Element: Nature
30% vs Water units
-25% vs Fire units
Excess Tokens:
1 Token → 300 Aether
Unlocked |
Background Enslaved by wizards, she restores the natural order of things by culling magic with a vengeance. |
---|---|
Abilities & Traits & | |
Attack Speed | Fast |
Attack Range | Melee |
Damage | Physical |
Epic | Spell Eaters |
Buddy Synergy | None |
Combat Style | |
Buffs are quickly destroyed by this character! | |
Damage | (7/9) |
Toughness | (6/9) |
Team Support | (8/9) |
Crowd Control | (8/9) |
Synergy | (5/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
---|---|---|---|---|---|
Attack (ATK) | +186% | +130% | -20% | +30% | 1227 |
Defense (DEF) | +212% | +130% | - | +20% | 1191 |
Skill (SKL) | +220% | +130% | +23% | - | 1307 |
Max Health (HP) | +212% | +130% | - | +20% | 4530 |
Crit Chance (CRIT) | 50% | +42% | +11% | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 23% | - | +23% | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Martial Artist Fast
Abilities (Active) | Traits (Passive) | ||
---|---|---|---|
Double Daggers | Fast | ||
Void Assault | Martial Artist | ||
Spell Rend | Sanctified Spell Absorption | ||
Dispelling Strike | Spellseeker Weapons | ||
Adept Strikes | |||
Null-Magic Technique | |||
Void Aura |
First Ascension |
Second Ascension |
---|---|
Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 7600 |
Evo Cost Index: 11200 |
Epic Serenity |
Effect: Chance to deal 3x damage and transfer all debuffs to the enemy.
Epic Passive: Epic Spell Absorption | |
---|---|---|
Epic | Part 2 | Part 3 |
Spell Eaters | Void Obsidian | Spell Vacuum |
If you have Serenity at level 50 or higher and fully ascended, you can make this hero Epic. Doing this raises it's Attack/Max Health/Defense by a set percentage, as well as adding a special effect to it's Basic Attack. | ||
Check Epic Heroes for more information. |
Serenity tokens: Events Heroic Summon |
---|
There are no Dungeons in which Serenity tokens are available. |
Rune Slots: (standard) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Abilities & Traits: & | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Double Daggers
Void Assault
Spell Rend
Dispelling Strike
Fast
Martial Artist
Sanctified Spell Absorption
Spellseeker Weapons
Adept Strikes
Null-Magic Technique
Void Aura
Epic Spell Absorption
|
Buffs & Debuffs: |
---|
Armor-Piercing - effect (Damage/Damage Reduction) Armor-Piercing attacks ignore the target enemy's Armor. Chaos Damage Reduction - effect (Damage) Reduces a certain percentage of Chaos Damage taken. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Debuff Transfer - effect (Status Effect) One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details). Haste - buff (Speed) Target gains a second action and boosted Dodge Chance until the end of their next turn. ignore immunitiesNull-Magic - debuff (Status Effect/Stack) Prevents the next buff applied to this Hero. Lasts until consumed, can't be cleansed. Purge - effect (Status Effect) This effect instantly removes 1+ buffs from the target. Retaliation Immune - immunity (Protection/Defense) Immune to retaliation, revenge, and any counter attacks. Silenced - debuff (Disable/Attack) Target cannot use Special attacks. Wounded - debuff (Damage over Time/Health) Target cannot heal and takes damage each turn for 3 turns.
|
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
---|
Ascensions: (7600) = + & (11200) = + | |||||
---|---|---|---|---|---|
First Ascension | Second Ascension | ||||
Arcane Evo | 4x | Dark Evo | 40x | ||
Dark Evo Monarch | 20x | Moonlight Evo | 8x | ||
Earth Sisters Evo | 6x | Nature Evo Monarch | 60x | ||
Nature Evo | 30x | Shadow Evo | 5x | ||
Spell Rend (Special Attack/2 Turns) | Dispelling Strike (Special Attack/3 Turns) | ||||
Sanctified Spell Absorption (Trait/Passive) | Adept Strikes (Trait/Passive) | ||||
Spellseeker Weapons (Trait/Passive) | Null-Magic Technique (Trait/Passive) | ||||
Void Aura (Trait/Passive) |
Synergies of Assassin heroes (Family): |
---|
Serenity can get following passive buffs when teamed up with other Heroes:
|
Synergies of Nature heroes (Element): |
---|
Serenity can get following passive buffs when teamed up with other Heroes:
|
Synergies of Rogue heroes (Class): |
---|
Other Synergies of Heroes: |
---|
Serenity can get following passive buffs when teamed up with other Heroes:
|
Counters: |
---|
Serenity can be countered by making use of the following traits and special attacks:
|
Skins: (1) |
---|
File:Serenity default skin.png |
Notes and Tips[]
Serenity joined on December 20, 2019 during the Winterfest 2019 event. The Assassin with an aversion to magic is the 99th Hero in the game.
Adept Strikes gives Serenity's allies Haste if they do a single target Physical Melee attack. Check out the Hero Abilities overview to see who best fits your brawler team.
Hero Update[]
Since the minior update on 2020-03-23
- Null-Magic no longer interacts with Foresight at all. This means that these two buffs/debuffs no longer cancel each other out.
- Serenity’s Spellseeker Weapons no longer prevent Ranged retaliation attacks and follow-up attacks. She still prevents Melee retaliation/revenge attacks. This change affects mainly revenge attacks by Jin Lei and Yan Luo as both are Slow and use Ranged basic attacks.