Dungeon Boss Wiki
Hagrim Felhorn
Dwarf Rogue 
Gold Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
This dwarf used to mine runes until he lost his family to goblins. Now he just seeks vengeance. With a side of justice.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic No
Buddy Synergy  High King Valkin
Combat Style

Unleash Hagrim's Dwarven Fury and bring out the true champion with his Final Ascension.
Damage (6/9)
Toughness (3/9)
Team Support (1/9)
Crowd Control (5/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - -
Defense (DEF) +130% +115% - -
Skill (SKL) +130% +115% - - 0
Max Health (HP) +130% +115% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Dual Wielding Armored
Buzz Saw Dual Wielder
Jack Hammer Dwarven Resolve
Dwarven Fury Vengeful Dwarf III
Forgotten Fervor
Goblin's Exterminator

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3320

Evo Cost Index: 7720

Hagrim Felhorn has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Hagrim Felhorn tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Hagrim Felhorn tokens are available.

Rune Slots: (standard)
Hagrim Felhorn has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Dual Wielding
Basic Attack (None)

A Basic Melee Physical attack that hits twice.


Buzz Saw
Special Attack (5 turns)

Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies.
Effects | Splash Damage | Nerve Damage


Jack Hammer
Special Attack (3 turns), requires 1st Ascension

4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Effects | CRIT Choked | Boosted Damage


Dwarven Fury
Special Attack (4 turns), requires 2nd Ascension

Melee Physical attack with a chance to Wound. For 2 turns, this Hero's gains Ethereal Spirit shield (HP will not drop below 1) and he will Revenge all attacks done on him.
Effects | dwarven fury | Revenge Attacks | Wounded


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Dual Wielder
Trait (Passive)

If this Hero deals damage with their Basic Attack, he will make a additional attack on the same target.
Effects | Extra Attacks


Dwarven Resolve
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Undodgeable | Boosted Damage


Goblin Hunter
Trait (Passive)

2x damage against Goblin enemies.
Effects | Boosted Damage


Vengeful Dwarf (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Whenever an allied Dwarf is killed, this Hero will gain +15% Attack, +15% Defense, +15% Max Health and will make a basic attack on the enemy who made the killing blow.
1st Ascension:
II: Whenever an allied Dwarf is killed, this Hero will gain +20% Attack, +20% Defense, +20% Max Health and will make a basic attack on the enemy who made the killing blow.
2nd Ascension:
III: Whenever an allied Dwarf is killed, this Hero will gain +25% Attack, +25% Defense, +25% Max Health and will make a basic attack on the enemy who made the killing blow.


Effects | ATK+ | DEF+ | Max HP Boost


Goblin's Bane
Trait (Passive), requires 1st Ascension

Takes 25% less damage from Goblin enemies and deals 2x damage against Goblin enemies.
Effects | Boosted Damage


Forgotten Fervor
Trait (Passive), requires 2nd Ascension

When on a Team with High King Valkin, this Hero becomes Fast.
Effects | Fast (Speed Change) | Buddy Synergy


Goblin's Exterminator
Trait (Passive), requires 2nd Ascension

Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.
Effects | Boosted Damage | Haste | ATK+

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

CRIT Choked - debuff (Attack)
Negates target's CRIT Chance for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.
dwarven fury

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Fast (Speed Change) - effect (Speed)
When teamed up with a certain other hero this hero can get the Fast trait.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Nerve Damage - debuff (Health)
Target cannot heal for 3 turns.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3320) = + &
(7720) = +
First Ascension Second Ascension
Crypt Evo 2x Dark Evo 40x
Light Evo 11x Diamond Evo 2x
Nature Evo 45x Mind's Eye Evo 8x
Water Evo Monarch 15x Nature Evo Monarch 33x
Jack Hammer (Special Attack/3 Turns) Dwarven Fury (Special Attack/4 Turns)
Goblin's Bane (Trait/Passive) Forgotten Fervor (Trait/Passive)
Vengeful Dwarf ii (Trait/Passive) Goblin's Exterminator (Trait/Passive)
Vengeful Dwarf iii (Trait/Passive)
Synergies of Dwarf heroes (Family):
 Hagrim Felhorn can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

 Forgotten Might (Trait) by  Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
 Dwarven High King (Trait) by  High King Valkin
Dwarf allies gain +ATK and +DEF.
 Dwarven Vitality (Trait) by  Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
 Dwarven Dynamo (Trait) by  Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
 Lead By Example (Trait) by  High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Nature heroes (Element):
 Hagrim Felhorn can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Hagrim Felhorn can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Hagrim Felhorn can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Hagrim Felhorn can be countered by making use of the following traits and special attacks:

Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.

Notes and Tips[]

 Hagrim Felhorn appeared the first time during the Rune War Special Event on 15th August 2016. He is the 64th Hero in the game.

 Hagrim Felhorn is one of few heroes that are able to cause Nerve Damage. Nerve damage is beneficial as it is great to counter enemy dwarf teams in Dungeon Raids.

He becomes a  Fast hero when he is on team with  High King Valkin.

Background Story[]

 Hagrim Felhorn was a simple Dwarf miner. Day in and day out, he worked hard to provide a warm hearth and full belly for his family. Then the Rune War started. Goblins caved in the mine and ravaged the lands above. Hagrim was trapped underground for what seemed an eternity. When he finally saw daylight again, his family and land were gone; ravaged by the goblins. He joined the other Dwarves. in their fight against the Goblins, and worked hard to become the Dwarven Champion, fueled by rage and grief.

Gallery[]