There are 513 traits in Dungeon Boss.
Image | Name | Description |
---|---|---|
Heroes | Effects | |
A Real Stunner | Chance to Daze on Basic Attacks. | |
dazed | ||
Abandon All Hope | While this hero is alive, all non-demon enemies lose 1 Energy on each enemy death. Can't be stolen, copied or purged. (This trait is added when the Epic is unlocked.) | |
energy loss | ||
Abs of Steel | Damage received will not exceed 20% of Max HP. | |
Acrobatic Technique | Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance. | |
Adept Strikes | Allies and self gain Haste after using a single target Melee Physical attack once per round. | |
haste | ||
Aerial Superiority | All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs. | |
atk reduced | ||
Ageless Immortals | Reptile allies gain 1 turn of Invincibility when purging Venom. | |
invincibility, damage reduction | ||
Agile | 25% chance to Dodge Ranged attacks. | |
agile | ||
Angelic | Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield]. | |
aegis shield, poison immune, burn immune, freeze immune, chill immune, venom immune, shock immune, disease immune, damage reduction | ||
Animate Dead | Special attacks temporarily resurrect dead allies to attack the initial target with Basic attacks, following up with a Basic attack on his own. | |
Animated Ice | When this hero dies, allies gain a DEF buff. | |
def boost | ||
Approaching Storm | Silences all enemies until Jin Lei's first turn or until the end of the first round (whichever comes first). | |
silenced | ||
Arcane Assault | Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows. | |
energy gain | ||
Arcane Light | Allies start the Dungeon with a random buff. Whenever an ally gains energy, they gain a random buff. | |
health surge, various buffs | ||
Arcane Winds | When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round. | |
energy gain, buddy | ||
Armor Hunter | 2x damage against Armored targets. | |
boosted damage | ||
Armor Piercer | Physical attacks passively ignore Armor. | |
Armor's Bane | Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies. | |
boosted damage, damage reduction | ||
Armored | Takes 25% less damage from Physical attacks. | |
Admiral Kreel |
damage reduction | |
Armored Resistance | Takes 25% less damage from Armored enemies. | |
Assassin Troupe | Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally. | |
Aura Eater | 2x damage against Magical Heroes. | |
Avatar of Light | Light allies are immune to Dark elemental bonuses. | |
dark elemental bonus immune | ||
Barbarian Assault | Self and Barbarian allies deal +20% damage for each stack of Rage. | |
Beast Hunter | 2x damage against Beasts. | |
boosted damage | ||
Beastly Assault | When on a team with Solaris, chance to do an additional Basic attack on a random enemy at the end of each round. | |
extra attacks, buddy | ||
Beastly Fun | When on a team with Solaris, Snow Day generates a second charge. | |
snow day, buddy | ||
Beastly Hunger | When on a team with Solaris, Lifesteals 50% of damage dealt. | |
lifesteal, buddy | ||
Beastly Pack | When on a team with Solaris, chance to follow up an allied Beast's attack. | |
extra attacks, buddy | ||
Beastly Ravage | When on a team with Solaris, CRITs will add an additional attack. | |
extra attacks, buddy | ||
Beastly Recklessness | When on a team with Solaris, chance to spread Burn to other enemies on hit. | |
burned, buddy | ||
Beastly Taunt | When on a team with Solaris, starts the dungeon Taunting. | |
taunt, buddy | ||
Beastly Vigor | Self and allied Beasts gain 20% ATK for each Beast on the team. Beasts start the dungeon with Monkey Business, preventing their next attack on the hero and allowing a Sun Wukong clone to make a Revenge attack. | |
monkey business, cloned, revenge | ||
Belief in Fairies | This hero gains 10% Max HP, DEF, and SKL for each other Magical hero in the room, both allies and enemies. The boost accumulates throughout the dungeon. | |
max health boost, def boosted, skl boosted | ||
Beloved | When this Hero is killed, all allies will attack the enemy who made the killing blow. | |
Blending In | Immune to damage and Silence during the first round. Can't be Stolen, Copied or Purged. | |
blending in, silence immune, damage reduction | ||
Body Outside of Body | Beast allies have a 20% surprise chance to be replaced by a Sun Wukong clone when attacked. | |
cloned, revenge | ||
Boiling Blood | Become stronger every 7 turns. | |
Bone Rattler | Melee attacks have a chance to purge 1 Buff and Provoke the target. | |
purge, provoked | ||
Born of Chaos | This hero has a boosted (+10%) Chaos Damage Reduction. | |
chaos damage reduction | ||
Born of the Stars | All Light allies take 50% reduced Chaos Damage. | |
chaos damage reduction | ||
Born on the Bayou | Allied Ogres become plants (gain growth.) Enemies start the dungeon Swamped. | |
swamped | ||
Bounce Attack | The ball of the Chaotic Bounce attack bounces [3/6/9] times among the available Heroes. The number of bounces increases with the rank (I-III) of this trait. | |
Bright Aura | Other Allies Ranged Physical attacks have a chance to Blind on hit. | |
blinded | ||
Brothers In Arms | When in a team with Grondar, this Hero has 25% increased ATK and has a chance to purge a buff on hit. | |
purge, buddy | ||
Brute Strength | Phemus and allied Ogres and Monsters gain Damage Penetration. | |
Damage Penetration | ||
Bunny Allergy | Deals 20% more damage for each Lil Bunny on the field. Takes 50% reduced damage from all non-Chaos source. Damage Reduction is reduced by 20% for each Lil Bunny on the field. | |
damage reduction, boosted damage | ||
Burn Immune | Immune to Burn. | |
burn immune | ||
Burning Accuracy | Attacks against Burning targets cannot Miss or be Dodged. | |
undodgeable | ||
Burning Mad | Self and allied Barbarians gain Rage when dealing damage to Burning targets. | |
rage | ||
File:Burning Skin.png | Burning Skin | Chance to Burn Melee attackers when hit. |
Burning Touch | Chance to Burn on Basic attacks. | |
burned | ||
Can't Touch This | Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance. | |
Care for the Sick | Heals the ally with the lowest HP for 10% HP every turn. | |
heal | ||
Caster Hunter | 2x damage against Casters. | |
Caster Spirit | +15% ATK for self and allied Casters. | |
Celestial Aurora | When this hero is killed, all allies' abilities become powered and all enemies lose 2 energy. | |
engery gain, energy loss | ||
Challenge Accepted | Boosted damage against Taunting enemies. | |
boosted damage | ||
Chaos Apprentice | When in a team with Alrakis, this Hero deals [10%/15%] of damage as extra chaos damage. | |
chaos damage, buddy | ||
Chaos Shield | Takes 40% less damage from non-Chaos attacks. | |
damage reduction | ||
Chaotic Energies | When killed, remaining allies gain a random stat buff or heal. | |
heal | ||
Charm Immune | Immune to Charm. | |
charm immune | ||
Chill Immune | Immune to Chill. | |
chill immune | ||
Chilled to the Bone | Self and Undead allies have a chance to Chill on Basic Attacks. | |
chilled | ||
Chillin' Master | Chance to Chill on CRIT. | |
Chilling Skin | Chance to Chill Melee attackers when hit. | |
chilled, chilling skin | ||
Choking Provoke | Targets Provoked by this hero have 0% chance to CRIT. | |
crit choked | ||
Cleansing Aura | If the Hero can act at the end of the round, cleanses 1 Debuff on all allies. | |
cleanse | ||
Cleansing Seas | Cleanses [1/2/3] Debuffs on self at the start of this Hero's turn. The amount of Debuffs cleansed increases with the rank (I/II/III) of this trait. | |
self cleanse | ||
Cloak of Fire | Allies gain immunity to burn and take 50% less damage from fire attacks. | |
