There are over 56 Basic Attacks in Dungeon Boss.
Image | Name | Range | Damage | Description |
---|---|---|---|---|
Heroes | Effects | |||
Belly Flop | Melee | Physical | A Basic Melee Physical attack. | |
Bite | Melee | Physical | A Basic Melee Physical Bite attack. | |
Bite | Melee | Physical | A Basic Melee Physical Bite attack. | |
Bog Light | Ranged | Nature | A Basic Ranged Nature attack on target enemy that adds Swamped on hit. | |
swamped | ||||
Bright Shot | Ranged | Physical | Ranged Physical attack on target enemy with 100% base chance to blind. | |
blinded | ||||
Chaos Missile | Ranged | Chaos | Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT. | |
shield piercing, armor piercing, undodgeable, chaos damage | ||||
Claw | Melee | Physical | A Basic Melee Physical attack. | |
Claws of Chaos | Melee | Physical | A Basic Melee Physical attack that Wounds on hit. | |
wounded | ||||
Crushing Attack | Melee | Physical | A basic Melee Physical attack doing [??% ATK] base damage to the target, and 1 random enemy. | |
Demonfire Puff | Ranged | Spirit | A Basic Ranged Spirit attack with a chance to inflict Demonfire Burn on CRIT. | |
demonfire | ||||
Double Daggers | Melee | Physical | Two Armor-Piercing Melee Physical attacks on target enemy with a 100% base chance to purge a buff | |
armor piercing, purge | ||||
Dread Scythe | Melee | Physical | A Basic Melee Physical attack that Haunts on CRIT. ('Dread Scythe' becomes 'Elder Scythe' when Brom's Epic is unlocked.) | |
haunted | ||||
Dual Wielding | Melee | Physical | A Basic Melee Physical attack that hits twice. | |
Dust in the Eye | Ranged | Light | Basic Ranged Light attack that lowers DEF and SKL on hit. | |
def lowered, skl lowered | ||||
Feel the Burn | Melee | Physical | Melee Physical attack against all enemies for [50% ATK] base damage with a chance to apply a random Burn debuff (Burned, Wildfire, Demonfire, or Soulfire burned) to targeted enemy, and [0/50/100]% base chance to apply a random Burn to the rest. The % depends on the rank (I-III) of this trait. | |
burned, wildfire, soulfire, demonfire | ||||
Forest Fist | Melee | Physical | A basic Melee Physical attack doing [??% ATK] base damage. Adds a stack of Growth to Moriko. | |
growth | ||||
Get 'Em | Melee | Physical | Random ally makes a Basic Attack against a targeted enemy (ally's attack includes the chance for an Epic attack). If there are no allies, Melee Physical attack for [??% ATK] base damage instead. | |
Heads or Tails | Melee | Physical | A Basic Melee Physical Bite attack that purges 1 Buff on CRIT. | |
purge | ||||
Heatwave | Ranged | Fire | Ranged Fire attack on target enemy with chance to apply Superheated on hit. The next attack on a Superheated target consumes all Superheated on that team, and deals bonus damage to them. | |
superheated | ||||
Hex Wand | Ranged | Spirit | Ranged Spirit attack on target enemy and another random ememy for [45% ATK] base damage. Reduces ATK with a debuff on each target hit for the turn. | |
atk reduced | ||||
IFF Targeting | Melee | Physical | Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.) | |
atk boosted, def boosted, skl boosted, repair, taunt ignored, energy gain | ||||
Improved Throw | Improved version of Throw. | |||
Kick | Melee | Physical | A Basic Melee Physical attack. | |
Mocking Blow | Melee | Physical | Basic Melee Physical attack on a single target that deals AOE splash damage to all other enemies. | |
splash damage | ||||
Monkey Swing | Melee | Physical | Undodgeable Melee Physical on target enemy, applies Off-Balance. | |
off balance, undodgeable | ||||
