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Grettle
Fast Goblin Caster 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Double, double, small und little; the carrots are out, and bunnies nibble!
Abilities & Traits
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Attack Speed Fast
Attack Range Ranged
Damage Nature/Spirit
Epic No
Buddy Synergy  Cruel King Bramble
Combat Style

'
Damage N/A
Toughness N/A
Team Support N/A
Crowd Control N/A
Synergy N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +108% +130% -20% -
Defense (DEF) +160% +130% - -
Skill (SKL) +212% +130% +20% - 0
Max Health (HP) +160% +130% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 50% - +50% - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Sanctified Swamp Fast

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Hex Wand Fast
Lil Bunny Magical II
Bayou Boogie Don't Hurt the Bunny!
For My Next Trick Bunny Allergy
Sanctified Swamp
Toady Toadstools

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 6400

Evo Cost Index: 11200

Grettle has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Grettle tokens: Heroic Summon Events

There are no Dungeons in which Grettle tokens are available.

Rune Slots: (standard)
Grettle has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Hex Wand
Basic Attack (None)

Ranged Spirit attack on target enemy and another random ememy for [45% ATK] base damage. Reduces ATK with a debuff on each target hit for the turn.
Effects | ATK reduced


Lil Bunny
Special Attack ()

Ranged Nature attack on target enemy for [??% ATK] base damage. Enemy becomes a "Lil Bunny!" for 3 turns. Ignores vigilance and bodyguard effects.
Effects | Bun Status


Bayou Boogie
Special Attack (), requires 1st Ascension

Ranged Nature attack on target enemy and up to 2 other random targets for [??% ATK] base damage. Allies gain Crit Immunity and DEF+ for 3 turns.
Effects | DEF+ | Crit Immune


For My Next Trick
Special Attack (), requires 2nd Ascension

Ranged Nature attack on target enemy for [??% ATK] base damage. All other enemies become a "Lil Bunny!" for 3 turns, with a [10%] chance for it to be permanent. Ignores vigilance and bodyguard effects. (Chance increases slightly with Skill)
Effects | Bun Status


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Magical (II)
Trait (Passive)

II: Takes 35% less damage from non-Physical attacks.


Effects | Damage Reduction


Don't Hurt the Bunny!
Trait (Passive), requires 1st Ascension

When this hero attacks a Lil Bunny, if there are other enemies, transfers damage to all other enemies.


Bunny Allergy
Trait (Passive), requires 2nd Ascension

Deals 20% more damage for each Lil Bunny on the field. Takes 50% reduced damage from all non-Chaos source. Damage Reduction is reduced by 20% for each Lil Bunny on the field.
Effects | Damage Reduction | Boosted Damage


Sanctified Swamp
Trait (Passive), requires 2nd Ascension

All allies take 50% reduced Chaos Damage.
Effects | Chaos Damage Reduction


Toady Toadstools
Trait (Passive), requires 2nd Ascension

When on a team with Cruel King Bramble, Goblins deal an additional 10% total Chaos Damage.
Effects | Chaos Damage | Buddy Synergy

Buffs & Debuffs:

ATK reduced - debuff (Attack)
Target has reduced ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Bun Status - debuff (Disabled/Crowd Control)
The target is temporarily replaced by a bunny. It's a bun. Do not let multiply. The replaced target takes no damage but has limited attack options, and will return in 3 turns, when this status is cleansed, or when the bunny dies, if you're really mean. (Note: This debuff ignores all debuff immunity.)

Chaos Damage - effect (Damage)
Deals a certain percentage of damage dealt as additional Chaos Damage that cannot be mitigated.

Chaos Damage Reduction - effect (Damage)
Reduces a certain percentage of Chaos Damage taken.

Crit Immune - immunity (Status Effect)
Immune to all critical hits (CRIT!). Only normal but no boosted (x2) damage is taken from attacks.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (6400) = + &
(11200) = +
First Ascension Second Ascension
Nature Evo 30x Earth Sisters Evo 8x
Runed Evo 4x Light Evo 40x
Valkyrie Evo 6x Nature Evo Monarch 60x
Water Evo Monarch 20x Shadow Evo 5x
Bayou Boogie (Special Attack/x Turns) For My Next Trick (Special Attack/x Turns)
Don't Hurt the Bunny! (Trait/Passive) Bunny Allergy (Trait/Passive)
Sanctified Swamp (Trait/Passive)
Toady Toadstools (Trait/Passive)
Synergies of Goblin heroes (Family):
 Grettle can get following passive buffs when teamed up with other Heroes:

Goblin Heroes get the following passive buffs:

 Critical Goblin Odor (Trait) by  Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
 Goblin Alliance (Trait) by  Kozar Bonebreaker
+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
 Goblin Cheerleader (Trait) by  Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
 Good to be King (Trait) by  Cruel King Bramble
+ATK and +CRIT for self and Goblin allies.
 Tribal Heart (Trait) by  Chief NubNub
+15% Max HP for self and Goblin allies.
 Playing Tricks (Trait) by  Miko the Marvelous
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Synergies of Nature heroes (Element):
 Grettle can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Caster heroes (Class):
 Grettle can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Grettle can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Grettle can be countered by making use of the following traits and special attacks:

Goblin Heroes are vulnerable to:

 Goblin's Exterminator (Trait) by  Hagrim Felhorn
Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.

Notes and Tips[]

 Grettle appeared the first time in Dungeon Boss during the Witch's Lair event on 2020-09-25 in a 5 days Hero Calendar. The bunny loving witch is the 105th Hero in the game.

 Grettle is currently the first and only Caster Hero in the game that has not the  Mystical trait. Instead, she has a high resistance to magic attacks (35% reduction) and Chaos Damage (50% reduction) through her  Magical II trait and her  Sanctified Swamp trait, respectively.

Her specialty are transformation spells. With these spells she can turn enemies into little bunnies and hinder them in battle for some time. The number of bunnies on the battlefield also lets  Grettle switch between aggressive and defensive combat.

She is one of the few heroes that can attack twice with a Basic Attack.

Gallery[]

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