damage reduction, burn immune | ||
Cloth Guardian | Increase DEF by [15/30/50]% for all Caster and Healer allies. The boost depends on the rank (I-III) of this trait. Each Ascension increases the boost. | |
Cold as Death | Cannot be Frozen, Chilled, or Frostbitten. | |
freeze immune, chill immune, frostbite immune | ||
Cold Blooded Killer | Immune to Freeze, and deals 2x damage against Water enemies and targets immune to Freeze. | |
boosted damage, freeze immune | ||
File:Cold Vulnerability.png | Cold Vulnerability | Takes 2x damage from Cold sources. |
Combat Prowess | Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%). | |
impaired | ||
Construct | Cannot be healed but is invulnerable to all Debuffs. | |
invulnerable | ||
Courageous Knight | Immune to Fear and will jump in front of a single-target attack that would be a killing blow against an ally. | |
protect, fear immune | ||
Crippling Cold | Chance to Slow Melee attackers when hit. When on a team with Solaris, also has a chance to Frostbite Melee attackers when hit. | |
frost bite, buddy | ||
Critical Energy | Grants team +1 Energy on CRITs. | |
energy gain | ||
Critical Exhaustion | Drains 1 Energy on CRITs. | |
energy loss | ||
Critical Goblin Odor | Goblin allies attack a random enemy on CRIT. | |
extra attacks | ||
Critical Goblin Stench | Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces 'Critical Goblin Odor' when Bramble's Epic is unlocked.) | |
extra attacks | ||
Cryosleep Immune | Cannot be Cryoslept. | |
cryosleep immune | ||
Cyclone Barrier | Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round. | |
damage reflection, self cleanse | ||
Dark Deception | Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter. | |
extra energy | ||
Dark Immune | Immune to Dark. | |
dark immune | ||
Dark Rancor | 2x damage against Dark enemies. | |
Dark Shroud | Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn. | |
shrouded | ||
Dark Skies | Agnon and flying allies deal 2x damage to non-flying enemies. | |
boosted damage | ||
Darting Defense | Ranged Allies take 25% reduced damage from basic and epic attacks. | |
damage reduction | ||
Daze Immune | Immune to Daze. | |
daze immune | ||
Deadly Accurate (outdated) | Improves CRIT chance by [10/15]% and CRIT damage by [15/20]%. The increase depends on the rank (I/II) of this trait. | |
Demolitionist | Attacks ignore Armor and deal 2x damage to Construct enemies. | |
boosted damage, armor piercing | ||
Demon Hunter | 2x damage against Demons. | |
boosted damage | ||
Demon King | Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait. | |
atk boosted, burn immune | ||
Demon Vendetta | Will Revenge CRITs from Demon enemies. | |
revenge | ||
Demon's Bane | Takes reduced damage from Demon enemies and deals 2x damage to them. | |
boosted damage, damage reduction | ||
Demonic Harbinger | Non-Demon enemies start dungeons with a Sacrifice debuff (Cannot be healed and takes bonus damage from Demon heroes). Ignore immunities to debuffs. | |
sacrifice | ||
Demonic Pride Team | Allied Demons gain energy on each enemy death. | |
energy gain | ||
Demonic Woolies | Icepick and allied Demons cannot be Frozen, Chilled, or Frostbitten. | |
freeze immune, chill immune, frostbite immune | ||
Devourer | Purged and Consumed effects heal Koros. | |
Diabolical Fervor | If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy. | |
extra energy, fast | ||
File:Disease Resist.png | Disease Resist | A small boost to Disease resistance. |
Disease Skin | Chance to Disease Melee attackers when hit. | |
Diseased Heart | Diseases all enemies when killed. | |
Diseased Touch | Chance to Disease on Basic Attacks. | |
Divine Intervention | At the start of a dungeon the ally with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged. | |
divine intervention | ||
Divine Presence | Purges one buff from all enemies at the start of this Hero's turn. | |
purge | ||
Dodge This! | Counters [once/twice] after dodging an attack, plus [+50/+100]% countering damage. The amount of counters and countering damage depends on the rank (I-III) of this trait. | |
revenge | ||
Don't Hurt the Bunny! | When this hero attacks a Lil Bunny, if there are other enemies, transfers damage to all other enemies. | |
Double Tap | Each single target attack hits an additional target. | |
extra attacks | ||
Draconic Empowerment | Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy. | |
extra attacks, lightning immune, fire immune | ||
Draconic Heirloom | At the end of the allied round, this Hero makes a passive Ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero’s death, as long as their corpse is on the battlefield. | |
extra attacks, chaos damage | ||
Draconic Hourglass | At the beginning of each round, reduces enemy current Health by 10%. This effect persists even if this herodies. This effect is doubled on enemies affected with the Doom debuff. | |
health loss, boosted damage | ||
Dragon Power | Resurrects once after death if at least 1 ally is alive. After resurrection, gains 2x damage on all attacks through a sticky buff that cannot be stolen, copied or purged. | |
resurrection | ||
Dragon Scales | All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks. | |
dragon scales, damage reduction, chaos damage reduction | ||
Dramatic Entrance | All enemies start the dungeon Off-Balance for the first turn. | |
off balance | ||
Dryad Ice | Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged. | |
ice block, shapeshift, damage reduction, invulnerable | ||
Dual Wielder | If this Hero deals damage with their Basic Attack, he will make a additional attack on the same target. | |
extra attacks | ||
Dwarf Fervor | Increase ATK + DEF for each Dwarven ally by [10/20]%. The % value depends on the rank (I/II) of the trait. | |
Dwarf Hunter | 2x Boosted damage vs Dwarves. | |
Dwarven Dynamo | Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs. | |
energy gain | ||
Dwarven Forged Team | Armored allies gain +15% Damage Reduction from Ranged and Melee attacks. | |
damage reduction | ||
Dwarven Heart | Increase Health by [15/25/40%] for all Dwarven allies. The percent value depends on the rank of the trait (I-III). | |
Dwarven High King | Dwarf allies gain +ATK and +DEF. | |
possess immune | ||
Dwarven Plague | 75% chance to disease dwarf targets on basic attacks. | |
diseased | ||
Dwarven Resolve | Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance. | |
Dagrund Blacksmoke |
undodgeable, boosted damage | |
Dwarven Vitality | Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt. | |
lifesteal, max health boost | ||
Eater of Maladies | Consumes Burn and Poison Debuffs on Basic Attacks to deal boosted damage. | |
Electric Conductor | Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy. | |
Electric Feel | Chance to Shock Melee attackers when hit and chance to Shock on hit. | |
shocked | ||
File:Electric Skin.png | Electric Skin | Melee attacks dealt to this target have a chance to inflict Shock. The chance increases with each rank (I-III) of this trait. |
Electrostatic Field | Chance to Shock a random enemy at the start of this Hero's turn. | |
shocked | ||
Elemental Empowerment (Water) | ATK increases for each Water ally. | |
atk boosted | ||
Elven Grace | Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies. | |
Indigo |
boosted damage, damage reduction | |
Elven Haste | Becomes Fast when in a party with one Light and one Elf Hero. | |
fast | ||
Elven Shroud | Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs). | |
shrouded | ||
