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Strenght and Weakness by Element

There are 5 Elements in the game. They are: Fire.png Fire, Nature.png Nature, Water.png Water, Dark.png Dark, and Light.png Light.

  • Fire.png Fire beats Nature.png Nature
  • Nature.png Nature beats Water.png Water
  • Water.png Water beats Fire.png Fire
  • Dark.png Dark beats Light.png Light
  • Light.png Light beats Dark.png Dark

The superior element deals boosted damage against the inferior element, and takes less damage from it (Light and Dark only do boosted damage versus each other). The inferior element cannot land a critical hit (CRIT) against the superior element. So Fire can't CRIT Water, Water can't CRIT Nature and so on. But Light and Dark can CRIT each other.

You should try and have element advantage as well as class advantage in your Dungeon Raid (PvP), The Tower of Pwnage, and Campaign. Read more about Elements by following the link to the main article.


Attack

((stub: Intro text))

Attack Speed

In Dungeon Boss all Heroes and Enemies are in one of the three attack speed categories:

  • Fast Icon.png Fast: These Heroes have the Fast trait. They attack first.
  • Normal speed: These Heroes have neither the Fast nor the Slow trait and attack after the Fast opponents but before the Slow opponents.
  • Slow Icon.png Slow: These Heroes have the Slow trait. They attack last but get a special slow boost

Hunters

Several Heroes deal boosted damage against a specific Class. They all own a trait called "... Hunter", like Armor Hunter Icon.png Armor Hunter, or have the trait 25px ??pwn undead (max 2)??. These Heroes are listed in the Hunter category.

The boosted damage against a class stacks with the boosted damage against an Element. As a result of this some Heroes deal a huge amount of damage vs specific Enemies and other Heroes.

For example Nimriel token 0.png Lady Nimriel gets a Element bonus of +30% (=multiplier of x1.3), and double damage (x2) against the Tank Phemus token 0.png Phemus because of her trait Tank Hunter Icon.png Tank Hunter. So her damage vs the Nature Hero Phemus token 0.png Phemus is multiplied by 1.3 x 2 = x2.6.

Fire Beasts like Torchy token 0.png Torchy, Lupina token.png Lupina, Mangle jaw token.png Mangle Jaw and Pignius token 0.png Pignius Maximus will be in trouble when William token.png Sir William attacks them because he is a Fire Hunter Icon.png Fire Hunter and a Beast Hunter Icon.png Beast Hunter, and as a Water Hero he dominates Fire. His damage is multiplied by x1.5, x2 and x1.3 to a total multiplier of x3.9 for damage.

Hunters - Boosted damage vs Class

Armor Hunter Icon.png Armor Hunter (Trait) -
2x damage against Armored targets.
Beast Hunter Icon.png Beast Hunter (Trait) -
2x damage against Beasts.
Caster Hunter Icon.png Caster Hunter (Trait) - Zurk token 0.png Zurk
2x damage against Casters.
Demon Hunter Icon.png Demon Hunter (Trait) - Augustus the paladin token 0.png Augustus
2x damage against Demons.
Dwarf Hunter Icon.png Dwarf Hunter (Trait) -
2x Boosted damage vs Dwarves.
Fire Hunter Icon.png Fire Hunter (Trait) -
Boosted damage against Fire targets.
Light Hunter Icon.png Light Hunter (Trait) - Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Man Eater Icon.png Man Eater (Trait) -
[1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.
Rogue Hunter Icon.png Rogue Hunter (Trait) -
2x damage against Rogues.
Tank Hunter Icon.png Tank Hunter (Trait) -
2x damage against Tanks.
PWN Undead Icon.png PWN Undead (Trait) - Masuta token 0.png Masuta Kira,Yasmin token 0.png Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
Warrior Hunter Icon.png Warrior Hunter (Trait) - Squinch token 0.png Squinch
2x damage against Warriors.

