Dungeon Boss Wiki
Grondar
Slow Reptile Tank 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Although he is always ready to take one for the team, he will bite anyone that taps on his shell to wake him up.
Abilities & Traits
&
Attack Speed Slow
Attack Range Melee
Damage Physical
Epic Ancient Gauntlet
Buddy Synergy None
Combat Style

'
Damage (1/9)
Toughness (8/9)
Team Support (7/9)
Crowd Control (7/9)
Synergy (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1088
Defense (DEF) +285% +130% +28% +20% 1454
Skill (SKL) +160% +130% - - 971
Max Health (HP) +311% +130% +28% +30% 5377
Crit Chance (CRIT) 36% +31% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Slow Poke

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
Immune
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
Immune
Immune
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Perennial Strike Armored
Daunting Gleam One for All III
Crystallized Carapace Reptilian Retaliation
Vital Vigilance Slow Poke
Scaled Response
Divine Intervention
Shell Power

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 5500

Evo Cost Index: 12000

Epic Grondar
Effect: Chance to attack up to 3 enemies for 2x damage and heal the lowest health ally.

Epic Passive:  Epic Divine Intervention
Release Date: June 16, 2020

Epic Part 2 Part 3
Ancient Gauntlet Spiked Bracer Crystallized Ingot
If you have Grondar at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Max Health/Defense/Attack by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Grondar tokens: Events Heroic Summon

There are no Dungeons in which Grondar tokens are available.

Rune Slots: (standard)
Grondar has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Perennial Strike
Basic Attack (None)

A Basic Melee Physical attack with a chance for Radiance, reducing the target's ATK by 20% for 3 turns. Radiance stacks up to 3 times.
Effects | Radiance


Daunting Gleam
Special Attack (4 turns)

3 Melee Physical attacks that lower defense by 25% for 2 turns. Gives allies and self Reflective Plate, a buff that reflects the next debuff on the hero back at the character who tried to apply it. Cannot be copied, purged of stolen. Lasts until consumed.
Effects | Reflective Plate


Crystallized Carapace
Special Attack (4 turns), requires 1st Ascension

Taunts, gains 75% Damage Reduction, and heals allies the damage taken. Enemies who hit him have their attack lowered by [15]% (55% @ lvl 80) while the taunt is active. Starts Powered.
Effects | Damage Reduction | Heal | ATK reduced | Starts Powered


Vital Vigilance
Special Attack (5 turns), requires 2nd Ascension

This hero prepares to defend target ally. The next 3 times they are attacked, he will block the attack, preventing damage for BOTH heroes. After defending, he will make a revenge attack for [100%-250%] damage (% increases with level). Can't be stolen, purged of copied.
Effects | Protect | Parry | Revenge Attacks


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


One for All (I/II/III)
Trait (Passive), upgrades with Ascensions

I: When killed, heals 25% of damage taken from the killing blow split between all allies.
1st Ascension:
II: When killed, heals 35% of damage taken from the killing blow split between all allies.
2nd Ascension:
III: When killed, heals 45% of damage taken from the killing blow split between all allies.


Effects | Heal


Reptilian Retaliation
Trait (Passive)

Self and allies do not trigger enemy Revenge attacks.
Effects | Retaliation Immune


Slow Poke
Trait (Passive)

Attacks last, but Max Health and DEF are increased by [25%], and this Hero will also take no damage from the first killing blow. (Percentage is increased by Skill.)
Effects | Unbreakable Heart


Scaled Response
Trait (Passive), requires 1st Ascension

Reflects 50% of damage taken and 5% more for each allied Reptile.
Effects | Damage Reflection


Divine Intervention
Trait (Passive), requires 2nd Ascension

At the start of a dungeon the ally with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged.
Effects | Divine Intervention


Shell Power
Trait (Passive), requires 2nd Ascension

Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Effects | Burn Immune | Freeze Immune | Chill Immune | Paralysis Immune | Shock Immune


Epic Divine Intervention
Trait (Passive), requires Epic "Ancient Gauntlet"

At the start of a dungeon, the two allies with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged. (This trait replaces the trait 'Divine Intervention' when the Epic is unlocked.)
Effects | Divine Intervention

Buffs & Debuffs:

ATK reduced - debuff (Attack)
Target has reduced ATK.

