There are over 379 Special Attacks in Dungeon Boss.
Image | Name | Range | Damage | Description |
---|---|---|---|---|
Heroes | Effects | |||
Absorbing Smash | Melee | Physical | Undodgable Melee Physical attack that steals Buffs from the target equal to the number of Gelatinous Mass stacks on Phenol. | |
buff steal, undodgeable | ||||
Ace | Ranged | Nature | Ranged Nature attack on all enemies that Poisons on hit and Grows allied Plants. | |
poisoned, growth | ||||
Acid Spit | Ranged | Fire | 2 Ranged Fire attacks on all enemies with a chance to inflict 4 Venom stacks. | |
venom | ||||
Aegis Bandage | Heals the team and Shields target ally, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs will still be applied. | |||
heal, aegis shield, damage reduction | ||||
Aegis Wall | Heals and Shields the team, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs can still be applied. | |||
heal, aegis shield, damage reduction | ||||
Algae Wash | Recovers health split between all allies and cleanses all debuffs. Grows allied Plants and Water allies become Plants. Starts Powered. | |||
cleanse, heal, powered, growth | ||||
Ambush Tactics | Ranged | Physical | Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered. | |
stealth, invulnerable, powered | ||||
An Offer You Can't Refuse | Melee | Physical | Melee Physical attack on target enemy for [??% ATK] base damage per each stack Street Cred. Deals 2x damage to enemies with Debt Owed. If this attack were to kill an enemy, instead they attack all their allies, and flee. | |
boosted damage, defect | ||||
Angelic Resurrection | Bring an ally back from the dead with a % of their HP, [Haste] and 3 [Energy]. | |||
haste, resurrection, energy gain | ||||
Annihilation Beam | Ranged | Spirit | Purges all Buffs and Debuffs on target enemy, then does a Ranged Spirit attack that sets their HP to a % of their current HP. The percentage of health that the enemy is set to scales with the ability's level and hero's Skill (~10% at level 80). NOTE: This attack does not 'damage' the target in the traditional sense, and does not result in Observation being applied as a result. | |
purge, cleanse (enemy), health loss | ||||
Arcane Bolts | Ranged | Spirit | Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies. | |
shield piercing, armor piercing | ||||
Arctic Assault | Melee | Water | Melee Water attack on target and 2 random enemies that deals 1.5x damage to Chilled or Frozen targets. | |
boosted damage | ||||
Arctic Rush | Melee | Water | Melee Water attack that deals 1.5x damage if target is Chilled or Frozen; 3x damage multiplier if target is both Chilled and Frozen. | |
boosted damage | ||||
Armor Break | Melee | Physical | Melee Physical attack that lowers DEF. | |
def lowered | ||||
Arrow Barrage | Ranged | Physical | Ranged Physical attack on all enemies. | |
Arrow Rampage | Ranged | Physical | Ranged Physical attack on target and 1 random enemy. | |
Assassin's Wrath | Melee | Physical | Buffs team +CRIT, then does a Critical Melee Physical attack. | |
crit boosted | ||||
Assassinate | Melee | Physical | Critical Melee Physical attack and additional attacks on random enemies per killing blow during the attack. | |
extra attacks | ||||
Astounding Pounding | Melee | Physical | Melee Physical attack with a chance to Daze or Provoke. | |
dazed, provoked | ||||
Avalanche | Ranged | Water | Ranged Water attack on target enemy with splash damage, chance to apply Frostbite to target for 3 turns. Consumes 50% of current Momentum and increases splash damage based on the Momentum consumed. | |
frostbitten, splash damage, boosted damage | ||||
Back Splash | Melee | Water | Melee Water attack on all enemies that purges 1 Buff on hit, and causes their AOE effects to target both allies and enemies. | |
back splashed, purge | ||||
Barrel Toss | Ranged | Physical | Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF. | |
poisoned, dazed, burned, frozen, chilled, shocked, diseased | ||||
Bat Out of Hell | Ranged | Fire | 3 Ranged Fire attacks with a chance to Burn each hit. | |
burned | ||||
Bayou Boogie | Ranged | Nature | Ranged Nature attack on target enemy and up to 2 other random targets for [??% ATK] base damage. Allies gain Crit Immunity and DEF+ for 3 turns. | |
def boosted, crit immune | ||||
Beast Mode | Melee | Physical | Buffs +ATK for self and allied Beasts, then does 4 Melee Physical attacks on target enemy. | |
Bestial Roar | Buffs team ATK, then self and all Beast allies then each attack a random enemy. | |||
atk boosted, def boosted, crit boosted | ||||
Bitter Strike | Melee | Water | Melee Water attack with a chance to Freeze. Starts Powered. | |
frozen, powered | ||||
Blade Fury | Melee | Physical | 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound. | |
wounded, extra attacks | ||||
Blade Storm | Ranged | Physical | Ranged Physical attack on all enemies. | |
Blades of Fury | Melee | Physical | Strikes the same target 3x with a Melee Physical attack dealing [40% ATK] damage. | |
Blazing Rune | Melee | Fire | Grants target ally Burning Skin and Burn Immune. | |
burned | ||||
Blood in the Water | Melee | Physical | Melee Physical attack on target and the enemy with the lowest HP, deals 2.5x damage against targets with 50% health or less. | |
Blood Ritual | Sacrifices 10% of her Max HP to heal target ally and apply a Blood Bond between she and the target ally, buffing their ATK and CRIT. | |||
crit boosted, atk boosted, heal | ||||
Bog Blessing | Ranged | Nature | Ranged Nature attack on all enemies, healing all allies for a percentage of damage dealt. Lowers SKL, Max Health, and applies Swamped to all enemies hit. Starts Powered. | |
lifesteal, powered, skl lowered, swamped, unhealable damage | ||||
Bone Armor | Gains +ATK, +DEF and +Water Resist. | |||
atk boosted, def boosted | ||||
Boomerang Shield | Ranged | Physical | Ranged Physical attack on all enemies that knocks them Off-Balanced, lowering their ATK and increasing their chance to Miss. Damage from this Special Attack increases with each Ascension. | |
off balance | ||||
Bring It Down! | Ranged | Physical | Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target. | |
marked target, extra attacks | ||||
Bring It On | Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him). | |||
taunt, def boosted, pumped, revenge | ||||
Brisk Volley | Ranged | Water | A Ranged Water attack that strikes the target and two random enemies, each strike with a chance to inflict Chill. | |
chilled | ||||
Bull Rush | Melee | Physical | Melee Physical attack that drains 1 Energy. Rage adds additional attacks on random enemies. | |
energy loss, extra attacks | ||||
Bulwark | Buffs team +DEF. | |||
def boosted | ||||
Burning Berserk | Melee | Physical | Melee Physical attack on target and 3 random enemies that inflicts Soulfire Burn on hit. | |
soulfire | ||||
Burning Chop | Melee | Fire | Melee Fire attack with a chance to Burn. | |
burned | ||||
Burning Rampage | Melee | Physical | Melee physical attack on target and 2 random enemies with a chance to Burn. | |
burned | ||||
Burning Taunt | Melee | Taunts, forcing all enemies to target this Hero with attacks, and gains a chance to Burn Melee attackers when hit. Starts Powered. | ||
burning skin, powered | ||||
Burning Volley | Ranged | Fire | Ranged Fire attack on target and 2 random enemies, each strike has a chance to Burn. | |
burned | ||||
Buzz Saw | Melee | Physical | Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies. | |
splash damage, nerve damage | ||||
Call of the Deep | Self and allies Revenge all attacks for 1 turn, and buffs team +DEF for 3 turns. | |||
pumped, def boosted, revenge | ||||
Cataclysmic Conflagration | Ranged | Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged. | ||
soulfire, purge, undodgeable, shield piercing, remove corpse | ||||
Cauterize | Fire | Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting. | ||
heal, cleanse, purge, remove corpse, taunt ignored | ||||
