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[[File:Gold_Island_Cover.jpg|700px]]
 
==About==
 
[[File:Map_Gold_Island.jpg|thumb|220x220px]]
 
This dungeon entices adventurers with the promise of gold, which is a commodity for players to level up their Hero abilities. They'll have to traverse the islands inhabited by Dwarves-those that always hit their mark and those that set themselves up on fire. The great thing about these dungeons is that it does not require any energy cost to enter. But choose carefully-you can only enter a dungeon once per day and will be locked out, whether the dungeon is completed successfully or not. So sharpen your blades and be prepared to clash against the axe-juggling final boss! will surprise you with his axe-juggling skills!
 
   
  +
==Basic Information==
==Enemies==
 
 
[[File:Map_Gold_Island.jpg|thumb|220x220px]]
  +
Gold Island is an Island within the Campaign that has an abundance of Gold for the player to loot for upgrading their Heroes' Abilities, [[Runes]] etc. This useful Island unlocks at level 20.
 
{| class="article-table"
 
{| class="article-table"
 
|-
 
|-
!Name
 
!Icon
 
!Element
 
!Class
 
 
!
 
!
  +
!
Appearances
 
  +
!
!Remarks / Special Ability
 
  +
!
  +
!
  +
  +
!
 
|-
 
|-
  +
|
|Prince Belgar Firebeard
 
  +
|
|[[File:Prince Belgar_Firebeard_5star.jpg|52x52px]]
 
  +
|
|[[:Category:Fire|Fire]]
 
  +
|
|[[:Category:Warrior|Warrior]]
 
  +
|
|1, 2
 
  +
|
|Boss - high DEF (like a heavy armored tank), hits hard, Perfect Swing
 
 
|-
 
|-
  +
|
|King Belgar Firebeard
 
  +
|
|[[File:Prince_Belgar_Firebeard_6star.jpg|52x52px]]
 
  +
|
|[[:Category:Fire|Fire]]
 
  +
|
|[[:Category:Warrior|Warrior]]
 
  +
|
|3, 4
 
  +
|
|Boss - even stronger version
 
 
|-
 
|-
  +
|
|Cavern Dwarf Warrior
 
  +
|
|[[File:Cavern_Dwarf_Warrior_Icon.png|left|52x52px]]
 
  +
|
|[[:Category:Dark|Dark]]
 
  +
|
|[[:Category:Armored|Armored]] [[:Category:Dwarf|Dwarf]] [[:Category:Warrior|Warrior]]
 
  +
|
|1, 2, 3
 
  +
|
|Perfect Swing, Buff for Burning Skin + Fire immunity
 
 
|-
 
|-
  +
|
|Cavern Lord
 
  +
|
|[[File:Cavern_Lord_Icon.png|left|52x52px]]
 
  +
|
|[[:Category:Dark|Dark]]
 
  +
|
|[[:Category:Armored|Armored]] [[:Category:Dwarf|Dwarf]] [[:Category:Warrior|Warrior]]
 
|4
+
|
  +
|
|stronger version of Cave Dwarf Warrior
 
 
|-
 
|-
  +
|
|Rubyfist Scholar
 
  +
|
|[[File:Rubyfist_Scholar_Icon.png|left|52x52px]]
 
  +
|
|[[:Category:Fire|Fire]]
 
  +
|
|[[:Category:Dwarf|Dwarf]] [[:Category:Healer|Healer]]
 
|1
+
|
  +
|
|Fire Hunter, Perfect Swing, Blazing Rune buff (=Burning Skin + Fire immunity)
 
 
|-
 
|-
  +
|
|Rubyfist Guide
 
  +
|
|[[File:Rubyfist_Guide_Icon.png|left|52x52px]]
 
  +
|
|[[:Category:Fire|Fire]]
 
  +
|
|[[:Category:Dwarf|Dwarf]] [[:Category:Healer|Healer]]
 
  +
|
|2, 3
 
  +
|
|Miniboss - stronger version
 
 
|-
 
|-
  +
|
|Rubyfist Rune Master
 
  +
|
|[[File:Rubyfist_Rune_Master_Icon.png|left|52x52px]]
 
  +
|
|[[:Category:Fire|Fire]]
 
  +
|
|[[:Category:Dwarf|Dwarf]] [[:Category:Healer|Healer]]
 
|4
+
|
  +
|
|Miniboss - even stronger version
 
 
|}
 
|}
   
  +
==Secret Stash (Required Player Level: 20) ==
==Dungeon Strategy==
 
  +
"Low on GOLD? The Dwarves have been stashing some loot on this Island. It's ripe for the taking!"
With the first gold island level at the recommended party level 30, this will not be an easy first battle for player levels in their early twenties. Thus a strategy is developed to help prepare adventurers and to get them the gold that they strive for!
 
