|Grand Deimos |
Slow Monster Tank
Nature, 6 stars
Can attack a target multiple times.
A Basic Melee Physical attack.
Melee Physical attack that drains 1 Energy. Rage adds additional attacks on random enemies.
Buff team +ATK and does a Melee Physical attack.
3 Melee Physical attacks on target enemy.
Become stronger every 7 turns.
|Turn a Blind Eye
Immune to Taunt and Provoke.
Takes [25%/35%/50%] less damage from non-Physical attacks.
Starts dungeons with +Energy.
|Team Energy Vault
Self and allies are immune to Exhaustion (=energy loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Immune to Shock.
Immune to CRITs.
Cannot be Feared.
Cannot be Frozen.
Immune to being Stoned.
Cannot be Cryoslept.
Immune to Chill.
Immune to Charm.
Immune to Dark.
Takes no damage from Nature attacks.
Immune to Silence
Immune to Daze.
Boss Mode: 1-1 Goblin War Party (N) (Forest)
Uh... Boss, a bunch of Goblins look like they got a hold of some nasty Runes and are at our front door!!!
5 stamina, 5 rooms, ? enemies, recommended level: 65
Loot: , Nature Evo, Nature Evo Monarch
+ XP for each hero,
Boss Mode: 1-2 Goblin War Party (C) (Forest)