Chain Lightning | Ranged | Lightning | Ranged Lightning attack on all enemies with chance to Shock. Deals damage based on the amount of targets hit. Consumes all stacks of Storm Power, purging Buffs on all enemies hit for each Stack of Storm Power. | |
shocked, purge | ||||
Challenge | Challenges target enemy. Target enemy attacks, then this Hero attacks, plus the damage dealt by the enemy attack as additional damage. Rage adds 20% more damage per stack. | |||
revenge | ||||
Chaos Howl | Spirit | Spirit howl on all enemies with a chance to Fear. | ||
feared | ||||
Chaos Rampage | Melee | Physical | Melee Physical Rampage on up to 3 enemies with a chance to apply Chaos Burn (Chaosfire) to the target. Applies Chaos Day to self. | |
chaos day, chaosfire | ||||
Chaos Storm | Ranged | Dark | Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze. | |
burned, diseased, frozen, paralysis, wounded | ||||
Chaotic Bounce | Ranged | Water | Ranged Water attack on target enemy for [??% ATK] base damage with a ball, and then a number of additional attacks (bounces) on random enemies based on Bounce Attack trait. Enemy Heroes take damage and bonus damage based on total hits per Hero. Applies frozen to all enemies hit. If only 1 enemy Hero is alive, bounces will not occur. | |
frozen | ||||
Charm | Ranged | Spirit | Ranged Physical attack that Charms the target into attacking their allies with Basic Attacks. Target enemy is also Dazed after the Charm effect has expired. The Charm never misses although the damage done can. | |
dazed, defect | ||||
Cheap Shot | Melee | Physical | Melee Physical attack that deals +100% damage for each Debuff on the target. | |
boosted damage | ||||
Cheers Mate | Melee | Physical | Melee Physical attack that Lifesteals. | |
lifesteal | ||||
Chilling Barrage | Ranged | Physical | Ranged Physical attack on all enemies with a chance to Chill. | |
chilled | ||||
Chilling Blast | Ranged | Water | Ranged Water attack that deals 2x damage against Frozen targets, with a chance to Chill. | |
chilled | ||||
Choking Smoke | Ranged | Nature | Ranged Nature attack on all enemies that reduces their ATK and Dodge Chance. | |
atk reduced, dodge reduced | ||||
Chow Down | Melee | Physical | 3 Melee Physical Bite attacks on target enemy that purges 3 Venom each hit for boosted damage. | |
boosted damage | ||||
Chroma Shift | Ranged | Physical | Ranged Physical attack on target, with a chance to apply Venom. 2x damage if target already has Venom. This Hero then shifts to target’s Element, cleanses all debuffs from self, and gains 20% DEF and Max Health until the end of the next round. Cleanses self again when shift expires. Starts powered, but cannot be used while shifted. Cooldown: 6 Turns. | |
venom, self cleanse, def boosted, max health boost, powered | ||||
Cleansing Wave | Recover health split between all allies and cleanses all debuffs on all allies. | |||
cleanse, heal | ||||
Cloud Hop | Melee | Spirit | Melee Spirit attack on all enemies. Applies Tranquility to all allies, gaining increased Dodge Chance and Retaliation on dodge. Snow Day: Cleanses all debuffs on allies. | |
tranquility, revenge, cleanse | ||||
Cold Summons | Melee | Physical | Summons a horde of Ice Golems who attack each enemy for [??%] Melee Physical base damage and chance to add Chaos' Bite debuff. Revives any allied Dragons, then replaces dead allies with Ice Golems. Chaos Day modification: powers up minions. | |
resurrection, summon minions, chaos bite | ||||
Combustion | Melee Physical attack on target enemy and up to 2 others with the most energy, resets all abilities on hit enemies to max cooldown. | |||
energy loss, burned | ||||
Commanding Presence | Ranged | Spirit | Ranged Spirit attack that Paralyzes the target. Allies gain 1 Energy. Cannot miss or be dodged | |
paralysis, energy gain, undodgeable | ||||
Conqueror's Charge | Melee | Dark | Melee Dark attack on single target for [?? ATK] base damage with Splash Damage applied to all other enemies, and chance to inflict Terror. | |
terror, splash damage | ||||
Conqueror's Strike | Melee | Dark | A Melee Dark attack for [??% ATK] base damage on all enemies, with a chance to apply Terror and inflict CRIT Choked for 2 turns. | |
terror, crit choked | ||||
Conqueror's Wrath | ??? | ??? | Consumes all existing Terror stacks and targets a single enemy for [?? ATK] base damage times the number of consumed stacks. | |
boosted damage | ||||
Contagion Control | Ranged | Spirit | Ranged Spirit attack on all enemies that lowers their DEF and deals 2x damage to Diseased targets. | |
diseased, def lowered | ||||
Corruption From Within | Ranged | Spirit | Ranged Spirit attack on all enemies. The initial target of the ability gains Corruption From Within for 2 turns, a debuff that reduces their ATK and DEF. In addition, whenever an enemy with Corruption From Within takes damage from an attack, all of their allies take Chaos splash damage. Targets (not affected yet by Corruption from Within) who take this splash damage have a 15% chance to gain Corruption From Within for 1 turn. | |
corruption from within | ||||
Crippling Advance | Melee | Physical | Melee Physical attack that Paralyzes on a hit. Starts Powered. | |
paralysis, powered | ||||
Crowd Control | Ranged | Spirit | Ranged Spirit attack on all enemies with a chance to lower DEF. | |
Crush the Nerds | Melee | Physical | Melee Physical attack that deals 2x damage against Casters. | |
Cry Havoc | Ranged | Spirit | Silencing Ranged Spirit attack on all enemies that Provokes the target. Triggers Dogs of War if on a team with Abigail the Brutal. | |
silenced, provoked, buddy | ||||
Cryosleep | Target has a chance to freeze into a cubic ice block for one turn. This enemy cannot take damage nor move, and can't be targeted by other allies or enemies. When the effect expires, it has a [1%+1%/level] chance to inflict Slow. | |||
slowed, cryosleep | ||||
Crystallized Carapace | Taunts, gains 75% Damage Reduction, and heals allies the damage taken. Enemies who hit him have their attack lowered by [15]% (55% @ lvl 80) while the taunt is active. Starts Powered. | |||
damage reduction, heal, atk reduced, powered | ||||
Cure Wounds | [One/two] debuff(s) is/are removed from selected target, followed by a heal for [117% SKL]. Upgrading increases the amount healed. Amount of debuffs removed depends on the rank (I/II) of this trait. | |||
cleanse, heal | ||||
Damage Reflection | Adds a shield to all allies that reflects [20 + 0.5/LV]% of damage taken back to the attacker. Damage is reflected after the damage is dealt to the affected target. Damage over time effects do not apply. | |||
damage reflection | ||||
Dark Designs | Ranged | Dark | Ranged Dark attack on all enemies that recovers HP split between all allies and grants the team Foresight. | |
foresight, heal | ||||
Daunting Gleam | Melee | Physical | 3 Melee Physical attacks that lower defense by 25% for 2 turns. Gives allies and self Reflective Plate, a buff that reflects the next debuff on the hero back at the character who tried to apply it. Cannot be copied, purged of stolen. Lasts until consumed. | |
reflective plate | ||||
Deadly Barrage | Ranged Physical attack on all enemies with a chance to Wound. | |||
wounded | ||||
Deal With the Devil | Borrow a % of health from an enemy to heal self, but the enemy will be healed the amount stolen in 2 rounds. (Enemy receives a Devil's IOU buff.) | |||
lifesteal, devils iou, health loss | ||||
Death Bites | Ranged | Physical | Ranged Physical attack on all enemies that consumes up to 5 Venom stacks and deals 20% more damage for each Venom stack removed. Will grant 'Invincibility' on a killing blow. | |
invincibility, damage reduction | ||||
Death Blossom | Ranged | Physical | Ranged Physical attack on all enemies that purges 1 buff on hit. | |
purge | ||||
Debilitating Shot | Ranged Physical attack that Debilitates target enemy, reducing ATK, DEF, SKL, and CRIT Chance. Starts Powered. | |||
debilitated, powered | ||||
Debilitating Smog | Ranged | Fire | Ranged Fire attack with a chance to knock enemies Off-Balance for a turn. | |
