Grave Digger - Target will deal damage to their allies upon death, this ability lasts 3 turns.
Type: debuff - Category: Mark, Damage
See also: | Grave Digger | Haunted | Magnified Light | Marked for Death | Marked Target | Tasty
Heroes
The following heroes have or can inflict/apply Grave Digger:
Grave Digger (Special Attack): Gains +ATK and +DEF, then does a Ranged Dark attack that marks the target with Grave Digger, dealing damage to all their allies when the target dies.
Epic Heroes with Grave Digger:
Skull of Unlimited Power (Epic): Chance to deal 2x Lightning damage to all enemies, bonus damage vs. Armored targets, Diseases and marks all enemies with Grave Digger for 3 turns.
Immunity
The following heroes are immune to Grave Digger:
Will of the Wisp (Trait): Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Epic Fiery Soul (Trait): Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.