Epic Acrobatic Technique | Allies gain 25% reduced damage from melee attacks. Assassin allies gain another 25% damage reduction from melee attacks. Enemies deal 25% less damage when Dazed, Paralysed or Off-balance. Also, Aria's Epic gives a chance to deal 4x damage on a counter. (This trait replaces 'Acrobatic Technique' when the Epic is unlocked.) | |
Epic Arcane Assault | All allies deal 25% additional damage. Arcane allies deal 50% damage and gain +1 Energy on kill. (This trait replaces the trait 'Arcane Assault' when the Pontifex' Epic is unlocked.) | |
boosted damage, energy gain | ||
Epic Combat Prowess | Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.) | |
Epic Darting Defense | All allies take 25% reduced damage from Basic and Epic attacks. Ranged allies gain double this bonus. (This trait replaces 'Darting Defense' when the Epic is unlocked.) | |
Epic Defense (Yin and Yang) | Whenever another ally is Shocked or Paralyzed, this Hero and any Honorbound Hero will make a Retaliation Basic Attack on the enemy attacker. Note: In-game the fly-out text shows "Yin and Yang" when this passive is triggered. | |
revenge | ||
Epic Divine Intervention | At the start of a dungeon, the two allies with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged. (This trait replaces the trait 'Divine Intervention' when the Epic is unlocked.) | |
divine intervention | ||
Epic Double Tap | Allies' Ranged single-target attacks hit an additional target. (This trait replaces the trait 'Double Tap' when the Epic is unlocked.) | |
extra attacks | ||
Epic Draconic Heirloom | At the end of the round, this Hero makes an even more damaging ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero's death, as long as their corpse is on the battlefield. (This trait replaces the trait 'Draconic Heirloom' when the Epic is unlocked.) | |
extra attacks, chaos damage | ||
Epic Dwarven Forged Team | Allies gain a 15% damage reduction from attacks. Armored allies gain 15% extra damage reduction. (This trait replaces 'Dwarven Forged Team' when the The Furnace' Epic is unlocked.) | |
Epic Dwarven High King | All allies gain 25% Attack and 25% Defense. Dwarf allies gain double this effect. (OUTDATED - This trait replaced the trait 'Dwarven High King III' when the Epic is unlocked.) | |
Epic Fiery Soul | Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.) | |
spirit immune, fire immune, chaos damage reduction, fear immune, stone immune, possess immune, mark immune | ||
Epic Forgotten Might | All allies gain +25% Damage Penetration. Dwarves gain 10% Chaos Damage. (This trait replaces 'Forgotten Might' when the Epic is unlocked.) | |
boosted damage, chaos damage | ||
Epic From the Grave | Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn, and Zomminions' abilities start powered. They can use special attacks right after being summoned. (This trait replaces 'From the Grave III' when the Epic is unlocked.) | |
Epic Frostborn | This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round, exploding and dealing AoE Chaos Damage to all enemies on death. Cleanses Doom from all allies and applies Chaos Day to all allies when resurrecting. | |
resurrection, cleanse doom, revenge, chaos damage, chaos day | ||
Epic Immortal Bond | All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.) | |
shrouded | ||
Epic Immortality Through Death | Allies gain 25% lifesteal and Foresight at the start of each turn. Undead allies gain double of each. (This trait replaces the trait 'Immortality Through Death' when the Epic is unlocked.) | |
lifesteal, foresight | ||
Epic Lead By Example | All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.) | |
extra attacks | ||
Epic Playing Tricks | Allies start dungeon with Playing Tricks. Goblins start dungeon with 3 Playing Tricks which reflects the first debuff on the hero back to the attacker. (This trait replaces the trait 'Playing Tricks' when the Epic is unlocked.) | |
playing tricks, debuff transfer | ||
Epic Pressurized Team | All allies gain Pressure. Fire and Construct start with 60% Pressure. If attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100. (This trait replaces the trait 'Pressurized Team' when the Epic is unlocked.) | |
pressure | ||
Epic Rapid Regrowth | Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.) | |
Epic Scourge Hide III | Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.) | |
cleanse | ||
Epic Shatter Team | Self and allies deal boosted damage against Frozen targets and Lifesteal a % of the damage dealt when attacking Frozen targets. (This trait replaces the trait 'Shattering Team' when the Epic is unlocked.) | |
Epic Spell Absorption | Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.) | |
damage reduction, chaos damage reduction | ||
Epic Unbridled Rage | Self and allied Barbarians are immune to Fear and if they would die, ignores death but grants a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Ignores Shield Piercing & Chaos Damage, happens once per dungeon. (This trait replaces 'Unbridled Rage' when the Epic is unlocked.) | |
unbridled rage, damage reduction, fear immune | ||
Epic Veil of Voltage | All allies gain 25% Damage Reduction and gain +1 Energy whenever they deal damage to a shocked enemy. Honorbound allies gain double this effect and chance to shock on CRIT. (This trait replaces the trait 'Veil of Voltage' when the Epic is unlocked.) | |
damage reduction, energy gain | ||
Ethereal | Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield. | |
Archon |
ethereal spirit, damage reduction | |
Exceptional Arsenal | Allies gain an additional 20% chance to trigger an epic attack. | |
boosted epic | ||
Exhaustion Immune | Immune to Exhaustion. | |
Fairy Dust | Arcane Heroes' attacks have a chance to buff other allies' ATK. | |
atk boosted | ||
Fanged Friends | Self and allied Reptiles deal 1.25x damage. | |
boosted damage | ||
Fanning the Flames | At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this. | |
def boosted, damage reduction, atk boosted, haste | ||
Fast | Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.) | |
Abigail the Brutal |
||
Fast | Attacks first. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.) | |
Fear Immune | Cannot be Feared. | |
fear immune | ||
Feed the Flames | Self and Fire allies heal a % of the damage dealt. | |
lifesteal | ||
Feeding Frenzy | Follows up an allied Gorgon attack with a Basic attack. | |
extra attacks | ||
Feeding on the Living | Undead team members heal 10% of damage inflicted vs non-Undead enemies. | |
Field Dressing | Heals every turn. | |
regeneration | ||
File:Fiery Dominance.png | Fiery Dominance | 2x damage to Nature enemies. |
Fiery Renewal | Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health. | |
max health boost | ||
Fiery Soul | Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune. | |
spirit immune, fire immune, fear immune, stone immune, possess immune, mark immune | ||
Final Breath | On death, Ferno will deal AOE damage to all enemies [25%/35%/50%] of this Hero’s max HP as Fire Damage. All allies gain full energy and have all abilities powered. | |
energy gain, extra damage | ||
Fire Eater | Gains [10%/20%/30%] health from dealing damage to a burning target. The amount of health gained depends on the rank (I/II/III) of this trait. | |
Fire Hunter | Boosted damage against Fire targets. | |
Fire Immune | Takes no damage from Fire attacks. | |
fire immune | ||
Fire Power | Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets. | |
fire immune, pyromaniac, boosted damage | ||
Fire Priestess | This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost. | |
burned, burning touch, damage reduction | ||
Fire Vulnerability | Takes 2x damage from Fire attacks. | |
Fireborn | Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets. | |