off balance | ||||
Demolishing Smash | Melee | Physical | Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered. | |
wounded, shield piercing, armor piercing, powered | ||||
Demonfire Bite | Melee | Physical | Melee Physical Bite attack with a 100% base chance to inflict Demonfire Burn. Gives +1 Energy to all Flying allies. | |
demonfire, energy gain | ||||
Derision | Melee | Physical | Melee Physical attack on a target for [147% ATK] damage that provokes the target and transfers a debuff from Astrid to them. | |
debuff transfer, provoked | ||||
Destructive Deconstruction | Ranged | Dark | Ranged Dark attack that deals boosted damage for each Buff on Iris and each Buff on the target. | |
boosted damage | ||||
Dim Mak | Ranged | Melee Physical attack that inflicts Nerve Damage (blocks healing for 3 turns). | ||
nerve damage | ||||
Disabling Strike | Melee | Lightning | 2 Melee Lightning attacks on target enemy with a chance to Paralyze. | |
paralysis | ||||
Dispelling Strike | Melee | Physical | Armor & Shield-Piercing Melee Physical attack on target enemy. Purges all buffs and Silences the target, ignoring immunities. Starts Powered. | |
silenced, purge, ignore immunities | ||||
Dive Bomb | Melee | Physical | Melee Physical Bite attack with a chance to inflict Wildfire Burn. Flying allies then each attack a random enemy. | |
wildfire | ||||
Divine Inspiration | Heals and increases ATK and DEF by 100%. | |||
def boosted, atk boosted | ||||
Divine Justice | Melee | Physical | Melee Physical attack with splash damage, marking all enemies hit with Magnified Light (receives more damage from Light Heroes). | |
magnified light | ||||
Dogs of War | Melee | Physical | 2 Melee Physical attacks on a random enemy. Rage adds additional ally attacks on random enemies twice. At 4 stacks of Rage, triggers Cry Havoc if on a team with Balog the Loud. | |
extra attacks, buddy | ||||
Doom Blade | Melee | Dark | Melee Dark attack on all enemies that deals unhealable damage. | |
unhealable damage | ||||
Doom Bolt | Ranged | Lightning | Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed. | |
shield piercing, remove corpse | ||||
Double Chop | Melee | Physical | 2 Melee Physical attacks. | |
Draconic Anger | Ranged | Spirit | Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered. | |
doom, powered | ||||
Dragon Punch | Melee | Physical | Melee Physical attack that Dazes the target. | |
dazed | ||||
Drop Dead Gorgon | Ranged | Spirit | Ranged Spirit attack with a chance to Stone the target, purging all Buffs and Debuffs on them and turning them into a statue, or kill them instantly. The chance of killing the target increases by 10% for each stack of Venom purged on the target. Starts Powered. (Golems and Constructs are immune to being Stoned) | |
stoned, powered | ||||
Dwarven EMT | Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste. | |||
max health boost, haste, heal, repair | ||||
Dwarven Fury | Melee Physical attack with a chance to Wound. For 2 turns, this Hero's gains Ethereal Spirit shield (HP will not drop below 1) and he will Revenge all attacks done on him. | |||
dwarven fury, revenge, wounded | ||||
Dwarven Smack Down | Melee | Physical | Melee Physical attack that purges all Buffs. Allied Dwarves then attack the same target. | |
purge | ||||
Earthquake | Ranged | Physical | Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced. | |
off balance, splash damage, undodgeable | ||||
Eat and Run | Melee | Physical | 2 Melee Physical Bite attacks that Wound target enemy and grant this Hero Evasion. | |
wounded, evading | ||||
Electrical Storm | Ranged | Lightning | Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock. | |
shocked | ||||
Electrified Whirlwind | Melee | Lightning | Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1. | |
shocked, energy loss | ||||
Embarrassing Jab | Melee | Physical | Melee Physical attack on an enemy for [157.5% ATK] and provoke the defender into attacking this Hero next turn. Starts Powered. | |
provoked, powered | ||||
Energize | Grants the team +2 Energy, Electric Skin, and buffs team +CRIT. | |||
energy gain, electric skin, crit boosted | ||||
Energizing Taunt | Taunts, forcing all enemies to target this Hero with attacks, buffs Max HP and gains 2 Energy. Starts Powered. | |||
taunt, max health boost, energy gain, powered | ||||
Energy Drain (outdated) | Ranged | Spirit | Ranged Spirit attack that deals [61% ATK] base damage and drains 2 Energy from an enemy and adds to your own. Upgrading increases damage output to [87.5% ATK] damage. | |
energy loss | ||||
Energy Rune | Heals self and target ally (healing is doubled if applied on self), and +3 Energy on target ally. | |||
heal, energy gain | ||||
Enlightenment | Heals target ally and grants them 1 turn of Haste and increased Speed. | |||
enlightenment, accelerated | ||||
Enraged Swipe | Buffs +ATK and +CRIT, then does a Melee Physical attack on target enemy. | |||
enraged | ||||
Envious Rampage | Melee | Physical | Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit. | |
purge, lifesteal, buff steal | ||||
Eradicating Firebreath | Ranged | Light | Ranged Light Attack on target enemy for [??% ATK] base damage and chance to Sunfire Burn. The attack cannot be mitigated (but dodged and miss). | |
sunfire burn | ||||
Essence Reap | Melee | Dark | Melee Dark attack that drains 2 Energy. | |
energy loss | ||||
Evasive Shot | Ranged | Physical | Armor-Piercing Ranged Physical attack that grants self Evasion. | |
evading, armor piercing | ||||
Exposed Weakness | Melee | Physical | Melee Physical attack that ignores the target’s armor and will purge Taunt on target if it is active. | |
purge, taunt ignored | ||||
Eyes of the Beholder | Ranged | Dark | Buffs team +ATK, then does a Ranged Dark attack on enemies. | |
atk boosted | ||||
Feet of Fury | Melee | Physical | 5 Armor-Piercing Melee Physical attacks on target enemy. | |
armor piercing | ||||
Fiery Fangs | Melee | Fire | Melee Fire Bite with a chance to Burn. | |
burned | ||||
Fillet Zomminions | Snacrifices all allied Zomminions. Self and remaining allies gain +1 Energy and +Max HP, plus +1 Energy and +Max HP for each Zomminion Snacrificed. | |||
energy gain, max health boost | ||||
Fire & Flames | Ranged | Fire | Sacrifices herself. Cooldown is based on how much damage allies receive (Basically, anytime Solaris' allies receive damage it adds to her Fury. Fury is at 100% equivalent to two allies receiving 100% of their health in damage. Example: Hero A loses 50% of their health, Hero B loses 50% of their health, and Hero C dies. 50% + 50% + 100% = 200% health loss = 100% fury amount. Max health reduction is treated as damage. Fury's charge is looking at a hero's original health for that hit. For all subsequent hits, Fury looks at the new max health). Uses one of the following depending on target: IMMOLATING FLAMES (Targeting allies): Revives and heals all allies and applies significant damage reduction for a turn; ENGULFING FIRE (Targeting enemies): Attacks all enemies for [105% ATK] base damage with chance to Burn. | |
resurrection, heal, burned | ||||
Fire Bird | Ranged | Fire | Ranged Fire attack on all enemies with a chance to Burn, heals all allies and doubles the heal on a killing blow. Snow Day: also purges all Buffs from all enemies. | |
burned, heal, purge | ||||
Fire Mend | Buffs team +ATK, then does a Ranged Fire attack on all enemies that Lifesteals for the team. | |||
atk boosted, lifesteal | ||||
Fire Nova | Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks). | |||
burned, burning touch | ||||
Fireball | Ranged | Fire | Ranged Fire attack with a chance to Burn. | |
burned | ||||
Fist of Justice | Ranged | Physical | Ranged Physical attack on target with splash damage that Weakens all enemies hit (-ATK and -DEF). | |
weakened, splash damage | ||||
Flaming Arrow | Ranged | Fire | Ranged Fire attack for [132.5% ATK] base damage with chance to Burn. Upgrading increases damage output and the likelihood to burn. | |