   
  +
In this Dungeon, the player will find a combination of Fire and Dark enemies. Recommended level: 25-26. This Dungeon requires 0 [[Stamina]] to run through and only 1 Loot Key to Quick Loot. The Boss of this Dungeon is the infernal Prince Belgar Firebeard (Fire), whose Skull Cracker consists of 3 Melee Physical attacks on the same target. Can potentially be deadly towards weak Heroes. He, somehow, has Fire Eater, which allows him to Lifesteal when dealing damage to a Burning target, as well as Armored (Takes 25% less damage from Physical attacks), Challenge Accepted (Boosted damage against Taunting targets), and, like other Dwarves (although, like the 5 Dwarf Kings, is not a Dwarf), Perfect Swing (Cannot Miss and enemies cannot Dodge his attacks).
   
  +
Other enemies: Cavern Dwarf Warrior (Dark), Rubyfist Scholar (Fire)
[[File:Secret_Stash1.png|thumb|300px|Recommended level: 30]]
 
Adventurers that embark on this dungeon will run into a mix of Cavern Dwarf Warriors and Rubyfist Scholars. The former enemy is Dark based, and his favorite attacks are Skull Crackers (hitting the same target up to 3 times) and Burning Skin (buffing an ally of theirs with immunity to fire attacks and a chance to burn other melee attackers). These guys will hit hard, so bring a healer and keep up your heroes' health as you navigate through each room. The latter enemy is Fire based, and he can also apply the Burning skin effect on to his allies. They have significantly more health, so take them down with any Water heroes or Dwarf hunter heroes like [[Jabber Clenchjaw]]. 
 
   
  +
== Dwarven Dig (Required Player Level: 30) ==
  +
"It looks like we found where these Dwarves have been digging all their wealth!"
   
  +
Again, the player will face a combination of Fire and Dark enemies in this Dungeon. Recommended level: 35-36. This Dungeon requires 5 [[Stamina]] to run through and 2 Loot Keys to Quick Loot. The Boss of this Dungeon is the nastily pestilent Prince Darrend Ebonbrow (Dark), who, like Belgar Firebeard, has Skull Cracker. Darrend also has the ability Disease Immune, as well as Challenge Accepted, Armored and Perfect Swing.
[[File:Secret_Stash_boss2.png|thumb|left|300px|Beware of taunting him!]]
 
The final boss Prince Belgar Firebeard will unleash attacks like Skull Crackers. This attack will potentially kill off one of your heroes due to his consistent critical hits. All dwarves have the Perfect Swing passive, which means Dazing and evading them will not prevent them from landing a hit. Use attacks that freeze or weaken their ATK and DEF like [[Stone Fist]]. Likewise, you can increase your party's DEF with Yokozuna's Sumo Stomp, Samurai Takumi's Guarding Strike, or other heroes with DEF up buffs. Prince Belgar Firebeard will also set your party members on fire with his Burning Chop (a single target melee Fire based attack with a high chance to inflict Burn), and he will heal himself upon attacking burning targets. He has the Challenge Accepted passive, which deals 2x damage to any taunting enemy. This makes it much more difficult for heroes that rely on being a tank. For this battle, you can choose to taunt him as long as your healers have a way to mitigate that increased damage. [[Yasmin Bloom|Yasmin Bloom's]] Aegis Shield and Cure Wounds can focus healing and removing burning effects from your tank, making her a reliable healer for this fight.
 