burn immune, fire immune, boosted damage | ||
Flesh Incarnate | After Pontifex spends 2 turns alive as a skeleton, he will turn back to his human form with full energy. | |
Flesh Shredder | 2x damage against non-Armored targets. | |
boosted damage | ||
Flying | Takes reduced damage from Melee attacks. | |
Agnon |
damage reduction | |
Flying in the Face | Cannot be Retaliated against. | |
retaliation immune | ||
Forbidden Technique | Self and allied Assassins start dungeons with Evasion lasting 1 turn. | |
evading | ||
Forest Feasts | When an enemy dies, their corpse is absorbed by Moriko and heals for that 10% of his max health, and a stack of Growth is applied. | |
remove corpse, regeneration, growth | ||
Forgotten Aptitude | When on a team with High King Valkin, this Hero gains +15% ATK and all his abilities start Powered. | |
atk boosted, buddy | ||
Forgotten Endurance | When on a team with High King Valkin, this Hero gains +20% DEF and +20% Max HP. | |
def boosted, max health boost, buddy | ||
Forgotten Fervor | When on a Team with High King Valkin, this Hero becomes Fast. | |
fast, buddy | ||
Forgotten Lore | When on a team with High King Valkin, heals all Dwarf allies every turn. | |
heal, buddy | ||
Forgotten Might | All Dwarf allies gains +25% Damage Penetration. | |
boosted damage | ||
Freeze Immune | Cannot be Frozen. | |
freeze immune | ||
File:Freeze Resist.png | Freeze Resist | A 50% boost to Freeze Resistance. |
Frenzy | +CRIT Chance. | |
From the Ashes | Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris [and all beast allies] resurrect at the end of the round. [Starts Powered.]; This is a ranked trait [I/II]. Description in [square brackets] is for rank II, 'From the Ashes-II'. | |
resurrection, powered | ||
From the Grave | Summons Zomminions (Slow, Dark, Undead skeletons) if there are dead allies at the start of Zomm's turn. | |
summon minions | ||
Frost-Tipped Blades | Grants the team a chance to Chill on Melee Physical attacks. | |
chilled | ||
Frostborn | This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round. Cleanses Doom from all allies when resurrecting. | |
resurrection, cleanse doom | ||
Frozen Focus | Gives Hansuke Undying Freeze Immunity and 100% chance to parry and revenge the first attack on him. That is, the first attack on is blocked (no damage) and Hansuke will strike back immediately. | |
parry, freeze immune, revenge | ||
Frozen Laughter | Apply freeze to any enemy that attacks him twice in a row. | |
frozen | ||
Fully Rested | Increased damage on full HP. | |
Fungus Amongus | Plants gain a chance to poison on basic attack per stack of growth. | |
poisoned | ||
Garden Redecorator | 3x damage against Stoned targets. | |
Gelatinous Mass | Gain a stack of Gelatinous Mass on hit or when he is hit by a Physical attack. Each stack buffs +10% Max HP and DEF. Stacks cannot be copied or stolen, maximum 5 stacks. | |
max health boost, def boosted | ||
Gladiator | When this Hero kills an enemy, he gains War Cry which buffs +ATK, +DEF and +SKL. This Hero also heals at the end of each round. | |
war cry, regeneration, atk boosted, def boosted, skl boosted | ||
Gluttony | 20% Boosted Damage for every buff on this hero. | |
boosted damage | ||
Goblin Alliance | +10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally. | |
max health boost, def boosted, protect | ||
Goblin Cheerleader | Once per round, on CRIT give Goblin allies Haste and +1 Energy. | |
energy gain | ||
Goblin Hunter | 2x damage against Goblin enemies. | |
boosted damage | ||
Goblin's Bane | Takes 25% less damage from Goblin enemies and deals 2x damage against Goblin enemies. | |
boosted damage | ||
Goblin's Exterminator | Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK. | |
boosted damage, haste, atk boosted | ||
Good to be King | +ATK and +CRIT for self and Goblin allies. | |
Gorgon Devotion | Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon. | |
taunt, revenge | ||
Graniteform | Starts dungeons as a statue, greatly reducing damage (-90%) taken, until his first turn. Cleanses all Debuffs but keeps Buffs when entering Graniteform. Cannot be stolen, copied, or purged. | |
graniteform, shapeshift, damage reduction, invulnerable | ||
Grass Skirt of Resistance | Team members gain a 25% resistance to all elemental status effects. | |
Grill Master | Chance to Burn on CRIT. | |
burned | ||
Hardened Spirit | Takes [60%] less damage from AOE attacks. Skill increases the % value. | |
damage reduction | ||
Hatred of The Spirits | Increases Attack when any Spirit dies in combat. The applied buff stacks up to 3 times, resets each encounter, and can't be copied or stolen. | |
hatred of the spirits | ||
Heal to the King | If on a team with Cruel King Bramble, heals all Goblins [5/10]% each turn. The % heal depends on rank (I/II) of this trait. | |
heal, buddy | ||
Heart Stopper | Attacks will CRIT if target's health is [10%/15%/25%] or less. The % depends on rank (I-III) of this trait. | |
Hidden Power | Gains 25% Damage Reduction for 1 turn whenever a debuff is applied on this Hero. | |
damage reduction | ||
High Command | Elf and Light allies start with 2 stacks of Command. Whenever this hero uses a special ability, all Elf and Light allies with a stack of command perform the same ability on a random enemy. (1st ability with their 1st ability, 2nd ability with their 2nd ability, etc.) Abilities used by Command combos are exhausted. Can't be stolen, copied, or purged. | |
command | ||
Highly Resistant | +25% Resistant to Poison, Burn, Shock and Disease. These debuffs are less likely to be applied from special abilities. | |
Hog Wild | Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait. | |
extra attacks | ||
Holy Shroud | Takes 25% less damage from demons. | |
Honor Guard | Will jump in front of a single target death blow attack on an ally. | |
protect | ||
Honorbound | Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round. | |
Deadeye |
damage reduction, buff extended | |
Hoppy Ending | Removes ememy corpses and heals for each corpse removed. | |
remove corpse | ||
Hot Head | ATK is increased by 10% for each Fire or Dwarf ally on the team. | |
atk boosted | ||
Ice Block | Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged. | |
ice block, shapeshift, damage reduction, invulnerable | ||
Icy Embrace | All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait. | |
Immortal Bond | All Dark and Honorbound Heroes gain [10%/25%] Damage Reduction and [+10%/+20%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs). The [percent values] depend on the rank (I/II) of this trait. | |
shrouded | ||
Immortality Through Death | Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn. | |
lifesteal, foresight | ||
Immunize | Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns. | |
impervious | ||
Impervious | Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased. | |
poison immune, burn immune, freeze immune, chill immune, venom immune, shock immune, disease immune | ||
Improved Reincarnate | Improved version of Reincarnate. The improvement depends on the rank of this trait (I/II). | |
Indomitable Will | Barbarian allies gain +15% Damage Reduction per stack of Rage. | |
damage reduction | ||
Inhuman Reflexes | 25% chance to get an additional attack when countering. | |
Insatiable | Buffs +Max HP on Bite attacks and gains 1 Energy on Critical Bites. | |
energy gain | ||
Insulated Monsters | Self and allied Monsters gain Insulated Woolies (Immune to Freeze, Frostbite and Chill). | |
freeze immune, chill immune, frostbite immune | ||
Insulated Woolies | Cannot be Frozen, Chilled or Frostbitten. | |