burned | ||||
Fog of War | Ranged | Dark | Ranged Dark attack on all enemies that Diseases on hit, and self and allies receive -50% damage from Epic attacks for 3 turns. | |
diseased, damage reduction | ||||
For My Next Trick | Ranged | Nature | Ranged Nature attack on target enemy for [??% ATK] base damage. All other enemies become a "Lil Bunny!" for 3 turns, with a [10%] chance for it to be permanent. Ignores vigilance and bodyguard effects. (Chance increases slightly with Skill) | |
bunny | ||||
Forest Thirsts | Melee | Nature | Melee Nature attack on target enemy for [??% ATK] baase damage, and drains health from target. | |
(drains health?) | ||||
From the Shadows | Melee | Physical | Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion. | |
purge, guaranteed crit, evading, armor piercing | ||||
Frost Barrage | Ranged | Water | Buffs self and Water allies +ATK, then does a Ranged Water attack on all enemies with a chance to Frostbite. | |
frostbitten | ||||
Frost Bite | Melee | Melee Water Bite attack with a chance to Freeze. | ||
frozen | ||||
Frost Katana | Melee | Water | Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit. | |
frostbitten, armor piercing | ||||
Frostbite Taunt | Melee | Taunts, forcing enemies to target this Hero with attacks, buffs +DEF, and has a chance to apply Frostbite to attackers when hit. Starts Powered. | ||
def boosted, frostbitten, powered | ||||
Frostbreath | Ranged | Water | Ranged Water attack with a chance to Frostbite. Snow Day: Ranged Water attack on all enemies that Freezes all enemies hit. | |
frostbitten, frozen | ||||
Frosty Bolt | Ranged | Water | Ranged Water attack with a chance to Freeze. | |
frozen | ||||
Furious Charge | Melee | Physical | Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage. | |
atk boosted, rage | ||||
Future Sight | Recovers HP split between the team, buffs team +ATK by 2x, and adds Foresight to all allies. All allies then make an attack on a random enemy. | |||
atk boosted, foresight, heal | ||||
Gamma Flare | Ranged | Spirit | Ranged Spirit attack on target enemy, reduces the ATK of all enemies, and adds a random debuff to each enemy for every Arcane ally. Starts Powered. | |
atk reduced, powered, various debuffs | ||||
Get Over Here | Ranged | Physical | Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target. | |
dazed | ||||
Gift of Flight | Ranged | Light | Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable. | |
heal, gift of flight, off balance, undodgeable | ||||
Gimme Gimme | Taunts and heals self and Goblin allies. | |||
taunt, heal | ||||
Gloom Cage | Ranged | Dark | Undodgable Ranged Dark attack that reduces ATK of Melee enemies by 50% for 3 turns and deals 2x damage against Ranged enemies. Reduces target's Dodge Chance to 0% for 3 turns (Caged). The Basic attack of the target determines if it is a Ranged or Melee enemy. | |
caged, atk reduced, undodgeable | ||||
Goblin Dance Party | Buffs team +ATK and +CRIT. | |||
party fever | ||||
Grave Digger | Ranged | Dark | Gains +ATK and +DEF, then does a Ranged Dark attack that marks the target with Grave Digger, dealing damage to all their allies when the target dies. | |
def boosted, atk boosted, grave digger | ||||
Grisly Rampage | Melee | Physical | Melee Physical attack on target and 1 other random target for [70% ATK] base damage, plus gets additional attacks for each death that occurs. Upgrading increases damage output of the skill. | |
Ground Pound | Taunts all enemies and buffs +DEF. Allies take reduced damage for the duration of the effect. Melee attackers become Swamped. The next attack on a Swamped target heals the attacker. (not a debuff, can't be purged.) Starts Powered. Snow Day: Consume Snow Day to buff allies +DEF. | |||
taunt, swamped, powered | ||||
Group Meditation | Heals the team and make them Silence Immune for 2 turns. | |||
heal, silence immune | ||||
Growth Swell | Ranged | Water | Ranged Water attack on all enemies. Purges two buffs from enemies, cleanses one debuff from all allies, and Grows allied Plants. | |
purge, cleanse, growth | ||||
Guarding Strike | Melee | Physical | Melee Physical attack that buffs team +DEF. | |
def boosted | ||||
Guarding Strike | Melee | Physical | Melee Physical attack that buffs team +DEF. | |
def boosted | ||||
Hail of Arrows | Ranged | Physical | Ranged Physical attack on all enemies that knocks them Off-Balance and purges all buffs. | |
purge, off balance | ||||
Hailstorm | Ranged | Water | Ranged Water attack on all enemies that hits twice, with a chance to Frostbite. | |
frostbitten | ||||
Hardened Assault | Melee | Physical | Melee Physical attack on target enemy and +2 enemies with the highest DEF (target excluded), then enters Graniteform. -DEF for all enemies hit. | |
def lowered, graniteform | ||||
Haste Ally | Grants an ally a second action on its next turn, plus an evasion buff that grants a [50.5% + 0.5%/lvl] chance to Dodge an attack until the end of its next turn. | |||
haste | ||||
Haunted Past | Melee | Spirit | Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes). | |
feared, haunted | ||||
Headband Trap | Ranged | Physical | Ranged Physical attack on target enemy. Target is Restrained, unable to act until Sun Wukong's next turn. Snow Day: Deals splash damage and Paralyzes other enemies. | |
restrained, splash damage, paralysis | ||||
Heal Ally | Recover a bit of health for a single ally. Upgrading increases the heal amount. | |||
Heart of Chaos | Melee | Physical | Melee Physical Rampage on up to 3 enemies for [??%] base damage with a chance to apply Chaos Burn (Chaosfire). Adds Chaos Day buff to self and allies. Starts Powered. | |
powered, chaosfire, chaos day | ||||
Hearty Taunt | Taunts, forcing all enemies to target this Hero with attacks, and buffs +Max HP. Starts Powered. | |||
taunt, max health boost, powered | ||||
Heated Glare | Ranged | Spirit | Ranged Spirit attack on target enemy. If the target was Superheated, applies an +ATK buff to all allies. Applies Superheated to the target. | |
superheated, atk boosted | ||||
Heist | Ranged | Spirit | Ranged Spirit attack that drains 1 Energy and steals all Buffs, adding them to Ignus. Rage grants allies additional Energy. | |
energy loss, energy gain, buff steal | ||||
Helmet Missiles | Ranged | Physical | Ranged Physical attack on all enemies that lowers their DEF. | |
def lowered | ||||
Home Run | Ranged | Physical | Ranged Physical attack on all enemies that lowers their DEF. | |
def lowered | ||||
Horror Scrape | Melee | Physical | 2 Flesh-Tearing Melee Physical attacks on target enemy with a chance to Fear. | |
feared | ||||
Hot Coals | Ranged | Fire | Ranged Fire attack on all enemies with a chance to Burn, as well as Slow non-Flying enemies. As long as the coals are present, enemies can Burn on any turn if not immediately after this attack. | |
burned, slowed | ||||
Hurricane Flurry | Melee | Physical | Undodgable Melee Physical attack on all enemies that Paralyzes them for 3 turns. | |
paralysis, undodgeable | ||||
Iaijutsu Strike | Melee | Physical | Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any). | |
purge, wounded, armor piercing | ||||
Ice Rune | Melee | Target ally becomes Chill Immune, and has a chance to Chill Melee attackers when hit (Chilling Skin). | ||
chilled | ||||
Icy Glare | Ranged | Water | Ranged Water attack on all enemies with a chance to Freeze or Stone each target. Purges all Venom on the targets for boosted damage. | |
frozen, stoned, boosted damage | ||||
Icy Howl | Ranged | Water | Ranged Water attack on all enemies for [??%] base damage, purging all buffs on each enemy. | |
purge | ||||
Immortal Life | Melee | Spirit | Melee Spirit attack that deals boosted damage based on Craw's Max HP and adds a Soul to Soul Ledger. | |
boosted damage | ||||
Impaling Barrage | 3 Armor-Piercing Melee Physical attacks on target enemy. If target dies, Astrid gains Haste. | |||
armor piercing, haste | ||||