   
  +
Other enemies: Cavern Dwarf Warrior (Dark), Rubyfist Guide (Fire)
   
  +
== Mysterious Mine (Required Player Level: 40) ==
[[File:Secret_Stash_boss1.png|thumb|300px|Prince Belgar's ability to steal life.]] The difficulty of each dungeon level increases due to their higher star ranking and increased level. However, the strategy to defeat them remains the same. At higher levels, you will want to use [[Selwyn the Enduring]] or [[IGOROK]] to freeze them and inflict massive multiplier damage. Inflicting DEF down or Diseased status effects will cripple their offensive abilities, making it easier to survive in battle. Use Burning or Poison damage over time abilities to help wittle down their life. Be sure to use your [[Champion|friend's champion]], especially [[Tsume|Tsume's]] soul shred to remove those burning skin buffs or [[Archangel Emily]] for those free resurrections. If you have problems fending off Prince Belgar, use [[King Yorick|King Yorick's]] Mark of Death or [[Lupina|Lupina's]] Chaos Howl for a speedy kill.
 
  +
"This mine looks deep, there must be riches aplenty down here!"
   
  +
Like Dwarven Dig, the player will encounter Fire and Dark enemies. Recommended level: 45-46. This Dungeon requires 10 [[Stamina]] to run through and 3 Loot Keys to Quick Loot. There are TWO Bosses residing in this Dungeon: Master Rubyfist (Fire) and King Belgar Firebeard (Fire).
==Rewards==
 
  +
The table below lists the experience gained for each hero and the average amount of gold gained from different tiered chests within the Gold Island.
 
  +
Just imagine Master Rubyfist as a bigger, "nerfed stats" version of those typical Rubyfist Guides found in the previous Dungeon, he really isn't anything much! All he has is Blazing Rune (Applies to target ally. That ally gains Burn Immune, and also Burning Skin, which allows him to have a chance to Burn Melee attackers when hit).
{| style="margin: 0px auto; width: 100%;text-align:center;" class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
 
  +
  +
King Belgar Firebeard is also nothing to worry about, he isn't all that powerful. However, the player should watch out for his Skull Cracker as it can be dangerous at times. Like Prince Belgar Firebeard, he has Fire Eater, Armored, Challenge Accepted and Perfect Swing.
  +
  +
Other enemies: Cavern Dwarf Warrior (Dark), Rubyfist Guide (Fire)
  +
  +
== Hidden Hoard (Required Player Level: 50) ==
  +
"Uh oh, the Dwarf Kings have armed up to fend off meddlesome plunderers!"
  +
  +
Recommended level: 55-56. This Dungeon requires 15 [[Stamina]] to run through and 4 Loot Keys to Quick Loot. There are THREE Dwarf Kings the player has to defeat in this Dungeon, namely the nastily pestilent King Darrend Ebonbrow (Dark), the icy King Baegon Bluestone (Water) and the mighty King Verdonar Mossbeard (Nature).
  +
  +
King Darrend is really just an exact replica of Prince Darrend, only stronger, whereas Baegon and Verdonar have Passives similar to Darrend, except that they have Freeze Immune and Poison Immune respectively. Also, Baegon has Bitter Strike (Melee Water attack with a chance to Freeze, starts Powered) whereas Verdonar has Viper Strike (Melee Nature attack with a chance to Poison, starts Powered). All three Dwarf Kings have Skull Cracker.
  +
  +
Beware of the Cavern Lords' Skull Cracker, the enemies in this Dungeon are way more powerful than those in the previous three Dungeons!
  +
  +
Other enemies: Cavern Lord (Dark), Rubyfist Rune Master (Fire)
  +
  +
== Lucrative Labyrinth (Required Player Level: 60) ==
  +
"Even the Dwarves have a limit to how deep they will dig, for few have made it through these treacherous tunnels."
  +
  +
The last and hardest Dungeon of Gold Island does not contain just Dwarves; other mysterious creatures are also present here. Recommended level: 65. This Dungeon requires a shocking 20 [[Stamina]] to run through and 5 Loot Keys to Quick Loot. The THREE Bosses in this Dungeon are King Luminar Brightaxe (Light), the fiery Skullbat Lavaqueen (Fire) and the ferocious Goldhorn (Light).
  +
  +
King Luminar is just the same as the other Dwarf Kings, other than his Shock Immune ability and his Lightning attacks.
  +
  +
The Skullbat Lavaqueen, who resembles Death Fang Torchy, has Bat Out Of Hell, which makes her do 3 Ranged Fire attacks with a chance to Burn, hence Thalia said that she could Burn a Hero to a crisp. The Skullbat Lavaqueen is deadly enough on its own, but surrounding it are 4 annoying Golden Skullbats, who can greatly boost their Dodge Chances (Evading) and deal Silencing substantial damage (Lock Jaw).
  +
  +
Goldhorn resembles Battlehorn Bovus in his Light form. A headstrong Beast, he charges into his enemies with Bull Rush, dealing a considerable amount of damage and also draining that Hero's energy by 1. To get past Goldhorn, the player's Heroes should have high Defences (like maybe 3000-4000), otherwise they will be killed by his powerful attacks almost instantly.
  +
  +
Like what I said for Hidden Hoard, watch out for the Cavern Lords' Skull Cracker.
  +
  +
Other enemies: Cavern Lord (Dark), Rubyfist Rune Master (Fire), Golden Skullbat (Light)
  +
  +
Good luck on beating the Gold Island Dungeons.
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;text-align:center;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
! scope="col" style="text-align:center;" |Dungeon Level
+
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center; width: 10%;" |XP Gained/ Hero
+
! scope="col" style="text-align:center; width: 10%;" |
! scope="col" style="text-align:center;" |Silver Chest
+
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center;" |Gold Chest
+
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center;" |Ancient Chest
+
! scope="col" style="text-align:center;" |
! scope="col" style="text-align:center;" |Hero Token
+
! scope="col" style="text-align:center;" |
 