freeze immune, chill immune, frostbite immune | ||
Intellect | Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL). | |
hive mind | ||
Invulnerable | Invulnerable to all debuffs. | |
invulnerable | ||
Iron Ogre | Lowers ATK of Melee attackers when hit. | |
atk reduced | ||
Jack in the Box | When in a team with Cruel King Bramble all Goblins in the team have increased dodge chance and have a chance to apply paralyzed or dazed on hit. This hero can't be cloned. | |
evading, paralysis, dazed, buddy | ||
Jokes Aside | When on a team with Cruel King Bramble buffs on this Hero last twice as long. | |
buff extended, buddy | ||
Judgement Day | When dealing a death blow, the corpse is burned and can't be resurrected. | |
remove corpse | ||
Just a Scratch | Any Melee attacker that has lower ATK than Astrid's DEF only deals 1 damage to her and grant her a stack of +20% ATK. Maximum 10 stacks, cannot expire. | |
boosted damage, just a scratch, damage reduction | ||
Kenjutsu | Chance to parry and Revenge after any single-target attack. | |
parry, revenge | ||
Kindred Mourning | Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies. | |
invincibility, damage reduction | ||
Large And In Charge | [+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill. | |
Lead By Example | Dwarf allies follow-up any attack made by this Hero with a Basic Attack. | |
extra attacks | ||
Leech Master | Lifesteal (I/II) on CRIT steals [10/20]% of health. | |
lifesteal | ||
Legacy of Flame | Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL. | |
Lethargy | [50/75/100]% chance to inflict Slowed status effect when dealing damage to a Diseased target. The chance depends on the rank (I-III) of this trait. | |
slowed | ||
Lifeless | Immune to Poison, Disease, Wound and Venom. | |
poison immune, disease immune | ||
Light Assault | Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance. | |
Light Crusade | Increase CRIT + SKL by 15% for all Light allies. Critical hit chances and healing potentials based on SKL level are increased. | |
Light Heart | Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait. | |
Light Hunter | 1.5x damage against Light enemies. | |
Lightning Immune | Takes no damage from lightning attacks. | |
Like Father, Like Son | When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero. | |
extra attacks, buddy | ||
Lingering Energy | This hero gains +1 energy if a magic based ability was used on the previous turn. | |
energy gain | ||
Living Stone | Immune to all debuffs but can be healed normally. | |
invulnerable | ||
Long Live the King | The king gains +20% Defense, +10% Attack and +10% Max Health | |
Lord of the Pit | If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered. | |
heal, energy gain | ||
Lord of the Undead | Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit. | |
diseased | ||
Magical | Takes [25%/35%/50%] less damage from non-Physical attacks. | |
Agnon |
damage reduction | |
Mammoth Guard | Starts the battle with +DEF, Taunts, and reduces damage dealt to all allies. Effects are reduced as Momentum increases. Taunt is removed at 3 Momentum. | |
taunt, def boosted, damage reduction | ||
Man Eater | [1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait. | |
Maniacal | Will attack an enemy any time a Burn Debuff is applied to them. | |
extra attacks | ||
Mantle of the Storm | Starts dungeon with Mantle of the Storm, taking no damage from ranged attacks for a turn. If this hero would be killed for the first time, heals 100% of their Max Health instead, and regains Mantle of the Storm. | |
Martial Artist | Increased CRIT (+10%) and Dodge chance (+20%). | |
Aria |
||
Master Assassin | Self and allied single target abilities deal 100% more Damage on CRITs. | |
Master Healer | Heals all allies 2.5% every turn. | |
Master of Combat | Armored Hero that cannot Miss or be Dodged. | |
undodgeable, damage reduction | ||
Master Thief | Grants increased Crit Chance for each buff on self. Deal increased damage to enemies with the same color as this Hero when there are buffs on this Hero. | |
boosted damage, crit boosted | ||
Melee Vulnerability | Takes 2x damage from Melee attacks. | |
Mend | Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack. | |
heal | ||
File:Mitosis.png | Mitosis | Spawns another copy of itself upon taking damage from a direct source. |
Momentum | Attack and Damage increase when hit by an attacker, stacking up to 10 times. At 9 stacks, his attacks can no longer be targeted (that is, attacks a random target). Resets on each room. | |
boosted damage | ||
Monkey Tricks | At the end of each round, 30% chance to apply Monkey Business to an ally. | |
monkey business | ||
Monster Scout | Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait. | |
Monstrous Growth | +10% Max HP for each Monster ally. | |
Monstrous Presence | Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against. | |
retaliation immune, damage reduction | ||
Mortal Reminder | When Brom enters a dungeon room, all enemies' Max HP is set to 75%. | |
health loss | ||
Mute | When on a team with Drakk the Warlord, chance to Silence enemies on Basic Attacks. | |
silenced, buddy | ||
Mutual Help | Whenever an ally uses an ability that applies a debuff, the Hero will heal 15% of their base Health. | |
heal | ||
My Boys Can Take a Hit | Slow allies and self gain 30% bonus health and DEF. | |
def boosted, max health boost | ||
Mystical | Boosted damage to Tanks and Slow targets. | |
Alrakis Skullkeeper |
boosted damage | |
Mythical Beast | Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed). | |
Nature Guard | +15% DEF for self and Nature allies. | |
Nature Heart | +15% Max HP for self and Nature allies. | |
Nature Hunter | Boosted damage against Nature targets. | |
Nature Immune | Takes no damage from Nature attacks. | |
nature immune | ||
Nature's End | Greatly enhanced damage against Nature Enemies | |
Nature's Fury | Boosted CRIT Chance for self and Nature allies.. | |
Necromancer Supreme | When killed, this Hero will resurrect as Pontifex Returned, and will also resurrect back into his original form after a few turns as Pontifex Returned. More about Pontifex Returned: he is a Slow Arcane Caster Undead with his Necro Bolt replaced with Wand, Chaos Storm replaced with Lifesteal and Grave Digger replaced with Bone Armor (+ATK, +DEF and +50% Water Resist). He has only 3 Special Attacks when fully ascended as opposed to the usual 4. He also has all original passives lost and replaced with Soulless Scourge and Mystical. | |
Negatively Charged | Attackers dealing damage to this Hero are drained of 1 Energy, and self and allies cannot be Slowed. | |
energy loss | ||
Neurotoxin | Boosted damage against Envenomed targets. | |
boosted damage | ||
Nevermore | On death, Craw heals all allies and cleanses debuffs on them equal to the number of Souls +1. | |
cleanse, heal | ||
Not Alone | This hero gains +10% Damage Reduction for each other living ally. | |
damage reduction | ||
Null-Magic Technique | Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added. | |
null magic | ||
Oak Form | Starts dungeons in Oak Form, reducing damage taken (-90%) and debuff immune until her first turn. Can't be stolen, copied, or purged. If Lily would be killed for the first time, enters Oak Form instead and heals 25% of the Max Health. | |
oak form, shapeshift, damage reduction, invulnerable | ||
One for All | When killed, heals [25/35/45]% of damage taken from the killing blow split between all allies. The percent value depends on the rank (I/II/III) of this trait. | |
heal | ||
Overclocked | Armored allies have a chance to Dodge Ranged attacks for their first turn. | |