Increased damage

Armor Piercer Icon.png Armor Piercer (Trait) -
Physical attacks passively ignore Armor.
Challenge Accepted Icon.png Challenge Accepted (Trait) - Admiral Kreel token 0.png Admiral Kreel,Bovus token 0.png Bovus El Doro,Julius token icon.png Julius,Squinch token 0.png Squinch
Boosted damage against Taunting enemies.
25px ??frenzy (max 1)?? (??frenzy (max 1)??) - 25px ????frenzy (max 1)????
??frenzy (max 1)??
25px ??frenzy (max 2)?? (??frenzy (max 2)??) - 25px ????frenzy (max 2)????
??frenzy (max 2)??
25px ??frenzy (max 3)?? (??frenzy (max 3)??) - 25px ????frenzy (max 3)????
??frenzy (max 3)??
Fully Rested Icon.png Fully Rested (Trait) - Julius token icon.png Julius
Increased damage on full HP.
Mystical Icon.png Mystical (Trait) - Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Balur token 0.png Balur,Crucible token 0.png Crucible,Ferno token 0.png Ferno,Icebloom token 0.png Icebloom,Icepick token 0.png Icepick,Ignus.png Ignus the Mad,Iris token 0.png Iris,Jin Lei token 0.png Jin Lei,Kai Makani token 0.png Kai Makani,Kobal token.png Kobal the Pestilent,Lily Blossom token 0.png Lily Blossom,Zomm token.png Lord Zomm,Lumin the Radiant token 0.png Lumin the Radiant,Marrow token 0.png Marrow,Nitpick token 0.png Nitpick,Niveous token 0.png Niveous,Pontifex token 0.png Pontifex Mortis,Selwyn token 0.png Selwyn the Enduring,Shade token 0.png Shade,Fiddlestrom token.png Therand Fiddlestrom,Yan Luo token 0.png Yan Luo,Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Pyromaniac Icon.png Pyromaniac (Trait) -
1.5x damage to Burning targets.
Savage Fury Icon.png Savage Fury (Trait) - Tsume token 0.png Tsume
Damage increases as HP drops below 50%. Maximum 2.5x damage multiplier.
Tit for Tat Icon.png Tit for Tat (Trait) - Icepick token 0.png Icepick,William token.png Sir William,Spitfire token 0.png Spitfire
Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.
Tortured Soul Icon.png Tortured Soul (Trait) - Icepick token 0.png Icepick
CRIT damage increases as HP decreases below 50%.
Weak Spot Icon.png Weak Spot (Trait) - Black Diamond token 0.png Black Diamond,Ella token 0.png Ella Ametryst
Increased CRIT Multiplier by [50%], percentage increases slightly with SKL. (Does not stack with the buff of the same name.)
Welcomed Fever Icon.png Welcomed Fever (Trait) -
Instead of inflicted with the penalties from Disease, this hero is empowered with increased ATK, CRIT and additional healing when inflicted with Disease.
Wrath Icon.png Wrath (Trait) - Malice Token.png Malice
Damage increases as health of target decreases.

Other Attack Abilities and Traits

Critical Goblin Odor Icon.png Critical Goblin Odor (Trait) - Cruel king token.png Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
Gluttony Icon.png Gluttony (Trait) - Malice Token.png Malice
20% Boosted Damage for every buff on this hero.
Judgement Day Icon.png Judgement Day (Trait) - Leonidus token 0.png Leonidus,Lumin the Radiant token 0.png Lumin the Radiant
When dealing a death blow, the corpse is burned and can't be resurrected.
Taste for Brains Icon.png Taste for Brains (Special Attack) - Zomm token.png Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
Quick Starter Icon.png Quick Starter (Trait) - Augustus the paladin token 0.png Augustus,Kobal token.png Kobal the Pestilent
Starts dungeons with +Energy.

Disabling Attacks

Energy Drain

In Dungeon Boss some Heroes have the ability to drain energy. This energy is needed to use the Hero's special attack. Ekko token.png Ekko's Team Energy Vault Icon.png Team Energy Vault protect Heroes from energy drain, and Dagrund token.png Dagrund Blacksmoke, Ekko token.png Ekko, and Indigo token.png Indigo (on CRITs only) can restore energy.

