Dungeon Boss Wiki

Frozen - Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Type: debuff - Category: Disable

See also: | Chilled | Cryosleep | Frozen | Impaired | Magic Prism | Paralysis | Silenced | Spirit Linked

The status effect is easily seen by icicles crystallizing out of the affected target. While they are frozen, their turn is skipped until the ice thaw. It's exceptional that the debuff wears off immediately after skipping the target's turn, rather than at the end of the round, like other debuffs.

Passive abilities still affect their party while frozen, and abilities such as  Pontifex Mortis' Resurrection will still activate if he dies while Frozen. While the Frozen status does not have a damage component, Water Heroes like  IGOROK can use this opportunity to deal boosted damage with his  Arctic Rush ability and with IGOROK passive ability  Shattering Team. In addition, a CRIT with  Selwyn the Enduring's  Northern Gale or IGOROK's  Polar Pounding will provide two turns of Frozen in conjunction with their  Polar Master passive. Even though a turn is skipped, they skill gain energy for abilities.

 Icebloom's  Let it Snow will freeze the enemies, even if they dodge the attack, but they still have a chance to resist.  High King Valkin's  To War! (Artillery) can freeze the entire enemy team, never misses, and also deal massive damage.

Heroes

The following heroes have or can inflict/apply Frozen:

 Unstable Bomb (Special Attack): Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed.


 Sweeping Charge (Special Attack): Melee Physical attack on all enemies with a chance to Freeze the initial target for 1 turn, gains Momentum.


 Frostbreath (Special Attack): Ranged Water attack with a chance to Frostbite. Snow Day: Ranged Water attack on all enemies that Freezes all enemies hit.


 To War! (Artillery) (Special Attack): Ranged Water attack on all enemies with a chance to Freeze.


 Let it Snow (Special Attack): Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged.


 Snowy Smash (Basic Attack): A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten.
 Polar Pounding (Special Attack): Ranged Water attack on all enemies with a chance to Freeze.


 Barrel Toss (Special Attack): Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.


 Chaotic Bounce (Special Attack): Ranged Water attack on target enemy for [??% ATK] base damage with a ball, and then a number of additional attacks (bounces) on random enemies based on Bounce Attack trait. Enemy Heroes take damage and bonus damage based on total hits per Hero. Applies frozen to all enemies hit. If only 1 enemy Hero is alive, bounces will not occur.
 Frozen Laughter (Trait): Apply freeze to any enemy that attacks him twice in a row.


 Chaos Storm (Special Attack): Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze.


 Bitter Strike (Special Attack): Melee Water attack with a chance to Freeze. Starts Powered.


 Northern Gale (Special Attack): Ranged Water attack on all enemies with a chance to Freeze.


 Mortal Assault (Basic Attack): A Basic Ranged Dark attack with a chance to apply a random Debuff.


 Zola
 Icy Glare (Special Attack): Ranged Water attack on all enemies with a chance to Freeze or Stone each target. Purges all Venom on the targets for boosted damage.
 Serpent Strike (Special Attack): Melee Physical attack that steals all Buffs with a chance to Freeze. Purges all Venom on the target for boosted damage.



Epic Heroes with Frozen:

Kori Katana (Epic): Chance to purge all buffs on target and do a Shield-Piercing attack for 2x damage with a chance to Freeze.


Immunity

The following heroes are immune to Frozen:

 Angelic (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Impervious (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
 Sun-Bathed Reptiles (Trait): Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
 Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
 Shell Power (Trait): Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Impervious (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
 Freeze Immune (Trait): Cannot be Frozen.
 Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
 Insulated Monsters (Trait): Self and allied Monsters gain Insulated Woolies (Immune to Freeze, Frostbite and Chill).
 Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
 Cold as Death (Trait): Cannot be Frozen, Chilled, or Frostbitten.
 Freeze Immune (Trait): Cannot be Frozen.
 Stone Skin (Trait): Takes 50% reduced damage from all non-Chaos sources. Immune to being Stoned, Burned, Frozen, and Shocked.
 Zola
 Cold Blooded Killer (Trait): Immune to Freeze, and deals 2x damage against Water enemies and targets immune to Freeze.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.