overclocked | ||
Oxidized Team | Self and Nature allies deal 2x damage to Armored enemies. | |
Pack Fury | +CRIT Chance for self and Beast allies. | |
Pack Guard | +DEF for self and Beast allies. | |
Pack Heart | +Max HP for self and Beast allies. | |
Pack Leader | +ATK for self and Beast allies. | |
Pack Rampage | +CRIT and +ATK for self and Beast allies. | |
Pack Scout | +SKL for self and Beast allies. | |
Pack Tactics | Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast. | |
Bovus El Doro |
revenge, boosted damage | |
Perfect Swing | Cannot Miss and enemies cannot Dodge this Hero's attacks. | |
Phalanx Formation | Grants team +5% DEF for each Warrior or Honorbound ally. | |
File:Physical Vulnerability.png | Physical Vulnerability | Takes 1.25x damage from Physical attacks. |
Piercing Yelp | Chance to lower attackers' DEF when hit. | |
def lowered | ||
Plague Spreader | Chance to Disease on CRIT. | |
diseased | ||
Plant Growth | This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.) | |
Jumbeaux |
growth | |
Playing Tricks | Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged). | |
playing tricks, debuff transfer | ||
Pleasant Scent | Chance to lower attackers' ATK when hit. | |
atk reduced | ||
Poison Bane | 2x damage against Poisoned targets. | |
Poison Immune | Immune to Poison. | |
poison immune | ||
Poison Master | Immune to Poison and chance to Poison on CRIT. | |
poison immune | ||
Poison Skin | Chance to Poison Melee attackers when hit. | |
poison skin | ||
File:Poison Touch.png | Poison Touch | Basic attacks have a chance to inflict Poison. |
Polar Master | Chance to Freeze on any CRIT. | |
Potent Plague | Spreads Diseased on all enemies, regardless of resistance or immunities at the start of battle, and the first time Pontifex Mortis dies in battle (it will not activate if he is resurrected and dies again). | |
diseased | ||
Practiced Hunter | Takes 35% less damage from non-Physical attacks, with a chance to Revenge against these attacks. | |
revenge | ||
Pressure | If attacked by Fire characters or any CRIT, Pressure increases. If attacked by Water characters, Pressure decreases. Stacks from 0 to 100. | |
pressure | ||
Pressure Cooker | If attacked by Fire characters or any CRIT, Pressure increases. If hit by Water characters, Pressure decreases. | |
Pressure Point Strikes | Chance to Paralyze on CRIT. | |
paralysis | ||
Pressurized Team | Fire and Construct allies gain Pressure, if attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100. | |
pressure | ||
Primordial Vigor | Starts with +1 Energy for each other Warrior or Spirit ally on the team. | |
extra energy | ||
Protective Tendrils | After being hit by an attack, this Hero has a 20% base chance to make a Basic Revenge Attack and debuff the attacker with Corruption From Within for 1 turn. | |
corruption from within, revenge | ||
Protector of the Realm | Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types. | |
boosted damage, damage reduction | ||
Proven Honor | Self and Honorbound allies Revenge after being hit by Melee attacks. | |
revenge | ||
File:Purger.png | Purger | Purges 1 buff on CRIT. |
PWN Undead | [1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait. | |
boosted damage | ||
Pyrojectiles | Self and allies have a chance to Burn on Ranged Physical attacks. | |
burned | ||
Pyromaniac | 1.5x damage to Burning targets. | |
pyromaniac | ||
Quick Starter | Starts dungeons with +Energy. | |
extra energy | ||
Rabid | Chance to Disease Melee attackers when hit and chance to Disease on Bite attacks. | |
diseased | ||
Rage | Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen. | |
Abigail the Brutal |
rage, damage reduction | |
Rage Revenge | Chance to Revenge attacks. Rage adds additional Revenge attacks. | |
extra attacks, revenge | ||
File:Ranged Vulnerability.png | Ranged Vulnerability | Takes 2x damage from Ranged attacks. |
Rapid Regrowth | Plants heal at the end of turn for each stack of growth. | |
growth | ||
Rebel Yell | Buffs +ATK on CRIT. | |
atk boosted | ||
Reckless Pyromania | Allies' damaging attacks on Burning targets have a chance to spread the Burn to another random enemy. | |
Reckoning of the Wicked | Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against. | |
taunt immune, retaliation immune | ||
Reed Guard | Plant allies gain DEF for each stack of Growth. | |
def boosted | ||
Reflecting Shield | Self and allies start dungeons reflecting [50%/70%] of damage taken back at attackers for 3 rounds. The value depends on the rank (I/II) of this trait. | |
damage reflection | ||
Reincarnate | When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait. | |
Reincarnate | When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait. | |
Reincarnate | When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait. | |
Relentless Horde | Self and Undead allies attack a random enemy on killing blows, once each turn. | |
Reptilian Alliance | When on a team with Grondar, this Hero becomes Fast. | |
fast, buddy | ||
Reptilian Retaliation | Self and allies do not trigger enemy Revenge attacks. | |
retaliation immune | ||
Reptilian Stamina | Gains +1 energy every time you hit an enemy with Venom on them. | |
energy gain | ||
Ride the Lightning | Immune to Lightning, Shock, Silence, and Paralysis. Whenever another ally Shocks or Paralyses an ememy, or hits with lightning attack, this hero will make a follow-up Basic Attack on that enemy. | |
extra attacks, lightning immune, shock immune, silence immune, paralysis immune | ||
Righteous Follower | Do a follow-up basic attack after any attack from a Light or Honorbound ally. | |
extra attacks | ||
Rogue Defense | Reduced Damage from Rogues by [25/50]% depending on the rank (I/II) of this trait. | |
Rogue Hunter | 2x damage against Rogues. | |
Royal Crit Fire | When on a team with Cruel King Bramble, attacks Burn on CRIT. | |
burned, buddy | ||
Sanctified Spell Absorption | Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). | |
damage reduction, chaos damage reduction | ||
Sanctified Swamp | All allies take 50% reduced Chaos Damage. | |
chaos damage reduction | ||
Sapping Venom | Allies' Ranged Physical attacks have a chance to apply Venom on hit and heal percent of damage dealt. | |
lifesteal, venom | ||
Savage Fury | Damage increases as HP drops below 50%. Maximum 2.5x damage multiplier. | |
Savage Fury (Enemy) | Damage increases as HP drops below 75%. Maximum 3.75x damage multiplier. | |
Scaled Response | Reflects 50% of damage taken and 5% more for each allied Reptile. | |
damage reflection | ||
Scaly Clan | Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait. | |
Scourge Hide | Cleanses [1/2/3] Debuffs on self at the start of this Hero's turn. The amount of Debuffs cleansed increases with the rank (I/II/III) of this trait. | |
self cleanse | ||
Second Wind | Gains +1 energy and Haste after dealing a killing blow. | |
haste, energy gain | ||
Secret Technique | All Assassin allies gain Shield Piercing on basic attacks. | |
Secret to Eternal Life | Upon death he will bring a dead ally back to life. When on a team with Solaris, revive a second team ally. | |
resurrection, buddy | ||
Shadow Purge | Purge a debuff on the lowest DEF Hero after each turn. If there are no debuffs on that Hero add 50% +DEF for 3 turns. | |
cleanse, def boosted | ||
Shadowborn | Fear Immune, heals instead of taking damage from Dark attacks, and deals 1.25x to Feared enemies. | |
fear immune, dark immune | ||
Shard of Darkness | Allies start dungeons with [1/2/3] stacks of Foresight. | |
foresight | ||
Shattering Team | Boosts damage vs Frozen targets for all Water allies. | |