Bull Rush Icon.png Bull Rush (Special Attack) - Balog token.png Balog the Loud
Melee Physical attack that drains 1 Energy. Rage adds additional attacks on random enemies.
Critical Exhaustion Icon.png Critical Exhaustion (Trait) - Zurk token 0.png Zurk
Drains 1 Energy on CRITs.
Energy Drain Icon.png Energy Drain (outdated) (Special Attack) -
Ranged Spirit attack that deals [61% ATK] base damage and drains 2 Energy from an enemy and adds to your own. Upgrading increases damage output to [87.5% ATK] damage.
From the Grave Icon.png From the Grave (Trait) - Zomm token.png Lord Zomm
Summons Zomminions (Slow, Dark, Undead skeletons) if there are dead allies at the start of Zomm's turn.
Stampede Icon.png Stampede (Special Attack) - Bovus token 0.png Bovus El Doro
Melee Physical attack on all enemies with a chance to Wound the initial target.

Silence, Disease, Freeze

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Purging Attacks

Purging Attacks remove one or more buffs from the enemy and weakens its defense.

25px ??envious blade?? (??envious blade??) - 25px ????envious blade????
??envious blade??
Exposed Weakness Icon.png Exposed Weakness (Special Attack) -
Melee Physical attack that ignores the target’s armor and will purge Taunt on target if it is active.
From the Shadows Icon.png From the Shadows (Special Attack) - Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Purging Smash Icon.png Purging Smash (Special Attack) -
Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed.
Smite Icon.png Smite (Special Attack) - Augustus the paladin token 0.png Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
Sniper Shot Icon.png Sniper Shot (Special Attack) - Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Soul Shred Icon.png Soul Shred (Special Attack) - Tsume token 0.png Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
Theft of Grace Icon.png Theft of Grace (Special Attack) - Malice Token.png Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.


Defense

While there are several Heroes who have a trait that boosts damage vs a specific class there are also traits that protect them from a specific class, like Yorick token 0.png King Yorick's Rogue Defense Icon.png Rogue Defense, or Augustus the paladin token 0.png Augustus' Holy Shroud Icon.png Holy Shroud which reduce the damage dealt against them.
Example: If a fully ascended Yorick token 0.png King Yorick gets shot by Nimriel token 0.png Lady Nimriel he suffers -50% damage due Rogue Defense and another -25% element damage reduction, because he is a Water Hero attacked by Nimriel token 0.png Lady Nimriel, a Fire Hero.

But there are even more sophisticated defenses like Icebloom token 0.png Icebloom's Unbreakable Heart Icon.png Unbreakable Heart, Icepick token 0.png Icepick's Spontaneous Cover Icon.png Spontaneous Cover, and Pontifex token 0.png Pontifex Mortis' Reincarnate Icon.png Reincarnate.

There are also Hero traits like Icebloom token 0.png Icebloom's Icy Embrace Icon.png Icy Embrace or Ekko token.png Ekko's Team Energy Vault Icon.png Team Energy Vault that protect the whole team passively from a debuff. See the section Synergies below for a complete list of passive buffs.

One Hero's strength is the other Hero's weakness. Many Rogues and Beasts can dodge deadly blows in combat thanks to the 25px ??shifty (max 1)?? ability. While this can ensure their survival the ability Perfect Swing Icon.png Perfect Swing nullifies the dodge effect. Dwarfs and Samurais have this trait and it makes them immune to Shifty and Dazed debuff.

There are also known Enemies who have a similar ability for range attacks: Steady Shot.png Steady Shot. The lovely Lady Valentine is a perfect archer and her arrow never misses its target. Don't bother to daze such enemies with Yokozuna token 0.png Yokozuna's Sumo Stomp Icon.png Sumo Stomp. It won't help.

