Armor-piercing (effect): The attack pierces Armor, that is, it ignores the Damage Reduction granted by the target's Armored trait and deals full damage. Damage Reduction (effect): The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Extra attacks (effect): The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only. Feared (debuff): Feared targets take 2x more damage from all sources of damage for two turns. In addition, there is a chance that they run away defeated at 20% or less health. Subsequent applications of the effect refreshes its duration. Lifesteal (Leech) (effect): Lifesteal/Leech is a way to restore the health (HP) of the attacker by attacking an enemy and causing damage. A percentage of damage done will return as healing. There is a chance to score a "CRIT Heal" that leechs 2x the amount of a normal leech. Vampiric runes can have a Leech effect. An animated swarm of green "+" signs indicate the Leech effect. Purge (effect): This instant effect removes one or more Buffs from an enemy. A 'poof/vanish' animation indicates the effect. See Cleanse for how to remove Debuffs. Revenge attacks (effect): If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Note: There is no icon for this effect. It's used on this wiki page only. Undodgeable (effect): All or specific attacks of this hero cannot be dodged. The attack always hits the target. Wounded (debuff): Does damage over time and cannot be healed.
Basic Melee Physical Attack for [32% ATK] base damage to a single target. Upgrading increases damage output to [49.5% ATK].
Special Attack (5 turns)
Armor-piercing Melee Physical attack that Wounds and will purge Taunt on the target if it is active.
Special Attack (5 turns), requires 1st Ascension
3 Melee Physical attacks, 20% chance for an extra attack, and CRITs have a 50% chance to Wound.
Wrath of the Fallen
Special Attack (5 turns), requires 2nd Ascension
Buffs team ATK, then a Melee Physical attack on an enemy. If the target is killed, all enemies are Feared.
Take less damage from AOE attacks (attacks that hit more than 1 enemy), and buffs applied to this hero last an additional round.
Trait (Passive), upgrades with Ascensions
I: Has a 15% chance to parry and revenge attack after any single-target attack. 1st Ascension: II: Has a 20% chance to parry and revenge attack after any single-target attack. 2nd Ascension: III: Has a 25% chance to parry and revenge attack after any single-target attack.
Master of Combat
Armored Hero that cannot miss nor be dodged. (This trait combines Perfect Swing and Armored.)
Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of all damage dealt.
Trait (Passive), requires 1st Ascension
Undead allies attack a random enemy after getting a killing blow, once per round.
Trait (Passive), requires 2nd Ascension
When an ally is killed, this Hero gains an ATK boost and will revenge attack the enemy who made the killing blow (2 attacks if the ally killed was Undead).
Trait (Passive), requires Skin "LongJohnsuke"
Gives Hansuke Undying Freeze Immunity and 100% chance to parry the first attack on him. (Skin Trait)
Ranged Dark attack for [100% ATK] base damage to a single target, purges all buffs, increases allied Undead max health by [25%] and heals allied Undead [?% ATK/SKL?] health. On a killing blow or targeting a corpse, the corpse is removed.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Hansuke Undying can be countered by making use of the following traits and special attacks:
Hansuke Undying Protector of Allies, is the 54th Hero. He arrived on 2016-04-01.
Hero Changes / Revamp
As of 2017-10-25 (Halloween event) Hansuke got reworked and majorly buffed. All of his stats got buffed, gained a bonus to ATK, DEF, HP and SKILL. The following Abilities and Traits have changed:
Kenjutsu ability now goes to Kenjutsu III (25%) at his final ascension instead of just Kenjutsu II. In addition, if Hansuke Undying parries an attack this way, he takes 0 damage, and he will do a counterattack.
He also now gains Relentless Horde which allows undead allies to do an attack on a random enemy after landing a killing blow.
In addition to that he also now gained Undead Avenger at his final ascension. What this does is gives him a boost to ATK every time an allied hero dies and revenge attack the killer he will do do 2 attack if the ally killed is Undead.
These two passive makes him a must have in any Undead team rather than on his own, giving a lot of offensive power on top of having a bit of tankiness thanks to his Master of Combat.
He lost his Honor Guard and Undying Loyalty sadly. Like all other Undeads he gets 25% lifesteal now. His abilities got changed too:
Iaijutsu Strike an armor piercing single target attack that wounds (debuff Wounded, prevents healing and does damage over time), as well as purge any active Taunt effect.
Blade Fury : 3 melee attacks on a single target with 20% of extra attack and 50% to wound on crits.
Wrath of the Fallen buff all the team's attack (47% 1st rank ) and attack an enemy if target is killed all other heroes are Feared.
Make sure to add him to your team. You won't regret it. And eat those brains (Taste for Brains )!