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Feared - Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Type: debuff - Category: Damage

See also: | Chaos' Bite | Debt Owed | Feared | Frostbitten | Grave Digger | Haunted | Magic Prism | Magnified Light | Marked for Death | Marked Target | Sacrifice | Shocked | SKL- | Spirit Linked | Superheated | Tasty | Venom

Individuals affected by Fear are depicted with sweat droplets dripping out of them. Damage taken by any other source, including Burning, Shocked, and Poison damage-over-time effects are doubled* by the Fear debuff. Damage multipliers from other passives are calculated first before the Fear multiplier 2x is calculated for the total damage. When the health of the affected target drops to 20% or lower, it has a chance of abandoning their team and running away from the fight.

  • It is not sure if Frostbitten damage is also doubled, as it is a fixed 20% damage.

Lupina, Mangle Jaw, Jabber Clenchjaw, and Tsume have abilities that inflict Fear on their opponents. High king Valkin's to war! (cavalry variant) can also inflict fear to the entier ennemy team for 1 turn.

Heroes

The following heroes have or can inflict/apply Feared:

 Terrorstorm (Special Attack): Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.


 Resounding Pounding (Special Attack): 3 Melee Physical attacks on target enemy. If target was killed, Fears and lowers the ATK of all other enemies.


 Wrath of the Fallen (Special Attack): Buffs team +ATK, then a Melee Physical attack that Fears remaining enemies on a killing blow.


 To War! (Cavalry) (Special Attack): Melee Physical attack on all enemies that Fears on hit and buffs team +DEF.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Iris
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Horror Scrape (Special Attack): 2 Flesh-Tearing Melee Physical attacks on target enemy with a chance to Fear.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Radiant Burst (Special Attack): Ranged Light attack on all enemies with a chance to inflict Magnified Light and Fear.


 Chaos Howl (Special Attack): Spirit howl on all enemies with a chance to Fear.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Terror Tooth (Special Attack): Melee Physical Bite attack on target and 1 random enemy with a chance to Fear.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Spine Chilling (Trait): Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.


 Haunted Past (Special Attack): Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).


 Paranoia Shot (Basic Attack): A Basic Ranged Physical attack that Fears on CRIT.


 Spreading Panic (Special Attack): Melee Physical attack on target and 2 random enemies with a chance to Fear.



Epic Heroes with Feared:

Horror Shroud (Epic): Chance to gain Dark Shroud for 1 turn, do 3 attacks on target enemy and Fear remaining enemies on a killing blow.


Doompelt (Epic): Chance to deal 2x damage, have all other Beasts on team attack a random enemy, and Fears enemy team if an enemy was killed.


Claws of the Lycan (Epic): Chance to do 3 attacks, each dealing 1.5x damage on all enemies, that Fears on hit.


Immunity

The following heroes are immune to Feared:

 Epic Unbridled Rage (Trait): Self and allied Barbarians are immune to Fear and if they would die, ignores death but grants a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Ignores Shield Piercing & Chaos Damage, happens once per dungeon. (This trait replaces 'Unbridled Rage' when the Epic is unlocked.)
 Ekko
 Will of the Wisp (Trait): Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Whispering Terror (Trait): Allied Warriors are immune to fear and cannot be retaliated against.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Iris
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Unnatural Fear (Trait): Immune to Fear and chance to Fear Beasts on hit.
 Fear Immune (Trait): Cannot be Feared.
 Shadowborn (Trait): Fear Immune, heals instead of taking damage from Dark attacks, and deals 1.25x to Feared enemies.
 Courageous Knight (Trait): Immune to Fear and will jump in front of a single-target attack that would be a killing blow against an ally.
 Epic Fiery Soul (Trait): Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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