Immunities

Construct Icon.png Construct (Trait) - Alexandros.png Alexandros,Bauble token 0.png Bauble,Crucible token 0.png Crucible,The Furnace token 0.png The Furnace
Cannot be healed but is invulnerable to all Debuffs.
Fire Immune Icon.png Fire Immune (Trait) -
Takes no damage from Fire attacks.
Freeze Immune Icon.png Freeze Immune (Trait) - Icebloom token 0.png Icebloom,Selwyn token 0.png Selwyn the Enduring
Cannot be Frozen.
Impervious Icon.png Impervious (Trait) - Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher,High King Valkin token 0.png High King Valkin
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Insulated Woolies Icon.png Insulated Woolies (Trait) - Goretusk token 0.png Goretusk,Grog Gnog token 0.png Grog-Gnog,Icepick token 0.png Icepick,Kelpy Shells token 0.png Kelpy Shells
Cannot be Frozen, Chilled or Frostbitten.
Lifeless Icon.png Lifeless (Trait) -
Immune to Poison, Disease, Wound and Venom.
Lightning Immune Icon.png Lightning Immune (Trait) -
Takes no damage from lightning attacks.
Silence Immune Icon.png Silence Immune (Trait) - Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Archon token 0.png Archon,Miko the Marvelous token 0.png Miko the Marvelous
Immune to Silence
Spirit Immune Icon.png Spirit Immune (Trait) -
Takes no damage from spirit attacks.
Turn a Blind Eye Icon.png Turn a Blind Eye (Trait) - Deadeye token 0.png Deadeye,Mire token 0.png Mire,Phemus token 0.png Phemus,Shade token 0.png Shade,Viperia token 0.png Viperia
Immune to Taunt and Provoke.
Wushu Icon.png Wushu (Trait) - Masuta token 0.png Masuta Kira
Immune to CRITs.

Resistance / Dodge

Agile Icon.png Agile (Trait) - Lupina token.png Lupina,Mangle jaw token.png Mangle Jaw,Willow token 0.png Willow Swift
25% chance to Dodge Ranged attacks.
Armored Icon.png Armored (Trait) - Admiral Kreel token 0.png Admiral Kreel,Alexandros.png Alexandros,Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Emily token 0.png Archangel Emily,Archon token 0.png Archon,Augustus the paladin token 0.png Augustus,Balog token.png Balog the Loud,Bauble token 0.png Bauble,Crucible token 0.png Crucible,Cruel king token.png Cruel King Bramble,Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher,Drakk the Warlord token 0.png Drakk the Warlord,General Krexx token 0.png General Krexx,Goretusk token 0.png Goretusk,Grondar token 0.png Grondar,Hagrim Felhorn token 0.png Hagrim Felhorn,Harbinger token 0.png Harbinger the Terror,High King Valkin token 0.png High King Valkin,IGOROK token 0.png IGOROK,Malice Token.png Malice,Overlord token 0.png Overlord Executum,Phemus token 0.png Phemus,Pignius token 0.png Pignius Maximus,Rogar token 0.png Rogar Stonecrusher,Shieldmaiden Astrid token 0.png Shieldmaiden Astrid,William token.png Sir William,Squinch token 0.png Squinch,Sun Wukong token 0.png Sun Wukong,The Furnace token 0.png The Furnace
Takes 25% less damage from Physical attacks.
Armored Resistance Icon.png Armored Resistance (Trait) -
Takes 25% less damage from Armored enemies.
Flying Icon.png Flying (Trait) - Agnon token 0.png Agnon,Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Balur token 0.png Balur,Bauble token 0.png Bauble,Ferno token 0.png Ferno,Iris token 0.png Iris,Lorelei token 0.png Lorelei,Niveous token 0.png Niveous,Solaris token 0.png Solaris,Spitfire token 0.png Spitfire,Torchy token 0.png Torchy,Zen token 0.png Zen
Takes reduced damage from Melee attacks.
Grass Skirt of Resistance Icon.png Grass Skirt of Resistance (Trait) -
Team members gain a 25% resistance to all elemental status effects.
Highly Resistant Icon.png Highly Resistant (Trait) -
+25% Resistant to Poison, Burn, Shock and Disease. These debuffs are less likely to be applied from special abilities.
Holy Shroud Icon.png Holy Shroud (Trait) - Augustus the paladin token 0.png Augustus
Takes 25% less damage from demons.
Kenjutsu Icon.png Kenjutsu (Trait) - Hansuke Undying token 0.png Hansuke Undying
Chance to parry and Revenge after any single-target attack.
Magical Icon.png Magical (Trait) - Agnon token 0.png Agnon,Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Emily token 0.png Archangel Emily,Craw token 0.png Craw,Ekko token.png Ekko,Ella token 0.png Ella Ametryst,Grettle token 0.png Grettle,Grog Gnog token 0.png Grog-Gnog,Koros token 0.png Koros,Nimriel token 0.png Lady Nimriel,Leonidus token 0.png Leonidus,Lily Blossom token 0.png Lily Blossom,Lorelei token 0.png Lorelei,Miko the Marvelous token 0.png Miko the Marvelous,Nitpick token 0.png Nitpick,Niveous token 0.png Niveous,Rocky token 0.png Rocky the Shiitake,Daeris token 0.png Shadow Queen Daeris,Solaris token 0.png Solaris,Spitfire token 0.png Spitfire,Stonefist token 0.png Stone Fist,Sun Wukong token 0.png Sun Wukong,Tsume token 0.png Tsume,Yasmin token 0.png Yasmin Bloom
Takes [25%/35%/50%] less damage from non-Physical attacks.
Rogue Defense Icon.png Rogue Defense (Trait) -
Reduced Damage from Rogues by [25/50]% depending on the rank (I/II) of this trait.
25px ??shifty (max 1)?? (??shifty (max 1)??) - 25px ????shifty (max 1)????
??shifty (max 1)??
25px ??shifty (max 2)?? (??shifty (max 2)??) - 25px ????shifty (max 2)????
??shifty (max 2)??
Spirit Resistance Icon.png Spirit Resistance (Trait) - NubNub token 0.png Chief NubNub
Takes 50% less damage from Spirit attacks, and +50% resistance to Feared, Stoned, and Marked debuffs,
Twinkle Toes Icon.png Twinkle Toes (Trait) - Yokozuna token 0.png Yokozuna
+Dodge Chance on CRIT.

