Dungeon Boss Wiki
Hansuke Undying
Undead Honorbound Warrior 
Gold Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Cursed to eternal unlife, Hansuke roams the world protecting the weak in death as he did in life.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Dragon Tongue
Buddy Synergy None
Combat Style

The Undying Hansuke loves sticking it to tanks. Once you ascend him, that is.
Damage (7/9)
Toughness (7/9)
Team Support (2/9)
Crowd Control (4/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +176% +115% - +20% 1315
Defense (DEF) +130% +115% - - 1307
Skill (SKL) +130% +115% - - 1037
Max Health (HP) +199% +115% - +30% 4793
Crit Chance (CRIT) 44% +29% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
Immune
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Slash Honorbound
Iaijutsu Strike Kenjutsu III
Blade Fury Master of Combat
Wrath of the Fallen Soulless Scourge
Relentless Horde
Undead Avenger

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3320

Evo Cost Index: 5680

Epic Hansuke Undying
Effect: Chance to deal 3x damage and buff team +DEF.


Epic Part 2 Part 3
Dragon Tongue Phantom Blade Dragon Eye
If you have Hansuke Undying at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Attack/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Hansuke Undying tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Hansuke Undying tokens are available.

Rune Slots: (standard)
Hansuke Undying has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Slash
Basic Attack (None)

A Basic Melee Physical Attack.


Iaijutsu Strike
Special Attack (5 turns)

Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Effects | Purge | Wounded | Armor-Piercing


Blade Fury
Special Attack (5 turns), requires 1st Ascension

3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.
Effects | Wounded | Extra Attacks


Wrath of the Fallen
Special Attack (5 turns), requires 2nd Ascension

Buffs team +ATK, then a Melee Physical attack that Fears remaining enemies on a killing blow.
Effects | Feared


Honorbound
Trait (Passive)

Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Effects | Damage Reduction | buff extended


Kenjutsu (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 15% chance to parry and Revenge after any single-target attack.
1st Ascension:
II: 20% chance to parry and Revenge after any single-target attack.
2nd Ascension:
III: 25% chance to parry and Revenge after any single-target attack.


Effects | Parry | Revenge Attacks


Master of Combat
Trait (Passive)

Armored Hero that cannot Miss or be Dodged.
Effects | Undodgeable | Damage Reduction


Soulless Scourge
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Lifesteal | Poison Immune | Venom Immune | Wound Immune | Disease Immune


Relentless Horde
Trait (Passive), requires 1st Ascension

Self and Undead allies attack a random enemy on killing blows, once each turn.


Undead Avenger
Trait (Passive), requires 2nd Ascension

When an ally is killed, +ATK and Revenges the enemy who did the killing blow (2 attacks if the ally killed was Undead).
Effects | Revenge Attacks


Frozen Focus
Trait (Passive), requires Skin "LongJohnsuke"

Gives Hansuke Undying Freeze Immunity and 100% chance to parry and revenge the first attack on him. That is, the first attack on is blocked (no damage) and Hansuke will strike back immediately.
Effects | Parry | Freeze Immune | Revenge Attacks

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.
buff extended

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Parry - effect (Defense/Status Effect)
The attack is parred, the target takes no damage, and the attack's debuffs are ignored.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Immune to Wounded debuff.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3320) = + &
(5680) = +
First Ascension Second Ascension
Bushido Evo 2x Infinity Evo 2x
Fire Evo 5x Mind's Eye Evo 4x
Nature Evo Monarch 18x Nature Evo Monarch 32x
Nature Evo 45x Water Evo 40x
Blade Fury (Special Attack/5 Turns) Wrath of the Fallen (Special Attack/5 Turns)
Kenjutsu ii (Trait/Passive) Kenjutsu iii (Trait/Passive)
Relentless Horde (Trait/Passive) Undead Avenger (Trait/Passive)
Synergies of Undead/Honorbound heroes (Family):
 Hansuke Undying can get following passive buffs when teamed up with other Heroes:

Undead Heroes get the following passive buffs:

 Undead Fervor (Trait) by
Increase ATK + DEF for all Undead allies.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Lord of the Undead (Trait) by  Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
 Undead Guard (Trait) by  Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
 Chilled to the Bone (Trait) by  King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
 Relentless Horde (Trait) by  Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
 Immortality Through Death (Trait) by  Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
 Hansuke Undying can get following passive buffs when teamed up with other Heroes:

Honorbound Heroes get the following passive buffs:

 Phalanx Formation (Trait) by  Shieldmaiden Astrid
Grants team +5% DEF for each Warrior or Honorbound ally.
 Proven Honor (Trait) by  Samurai Takumi
Self and Honorbound allies Revenge after being hit by Melee attacks.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Nature heroes (Element):
 Hansuke Undying can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Warrior heroes (Class):
 Hansuke Undying can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Hansuke Undying can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Hansuke Undying can be countered by making use of the following traits and special attacks:

Undead Heroes are vulnerable to:

 PWN Undead (Trait) by
 Masuta Kira
 Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2)
Hansuke Undying

Shogun Hansuke Undying

LongJohnsuke
Ultimate Skin

Notes and Tips[]

 Hansuke Undying Protector of Allies, is the 54th Hero. He arrived on 2016-04-01.

Hero Changes / Revamp[]

As of 2017-10-25 (Halloween event) Hansuke got reworked and majorly buffed. All of his stats got buffed, gained a bonus to ATK, DEF, HP and SKILL. The following Abilities and Traits have changed:

  •  Kenjutsu ability now goes to Kenjutsu III (25%) at his final ascension instead of just Kenjutsu II. In addition, if  Hansuke Undying parries an attack this way, he takes 0 damage, and he will do a counterattack.
  • He also now gains  Relentless Horde which allows undead allies to do an attack on a random enemy after landing a killing blow.
  • In addition to that he also now gained  Undead Avenger at his final ascension. What this does is gives him a boost to ATK every time an allied hero dies and revenge attack the killer he will do do 2 attack if the ally killed is Undead.
  • These two passive makes him a must have in any Undead team rather than on his own, giving a lot of offensive power on top of having a bit of tankiness thanks to his Master of Combat.
  • He lost his  Honor Guard and  Undying Loyalty sadly. Like all other Undeads he gets 25% lifesteal now. His abilities got changed too:
  1.  Iaijutsu Strike an armor piercing single target attack that wounds (debuff Wounded, prevents healing and does damage over time), as well as purge any active Taunt effect.
  2.  Blade Fury: 3 melee attacks on a single target with 20% of extra attack and 50% to wound on crits.
  3.  Wrath of the Fallen buff all the team's attack (47% 1st rank ) and attack an enemy if target is killed all other heroes are Feared.

Make sure to add him to your team. You won't regret it. And eat those brains ( Taste for Brains)!

Honorbound[]

On 2018-06-20 the Hero Update Honorbound Hero Reworks was released.  Hansuke Undying joined the new Honorbound Family. He,  Pignius Maximus,  Phemus,  Kozar Bonebreaker and  Grog-Gnog are the few heroes that have two Families.

Gallery[]