Individuals hit by a Frostbite attack will show a brief shimmering blue aura around them, like the Chilled effect.
The abilities icons of a Frostbitten hero are framed by crystal icy layer to warn you that the use of any special attack causes 20% damage of the Hero's max health.
Heroes should be careful when attacking enemies that can apply Frostbite by their skin, or do revenge attacks because the damage of the debuff is applied retroactively. For example, a hero not Frostbitten uses their special attack. During the attack, the Frostbite debuff is applied. In consequences, the hero will suffer damage equal 20% of their max health.
A with Frostbite debuffed target will die after the use of any special attack when it has less than 20% health. Shields like Aegis Shield can soak the damage and save the debuffed hero.
Heroes
The following heroes have or can inflict/apply Frostbitten:
Questionable Contrails (Special Attack): Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies.
Avalanche (Special Attack): Ranged Water attack on target enemy with splash damage, chance to apply Frostbite to target for 3 turns. Consumes 50% of current Momentum and increases splash damage based on the Momentum consumed.
Strike! (Special Attack): Melee Water attack on all enemies with a chance to Slow and inflict Choked CRIT (reduces CRIT to 0%). Snow Day: +chance to Frostbite. Frostbreath (Special Attack): Ranged Water attack with a chance to Frostbite. Snow Day: Ranged Water attack on all enemies that Freezes all enemies hit.
Frostbite Taunt (Special Attack): Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered. Snowy Smash (Basic Attack): A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten.
Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.