Incinerate | Ranged | Fire | Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed. | |
burned, remove corpse | ||||
Incite Doom | Melee | Physical | 3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP. | |
boosted damage, health loss | ||||
Infernal Blaze | Ranged | Fire | Ranged Armor-Piercing Fire attack with 90% splash damage and a 100% base chance to inflict Demonfire Burn. When dealing a death blow, the corpse is removed. | |
armor piercing, demonfire, remove corpse | ||||
Infernal Inferno | Ranged | Fire | Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed). | |
demonfire, shield piercing | ||||
Intensify Burn | Melee | Fire | Melee Fire attack that deals 3x damage to Burning targets. | |
Intensify Shock | Melee | Spirit | Melee Lighting attack that deals 3x damage to Shocked targets. | |
Into the Pit | Buffs team +ATK and Banishes target enemy, purging all Buffs and rendering them inactive for 2 turns, then returning them to the dungeon at 50% of their current HP (Epic Bosses cannot be Banished). Banished enemies count as being defeated when no other enemies are active. Starts Powered. | |||
banished, powered, health loss, purge | ||||
Invigorate | Fully energizes target ally and buffs their CRIT for 3 turns. | |||
crit boosted, energy gain | ||||
It's Just Business | Melee | Physical | Melee Physical attack on target enemy for [??% ATK] base damage, each ally attacks the target as well. That enemies gains Debt Owed. Each time that hero makes an attack. all allies make an attack against that hero. When that hero dies, if they still have Debt, deals damage to each other enemy. | |
debt owed, extra attacks | ||||
Jack Hammer | Melee | Physical | 4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets. | |
crit choked, boosted damage | ||||
Jelly Shot | Melee | Physical | Ranged Nature attack on all enemies with a chance to Poison. | |
poisoned | ||||
Jiggle | Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, heals, and heals more HP split over 3 turns. Starts Powered. | |||
taunt, heal, self cleanse, powered | ||||
Just a Taste | Melee | Physical | Melee Physical Bite attack on all enemies with a chance to Mark the enemy with the most HP. Marked enemies take 2x damage from Bite attacks. | |
tasty | ||||
Kiss of Death | Melee | Physical | Melee Physical attack that Dazes the target and deals 2.5x damage if the target has 50% HP and below. | |
dazed | ||||
Last Stand | Melee | Physical | Melee Physical attack on target enemy with splash damage that grants the team Unbreakable Heart for 3 turns. | |
unbreakable heart | ||||
Lay on Hands | Cleanses all debuffs and heals an ally. At level 61+, cleanses all debuffs, fully heals an ally, and buffs their DEF. | |||
heal, cleanse, def boosted | ||||
Leech | Melee | Spirit | Melee Spirit attack that Lifesteals. | |
lifesteal | ||||
Let it Snow | Ranged | Water | Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged. | |
frozen, undodgeable | ||||
Lifeless Breath | Ranged | Water | Ranged Water attack on target enemy with splash damage, applying Frostbite to the initial target. | |
frostbitten, splash damage | ||||
Light Nova | Ranged | Lightning | Ranged Light attack on all enemies that grants the team Shocking Touch (chance to Shock on Basic Attacks). | |
shocked | ||||
Lightning Fury | Melee | Physical | 3 Melee Physical attacks on each enemy. | |
Lil Bunny | Ranged | Nature | Ranged Nature attack on target enemy for [??% ATK] base damage. Enemy becomes a "Lil Bunny!" for 3 turns. Ignores vigilance and bodyguard effects. | |
bunny | ||||
Lock Jaw | Melee | Physical | Silencing Melee Physical Bite attack that starts Powered. | |
silenced, powered | ||||
Lure | Melee | Lightning | Undodgable Melee Light attack on target enemy that Consumes all Buffs, healing and gaining 1 Energy for each Buff Consumed, and Paralyzes target enemy for 3 turns. | |
paralysis, undodgeable, purge, energy gain | ||||
Spirit Link | Creates a link between target ally (or self) to a random enemy that steals buffs and healing from enemy, and transfers [x%] damage and debuffs to enemy by giving the ally a buff and the target a debuff. Lasts 3 turns, can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with level. | |||
magic prism, magic prism (debuff), buff steal, debuff transfer, undodgeable, extra energy | ||||
Make It Rain | Ranged | Physical | Ranged Physical attack on all enemies and grants Chameleon Evasion. Chameleon Evasion makes all enemies have 90% chance to miss for 1 turn. | |
chameleon evasion | ||||
Malevolent Strike | Melee | Physical | Melee Physical attack with 50% splash damage. Deals bonus damage to targets with high max Health (up to 10x.) | |
splash damage, boosted damage | ||||
Marked for Death | Marks target enemy, increasing taken damage and reducing healing for all enemies by 50%. | |||
marked for death, reduced healing | ||||
Mauling | Melee | Physical | 3 Melee Physical Bite attacks on target enemy. | |
Metal Bite | Melee | Physical | Melee Physical Bite attack that lowers DEF. | |
Meteor Storm | Ranged | Fire | Ranged Fire attack on all enemies twice with a chance to Burn. | |
burned | ||||
Misdirect | Target ally Taunts, forcing all enemies to target them with attacks, with +DEF. | |||
taunt, def boosted | ||||
Monkey See | Melee | Physical | Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF, and will follow up ally attacks. Starts Powered. | |
taunt, def boosted, powered | ||||
Murky Shield | Ranged | Dark | Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated. | |
shield piercing, murky shield, silence immune, paralysis immune, retaliation immune | ||||
Nature's Reclamation | Ranged | Spirit | Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns. | |
def boosted, energy loss, energy gain, buff steal | ||||
Northern Gale | Ranged | Water | Ranged Water attack on all enemies with a chance to Freeze. | |
frozen | ||||
Noxious Frenzy | Melee | Melee Nature attack on target and 2 random enemies with a chance to Poison. | ||
poisoned | ||||
Old Faithful | Ranged | Ranged Water attack on target enemy with 25% splash damage that purges all Venom from the target for boosted damage to enemies hit, chance to Drench enemies hit. | ||
boosted damage, drenched, splash damage | ||||
One With Nature | Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon. | |||
damage reflection, growth | ||||
Order from Chaos | Ranged | Dark | Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns. | |
cleanse doom, doom, heal | ||||
Overlord's Blitz | Melee | Physical | Melee Physical attack on target and 2 random enemies. | |
Pandemic Swarm | Ranged | Dark | Ranged Dark attack on all enemies with a chance to Disease. | |
diseased | ||||
Perpetual Flame | Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered. | |||
perpetual flame, heal, resurrection, powered | ||||
Phoenix Rising | Heals and cleanses all allies, and grants team Phoenix Feather to prevent their corpses from being removed, lasting 3 turns. | |||
phoenix feather, heal, cleanse | ||||
Phosphorus Arrow | Ranged Physical attack that purges all Buffs. | |||
purge | ||||
Pillage! | Melee | Physical | Melee Physical attack and all allies each attack a random enemy, with a chance to steal Buffs on hit. Rage increases the number of Buffs stolen. | |
buff steal | ||||
Plague Strike | Melee Dark attack with a chance to Disease. | |||
lifesteal | ||||
Playing with Fire | Melee | Fire | Melee Fire attack on all enemies with a chance to Burn, and grants team Pyromania (1.5x damage against Burning targets). | |
burned, pyromaniac | ||||
Plummeting Doom | Melee | Physical | Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF. | |
boosted damage, dazed | ||||
Poison Rampage | Melee | Physical | Melee Physical attack on target and 2 random enemies with a chance to Poison. | |
poisoned | ||||
Poison Volley | Ranged | A Ranged Poison attack that strikes the target and two random enemies, each strike with a chance to inflict Poison. | ||
poisoned | ||||
Poisoned Blade | Melee | Physical | Melee Physical attack with a chance to Poison. | |
