Cleanse (effect): This instant effect removes one or more Debuffs from an ally. An animation indicates the effect. A few initial and automatic Debuffs cannot be cleansed (like Ferno's Aerial Superiority, and debuffs in Boss Mode dungeons). See Purge for how to remove Buffs. DEF+ (buff): Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill. Freeze immune (immunity): Can't be Frozen. Starts Powered (effect): This Ability has full energy and can be used at the beginning of the battle. Provoked (debuff): An enemy has provoked the target. If attacking, provoked character must target the provoker next turn. The provoked target and the provoker are indicated by a rotating round sign. Provoked takes priority over Taunt. Purge (effect): This instant effect removes one or more Buffs from an enemy. A 'poof/vanish' animation indicates the effect. See Cleanse for how to remove Debuffs. Revenge attacks (effect): If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops. Taunt (buff): Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin. Venom (debuff): Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Melee Physical attack that Provokes the target and doubles the number of Venom stacks on the target (minimum 2 stacks are applied).
Effects | Venom| Provoked
Special Attack (5 turns), requires 1st Ascension
Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered.
Effects | Taunt| Cleanse| DEF+| Starts Powered
Special Attack (5 turns), requires 2nd Ascension
2+ Melee Physical attacks on target enemy, adding additional hits as HP decreases below 75%. Maximum 5 hits.
Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.
Effects | Taunt| Revenge attacks
Boosted Damage (x30) against Petrified targets. Petrified targets (statues) have an increased DEF stat.
Self and Reptile allies are immune to Freeze and gain +15% DEF.
Effects | DEF+| Freeze immune
Venom Defense (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Reduces 5% damage taken per Venom debuff (on the attacker), 20% chance to apply Venom to melee attackers. 1st Ascension: II: Reduces 7% damage taken per Venom debuff (on the attacker), 40% chance to apply Venom to melee attackers. 2nd Ascension: III: Reduces 10% damage taken from enemies per Venom debuff (on the attacker), 55% chance to apply Venom to melee attackers.
Trait (Passive), requires 1st Ascension
Takes 25% less damage from Physical attacks.
Brothers In Arms
Trait (Passive), requires 1st Ascension
When in a team with Grondar, this Hero has 25% increased ATK and has a chance to purge a buff on hit.
Effects | Purge
Trait (Passive), requires 2nd Ascension
Cleanses 1 Debuff on self at the end of every turn.
Effects | Cleanse
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
General Krexx can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.