|-
 
|-
|Secret Stash:1
 
|<nowiki>+88 XP </nowiki>
 
|30000
 
 
|
 
|
 
|
 
|
  +
|
|[[Therand Fiddlestrom]]
 
  +
|
  +
|
  +
|
 
|-
 
|-
|Secret Stash:2
 
|<nowiki>+88 XP </nowiki>
 
 
|
 
|
  +
|
|88000
 
  +
|
|144420
 
  +
|
|[[Therand Fiddlestrom]]
 
  +
|
  +
|
 
|-
 
|-
  +
|
|Secret Stash:3
 
  +
|
|<nowiki>+88 XP </nowiki>
 
  +
|
|90000
 
  +
|
|130000
 
  +
|
|250000
 
  +
|
|[[Therand Fiddlestrom]]
 
 
|-
 
|-
|Secret Stash:4
 
|<nowiki>+88 XP </nowiki>
 
|150000
 
|210000
 
 
|
 
|
  +
|
|[[Therand Fiddlestrom]]
 
  +
|
  +
|
  +
|
  +
|
 
|}
 
|}
   
==Gallery==
+
==Read More==
  +
*[[Evo Island]] - find the [[Evos]] you need to [[ascend]] your [[Heroes]]
  +
*[[Boss Island]] - also know as ''Skull Island'', a place where you can find parts for [[Epics]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Campaign]]
 
[[Category:Campaign]]
 
[[Category:Stubs]]

Revision as of 22:46, 16 May 2019

Basic Information

Map Gold Island

Gold Island is an Island within the Campaign that has an abundance of Gold for the player to loot for upgrading their Heroes' Abilities, Runes etc. This useful Island unlocks at level 20.

Secret Stash (Required Player Level: 20)

"Low on GOLD? The Dwarves have been stashing some loot on this Island. It's ripe for the taking!"

In this Dungeon, the player will find a combination of Fire and Dark enemies. Recommended level: 25-26. This Dungeon requires 0 Stamina to run through and only 1 Loot Key to Quick Loot. The Boss of this Dungeon is the infernal Prince Belgar Firebeard (Fire), whose Skull Cracker consists of 3 Melee Physical attacks on the same target. Can potentially be deadly towards weak Heroes. He, somehow, has Fire Eater, which allows him to Lifesteal when dealing damage to a Burning target, as well as Armored (Takes 25% less damage from Physical attacks), Challenge Accepted (Boosted damage against Taunting targets), and, like other Dwarves (although, like the 5 Dwarf Kings, is not a Dwarf), Perfect Swing (Cannot Miss and enemies cannot Dodge his attacks).

Other enemies: Cavern Dwarf Warrior (Dark), Rubyfist Scholar (Fire)

Dwarven Dig (Required Player Level: 30)

"It looks like we found where these Dwarves have been digging all their wealth!"