poisoned | ||||
Polar Pounding | Ranged | Water | Ranged Water attack on all enemies with a chance to Freeze. | |
frozen | ||||
Pollen Cloud | Ranged | Ranged Nature attack on all enemies that grants team Evasion and buffs their DEF for 2 turns, Grows allied Plants. | ||
def boosted, evading, growth | ||||
Positive Charge | Heals or repairs and adds electric skin to all allies. | |||
heal, repair, electric skin | ||||
Possession | Possesses a dead target (can be Hero or enemy), resurrecting them with % HP and resetting their ability cooldowns to fight in your team for 3 turns. Lasts until expired, purged, or if the Possessed target dies. Possessed Heroes can be controlled by the player themselves, whereas Possessed enemies act independently as NPCs. | |||
possessed | ||||
Precise Rampage | Melee | Chi | Melee Chi attack on target and 2 random enemies that are guaranteed to hit. Attacks also cannot be reduced or mitigated. | |
Primed Twist | Enters a readied stance which gives her a chance to dodge attacks and adds to her retaliating damage. Starts Powered. | |||
primed, powered | ||||
Provoking Punch | Melee | Physical | Melee Physical attack that Provokes on hit. | |
provoked | ||||
Provoking Rampage | Melee | Physical | Melee Physical attack on target and 2 random enemies with a chance to Provoke. | |
provoked | ||||
Pummel | 3 Melee Physical attacks on target enemy that Daze on CRIT, starts Powered. | |||
dazed, powered | ||||
Puppet Master | Melee | Physical | Select an enemy Hero and make a Clone of it by replacing an ally for 1 turn. Does a Melee Physical attack on the enemy and applies Drenched for 2 turns. The Clone has the same stats as the copied enemy but no passives, all abilities are powered. This ability ignores Taunt and Provoke. If the Clone is killed, the ally immediately returns to battle. | |
cloned, drenched, taunt ignored | ||||
Purging Cleave | Melee | Physical | Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered. | |
purge, armor piercing, powered | ||||
Purging Pyre | Ranged | Fire | Purges 3 Buffs, then does a Ranged Fire attack on all enemies with a chance to Burn. Consuming Burns reduces the cooldown of this ability. | |
burned, purge | ||||
Purging Smash | Melee | Physical | Melee Physical attack for [100% ATK] base damage and removes the one buff from the target. The first buff applied is removed. | |
purge | ||||
Purple Rain of Sorrows | Ranged | Physical | Ranged Physical attack on all enemies that deals unhealable damage. | |
unhealable damage | ||||
Putrid Storm | Ranged | Spirit | Ranged Nature attack on all enemies with a chance to Poison. | |
poisoned | ||||
Questionable Contrails | Ranged | Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies. | ||
poisoned, burned, frostbitten, def boosted | ||||
Rabid Rage | Melee | Dark | Melee Physical attack on target and 2 random enemies with a chance to Disease. | |
diseased | ||||
Radiant Burst | Ranged | Light | Ranged Light attack on all enemies with a chance to inflict Magnified Light and Fear. | |
feared, magnified light | ||||
Rage Cage | Melee | Physical | Melee Physical attack on target and a random enemy. Rage adds additional attacks on random targets. | |
extra attacks | ||||
Rage Heart | Taunts, forcing all enemies to target this Hero with attacks, and increases Max Health. Each stack of Rage further increases Max Health by 15%. Starts Powered. | |||
taunt, max health boost, powered | ||||
Rage Strike | Melee | Physical | Buff team +ATK and does a Melee Physical attack. | |
atk boosted | ||||
Raging Rapids | Melee | Physical | Melee Physical attack on target enemy with splash damage, with a chance to inflict Back Splash and 4 Venom stacks on all enemies hit. | |
back splashed, splash damage | ||||
Rampage | Melee | Physical | Melee Physical attack on target and 1 random enemy. | |
Rapid Fire | Ranged | Physical | 3 Ranged Physical attacks on target enemy with a 20% chance of triggering an extra attack each hit, and a chance to Silence each hit. Maximum of 5 attacks, and the duration of Silence can stack each time it is applied. | |
silenced, extra attacks | ||||
Rays of Light | A tether of light reaches outward from this Hero to all enemies. Transfers damage dealt to this Hero to enemies instead. The debuffs on this Hero and buffs on enemies are swapped. | |||
spirit linked, spirit linked (debuff), buff steal, debuff transfer, undodgeable | ||||
Reflecting Taunt (outdated) | Adds a Taunt buff, forcing all enemies to target single attacks on this hero. In addition it reflects [35%+0.5%/lvl] damage back to attacker as a Water/Magical based attack. Damage is reflected after the damage is dealt to the affected target. Damage over time effects do not apply. | |||
damage reflection | ||||
Reincarnate | When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait. | |||
Reptile Pile | Melee | Physical | Melee Physical attack that causes allied Reptiles to follow-up with a Basic Attack on the same target. | |
extra attacks | ||||
Resounding Pounding | Melee | Physical | 3 Melee Physical attacks on target enemy. If target was killed, Fears and lowers the ATK of all other enemies. | |
atk reduced, feared | ||||
Rest | Cleanses all debuffs, gains 2 Energy and heals. | |||
heal, self cleanse, energy gain | ||||
Rough 'Em Up | Melee | Physical | Melee Physical attack on all enemies for [??% ATK] base damage, each enemy is attacked by a random ally. | |
extra attacks | ||||
Safe Haven | Cleanses all debuffs from target ally and grants them Invincibility for 1 turn. | |||
heal, cleanse, invincibility, damage reduction | ||||
Sand in the Eyes | Melee | Physical | Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged. | |
off balance, undodgeable | ||||
Sapling Siege | Ranged | ??? | Summons saplings that attack all enemies for [??% ATK] base damage, and lower defense for 2 turns. | |
def lowered | ||||
Sapping Vines | Ranged | Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns. | ||
reduced healing, lifesteal, growth | ||||
Savage Rampage | Melee | Physical | Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team. | |
Savage Slash | Melee | Physical | 2 Flesh-Tearing Melee Physical attacks on target enemy. | |
Scale Mail | Cleanses all Debuffs on self. Taunts, forcing all enemies to target this Hero with attacks, and buffs +DEF. Starts Powered. | |||
taunt, self cleanse, def boosted, powered | ||||
Scaling Strikes | Melee | Physical | 2+ Melee Physical attacks on target enemy, adding additional hits as HP decreases below 75%. Maximum 5 hits. | |
Meditate | A massive self-heal for [200% SKL+0.3%/lvl]. Upgrading increases the amount healed. | |||
Septic Claw | Melee Dark attack with a chance to Disease. | |||
Serpent Spear | Ranged | Physical | Ranged Physical attack that adds 10 Venom stacks to the target. | |
Serpent Strike | Melee | Physical | Melee Physical attack that steals all Buffs with a chance to Freeze. Purges all Venom on the target for boosted damage. | |
buff steal, frozen, boosted damage | ||||
Shatterstorm | Sacrifices self, dealing shield-piercing damage to all enemies, purges all buffs. Removes all enemy corpses. Can't be dodged, Starts Powered. | |||
purge, undodgeable, shield piercing, remove corpse, powered | ||||
Shield Bash (outdated) | Melee | Physical | Melee Physical attack with a chance to Daze. | |
dazed | ||||
Shield Slam | Melee | Physical | Melee Physical attack with a chance to Provoke and knock the target Off-Balanced. | |
provoked, off balance | ||||
Shuriken Thunder | Ranged | Lightning | Ranged Lightning attack that hits target and [1+ 1 at lvl 20/40] random enemies for [40% ATK] base damage, each hit with a chance of inflicting Shock. | |
shocked | ||||
Sickly Slice | Melee | Dark | Melee Dark attack with a chance to Disease. | |
diseased | ||||
Siphoning Rampage | Melee | Physical | Melee Physical attack on target and 2 random enemies that Lifesteals for each Magical Hero hit. | |