Regeneration

Care for the Sick Icon.png Care for the Sick (Trait) - Yasmin token 0.png Yasmin Bloom
Heals the ally with the lowest HP for 10% HP every turn.
Heal to the Chief Icon.png Heal to the King (Trait) - NubNub token 0.png Chief NubNub
If on a team with Cruel King Bramble, heals all Goblins [5/10]% each turn. The % heal depends on rank (I/II) of this trait.
Heal Ally Icon.png Field Dressing (Trait) - Sifu token.png Sifu Jianzhi,Zurk token 0.png Zurk
Heals every turn.
25px ??vampiric (max 1)?? (??vampiric (max 1)??) - 25px ????vampiric (max 1)????
??vampiric (max 1)??
25px ??vampiric (max 2)?? (??vampiric (max 2)??) - 25px ????vampiric (max 2)????
??vampiric (max 2)??

Special Defense Traits

Flying in the Face Icon.png Flying in the Face (Trait) - Leonidus token 0.png Leonidus
Cannot be Retaliated against.
Piercing Yelp Icon.png Piercing Yelp (Trait) - Rocky token 0.png Rocky the Shiitake
Chance to lower attackers' DEF when hit.
Poison Skin Icon.png Poison Skin (Trait) -
Chance to Poison Melee attackers when hit.
Reincarnate Icon.png Reincarnate (Trait) -
When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait.
Secret to Eternal Life Icon.png Secret to Eternal Life (Trait) - Leonidus token 0.png Leonidus
Upon death he will bring a dead ally back to life. When on a team with Solaris, revive a second team ally.
Spontaneous Cover Icon.png Spontaneous Cover (Trait) -
Generates Aegis Shield upon taking damage.
Unbreakable Heart Icon.png Unbreakable Heart (Trait) - Icebloom token 0.png Icebloom
Avoids death from the first death blow, health will stay at 1 HP. NOTE: There is also a identically named Buff in the game. Runes can add this Trait. Shield-piercing attacks ignore Unbreakable Heart.
Undying Loyalty Icon.png Undying Loyalty (Trait) -
If killed when defending others, he will reincarnate on the next turn with +ATK and +DEF.

Taunt - Protect the Weak

Most Tanks have a Taunt Icon.png Taunt ability to protect their allies. Taunt is a special attack, that does not inflict any damage but forces the enemies to attack the Tank. Because Taunt is a buff it can be removed by counter special atttacks like Willow token 0.png Willow Swift's Sniper Shot Icon.png Sniper Shot. See Attack/Purging Attacks above for more.

Also attacks that hit multiple targets (AoE attacks) like Takumi token.png Samurai Takumi's Frost Katana Icon.png Frost Katana will bypass Taunt and hurt the Taunter's allies. The trait Challenge Accepted Icon.png Challenge Accepted deals boosted damage vs Taunters, while Phemus token 0.png Phemus ignores enemy taunt.

