Dungeon Boss Wiki
High King Valkin
Dwarf Warrior 
Legendary Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
A born leader, this Dwarf earned his right to rule on the field of battle, and has continued to inspire his allies since.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical/Water
Epic Hugin and Munin
Buddy Synergy None
Combat Style

Valkin fights for his Dwarven soldiers. Give them all a boost by ascending him!
Damage (8/9)
Toughness (7/9)
Team Support (9/9)
Crowd Control (8/9)
Synergy (9/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +300% +130% + 34% +20% 1293
Defense (DEF) +300% +130% +34% +20% 1337
Skill (SKL) +160% +130% - - 1066
Max Health (HP) +238% +130% - +30% 4647
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Dwarven High King

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
18%
Immune
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
Immune
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
Immune
0%
Dark
Diseased
Banished
0%
Immune
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
Immune
6%

Abilities (Active) Traits (Passive)
Swing Armored
To War! (Artillery) Dwarven High King III
Steel Sharpens Steel Dwarven Resolve
To War! (Infantry) Impervious
To War! (Cavalry) Lead By Example
Tooth And Nail

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 5900

Evo Cost Index: 12000

Epic High King Valkin
Effect: Chance to do an attack for 2x damage, and add Haste to self and all other Dwarf allies + Epic Passive: Epic Lead By Example.

Epic Passive:  Epic Lead By Example

Epic Part 2 Part 3
Hugin and Munin Carrion Blades Murder of Hafts
If you have High King Valkin at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Defense/Attack by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 High King Valkin tokens: Events Heroic Summon

There are no Dungeons in which High King Valkin tokens are available.

Rune Slots: (standard)
High King Valkin has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


To War! (Artillery)
Special Attack (3 turns, AoE)

Ranged Water attack on all enemies with a chance to Freeze.
Effects | Frozen


Steel Sharpens Steel
Special Attack (4 turns), requires 1st Ascension

Buffs team +ATK and +CRIT, then does a Melee Physical attack on target enemy with a chance to Wound. Switches 'To War!: Artillery' to 'To War!: Infantry'.
Effects | ATK+ | CRIT+ | Wounded


To War! (Infantry)
Special Attack (3 turns), requires 1st Ascension

Melee Physical attack on all enemies that grants team Haste.
Effects | Haste


To War! (Cavalry)
Special Attack (3 turns), requires 2nd Ascension

Melee Physical attack on all enemies that Fears on hit and buffs team +DEF.
Effects | Feared | DEF+


Tooth And Nail
Special Attack (4 turns), requires 2nd Ascension

3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Effects | Unbreakable Heart | Armor-Piercing


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Dwarven High King (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Dwarf allies gain +10% ATK and DEF.
1st Ascension:
II: Dwarf allies gain +20% ATK and DEF.
2nd Ascension:
III: Dwarf allies gain +30% ATK and DEF.


Effects | Possession Immune


Dwarven Resolve
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Undodgeable | Boosted Damage


Impervious
Trait (Passive)

Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Effects | Poison Immune | Burn Immune | Freeze Immune | Chill Immune | Venom Immune | Shock Immune | Disease Immune


Lead By Example
Trait (Passive), requires 2nd Ascension

Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Effects | Extra Attacks


Epic Lead By Example
Trait (Passive), requires Epic "Hugin and Munin"

All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.)
Effects | Extra Attacks

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burn Immune - immunity (Status Effect)
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Chill Immune - immunity (Status Effect)
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

CRIT+ - buff (Attack)
Target has a boosted CRIT Chance.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Possession Immune - immunity (Death)
The dead body of this hero cannot be possessed.

Shock Immune - immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Unbreakable Heart - buff (Shield/Death)
Avoids death from a death blow, health will stay at 1 HP.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (5900) = + &
(12000) = +
First Ascension Second Ascension
Arcane Evo 4x Infinity Evo 4x
Fire Evo Monarch 15x Moonlight Evo 6x
Light Evo Monarch 30x Valkyrie Evo 8x
Water Evo 45x Water Evo Monarch 45x
Steel Sharpens Steel (Special Attack/4 Turns) To War! (Cavalry) (Special Attack/3 Turns)
To War! (Infantry) (Special Attack/3 Turns) Tooth And Nail (Special Attack/4 Turns)
Dwarven High King ii (Trait/Passive) Dwarven High King iii (Trait/Passive)
Lead By Example (Trait/Passive)
Synergies of Dwarf heroes (Family):
 High King Valkin can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

 Forgotten Might (Trait) by  Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
 Dwarven High King (Trait) by  High King Valkin
Dwarf allies gain +ATK and +DEF.
 Dwarven Vitality (Trait) by  Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
 Dwarven Dynamo (Trait) by  Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
 Lead By Example (Trait) by  High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Water heroes (Element):
 High King Valkin can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Warrior heroes (Class):
 High King Valkin can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 High King Valkin can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 High King Valkin can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 High King Valkin can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1)
High King Valkin

Toy Soldier Valkin

Usage In PvP[]

Currently, on September 11, 2018,  High King Valkin is popular in PvP, used with 2 dwarves, interchangable between  Hagrim Felhorn,  Therand Fiddlestrom, and  Dagrund Blacksmoke. Then, the remaining hero is  Archangel Emily, as her ability to revive is very good within this meta. In high level range (around level 65 to 80) these dwarfs and Emily often have Unbreakable Heart, Healer and Tank Runes on them, making them a strong defense for My Dungeon.

Valkin is immune to several debuffs due his  Impervious trait. His  Lead By Example lets all allies follow his attack on his target.

Dwarfs, with their  Dwarven Resolve, deal extra damage to opponents who have a high dodge ability ( Evading) like Rogues, Yokozuna, and Lily Blossom's when she used her  Pollen Cloud buff.

Notes and Tips[]

The legendary  High King Valkin appeared the first very time on September 15, 2016 for 4 days in Heroic Portal Summons. He is the 65th Hero in Dungeon Boss.

 High King Valkin gets a 30% ATK + DEF self buff from his  Dwarven High King on top of his excellent attack and defence stats when fully ascended. His Epic Hugin and Munin replaces this trait by  Epic Dwarven High King which passively buffs his attack and defense by 50%.

Hero Updates[]

Since this recent Dwarf update Valkin was not only  Fear Immune but immune to all debuffs due his  Invulnerable trait.

The update on December 18, 2018 replaced Invulnerable with  Impervious. That is, Valkin cannot be Poisoned, Burned, Frozen, Chilled, envenomed by Venom, Shocked, nor Diseased. But he can be Feared now, and debuffed again.

 Shade can  Spirit Link Valkin but he can not use  Possession on dead Valkin. He is immune to it.

Gallery[]