Siphoning Slice | Melee | Spirit | Melee Spirit attack in which a % of the damage dealt returns as Lifesteal for the team. | |
lifesteal | ||||
Siphoning Sunder | Melee | Physical | Steals 1 Buff from all enemies, then melee physical attack on single target. Damage multiplied for each buff on this hero. | |
buff steal | ||||
Skull Cracker | Melee | Physical | 3 Melee Physical attacks on target enemy. | |
Slime Shot | Ranged | Nature | Ranged Nature attack on all enemies with a chance to Poison, and Provokes the initial target. | |
poisoned, provoked | ||||
Sloth Shot | Ranged | Physical | Ranged Physical attack that Slows the target. | |
slowed | ||||
Smack Down | Melee | Physical | Melee Physical attack on target enemy. | |
Smite | Melee | Physical | Melee Physical attack that purges Buffs and deals boosted damage against Demons. | |
purge, boosted damage | ||||
Snakenado | Ranged | Water | Ranged Water attack on all enemies with chance to apply 7 stacks of Venom to each enemy. | |
venom | ||||
Snakes on the Plains | Melee | Physical | [2/3/3] Melee physical attacks on all enemies for [?% ATK] base damage that purges [1/1/2] buffs from each target with a chance to add Venom. The number of attacks and purged buffs depend on the rank (I-III) of this special attack. | |
purge, venom | ||||
Sniper Shot | Ranged | Physical | Critical Armor-Piercing Ranged Physical attack that purges 1 Buff. | |
purge, crit guarantee, armor piercing | ||||
Snow Day | Ranged | Water | Ranged Water attack on all enemies that grants team Snow Day, buffing +DEF and modifying abilities of allied Beasts and Ogres. Starts Powered. | |
def boosted, snow day, powered | ||||
Solar Flare | Ranged | Light | Shield-Piercing Ranged Light Attack on all enemies for [??% ATK] base damage with 100% chance to Blind. Consumes all stacks of Solar Scales, and deals additional damage based on the number of stacks consumed. Starts Powered. | |
shield piercing, powered, blinded | ||||
Solar Shot | Ranged | Physical | Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered. | |
blinded, powered, energy loss | ||||
Sonic Screech | Ranged | Spirit | Ranged Spirit attack on all enemies that Silences the initial target for 3 turns. Starts Powered. | |
silenced, powered | ||||
Soul Devour | Ranged | Dark | Ranged Dark attack that Lifesteals and steals all Buffs from the target, adding them to Hopper. | |
lifesteal, buff steal | ||||
Soul Shred | Ranged | Physical | Ranged Physical attack on all enemies twice that purges 1 Buff on hit. | |
purge | ||||
Spark of Chaos | Ranged | Fire | Ranged Fire attack on all enemies that applies Chaos Burn (Chaosfire). | |
chaosfire | ||||
Spectroblast | Melee | Spirit | Melee Spirit attack on target enemy with splash damage that deals 3x damage to Shocked targets. | |
splash damage | ||||
Spell Rend | Melee | Physical | Melee Physical attack on target enemy. Transfers 1 Debuff, and adds Null-Magic to the enemy. | |
null magic, debuff transfer | ||||
Spirit Link | A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level. | |||
spirit linked, spirit linked (debuff), buff steal, debuff transfer, undodgeable, extra energy | ||||
Super Epic Attack | Melee | Elemental | Spirit Team attack: Melee Dark, Fire, Water, and Nature attacks (4) on all enemies that apply stacks of Terror, Buring Rage, and Mark of the Trident to enemies, and applies stacks of Growth to allies. Starts Powered, one use per dungeon. | |
File:??harbinger?? ??harbinger?? |
terror, burning rage, mark trident, growth, powered | |||
Spore Cloud | Grants team Haste, giving a second action and +Dodge Chance. | |||
haste | ||||
Spreading Panic | Melee | Physical | Melee Physical attack on target and 2 random enemies with a chance to Fear. | |
feared | ||||
Stampede | Melee | Physical | Melee Physical attack on all enemies with a chance to Wound the initial target. | |
wounded | ||||
Steel Sharpens Steel | Melee | Physical | Buffs team +ATK and +CRIT, then does a Melee Physical attack on target enemy with a chance to Wound. Switches 'To War!: Artillery' to 'To War!: Infantry'. | |
atk boosted, crit boosted, wounded | ||||
Stinging Strike | Melee | Physical | Melee Physical attack with a chance to Poison. Consuming Poison reduces the cooldown of this ability. | |
poisoned | ||||
Stoke the Boiler | Taunts, forcing enemies to target this hero with attacks, increases Pressure, and self and allies deal boosted Fire damage. Starts Powered. | |||
extra damage, powered, pressure | ||||
Storm of the Ancestors | Ranged | Lightning | Shield-piercing ranged lightning attack on all enemies, consumes all stacks of Storm Power, dealing 10% more damage for each Stack of Storm Power. Adds a Buff to all allies that increases their damage to Shocked or Paralyzed targets. | |
shield piercing, empowered | ||||
Stout Team | Buffs team +ATK and +DEF, amount doubles on Nature allies. | |||
stout team, def boosted, atk boosted | ||||
Strike! | Melee | Water | Melee Water attack on all enemies with a chance to Slow and inflict Choked CRIT (reduces CRIT to 0%). Snow Day: +chance to Frostbite. | |
slowed, crit choked, frostbitten | ||||
Sucker Punch | Melee | Physical | Melee Physical attack that deals +100% damage for each Debuff on the target. | |
Sumo Stomp | Ranged | Physical | Ranged Physical attack on all enemies that Daze on hit, then buffs team +DEF. | |
dazed, def boosted | ||||
Sun Worship | Ranged | Light | Ranged Light attack on all enemies with a chance to inflict Magnified Light (takes 2x Light damage). | |
magnified light | ||||
Superheated Blaze | Ranged | Fire | Ranged Fire attack on all enemies with chance to apply Superheated to all enemies. | |
superheated | ||||
Supernova | Ranged | Light | Ranged Light attack on all enemies with a chance to Blind enemies and purges up to 3 buffs. This attack can't be dodged or mitigated. | |
blinded, purge, undodgeable | ||||
Suppressing Smash | Melee | Physical | Taunt-ignoring Melee Physical attack that extends the target's ability cooldowns by 1 turn. This Debuff cannot expire; it can only be cleansed. | |
energy drain, taunt ignored | ||||
Surf's Up! | Ranged | Water | Undodgeable Ranged Water attack on all enemies and causes all AOE attacks to do less damage. Any active Taunt abilies on enemies will be purged. | |
drenched, undodgeable | ||||
Surgical Volley | Ranged | Physical | Ranged physical attack on all enemies for [72.5% ATK] base damage with a chance to apply Nerve Damage (preventing healing for 3 turns). | |
nerve damage | ||||
Swamp Assault | Melee | Physical | Melee Physical attack on 3 random enemies that Swamps on hit. | |
swamped | ||||
Sweeping Charge | Melee | Physical | Melee Physical attack on all enemies with a chance to Freeze the initial target for 1 turn, gains Momentum. | |
momentum, frozen | ||||
Tail Strike | Melee | Physical | Melee Physical attack that Provokes the target and doubles the number of Venom stacks on the target (minimum 2 stacks are applied). | |
venom, provoked | ||||
Take a Break | Send an ally Hero out of combat and replace it with a Duplicate of himself for 3 turns. This Hero and the Duplicate will do a Melee Physical attack on a random Hero each. The Duplicate has all of this Hero's stats. The Duplicate has a Melee Physical attack that deals 30% AOE splash damage to all other enemies, applies ATK Reduced. | |||
cloned, atk reduced | ||||
Taste for Brains | Ranged | Dark | Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed. | |
purge, remove corpse, heal, max health boost | ||||
Taunt | Forces enemies to target this Hero with attacks, and buffs +DEF. Starts Powered. | |||
taunt, def boosted, powered | ||||
Team Leech | Melee | Spirit | Melee Spirit attack in which a % of the damage dealt returns as Lifesteal for the team. | |
lifesteal | ||||
Team Mend | Recovers HP split between the team. | |||
heal | ||||
Terror Tooth | Melee | Physical | Melee Physical Bite attack on target and 1 random enemy with a chance to Fear. | |
feared | ||||
Terrorstorm | Ranged | Lightning | Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets. | |