Shell Power | Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked). | |
burn immune, freeze immune, chill immune, paralysis immune, shock immune | ||
Shielding Soul | When killed, remaining allies gain an Aegis Shield. | |
aegis shield | ||
Shifty | +Dodge Chance. | |
Shock Immune | Immune to Shock. | |
shock immune | ||
Shock Master | Immune to Shock and chance to Shock on CRIT. | |
shocked, shock immune | ||
Shocking Grasp | Chance to inflict Shock on any CRIT. | |
shocked | ||
Silence Immune | Immune to Silence | |
silence immune | ||
Slap of the Sumo | Basic Attacks Provoke the target. | |
provoked | ||
Slippery When Wet | Starts dungeons with Taunt on the ally with the highest HP, and takes 35% less damage from AOE attacks. | |
taunt | ||
Slow | Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.) | |
Jin Lei |
revenge | |
Slow | Attacks last. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.) | |
Slow Poke | Attacks last, but Max Health and DEF are increased by [25%], and this Hero will also take no damage from the first killing blow. (Percentage is increased by Skill.) | |
unbreakable heart | ||
Solar Scales | Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales. | |
solar scales | ||
Some Assembly Required | At the end of each turn, Construct allies (and self) repair 5% health per allied Construct. All Constructs gain 'Volatile Components' trait (see Bauble for details). | |
repair, revenge | ||
Soul Collector | Heals and buffs +ATK on a killing blow. | |
atk boosted, heal | ||
Soul Eater | Heals on killing blows. | |
Soul Ledger | Absorbs 1 Soul per use of Immortal Life (up to 5 Souls). For each Soul, +50% SKL, +30% DEF, and +30% Max HP. | |
Soulless Scourge | Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt. | |
Craw |
lifesteal, poison immune, venom immune, wound immune, disease immune | |
File:Speed Demon.png | Speed Demon | Gains Haste on CRIT, once per turn. |
Speed of Light Team | +15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies. | |
atk boosted, def boosted, dodge boosted | ||
Spellseeker Weapons | Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers. | |
purge, retaliation immune | ||
Spine Chilling | Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases. | |
feared | ||
Spirit Armor | After an allied Spirit dies health does not drop below 1 until the following turn. This effect can't be stolen, copied, or purged. Must have Harbinger, Undine, Moriko, and Vulcan as team members. | |
ethereal spirit, buddy | ||
Spirit Immune | Takes no damage from spirit attacks. | |
spirit immune | ||
Spirit of Fire | +15% ATK for self and Fire allies. | |
Spirit of Nature | +15% ATK for self and Nature allies. | |
Spirit Resistance | Takes 50% less damage from Spirit attacks, and +50% resistance to Feared, Stoned, and Marked debuffs, | |
Spirit Vulnerability | Takes 2x damage from Spirit attacks. | |
Spirits Pact | All healing recieved is shared with Spirit allies. | |
heal | ||
Spontaneous Cover | Generates Aegis Shield upon taking damage. | |
Spread the Wealth | When at full HP, this Hero heals the team for a % of his HP every turn. | |
Stage Fright | This Hero becomes Untargetable for 1 round if they lose more than [60%/40%/30%] of their current Health from a single hit. Can't be stolen, copied or purged. The percent value decreases with the rank (I-III) of this trait. | |
untargetable | ||
Steady Shot | Attacks do not miss nor can they be dodged. | |
undodgeable | ||
Stealth Technique | Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action. | |
stealth | ||
Stoked Fires | Other Fire and Construct allies have a chance to apply Superheated on basic attacks. | |
superheated | ||
Stone Cold | Chance to Chill Melee attackers when hit and chance to Chill on hit. | |
chilled | ||
Stone Etcher | Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat. | |
Stone Immune | Immune to being Stoned. | |
stone immune | ||
Stone Skin | Takes 50% reduced damage from all non-Chaos sources. Immune to being Stoned, Burned, Frozen, and Shocked. | |
damage reduction, stone immune, burn immune, freeze immune, shock immune | ||
Storm Power | Whenever a Lightning effect (Paralyze or Shock) is applied to an enemy or whenever an allied Hero hits with a Lightning attack, this Hero will gain a stack of Storm Power. (Max 10 stacks). Can't be stolen or copied. | |
storm power | ||
Street Cred | Every attack this hero and other Slow heroes survive adds a stack of Street Cred. Street Cred increase DEF by 20% per stack. At 5 stacks (max), increase damage by 200%. | |
street cred, boosted damage, def boosted | ||
Summoned Vigil | Chance to jump in front of their summoner being attacked, adds a chance to parry, and reduces enemies CRIT chance. | |
protect, crit reduced?? | ||
Sun-Bathed Reptiles | Self and Reptile allies are immune to Freeze [and gain +15% DEF]. | |
def boosted, freeze immune | ||
Sun-tipped Arrows | Allies' ranged physical attacks have a chance to purge a buff on hit. | |
purge | ||
Sunlit Flight | Flying allies heal at the end of each round. | |
regeneration | ||
Sun's Presence | Purges all buffs from Dark enemies and applies Magnified Light to all enemies when entering a dungeon room. | |
purge, magnified light | ||
Surprise Technique | All Assassin allies gain a chance to apply Off-Balance on basic attacks. | |
Tangled Triad | If on a team with 2 or more allied Gorgons, self and Gorgon allies start dungeons with Invincibility for their first turn. | |
invincibility, damage reduction, buddy | ||
Tank Hunter | 2x damage against Tanks. | |
Team Energy Vault | Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy. | |
energy loss immune | ||
Team Precision | Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL. | |
weak spot | ||
Tempered Soul | All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value. | |
chaos damage reduction | ||
Tenacious Assault | 25% chance to do an extra Death Blossom at the end of each turn. | |
extra attacks | ||
Tenacious Fiends | In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases. | |
Tenacity | 25% chance to get 2nd attack at the end of every round. | |
That's a Moray | Marks the last target hit, and takes less damage from all unmarked enemies. When no mark is on the enemy team, take less damage from all sources. | |
that's a moray, damage reduction | ||
The Bigger They Are | Boosts to Kozar's Max HP will also be reflected in his ATK. +1 ATK for each increase of +20 HP. | |
atk boosted | ||
The Chills | 50% chance to Slow . | |
slowed | ||
The Face of Terror | [5%/10%/15%] Damage Reduction from enemies inflicted with Terror. The percentage depends on the rank of this trait (I-III). | |
damage reduction | ||
The Forest Remembers | After taking damage 3 times Moriko will parry the next attack and deal damage equal to his missing health to the attacker. | |
parry, damage reflection | ||
The Harder They Fall | Chance to knock all enemies Off-Balanced when killed. | |
off balance | ||
The Last Word | Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies. | |
extra attacks, damage reduction, invulnerable, buff protection | ||
The Undead Scourge | If on a team with Lord Zomm, Undead Allies do 2x damage to diseased targets and have a chance to disease on their basic attacks. | |
boosted damage, diseased | ||
Thick Skin | Takes 25% less damage from Physical attacks. | |
damage reduction | ||
Thornskin | Deals damage to Melee attackers when hit. | |
Tinkerer's Tricks | All attacks have a chance to apply one of the following debuffs to each enemy hit: Chilled, Burned, Shocked, Diseased, or Poisoned. Only one of these debuffs will be applied per hit, and is applied to each enemy individually. This means that if you use Helmet Missiles, one enemy could get burned, another could be poisoned, and another might not be debuffed at all (resisted or immune). | |
