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Energize Icon.png

Extra Energy - The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Type: effect - Category: Energy

See also: | Critical Energy Icon.png Energy Gain | Exhaustion Icon.png Energy Loss | Energize Icon.png Extra Energy | Quick Starter Icon.png Starts Powered

Energize Icon.png Extra Energy is the additional Energy that a hero or their allies get at the start of the battle. During a battle more Critical Energy Icon.png energy can gained or the hero can Exhaustion Icon.png lose energy.

Some Heroes, like Augustus the paladin token 0.png Augustus, get the Quick Starter Icon.png Quick Starter Trait through Ascensions, which gives them additional Energy at the start of the dungeon run or Raid, which is needed to use their special attacks/abilities.

Other Heroes gain extra Energy by a Trait when they are teamed up with other heroes of a certain Family or Class. Archon token 0.png Archon is an example of such a hero. Again, other Heroes, such as Ekko token.png Ekko, provide certain Heroes on their team extra energy when you bring them together.

Through clever team building you can have certain hero abilities ready for battle (Quick Starter Icon.png Starts Powered)

Rune.png Festive Runes can add +1 Energy for each Rune at the beginning of the fight.

Heroes

The following heroes have or can inflict/apply Extra Energy:

Primordial Vigor Icon.png Primordial Vigor (Trait): Starts with +1 Energy for each other Warrior or Spirit ally on the team.


Quick Starter Icon.png Quick Starter (Trait): Starts dungeons with +Energy.


Ekko token.png Ekko
Will of the Wisp Icon.png Will of the Wisp (Trait): Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).


Diabolical Fervor Icon.png Diabolical Fervor (Trait): If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.


Wave Rider Icon.png Wave Rider (Trait): Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.


Quick Starter Icon.png Quick Starter (Trait): Starts dungeons with +Energy.
Dark Deception Icon.png Dark Deception (Trait): Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.


Magic Prism Icon.png Spirit Link (Special Attack): Creates a link between target ally (or self) to a random enemy that steals buffs and healing from enemy, and transfers [x%] damage and debuffs to enemy by giving the ally a buff and the target a debuff. Lasts 3 turns, can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with level.


Spirit Link Icon.png Spirit Link (Special Attack): A Spirit Link is established between the attacker and the target by giving the attacker a buff and the target a debuff. Reflects [x%] damage and debuffs to target enemy, and steals healing and Buffs from target enemy as long as the Link is active. Lasts for 3 turns. Can't be dodged. Starts partly charged, requires +1 energy to be Powered. The [percentage] increases with the level.


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