possession on dead Valkin. He is immune to it.

Gallery

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