Dungeon Boss Wiki
General Krexx
Reptile Tank 
Gold Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
"You Trogs are a formidable race of warriors. It's only fitting that you, the strongest and fiercest of your kind lead our Armies." - Viperia to General Krexx
Abilities & Traits
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Attack Speed Normal
Attack Range Melee
Damage Physical
Epic No
Buddy Synergy  Grondar
Combat Style

Krexx lives for battle. Boost his defense with this mighty Ascension!
Damage (3/9)
Toughness (5/9)
Team Support (3/9)
Crowd Control (2/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +130% +115% - -
Defense (DEF) +169% +115% +17% - 2242
Skill (SKL) +130% +115% - - 1216
Max Health (HP) +130% +115% - - 6557
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Sun-Bathed Reptiles

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
Immune
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Brothers In Arms
Tail Strike Gorgon Devotion
Scale Mail Stone Etcher
Scaling Strikes Sun-Bathed Reptiles II
Venom Defense III
Armored
Trog Skin

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3320

Evo Cost Index: 9320

General Krexx has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 General Krexx tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which General Krexx tokens are available.

Rune Slots: (standard)
General Krexx has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Tail Strike
Special Attack (5 turns)

Melee Physical attack that Provokes the target and doubles the number of Venom stacks on the target (minimum 2 stacks are applied).
Effects | Venom | Provoked


Scale Mail
Special Attack (5 turns), requires 1st Ascension

Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered.
Effects | Taunt | Cleanse (self) | DEF+ | Starts Powered


Scaling Strikes
Special Attack (5 turns), requires 2nd Ascension

2+ Melee Physical attacks on target enemy, adding additional hits as HP decreases below 75%. Maximum 5 hits.


Brothers In Arms
Trait (Passive)

When in a team with Grondar, this Hero has 25% increased ATK and has a chance to purge a buff on hit.
Effects | Purge | Buddy Synergy


Gorgon Devotion
Trait (Passive)

Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.
Effects | Taunt | Revenge Attacks


Stone Etcher
Trait (Passive)

Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat.


Sun-Bathed Reptiles (II)
Trait (Passive)

II: Self and Reptile allies are immune to Freeze and gain [+15%] DEF.


Effects | DEF+ | Freeze Immune


Venom Defense (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Reduces [5%] damage taken per Venom debuff (on the attacker), [20%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
1st Ascension:
II: Reduces [7%] damage taken per Venom debuff (on the attacker), [40%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
2nd Ascension:
III: Reduces [10%] damage taken from enemies per Venom debuff (on the attacker), [55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.


Effects | Damage Reduction


Armored
Trait (Passive), requires 1st Ascension

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Trog Skin
Trait (Passive), requires 2nd Ascension

Cleanses 1 Debuff on self at the end of every turn.
Effects | Cleanse (self)

Buffs & Debuffs:

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Provoked - debuff (Crowd Control)
Target is forced to attack the provoker for the next 3 turns.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Cleanse (self) - effect (Status Effect)
This hero can remove 1+ debuff(s) from self.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.

Venom - debuff (Attack/Damage/Stack)
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3320) = + &
(9320) = +
First Ascension Second Ascension
Bushido Evo 2x Caveborn Evo 8x
Dark Evo 11x Light Evo 40x
Fire Evo Monarch 16x Nature Evo Monarch 33x
Nature Evo 43x Subterranean Evo 4x
Scale Mail (Special Attack/5 Turns) Scaling Strikes (Special Attack/5 Turns)
Armored (Trait/Passive) Trog Skin (Trait/Passive)
Venom Defense ii (Trait/Passive) Venom Defense iii (Trait/Passive)
Synergies of Reptile heroes (Family):
 General Krexx can get following passive buffs when teamed up with other Heroes:

Reptile Heroes get the following passive buffs:

 Kindred Mourning (Trait) by  Cobressa, Viperia, Zola
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
 Scaly Clan (Trait) by  Viperia
Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.
 Sun-Bathed Reptiles (Trait) by  General Krexx
Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Viper Gang (Trait) by  Cobressa
Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.
Synergies of Nature heroes (Element):
 General Krexx can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 General Krexx can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 General Krexx can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 General Krexx can be countered by making use of the following traits and special attacks:

Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Provoker Heroes are vulnerable to:

 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1)
General Krexx

Deep One Krexx

Notes and Tips[]

 General Krexx gains damage reduction from Venom.

See Venom for more details.

Krexx plays a huge role in the Reptile/Gorgon team, as he starts off with taunt, allowing for his team's abilities and synergies to develop.

Gallery[]