feared, energy gain, boosted damage | ||||
The Calm Before | Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.) | |||
silenced, damage up, boosted damage, storm power, powered | ||||
The Guardian | Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts Powered. | |||
taunt, damage reduction, powered | ||||
Theft of Grace | Melee | Spirit | Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch. | |
purge, elemental buff | ||||
Thermal Detonator | Ranged | Physical | Ranged Physical attack on target enemy, then on all enemies that Dazes the initial target. | |
dazed | ||||
Thunder Shout | Ranged | Spirit | Thunderous Ranged Spirit attack that hits all enemies for [60.4% ATK] base damage and Silences the targeted enemy. Ranked special attack: In addition to the Ranged spirit attack, Thunder Shout II adds an additional 30% chance to silence the entire party upon hitting the target. | |
silenced | ||||
Thundersmash | Melee | Physical | Melee Physical attack on target enemy with 85% splash damage that Paralyzes and Silences on hit. | |
splash damage, silenced, paralysis | ||||
To War! (Artillery) | Ranged | Water | Ranged Water attack on all enemies with a chance to Freeze. | |
frozen | ||||
To War! (Cavalry) | Melee | Physical | Melee Physical attack on all enemies that Fears on hit and buffs team +DEF. | |
feared, def boosted | ||||
To War! (Infantry) | Melee | Physical | Melee Physical attack on all enemies that grants team Haste. | |
haste | ||||
Tongue Lash | Ranged | Nature | Ranged Nature attack on all enemies that never misses and can't be dodged. Purges all buffs on each enemy hit and adds one random buff for each purged buff on all allies. These buffs last until this Hero's next turn. | |
purge, undodgeable, various buffs | ||||
Tooth And Nail | Melee | Physical | 3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'. | |
unbreakable heart, armor piercing | ||||
Toxic Spittle | Ranged | Ranged Poison attack with a chance to Poison. | ||
poisoned | ||||
Tricksy Fae | Heals all allies that splits between all allies and applies Regeneration. Then, Ranged Light attack on a random enemy that transfers all debuffs on target ally and 1 debuff from each other ally. | |||
regeneration, debuff transfer, heal | ||||
Tusk Charge | Melee | Physical | Melee Physical attack that Provokes target for 3 turns and reduces Momentum by 2 | |
provoked | ||||
Unbridled Loyalty | Buffs allies for 3 turns, redirecting [51%] damage to Moriko. When damage is retaliated this way, Moriko lifesteal reflects a part of the damage back to the attacker. Starts Powered. | |||
powered, damage reflection, lifesteal | ||||
Under Pressure | Ranged | Fire | Ranged Fire attack for [150% ATK] base damage at normal Pressure, plus extra damage depending on the Pressure built up. Attack all enemies if Pressure is high. | |
boosted damage | ||||
File:Barrel Toss.png | Unknown Chemicals | Ranged | Physical | Ranged Physical Attack on all enemies for [45% ATK] base damage with a chance for a random debuff: Dazed, Frozen, Poisoned, Chilled, Shocked, Burned. |
poisoned, dazed, burned, chilled, shocked, frozen | ||||
Unleash the Legion | Buffs team +ATK, then Zomm and allied Undead each attack a random enemy with their Basic Attacks. | |||
atk boosted | ||||
Unstable Bomb | Ranged | Physical | Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed. | |
frozen, diseased, poisoned, shocked, burned | ||||
Vampiric Barrage | Ranged | Physical | Ranged Physical attack on all enemies that Lifesteals. | |
lifesteal | ||||
Vampiric Shurikens | Ranged | Physical | Ranged Physical attack on target and 1 random enemy (2 random enemies at level 20+) that Lifesteals. | |
lifesteal | ||||
Venomous Rune | Melee | Target ally receives a Poison Skin and Poison immune buff. Poison Skin inflicts Poison debuff upon being melee attacked. Poison immune prevents affected target from being poisoned. | ||
poisoned | ||||
Verdant Vitality | Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff). | |||
cleansing regeneration, ethereal spirit, heal | ||||
Vibrating Palm | Ranged | Spirit | Ranged Chi attack that cannot be reflected or mitigated. | |
Vigilance | Enters a defensive stance in which he has a chance to jump in front of any ally being attacked, with a chance to parry and halve the attacker's CRIT. | |||
protect, parry | ||||
Vital Vigilance | This hero prepares to defend target ally. The next 3 times they are attacked, he will block the attack, preventing damage for BOTH heroes. After defending, he will make a revenge attack for [100%-250%] damage (% increases with level). Can't be stolen, purged of copied. | |||
protect, parry, revenge | ||||
Void Assault | Melee | Physical | Melee Physical Attack on each enemy with a chance to Wound and add Null-Magic to each enemy, preventing the next buff on the enemy. This ability is considered single target. | |
wounded, purge | ||||
Void Blade | Attack an enemy for [150% ATK] base damage and inflicting Debilitate: reduces ATK, DEF, SKL, & CRIT by [-25/-25/-25/-24]% base + [-1]% per level. | |||
debilitated | ||||
Void Strike | Melee Physical attack with a chance to Debilitate, reducing ATK, DEF, SKL, and CRIT, then buffs team +DEF. | |||
debilitated, def boosted | ||||
Void Taunt | Taunts, forcing all enemies to target this Hero with attacks, and has a chance to Debilitate attackers when hit, reducing their ATK, DEF, SKL, and CRIT. Starts Powered. | |||
taunt, debilitated, powered | ||||
Volcanic Shards | Ranged | Fire | 2 Ranged Fire attacks that buff +ATK. | |
atk boosted | ||||
Volley of Maladies | Ranged | Dark | A Ranged Dark attack that strikes the target and two random enemies, each strike with a chance to inflict Disease. | |
diseased | ||||
Voodoo Chant | Buff team +CRIT, heals the team and recovers HP for the team split over the next 3 turns. | |||
voodoo chant, crit boosted, heal | ||||
Wall of Fire | Melee | Conjures a Fiery Wall that initially deals [40% ATK] base damage, with a chance to inflict Burn on melee attackers. Upgrading increases initial damage dealt with a higher chance and damage output to Burning effects. | ||
burned | ||||
Warding Strike | Melee | Physical | Melee Physical attack that lowers DEF and purges all Buffs. | |
def lowered, purge | ||||
Warrior's Chi | Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste. | |||
heal, def boosted, haste, energy gain | ||||
Water on Rock | Taunts, forcing all enemies to target this Hero with attacks, buffs +DEF and lowers ATK of Melee attackers when hit. Starts Powered. | |||
taunt, def boosted, atk reduced, powered | ||||
Waterlogged Field | Ranged | Water | Ranged Water attack on all enemies, lifestealing for all allies. Reduces enemy healing and a chance to add Drenched for 3 turns. | |
reduced healing, lifesteal, drenched | ||||
Whirling Staff | Melee | Physical | Melee Physical attack on all enemies. Apllies Monkey Business to all allies, preventing the next attack with a Sun Wukong clone and retaliating if the clone survives. Snow Day: Purges a buff from all enemies. | |
monkey business, cloned, revenge, purge | ||||
Whirlwind | Melee | Physical | Melee Physical attack on all enemies. | |
Wild Rampage | Melee | Physical | Melee Physical attack on 3 random enemies. | |
Wild Spark | Melee ?? | Physical ?? | All Beast allies gain +1 Energy and a chance to Shock on attack for [64.4% ATK] base damage. All other Beast allies then attack a random enemy. | |
shocking touch, energy gain | ||||
Wildfire Breath | Ranged | Fire | Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno. | |
wildfire, armor piercing, self cleanse | ||||
Wind of Consequences | Melee | Physical | Melee Physical attack an enemy and heals lowest health ally. | |
heal | ||||
Wounding Cleave | Melee | Physical | Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies. | |
wounded, armor piercing | ||||
Wrath of the Fallen | Melee | Physical | Buffs team +ATK, then a Melee Physical attack that Fears remaining enemies on a killing blow. | |
feared |