chilled, burned, shocked, diseased, poisoned | ||
Tit for Tat | Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged. | |
aegis shield, damage reduction, guaranteed crit | ||
Toady Toadstools | When on a team with Cruel King Bramble, Goblins deal an additional 10% total Chaos Damage. | |
chaos damage, buddy | ||
Torrential Tides | Water allies gain +15% Damage Penetration. | |
damage penetration | ||
Tortured Soul | CRIT damage increases as HP decreases below 50%. | |
Touch of Death | Attacks have a 100% base chance to CRIT on targets with Max Health below [10%/15%/25%]. The % depends on rank (I-III) of this trait. | |
Toughen Up | Self and Barbarian allies gain +DEF for 1 turn whenever they gain Rage. | |
def boosted | ||
Toxic Form | Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows. | |
poisoned, poison immune, venom immune | ||
Tribal Heart | +15% Max HP for self and Goblin allies. | |
Trog Skin | Cleanses 1 Debuff on self at the end of every turn. | |
self cleanse | ||
Turn a Blind Eye | Immune to Taunt and Provoke. | |
taunt immune | ||
Twin Claws | When on a team with Jabber Clenchjaw, Jabber follows any attack made by Jibber with the same ability slot (similar to Like Father, Like Son). | |
extra attacks, buddy | ||
Twinkle Toes | +Dodge Chance on CRIT. | |
evading | ||
Two Heads Are Better Than One | Basic attacks Rampage, hitting a second target at random. | |
Unbound Stalwart | If a Spirit ally dies heal all Spirit allies to 100% health. | |
heal | ||
Unbreakable Heart | Avoids death from the first death blow, health will stay at 1 HP. NOTE: There is also a identically named Buff in the game. Runes can add this Trait. Shield-piercing attacks ignore Unbreakable Heart. | |
unbreakable heart | ||
Unbridled Rage | Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon. | |
unbridled rage, damage reduction, fear immune | ||
Undead Avenger | When an ally is killed, +ATK and Revenges the enemy who did the killing blow (2 attacks if the ally killed was Undead). | |
revenge | ||
Undead Fervor | Increase ATK + DEF for all Undead allies. | |
Undead Guard | Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait. | |
Undead Heart (outdated) | Increases health by [15/20/25]% for all Undead allies. The amount gained depends on the rank (I/II/III) of this trait. | |
Undying Fury | Drakk cannot be healed when health drops below 13 and deals boosted (2x) damage. | |
Undying Loyalty | If killed when defending others, he will reincarnate on the next turn with +ATK and +DEF. | |
Undying Terror | On death, consumes all existings Terror stacks on enemies and unleashes a Ranged Dark AoE attack on all enmies. | |
revenge | ||
Unnatural Fear | Immune to Fear and chance to Fear Beasts on hit. | |
Hopper |
feared, fear immune | |
Unyielding Will | Target has a 50% higher chance to resist all debuffs and takes 50% less damage from all debuffs (Shocked, Poisoned, Burned, etc). | |
resistance | ||
Updraft | Flying allies gain +1 Energy at the end of each round. | |
energy gain | ||
Valkyrie Valor | If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield. | |
aegis shield, fast, buddy | ||
Vampiric | Lifesteals a % of the damage dealt. | |
lifesteal | ||
Veil of Voltage | All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy. | |
energy gain | ||
Vengeful Dwarf | Whenever an allied Dwarf is killed, this Hero will gain [15%/20%/25%] Attack, Defense, Max Health and will make a basic attack on the enemy who made the killing blow. The percentage value depends on the rank (I-III) the trait. | |
atk boosted, def boosted, max health boost | ||
Venom Defense | Reduces [5%/7%/10%] damage taken per Venom debuff (on the attacker), [20%/40%/55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. The [%] values depend on the rank (I,II,III) of this trait. | |
damage reduction | ||
Venom Master | Chance to Poison on any CRIT. | |
poisoned | ||
Venom Tipped Arrows | Basic attacks inflict Venom. Hitting a target with Venom will increase this Hero's ATK by 25% for 1 turn and lower DEF and CRIT of the target until end of turn. | |
venom, def lowered, atk boosted | ||
Venomous Embrace | Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect. | |
heal | ||
Venomous Paralysis | Venomed targets have a reduced chance to dodge attacks from allies. | |
Vicious | In PvP, self and allied Demons buff +ATK on CRIT. | |
atk boosted | ||
Viper Gang | Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait. | |
Void Aura | All enemies start with a stack of Null-Magic, and gain a stack of it once per turn. | |
null magic | ||
Volatile Components | If an attack kills this hero, deal revenge damage equal to the attack, up to max health. | |
revenge | ||
War Incarnate | When this Hero is killed, all allies gain +10% attack buff, this Hero's corpse is removed, and the ally with the highest Attack becomes Soul-tethered. When a Soul-tethered ally is killed, this Hero is resurrected in that character's position. Soul-tether can't be stolen, copied, or purged. | |
soul tether | ||
Warrior Fury | Warriors have increased CRIT. | |
Warrior Heart | Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.) | |
Warrior Hunter | 2x damage against Warriors. | |
Warrior's Soul | Warrior allies gain [5%/10%/25%] Attack and Max Health. | |
max health boost, atk boosted | ||
Watch and Learn | Applies an Observation Debuff to enemies hit. Observation copies any Buffs applied to that enemy, applying them to Iris. Iris is immune to Observation. | |
observation, observation immune | ||
Water Guard | Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait. | |
Water Heart | +20% Max HP for self and Water allies. | |
Water Hunter | Increase damage dealt to Water targets. The multiplier [1.5x/2.0x/2.5x] of the boosted damage increases with the rank (I/II/III) of this trait. | |
Wave Rider | Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team. | |
extra energy, max health boost | ||
Way of the Monk | Immune to CRITs and starts dungeons with an Aegis Shield. | |
aegis shield, crit immune, damage reduction | ||
Weak Spot | Increased CRIT Multiplier by [50%], percentage increases slightly with SKL. (Does not stack with the buff of the same name.) | |
weak spot | ||
Welcomed Fever | Instead of inflicted with the penalties from Disease, this hero is empowered with increased ATK, CRIT and additional healing when inflicted with Disease. | |
Whispering Terror | Allied Warriors are immune to fear and cannot be retaliated against. | |
fear immune, retaliation immune | ||
Will of the Wisp | Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II). | |
extra energy, spirit immune, lightning immune, light immune, fear immune, stone immune, possess immune, mark immune, shock immune | ||
Windows to the Soul | All attacks are Shield-Piercing and will heal [25%/50%] of damage dealt (% healing increased with Skill). The percentage value depends on the rank (I-II) of the trait. | |
lifesteal, shield piercing | ||
Wrath | Damage increases as health of target decreases. | |
boosted damage | ||
Wushu | Immune to CRITs. | |
crit immune | ||
You Can't Catch Me! | Flying allies can't have buffs removed or debuffs added by non-Flying enemies. | |
invulnerable, buff protection | ||
You Dare Challenge Me?! | Immune to Taunt and Provoke, and deals 2x damage against Taunting enemies. | |
taunt immune | ||
You Don't See Me | Takes reduced damage from Fire heroes. | |
taunt immune | ||
Your Loss My Gain | Gains 1 Energy on each death blow. | |
energy gain |