Mortal Assault | Ranged | Dark | A Basic Ranged Dark attack with a chance to apply a random Debuff. | |
frozen, poisoned, various debuffs | ||||
Necro Bolt | Ranged | Dark | A Basic Ranged Dark attack with a chance to Disease. | |
diseased | ||||
Optic Blast | Ranged | Spirit | A Basic Ranged Spirit attack. | |
Paralyzing Strike | Ranged | Light | A Basic Ranged Light attack with a chance to Paralyze target enemy. | |
paralysis | ||||
Paranoia Shot | Ranged | Physical | A Basic Ranged Physical attack that Fears on CRIT. | |
feared | ||||
Perennial Strike | Melee | Physical | A Basic Melee Physical attack with a chance for Radiance, reducing the target's ATK by 20% for 3 turns. Radiance stacks up to 3 times. | |
radiance | ||||
Pinion Blast | Ranged | Spirit | A Basic Ranged Spirit attack. | |
Pop and Cover | Ranged | Spirit | A Basic Ranged Spirit attack that grants self Aegis Shield. | |
Provoking Poke | Melee | Physical | Undodgeable Melee Physical attack that Provokes target enemy. | |
provoked, undodgeable | ||||
Punch | Melee | Physical | A Basic Melee Physical attack. | |
Putrid Claw | Melee | Dark | A Basic Melee Dark attack with a chance to Disease and spread the Disease. | |
diseased | ||||
Rage Swing | Melee | Physical | A Basic Melee Physical attack. Rage adds additional attacks on random enemies. | |
extra attacks | ||||
Rampaging Swing | Melee | Physical | A Basic Melee Physical attack on target and 1 random enemy. | |
Reincarnate | When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait. | |||
Shoot | Ranged | Physical | A Basic Ranged Physical attack. | |
Slam | Melee | Physical | A Basic Melee Physical attack. If targeting a corpse, the corpse is removed. | |
remove corpse | ||||
Slash | Melee | Physical | A Basic Melee Physical Attack. | |
Snowy Smash | Melee | Physical | A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten. | |
chilled, frostbitten, frozen | ||||
Soulrend | Melee | Physical | A Basic Armor-Piercing Melee Physical attack. | |
armor piercing | ||||
Spectrum Shot | Ranged | Elemental | Basic Ranged Elemental attack, where element is the counter of the selected enemy. Chance to Impair the target for 1 turn and apply Venom. | |
impaired, venom | ||||
Static Strike | Melee | Physical | A Basic Melee Physical attack with a 100% base chance to Shock the target. | |
shocked | ||||
Sunfire Blast | Ranged | Light | 2 Ranged Light Attacks on target enemy for [??% ATK] base damage with 100% base chance to Sunfire Burn. | |
sunfire burn | ||||
Swamped Swing | Melee | Physical | A Basic Melee Physical attack that Swamps on hit, healing the attacker on the next attack done on the target. Swamped cannot be purged. | |
swamped | ||||
Swing | Melee | Physical | A Basic Melee Physical attack. | |
Abigail the Brutal |
||||
Throw Wrench/Dynamite/Barrel | Ranged | Physical | A Basic Ranged Physical attack. | |
Venomous Claw | Melee | Physical | A Basic Melee Physical attack with a chance to add 2 Venom stacks. | |
venom | ||||
Venomous Swing | Melee | Physical | A Basic Melee Physical attack with a chance to Envenom. | |
venom | ||||
Wand | Ranged | Spirit | A Basic Ranged Spirit attack. | |
Chief NubNub |
||||
Wand (Water) | Ranged | Water | A Ranged Water attack doing [36% ATK] base damage. Upgrading increases damage output to [49.5% ATK] base damage. | |
Wash Out | Ranged | Water | Basic Ranged Water attack on target enemy with a chance to add Drenched on CRIT. | |
drenched | ||||
Wildfire Puff | Ranged | Spirit | A Basic Ranged Spirit attack with a chance to inflict Wildfire Burn on CRIT. | |
wildfire |