Bring It On Icon.png Bring It On (Special Attack) - William token.png Sir William
Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him).
Burning Taunt Icon.png Burning Taunt (Special Attack) - Pignius token 0.png Pignius Maximus
Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered.
Gimme Gimme Icon.png Gimme Gimme (Special Attack) - Cruel king token.png Cruel King Bramble
Taunts and heals self and Goblin allies.
Hearty Taunt Icon.png Hearty Taunt (Special Attack) - Yokozuna token 0.png Yokozuna
Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered.
Honor Guard Icon.png Honor Guard (Trait) -
Will jump in front of a single target death blow attack on an ally.
Jiggle Icon.png Jiggle (Special Attack) - Phenol token 0.png Phenol Thoxian
Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered.
Misdirect Icon.png Misdirect (Special Attack) - Icebloom token 0.png Icebloom
Target ally Taunts, forcing all enemies to target them with attacks, with +DEF.
Taunt Icon.png Taunt (Special Attack) -
Forces enemies to target this Hero with attacks, and buffs +DEF. Starts Powered.
The Guardian Icon.png The Guardian (Special Attack) - Leonidus token 0.png Leonidus
Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts Powered.
Reflecting Shield Icon.png Reflecting Shield (Trait) - Alexandros.png Alexandros,Lumin the Radiant token 0.png Lumin the Radiant
Self and allies start dungeons reflecting [50%/70%] of damage taken back at attackers for 3 rounds. The value depends on the rank (I/II) of this trait.
Stoke the Boiler Icon.png Stoke the Boiler (Special Attack) - The Furnace token 0.png The Furnace
Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered.
Vigilance2 Icon.png Vigilance (Special Attack) - Overlord token 0.png Overlord Executum
Enters a defensive stance in which he has a chance to jump in front of any ally being attacked, with a chance to parry and halve the attacker's CRIT.

On Hit / On Critical Hit effects

((stub: on CRIT effects freeze, ATK buff, ...vs ... disease, crit immunity, element penality))

A Real Stunner Icon.png A Real Stunner (Trait) - Indigo token.png Indigo
Chance to Daze on Basic Attacks.
Chillin' Master Icon.png Chillin' Master (Trait) -
Chance to Chill on CRIT.
Critical Energy Icon.png Critical Energy (Trait) - Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Critical Exhaustion Icon.png Critical Exhaustion (Trait) - Zurk token 0.png Zurk
Drains 1 Energy on CRITs.
Goblin Cheerleader Icon.png Goblin Cheerleader (Trait) - Zurk token 0.png Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
25px ??greed?? (??greed??) - 25px ????greed????
??greed??
25px ??grill master (max 1)?? (??grill master (max 1)??) - 25px ????grill master (max 1)????
??grill master (max 1)??
25px ??grill master (max 2)?? (??grill master (max 2)??) - 25px ????grill master (max 2)????
??grill master (max 2)??
Mend Icon.png Mend (Trait) - NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Leech Master Icon.png Leech Master (Trait) -
Lifesteal (I/II) on CRIT steals [10/20]% of health.
Lethargy Icon.png Lethargy (Trait) -
[50/75/100]% chance to inflict Slowed status effect when dealing damage to a Diseased target. The chance depends on the rank (I-III) of this trait.
Perfect Swing Icon.png Perfect Swing (Trait) -
Cannot Miss and enemies cannot Dodge this Hero's attacks.
Plague Spreader Icon.png Plague Spreader (Trait) - Kobal token.png Kobal the Pestilent,Shadowblade token 0.png Shadowblade
Chance to Disease on CRIT.
Polar Master Icon.png Polar Master (Trait) -
Chance to Freeze on any CRIT.
Rebel Yell Icon.png Rebel Yell (Trait) - Abigail token 0.png Abigail the Brutal
Buffs +ATK on CRIT.
Royal Crit Fire Icon.png Royal Crit Fire (Trait) - Squinch token 0.png Squinch
When on a team with Cruel King Bramble, attacks Burn on CRIT.
Shocking Grasp Icon.png Shocking Grasp (Trait) -
Chance to inflict Shock on any CRIT.
Soul Eater Icon.png Soul Eater (Trait) -
Heals on killing blows.
The Chills Icon.png The Chills (Trait) - Icebloom token 0.png Icebloom
50% chance to Slow .
Twinkle Toes Icon.png Twinkle Toes (Trait) - Yokozuna token 0.png Yokozuna
+Dodge Chance on CRIT.
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Venom Master Icon.png Venom Master (Trait) -
Chance to Poison on any CRIT.