Burn Immune - immunity (Status Effect)
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Chill Immune - immunity (Status Effect)
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Damage Reflection - buff (Shield/Damage/Defense)
Target reflects a % of the damage received back at the attacker.

Divine Intervention - buff (Crowd Control)
At the start of a dungeon, the ally with the lowest DEF becomes untargetable until Grondar dies. AoE attacks can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Heal - effect (Health)
Recovers HP for the target ally.

Paralysis Immune - immunity (Status Effect)
Can't be paralyzed.

Parry - effect (Defense/Status Effect)
The attack is parred, the target takes no damage, and the attack's debuffs are ignored.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Protect - effect (Protection)
The hero guards their allies, and will jump in front of an endangered ally to protect them and take the hit.

Radiance - debuff (Attack/Stack)
-20% ATK for 3 turns, stacks up to 3 times.

Reflective Plate - buff (Status Effect)
A buff that reflects the next debuff on any ally or team and apply it to the attacker or enemy team instead. Lasts until consumed, can’t be stolen, copied or purged.

Retaliation Immune - immunity (Protection/Defense)
Immune to retaliation, revenge, and any counter attacks.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shock Immune - immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Unbreakable Heart - buff (Shield/Death)
Avoids death from a death blow, health will stay at 1 HP.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (5500) = + &
(12000) = +
First Ascension Second Ascension
Jewelled Evo 5x Astral Evo 5x
Light Evo 30x Brawny Evo 8x
Nature Evo Monarch 20x Light Evo Monarch 60x
Shadow Evo 2x Nature Evo Monarch 40x
Crystallized Carapace (Special Attack/4 Turns) Vital Vigilance (Special Attack/5 Turns)
One for All ii (Trait/Passive) Divine Intervention (Trait/Passive)
Scaled Response (Trait/Passive) One for All iii (Trait/Passive)
Shell Power (Trait/Passive)
Synergies of Reptile heroes (Family):
 Grondar can get following passive buffs when teamed up with other Heroes:

Reptile Heroes get the following passive buffs:

 Kindred Mourning (Trait) by  Cobressa, Viperia, Zola
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
 Scaly Clan (Trait) by  Viperia
Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.
 Sun-Bathed Reptiles (Trait) by  General Krexx
Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Viper Gang (Trait) by  Cobressa
Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.
Synergies of Light heroes (Element):
 Grondar can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Grondar can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Grondar can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Grondar can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.

How to Use this Hero[]

Hey BOSS! This article is a stub.
You can help Dungeon Boss Wiki by expanding it. Once the addition of data meets the standards and the completion of the section, delete the words {{Stub}} from the page by looking for it in the editor.

Skill Breakdown[]

... stub ...

Synergy With Other Heroes[]

... stub ...

Uses in PVP[]

Grondar is best on defence In PVP and is best on a reptile team (Zola, Viperia and Cobressa) as he can buff many of them, for example, Zola's Reptilian Alliance makes her fast when on a team with Grondar, and if Grondar is killed on team with Zola, Viperia and Cobressa would become invincible for two turns if Grondar was killed, and as Grondar is good at taunting this has a high chance to happen.

Grondar also has amazing synergy with all his allies because of many of his traits. For example, File:??one for all iii?? ??one for all iii?? One For All III will heal all allies a little bit when he is killed, but if hit with chaos missile, all allies heal about a thousand health, assuming that chaos missile does 12000 damage. Also, his  Shell Power basically grants impervious to all his allies. Most of all, stops revenge attacks with  Reptilian Retaliation for all his allies. Also, his Epic passive Epic Divine Intervention helps glass cannon build heroes like Archon, Alrakis, Serenity, and others. They cannot be targeted, and it's like Aversion for the first round.

Notes and Tips[]

  •  Grondar is a Legendary Reptile Tank, and he is slow. Guessed that? But he is not  Slow. He is  Slow Poke slow. That includes an improved version of Unbreakable Heart: He takes 0 damage from the first hit that would kill him.
  • He rolled into the game on 2019-05-25 during the Kargle Event and is the 90th hero in the game.
  • Grondar is an unarmed, a boxing fighter
  • The top 100 guilds in the "Kargle's Revenge" event will unlock him. He is also featured in the Portal during the event.
  •  Turn a Blind Eye cannot by-pass  Divine Intervention
  • Doom is not reflected by Reflective Plate buff

Gallery[]