2+ Melee Physical attacks on target enemy, adding additional hits as HP decreases below 75%. Maximum 5 hits.
Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.
Effects | Taunt| Revenge Attacks
Boosted Damage (x30) against Petrified targets. Petrified targets (statues) have an increased DEF stat.
Self and Reptile allies are immune to Freeze and gain +15% DEF.
Effects | DEF+| Freeze immune
Venom Defense (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Reduces [5%] damage taken per Venom debuff (on the attacker), [20%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. 1st Ascension: II: Reduces [7%] damage taken per Venom debuff (on the attacker), [40%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. 2nd Ascension: III: Reduces [10%] damage taken from enemies per Venom debuff (on the attacker), [55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
effect (Attack) If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
debuff (Attack/Damage/Stack) Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
General Krexx can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.