A basic Melee Physical attack doing [??% ATK] base damage to the target, and 1 random enemy.
Conqueror's Strike
Special Attack (4 turns)
A Melee Dark attack for [??% ATK] base damage on all enemies, with a chance to apply Terror and inflict CRIT Choked for 2 turns.
Effects | terror| CRIT Choked
Conqueror's Charge
Special Attack (3 turns), requires 1st Ascension
Melee Dark attack on single target for [?? ATK] base damage with Splash Damage applied to all other enemies, and chance to inflict Terror.
Effects | terror| Splash Damage
Conqueror's Wrath
Special Attack (4 turns), requires 2nd Ascension
Consumes all existing Terror stacks and targets a single enemy for [?? ATK] base damage times the number of consumed stacks.
Effects | Boosted Damage
Armored
Trait (Passive)
Takes 25% less damage from Physical attacks.
Effects | Damage Reduction
Ethereal
Trait (Passive)
Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Spirit| Damage Reduction
Fast
Trait (Passive)
Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
The Face of Terror (I/II/III)
Trait (Passive), upgrades with Ascensions
I: 5% Damage Reduction from enemies inflicted with Terror. 1st Ascension: II: 10% Damage Reduction from enemies inflicted with Terror. 2nd Ascension: III: 15% Damage Reduction from enemies inflicted with Terror.
Increases Attack when any Spirit dies in combat. The applied buff stacks up to 3 times, resets each encounter, and can't be copied or stolen.
Effects | hatred of the spirits
Undying Terror
Trait (Passive), requires 2nd Ascension
On death, consumes all existings Terror stacks on enemies and unleashes a Ranged Dark AoE attack on all enmies.
Effects | Revenge Attacks
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
terror
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror (Trait) by Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Harbinger the Terror can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.