Again, the player will face a combination of Fire and Dark enemies in this Dungeon. Recommended level: 35-36. This Dungeon requires 5 Stamina to run through and 2 Loot Keys to Quick Loot. The Boss of this Dungeon is the nastily pestilent Prince Darrend Ebonbrow (Dark), who, like Belgar Firebeard, has Skull Cracker. Darrend also has the ability Disease Immune, as well as Challenge Accepted, Armored and Perfect Swing.

Other enemies: Cavern Dwarf Warrior (Dark), Rubyfist Guide (Fire)

Mysterious Mine (Required Player Level: 40)

"This mine looks deep, there must be riches aplenty down here!"

Like Dwarven Dig, the player will encounter Fire and Dark enemies. Recommended level: 45-46. This Dungeon requires 10 Stamina to run through and 3 Loot Keys to Quick Loot. There are TWO Bosses residing in this Dungeon: Master Rubyfist (Fire) and King Belgar Firebeard (Fire).

Just imagine Master Rubyfist as a bigger, "nerfed stats" version of those typical Rubyfist Guides found in the previous Dungeon, he really isn't anything much! All he has is Blazing Rune (Applies to target ally. That ally gains Burn Immune, and also Burning Skin, which allows him to have a chance to Burn Melee attackers when hit).

King Belgar Firebeard is also nothing to worry about, he isn't all that powerful. However, the player should watch out for his Skull Cracker as it can be dangerous at times. Like Prince Belgar Firebeard, he has Fire Eater, Armored, Challenge Accepted and Perfect Swing.

Other enemies: Cavern Dwarf Warrior (Dark), Rubyfist Guide (Fire)

Hidden Hoard (Required Player Level: 50)

"Uh oh, the Dwarf Kings have armed up to fend off meddlesome plunderers!"

Recommended level: 55-56. This Dungeon requires 15 Stamina to run through and 4 Loot Keys to Quick Loot. There are THREE Dwarf Kings the player has to defeat in this Dungeon, namely the nastily pestilent King Darrend Ebonbrow (Dark), the icy King Baegon Bluestone (Water) and the mighty King Verdonar Mossbeard (Nature).

King Darrend is really just an exact replica of Prince Darrend, only stronger, whereas Baegon and Verdonar have Passives similar to Darrend, except that they have Freeze Immune and Poison Immune respectively. Also, Baegon has Bitter Strike (Melee Water attack with a chance to Freeze, starts Powered) whereas Verdonar has Viper Strike (Melee Nature attack with a chance to Poison, starts Powered). All three Dwarf Kings have Skull Cracker.

Beware of the Cavern Lords' Skull Cracker, the enemies in this Dungeon are way more powerful than those in the previous three Dungeons!

Other enemies: Cavern Lord (Dark), Rubyfist Rune Master (Fire)

Lucrative Labyrinth (Required Player Level: 60)

"Even the Dwarves have a limit to how deep they will dig, for few have made it through these treacherous tunnels."

The last and hardest Dungeon of Gold Island does not contain just Dwarves; other mysterious creatures are also present here. Recommended level: 65. This Dungeon requires a shocking 20 Stamina to run through and 5 Loot Keys to Quick Loot. The THREE Bosses in this Dungeon are King Luminar Brightaxe (Light), the fiery Skullbat Lavaqueen (Fire) and the ferocious Goldhorn (Light).

King Luminar is just the same as the other Dwarf Kings, other than his Shock Immune ability and his Lightning attacks.

The Skullbat Lavaqueen, who resembles Death Fang Torchy, has Bat Out Of Hell, which makes her do 3 Ranged Fire attacks with a chance to Burn, hence Thalia said that she could Burn a Hero to a crisp. The Skullbat Lavaqueen is deadly enough on its own, but surrounding it are 4 annoying Golden Skullbats, who can greatly boost their Dodge Chances (Evading) and deal Silencing substantial damage (Lock Jaw).

Goldhorn resembles Battlehorn Bovus in his Light form. A headstrong Beast, he charges into his enemies with Bull Rush, dealing a considerable amount of damage and also draining that Hero's energy by 1. To get past Goldhorn, the player's Heroes should have high Defences (like maybe 3000-4000), otherwise they will be killed by his powerful attacks almost instantly.

Like what I said for Hidden Hoard, watch out for the Cavern Lords' Skull Cracker.

Other enemies: Cavern Lord (Dark), Rubyfist Rune Master (Fire), Golden Skullbat (Light)

Good luck on beating the Gold Island Dungeons.

Read More