Synergies

A Hero can get passive buffs when teamed up with other Heroes. These buffs are given through the Element (Fire/Nature/Water/Light/Dark) and Class (All/Armored/Beast/Construct/Caster/Dwarf/Demon/Elf/Goblin/Mushroom/Rogue/Warrior/Undead) of the hero.

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) - Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) - Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) - Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) - Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) - Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) - Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) - Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) - Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) - Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) - Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) - Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) - Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) - NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) - Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) - Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) - Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) - Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) - Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) - Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) - Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) - Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) - Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) - Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) - Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) - Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) - Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) - The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) - Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) - Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
Beast Heroes get the following passive buffs:

Fiery Soul Icon.png Epic Fiery Soul (Trait) - Solaris token 0.png Solaris
Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Hog Wild Icon.png Hog Wild (Trait) - Pignius token 0.png Pignius Maximus
Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.
Large And In Charge Icon.png Large And In Charge (Trait) - Grog Gnog token 0.png Grog-Gnog
[+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.
Pack Fury Icon.png Pack Fury (Trait) - Jabber token 0.png Jabber Clenchjaw
+CRIT Chance for self and Beast allies.
Snow Day Icon.png Snow Day (Special Attack) - Grog Gnog token 0.png Grog-Gnog
Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered.
Pack Leader Icon.png Pack Leader (Trait) - Lupina token.png Lupina
+ATK for self and Beast allies.
Pack-scout.png Pack Scout (Trait) - Torchy token 0.png Torchy
+SKL for self and Beast allies.
Mythical Beast Icon.png Mythical Beast (Trait) - Solaris token 0.png Solaris
Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).
Pack-heart.png Pack Heart (Trait) - Julius token icon.png Julius
+Max HP for self and Beast allies.
Bestial Roar Icon.png Bestial Roar (Special Attack) - Pignius token 0.png Pignius Maximus
Buffs team ATK, then self and all Beast allies then each attack a random enemy.
Pack-tactics.png Pack Tactics (Trait) - Bovus token 0.png Bovus El Doro,Goretusk token 0.png Goretusk,Grog Gnog token 0.png Grog-Gnog,Jabber token 0.png Jabber Clenchjaw,Jibber token 0.png Jibber Clenchjaw,Julius token icon.png Julius,Leonidus token 0.png Leonidus,Lupina token.png Lupina,Pignius token 0.png Pignius Maximus,Solaris token 0.png Solaris,Sun Wukong token 0.png Sun Wukong,Torchy token 0.png Torchy
Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.
Grisly Rampage Icon.png Savage Rampage (Special Attack) - Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Construct Heroes get the following passive buffs:

Dwarven EMT Icon.png Dwarven EMT (Special Attack) - Dagrund token.png Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
IFF Targeting Icon.png IFF Targeting (Basic Attack) - Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Stoked Fires Icon.png Stoked Fires (Trait) - Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Terrorstorm Icon.png Terrorstorm (Special Attack) - Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) - Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) - Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) - Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Dwarf Heroes get the following passive buffs:

Forgotten Might Icon.png Forgotten Might (Trait) - Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
Dwarven High King Icon.png Dwarven High King (Trait) - High King Valkin token 0.png High King Valkin
Dwarf allies gain +ATK and +DEF.
Dwarven Vitality Icon.png Dwarven Vitality (Trait) - Dagrund token.png Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
Dwarven Dynamo Icon.png Dwarven Dynamo (Trait) - Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
Lead By Example Icon.png Lead By Example (Trait) - High King Valkin token 0.png High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Demon Heroes get the following passive buffs:

Demonic Pride Icon.png Demonic Pride Team (Trait) - Malice Token.png Malice
Allied Demons gain energy on each enemy death.
Scourge Hide Icon.png Epic Scourge Hide III (Trait) - Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Vicious Icon.png Vicious (Trait) - Tsume token 0.png Tsume
In PvP, self and allied Demons buff +ATK on CRIT.
Tenacious Fiends Icon.png Tenacious Fiends (Trait) - Ella token 0.png Ella Ametryst
In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.
Spine Chilling Icon.png Spine Chilling (Trait) - Nitpick token 0.png Nitpick
Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.
Demon King Icon.png Demon King (Trait) - Emperor Zulkodd token 0.png Emperor Zulkodd
Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.
Diabolical Fervor Icon.png Diabolical Fervor (Trait) - Emperor Zulkodd token 0.png Emperor Zulkodd
If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
Lord of the Pit Icon.png Lord of the Pit (Trait) - Emperor Zulkodd token 0.png Emperor Zulkodd
If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
Reckoning of the Wicked Icon.png Reckoning of the Wicked (Trait) - Emperor Zulkodd token 0.png Emperor Zulkodd
Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Elf Heroes get the following passive buffs:

Elven Shroud Icon.png Elven Shroud (Trait) - Daeris token 0.png Shadow Queen Daeris
Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).
Goblin Heroes get the following passive buffs:

Critical Goblin Odor Icon.png Critical Goblin Odor (Trait) - Cruel king token.png Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
Goblin Alliance Icon.png Goblin Alliance (Trait) - Kozar Bonebreaker token 0.png Kozar Bonebreaker
+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
Goblin Cheerleader Icon.png Goblin Cheerleader (Trait) - Zurk token 0.png Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
Good to be King Icon.png Good to be King (Trait) - Cruel king token.png Cruel King Bramble
+ATK and +CRIT for self and Goblin allies.
Tribal Heart Icon.png Tribal Heart (Trait) - NubNub token 0.png Chief NubNub
+15% Max HP for self and Goblin allies.
Playing Tricks Icon.png Playing Tricks (Trait) - Miko the Marvelous token 0.png Miko the Marvelous
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Warrior Heroes get the following passive buffs:

Combat Prowess Icon.png Epic Combat Prowess (Trait) - Archon token 0.png Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
Warrior Heart Icon.png Warrior Heart (Trait) - Bovus token 0.png Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon.png Warrior's Chi (Special Attack) - Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Grisly Rampage Icon.png Savage Rampage (Special Attack) - Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon.png Warrior's Soul (Trait) - Archon token 0.png Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon.png Primordial Vigor (Trait) - Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon.png Valkyrie Valor (Trait) - Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror Icon.png Whispering Terror (Trait) - Harbinger token 0.png Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Undead Heroes get the following passive buffs:

Taste for Brains Icon.png Taste for Brains (Special Attack) - Zomm token.png Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
Lord of the Undead Icon.png Lord of the Undead (Trait) - Zomm token.png Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
Undead Guard Icon.png Undead Guard (Trait) - Overlord token 0.png Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
Chilled to the Bone Icon.png Chilled to the Bone (Trait) - Yorick token 0.png King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
Relentless Horde Icon.png Relentless Horde (Trait) - Hansuke Undying token 0.png Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
Immortality Through Death Icon.png Immortality Through Death (Trait) - Craw token 0.png Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) - Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) - Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) - Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) - Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) - Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) - The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) - Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) - Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) - Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Nature Heroes get the following passive buffs:

Nature's Fury Icon.png Nature's Fury (Trait) - Rocky token 0.png Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
Nature Heart Icon.png Nature Heart (Trait) - Willow token 0.png Willow Swift
+15% Max HP for self and Nature allies.
Oxidized Sap.png Oxidized Team (Trait) - Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Spirit of Nature Icon.png Spirit of Nature (Trait) - Tsume token 0.png Tsume
+15% ATK for self and Nature allies.
Nature-guard.png Nature Guard (Trait) - Julius token icon.png Julius
+15% DEF for self and Nature allies.
Nature's Reclamation Icon.png Nature's Reclamation (Special Attack) - Mire token 0.png Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) - William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) - Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) - IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) - Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) - Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) - Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) - Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) - Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) - Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) - Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) - Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Will of the Wisp Icon.png Will of the Wisp II (Trait) - Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) - Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Dark Heroes get the following passive buffs:

Dark Shroud Icon.png Dark Shroud (Trait) - Shade token 0.png Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Dark Deception Icon.png Dark Deception (Trait) - Kobal token.png Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Haunted Past Icon.png Haunted Past (Special Attack) - Shade token 0.png Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).

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